r/ArcRaiders • u/travhimself • 9h ago
Discussion Alternate PvE Proposal: Temporary Ceasefire map condition (see caption for details and reasoning)
THE IDEA
Create a Temporary Ceasefire major map condition. Put it in the rotation with other major map events. Keep the loot super limited: no items beyond blue (rare) quality. Increase the arc presence. You can do your quests and hunt arc, but you can't gain a big power advantage.
THE REASONING
Why this, instead of an always-available PvE mode? Low-risk raiding should be a reprieve; a small treat. Not the standard.
If you remove most of the risk, you remove most of the reward. The danger is the whole point in a game like this.
Without danger, we lose lose the serendipity. You don't need to make friends or find out who people are and what they're up to. You don't have the little moments like accidentally shooting someone and then trying to make it up to them. Or the dilemma of deciding whether to defib a stranger who could be an adversary.
PvE also removes a lot of hard and soft gaming skills. I don't have to mind my aim in order to stay friendly. I don't have to say "Hey I'm friendly, what's up dude." There's no more flashlight friend-or-foe indicator. The sound of a powerful weapon no longer gets my hackles up. I don't need to listen for footsteps.
Lastly, open PvE could wreck the economy. You shouldn't be able to free-farm materials.
Adaptive matchmaking works. If you've earned your way deep into the friendly ranks, you can play all evening without getting shot at. This should suffice for most dads and uncles. But the risk is always there in the back of your mind.
And for those that need a boost now and then, we have a rotating Temporary Ceasefire map condition.
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u/Recykill 9h ago
Much better concept in my opinion. Less drastic and has a pinch of story to back it.
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u/ColossalDeskEngine 9h ago
I think it depends on how frequently it rotates. This could screw busy people out of playing it like many other map conditions
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u/MrPurple998 9h ago
Yeah, this is like the only downside, embark is terrible when it comes to map conditions.
This one feels like it should alternate every 30 mins
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u/Natalia_Queen_o_Lean 8h ago
Surely it wouldnāt be that difficult to just have one map always be ceasfire and it rotates continuously.
Itās not like all maps always have a condition anyway, currently itās only 70% of the maps at any time. Just add 1 more in the rotation bag with ceasefire.
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u/External-Fun-8563 7h ago
Thats what I thought they were saying. Basically if you log on and want to do pve only you have to go with the current ceasefire map. Not a big deal.Ā
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u/Owobowos-Mowbius 8h ago
I think it should be a permanent mode but only on one map at a time.
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u/Wadae28 9h ago
Until the duping is truly fixed with a silver bullet any talk about the Arc Raiders player economy is completely tone deaf.
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u/Diligent_Exchange314 9h ago
Yeah i see people with a full inventory of the gold mri ducks and other shit that obviously was duped. Makes rare stuff not feel rare whatsoever
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u/Kindle282 3h ago
Was the moment I rolled my eyes the hardest at this post. Friendly lobbies are already free farm central. I have probably survived 100+ raids back to back in deep friendly queue. If the "loot economy" wasn't already wrecked by how good the aggressive/friendly matchmaking works, it ain't gonna get wrecked by a PVE toggle with less high quality loot.
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u/harmsypoo 7h ago
I kinda like the way the Division handled their PvPvE zone, in that if someone ends up engaging in PvP there is an announcement to the server that someone has gone rogue. Balance the incentive to go rogue (winning other playersā loot, gaining xp, finishing quests designed for PvP, etc) with the risk of being televised to the server that youāre not to be trusted. Might push the game more PvE, but with the threat of PvP always looming.
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u/Swimming_Lake_5036 7h ago
They could create a ranking list of the raiders most wanted for murder. These raiders would appear in red on the map whenever they enter your game session, and a notificationāa sort of "Raider Alert"āwould be sent to everyone, warning them that a potentially dangerous raider is in the area. This would let other raiders know that these individuals are nearby, prompting them to either hunt them down or perhaps team up with them. It would definitely dial up the adrenaline for everyone involvedāboth the hunter and the hunted. Also, at the end of each session, when you review the list of raiders you encountered, you could give a "positive vote" to anyone who helped you or treated you well; this would earn them points for being a "good-natured" raider or a great teammate. I donāt knowāIāve got plenty of ideas like this!
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u/BoobooTinyToes 8h ago
I saw a post with the exact same idea but it had no picture so it got downvoted to hell
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u/double-you 6h ago
The power of pictures is pretty crazy on Reddit (and probably all social media). Text? Nah... Text in a picture? Sign me up!
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u/Global-Tie-3458 9h ago
Iād be down with this⦠but like, the event always exists and just stuck to one map at a time and rotating.
Some of us get home drunk and donāt wanna deal with people while playing video games⦠but wanna play ARC.
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u/anotherrichard 8h ago
I don't understand why they can't just copy the Chinese version of this.
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u/platinums99 7h ago
explain please. im not chinese
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u/JazeyOne 6h ago
The Chinese version has a pve option with ārogueā
A player can choose to go rogue at a certain point in the raid which will give an alarm(? I think) and gives the player a red light on their backpack above their head. This player can down any other raider but also can be downed by other raiders.
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u/only_nuns 8h ago
I'd love that. This subreddit will be in flames though saying it ruined the 'tension'.
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u/Samwellikki 9h ago
This implies that leadership would have any sort of cohesion and just work toward PvE only anyway āfor the greater good,ā and embark would have to research what leadership is.. so itās a no either way
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u/isItTakenAsWell 8h ago
If Speranza leadership had the power to enforce this, they would do it 100% of the time, so this temporary condition makes no sense.
From an in-universe perspective, any unprovoked raider-on-raider violence is bad. Self defense would probably be acceptable, but the Arc is an existential threat to what remains of humanity, and the human leadership is just trying to acquire enough resources to survive and maybe have a proper defense against Arc. Yes, there would still be selfish people willing to kill someone and take what they have, and the game already acknowledges that there's some kind of black market. But killing a fellow human when most of them are just trying to scrape by would certainly be frowned upon.
Given how much Embark cares about the lore for Arc raiders and is trying to develop it, a better implementation would be something that technically allows PvP but with some kind of "thematic discouragement". Maybe after doing X amount of damage to players in a raid, everyone gets a broadcast like "Attention raiders, we're getting reports of criminal raider activity in the northeast", and the more damage you do or more raiders you kill, the warnings narrow down on your position making you a target for others. Maybe you have to sell the loot you bring back at a discounted black market vendor because you acquired it through illegal means. I'm sure there are more examples.
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u/Savage_Tyranis 6h ago
Wasn't the lore reasoning for PvP being that they have little control of what happens topside? That and even in the face of the apocalypse humanity will still be ready to fuck each other over
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u/Ad_Meliora_24 9h ago
Iāve been saying that there should be a PvE map condition in rotation for months. Need to get materials or handle a trial? Give it a go at whatever the PvE map is in rotation. But also, my trios are always pure PvP and I like that but it would be nice to have a PvE trio option for map conditions that seem to be made with cooperation in mind like the Frigate, or anything with like a PvE boss, and maybe even some of the Close Scrutinies could be PvE.
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u/EarthZebra 9h ago
I understand the idea but this just feels like itās geared to only appease and placate people who participate in PvP instead of something actually fun for PvE players. Which is not the goal of a PvE mode they are obviously trying to capture a new audience because of how poorly the game has performed post launch.
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u/thesaddestpanda 8h ago
Watching this sub lose it over a temporary pve option is becoming depressing. People just will fight it for misguided reasons. Its just a video game. Let people have fun.
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u/jesusonice 7h ago
This sub has been shit from like week 1. First few days were hunky dory. Now it's just constant bitching. I'd leave but this sub is how I found out the pve mode is been wanting is actually here
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u/F4NT4SYF00TB4LLF4N 9h ago
My take is that PVP isn't the reason the game has performed poorly since launch there are many other reasons unrelated to PVP
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u/LetMeBeGay 8h ago
Itās 100% a lack of content. Or, maybe 95%. But still. we saw a massive spike of players with the new content drop. Thatās what everyone was anticipating. I donāt even think many people knew about the PvE trial.
I think if they keep putting out stellar content like this, the player base will remain healthy. And it never really became āunhealthyā anyway.
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u/KidswasteALT 7h ago
Was it? Based on what? Because the tweet announcing the PvE toggle has nearly twice as many likes as the Frozen Trials announcement, and that pattern holds. That clearly shows more are anticipating a PvE-only mode. Iāll be very interested to see the numbers if/when they show them because I think a lot of people underestimate just how many solely PvE players there are.
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u/F4NT4SYF00TB4LLF4N 8h ago
Pretty much lack of support and content. People get bored. I did 2 or 3 (I forget) expeditions, I think I'm on my 3rd "character" and lost all motivation to play. Nothing to do. I'd amass a massive vault of millions and nothing to do. I wanted new maps, new modes, new weapons, new experiences... And also to fix cheaters. Then Embark came out and said they were putting out content too fast and were going to slow down. That's when they lost me.
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u/Budtending101 7h ago
Well my take is I quit because of rat pvp. I'm back because of the toggle, I'll leave if it goes away but that's ok.
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u/ThreeEyeJedi 8h ago
PvE toggle wont affect playerbase numbers in huge droves. Iād bet a gajillion on it. I say this as a mixed pvp/ve player. People need something to do with all the loot theyāre amassing. The gameplay loop has to be fun
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u/TotallyNotABob 8h ago
On top of that I don't want to have to wait for a specific time for a specific map condition just to play some friendly trios with my buddies.
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u/SsssnakePlisssskin 9h ago
Counterpoint: If you don't want to play a PvE-only mode, don't.
Problem solved!
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u/west-tek_ 9h ago
i do want to play a pve mode, i love it, it needs some work though. griefing is way worse now because before you could feasibly just fight back, now you just deal with it.
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u/-Badger3- 9h ago
I mean, I don't want the PvPvE game I bought being split into PvE and defacto PvP
I like how most people are chill, but you still have to stay on your toes. That's the game I bought, that's the game I want to keep playing.
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u/sneezeonturtles 9h ago
Counterpoint: If you don't want to play a PvPvE game, don't buy one!
Problem avoided!
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u/travhimself 9h ago
Respectfully, I don't think that solves the problem. An always-on PvE mode floods the economy with freely obtained items and gear.
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u/jeffchicken 8h ago
I don't understand how this is hurting you and others that feel this way though, there isn't an economy to flood. There are no auction houses or markets of any kind. The only thing it could possibly move a little faster with are the expedition material requirements, and the counterpoint to that is PVE is reduced loot value so it will still take longer to get that same amount than running pvpve.
It's 2 days into a beta of a mode that they don't even know if they're going to keep or not, give them a little time to play around with it. The first generation of any idea is never the best one.
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u/RealCameleer 9h ago
No pve mode = pve player gets killed by rat and rat grabs loot to sell.
pve mode = pve player does not get killed and extracts selling their loot.
where does this extra loot come from? how can another gamemode actually flood a market?
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u/Destithen 8h ago
where does this extra loot come from? how can another gamemode actually flood a market?
Lol, they can't answer this. This sub has a massive critical thinking problem. They're very firm in these beliefs, but struggle to articulate in any logical way why they think the way they do. It's "unfair"...even though they would have access to PvE lobbies at any time they wanted too. It would "flood the economy" despite the fact that there is no economy in the first place and nothing fundamentally changes from a carebear lobby to a PvE one in terms of people getting "free loot".
...and honestly, everyone being flush with cool gear sounds like it would just make PvP moments more exciting and dynamic to me. Maybe people will be encouraged to risk their cool shit when losing them is a softer blow and more easily recovered.
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u/Dvldog0352 9h ago
I understand the concern, but what economy is supposedly being flooded?
There isnāt a traditional player-driven marketplace where everyone is buying and selling gear. Players are already accumulating blueprints, weapons, and resources at vastly different rates depending on how much time they play.
And PvE doesnāt mean free loot.
Youāre still fighting ARC, using ammunition, risking equipment, and spending time gathering resources. The only thing being removed is the threat of another player killing you.
If someone wants to use PvE to gear up for PvP, thatās their choice. Plenty of casual players have absolutely no intention of touching PvPvE again. I donāt see why their preferred way of enjoying the game needs to be restricted because of how someone else might choose to play.
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u/jakethejewler22 9h ago
That care bare lobbies dont already offer? I like pve for duos and trios because its near impossible to just quest with my boys in trios its always a sweat fest.
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u/DayDreamer2121 9h ago
It's impossible to do anything other than pvp in trios, you shoot a tick and half the server comes to hunt you down.
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u/Hobo-man 9h ago
As if carebear lobbies don't exist
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u/Dvldog0352 9h ago
As if carebear lobbies are full proof from another player killing you and stealing your loot.
PvE is full proof.
There isnāt a 100% guarantee you wonāt run into aggressive players in carebear lobbies. There is a 100% guarantee you wonāt get shot in the back by another player in PvE mode.
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u/MintyxxFresh 9h ago
Nobody is out here selling gear. There is no economy. Pve players can get good gear then play pvp... who literally cares, if you pvp you should be better then the pve people and then once you kill them atleast you get more then a free kit. All this crying, go play something else or keep playing the mode thats been in the game and hasnt changed. Everyone crying and bitching about something thats added that they literally dont have to interact with, grow tf up and move on.
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u/cantizani 9h ago
people openly hacking and cloning on pvp servers and you worried about pve economy lmao
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u/MasterAyy 9h ago
I remember there used to be lots of complaints from PVP players about having to fight free kit players since those players had no loot for them to obtain. Streamers would kill someone and then see they were a free kit and complain that they had nothing on them to loot and had no "goop". But now the complaint is that the opponents will have too much loot on them?
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u/Ximena-WD 8h ago
Floods economy while duping has been a serious issue. I think the "economy" could never recover unless we have mandatory wipes.
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u/Aaddaammnn 9h ago
This is literally an invented problem in your head, the mode has been out for a day. Thereās no evidence to suggest this.
The only problems are the ones people are making up.
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u/Mut1gen 9h ago
Ok and? The "economy" isnt really really. Like its just more loot. It really changes nothing.
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u/Destithen 8h ago
Respectfully, I don't think that solves the problem.
Respectfully, I don't see a problem that needs solving in the first place.
If people are bringing in lots of good shit, then that will just make PvP more interesting. Win-win as far as I'm concerned.
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u/Chemical-Sir-7705 8h ago
Fool of you to assume you gonna find any items left in pve mode after the first 5 mins, or see me playing pvp if pve remains permanent
I like your idea regardless. Maybe 2-3 maps being pve every 1 hrs so pve players has some choice
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u/-r-a-f-f-y- 7h ago
Homie is worried about the 'economy', I work enough as it is, I'm not trying to struggle to farm basic shit just so I can actually play the damn game.
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u/rejuicekeve 5h ago
ah yes the economy that definitely isnt full of duped items and the already existent non aggressive lobbies
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u/menkenke 9h ago
How does it flood the economy? When killed in pvp the loot ist still in the economy. Loot is never free and gated through time spend in the game
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u/SsssnakePlisssskin 9h ago
Embark said the test reduces the loot value in PvE, and personally I have noticed the difference.
I've also seen people claim that they are pulling all yellow drops in PvE, which I don't believe BUT who knows, maybe Embark is testing different levels on different servers to get more data. This is a test, after all.
As a supporter of a PvE-only mode, I think it needs to have a reduction in loot values. I would go so far as to say non-cosmetic loot (e.g., stencils) doesn't drop in PvE. And, I don't know, maybe even blueprints? Or yellow items?
In any event, Embark says they are looking at all of the data, and that's what you want something like this to be: data-driven. Not feelings-driven. Not PvE or PvP driven. Cold, hard data driven.
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u/travhimself 9h ago
I agree with your position, overall. I'm also curious to see what numbers they share with us.
I did one Matriarch run, and the legs were not dropping cores. So that's good.
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u/FreshmeatOW 6h ago
There's not reduced loot. I come out with more loot because there's 0 risk in PvE mode. Arc are easy to deal with when you don't have to consider enemy players. Resources spent against arc normally have to be carefully considered due to ther presence of enemy players, but no longer. Now your second weapon can be a hullcracker easily.
People will always choose the path of least resistance. I'm sure you understand what that means if you actually have critical thinking and are an unselfish person who understand how delicate this games economy and ecosystem is.
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u/Mother-Movie-9411 9h ago
Uhhh your farm the best weapons safely all day in PvE then what's stopping you from taking all of that into a PvP lobby and going ham? (You won't because you are a PvE player)...but in theory it could be abused
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u/Friendly_Maximum_649 9h ago
Thatās fine. The real problem is when the economy is flooded with duped top tier guns and attachments. Thatās a much bigger problem imho.
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u/Jon_CockBurn 9h ago
I said that in my post and got downvoted, I guess ppl donāt understand the problem this makes
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u/Defiant2022NM 9h ago
Yes, not to mention that one of the best parts of the game is being in a friendly solos lobby and not knowing if the free kit next to you is a rat
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u/Aviarn 9h ago
Counterpoint: Keep PvE in its full modifiers and loot potential but have it as a standalone/separate game. Tarkov's PvE v.s. PvP separation is a success because PvE doesn't get nerfed for lacking PvP and nobody can cakewalk their way into good shit other players would have to full-risk for.
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u/PowerDreamer2493 9h ago edited 9h ago
I want to play the normal PvPvE mode with the same pool of players as before, not the remaining pool of players who are deliberately keeping friendly fire on. If you canāt acknowledge this obvious effect that a hard toggle introduces and splitting the matchmaking introduces, just kindly shut the fuck up and keep your head in the sand.
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u/Mother-Movie-9411 9h ago
Counterpoint: If you don't want any PvP action or threat, don't play a game that was designed around PvPvE interactions lol Problem Solved!
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u/SsssnakePlisssskin 8h ago
"You bought a PvEvP game, so there will be PvP."
Things evolve and change.
Both things can be true.
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u/bafrad 8h ago
If you donāt want to play a pvepvp game, donāt! Problem solved.
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u/TatumIsBae 8h ago
Well, you see chief, I don't think Embark agrees with you there, lmao
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u/Oh_Glorious_Cruster 5h ago
Funny enough I wasn't. I quit after about 60hrs after launch. Now I'm back because of the pve mode. And I'll be gone again as soon as it's over.
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u/theAtmuz *** ******* 9h ago
If we go by your logic: Do you not like PvP in your games? Then donāt buy games marketed with PvP in them.
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u/One_Cicada6739 9h ago
Finally a post that isn't complaining for the 80th time, this is actually a good idea
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u/discipleofdoom 9h ago
This seems like a good compromise, which is why it's a terrible idea. This game should cater to me and my specific playstyle.
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u/extremegamer 9h ago
No, I like the current way - I played it some last night and it was AMAZING!! So peaceful!
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u/LegitimateP1R473 2h ago
I loved playing it on the big screen without headphones and music pumping. Just chilling hitting same drawers and taking out arcs without a care in the world. I don't always want to be fully focused when playing this game.
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u/Karlagethemyth 8h ago
Nah I want to be able to play any map I like at any time of day without someone shooting me in the back
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u/ajax151515 9h ago
Im fine with this, however i would like a little more "story" on how this ceasefire would be enforced. Like maybe Shani has some kind of expanded visibility like a hacked satellite or something that allows the security team to enforce this.
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u/Ralexcraft 9h ago
Modified snitch scannerās that will rain hell upon anyone shot by another raider?
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u/Vector_Mortis 9h ago
What if I want to play PvE when I want to? Theres some map conditions I genuinely see once a week because I have a full time job.
I just have the genuine question of - why are people so against a PvE Toggle? It'd bring some people back and probably some new people to it
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u/Kill_Kayt 8h ago
This is a much better idea.
I haven't played since the PvE toggle was added so I dunno how it is. Most of the fun comes from not knowing how any one Raider interaction is going to go. With this option I worry that all the possible friendly people are using it and that results in those who don't becoming a short on sight situation like Tarkov. I don't want guaranteed pvp. I want the threat of pvp.
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u/LifeOfHi 7h ago
Iāve been in regular carebear pvpve lobbies since they released the PvE toggle and nothing seems changed in the carebear lobbies. Still friendly with a tiny bit of threat.
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u/Red_Wizard_of_Redit 7h ago
I think the current system works well enough. If you want high end stuff from map conditions like night raids or hurricane the you have to be PvPvE.
The toggle lets people choose how they want to play and has no impact on others.
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u/Alarmed-Lock7774 6h ago
Bull****. I hate PvE only and I jumped into a few games today and I got sh ton of loot. Didnāt even use any keys or anything and every raid I came out with 150k+. Itās pointless. Just go back to the roots. Remove ABMM, remove PvE and introduce this instead for all the PvE players.
What made this game fascinating in the beginning was the tension, the adrenaline, the fact that when you saw someone you didnāt know if they were friendly or not, the interactions etc. Now itās either this or that. This is coming from someone who spent 1200 hours in this game
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u/Void-kun 6h ago
Okay buddy but not everybody shares your opinion.
Not everybody finds the exact same things fun that you do, it's subjective.
If you hate PVE only, then don't play it. Simple.
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u/Macro_Hard_On_Fire 6h ago
Then those people shouldn't be buying PvPvE-games: it's part of the DNA of these games.
There are enough other coop games that you can play instead, instead of whining to get this game ruined and catering to your own needs.
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u/Desperate-Grab9869 2h ago
Ya, and now they added a PVE mode, temporarily at least.
People went to play something else. A player not playing Arc Raiders is a player who will never spend money on Arc Raiders. Embark didn't like that. So they're trying something to bring new players in and old players back.
The game was advertised as PVPVE. It still has PVPVE. Now it also has PVE. Not because redditors complained so hard it molded the game's code, but because Embark decided to. Do you want the players who joined the game now advertising a PVE mode (temporarily) to quit because they don't want to play the mode you originally bought thr game for?
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u/Red_Wizard_of_Redit 6h ago
Cool, Iām gonna go back to having fun playing duos with my wife fighting arc. Good luck mr1200 hour lmao Iām sure youāll find satisfaction one day.
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u/Constant-Tea3148 9h ago
I think this is the way to go. They just need to make sure it is always in rotation on at least one map, so people who only want to PvE have that option if they're ok with playing the map that has the condition at that time.
Should probably also make sure to shuffle at what time which map has the PvE event to make sure people who only have a few hours in the evening get to enjoy all maps.
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u/kaic_87 9h ago
I like this idea, as long as it's used on ALL maps and ALL modes randomly. Like night raids cease fire, or frigate, or whatever.
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u/RedDotDon *** ******* š 9h ago
this looks like a way better thought out idea than most of the shitshow this subreddit has seen the past 2 days
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u/leanthus 8h ago
I found the idea interesting; there was an event early on called "Shared Vigil" where players who didn't engage in PvP earned a bonus. I have a counter-proposal: make PvP more punitive. Let's look at it from a lore perspective. You have the ARC threat and the Raider threat. Some players focus purely on the competitive and aggressive side of the game. Thatās fine, but the problem arises when they start harassing players who want to focus on the PvE aspects. Iām tired of dying in senseless ambushes or getting shot in the backāeven when I clearly posed no threat, Iād just get slaughtered. Some players have learned to game the matchmaking system and LOVE entering PvE lobbies to do this. My idea would be to implement some form of punishment, like higher shop prices, orāexpanding on thatāa reputation system. The higher your threat level, the more suspicious NPCs become. You might get a radio alert at the start of the match: "Watch out, a dangerous individual has been spotted nearby"āyou get the idea. There are possibilities. Another option would be a PURE PvP mode. Youād enter that mode knowing everyone there is a tough customer. That way, players who enjoy the purely competitive and aggressive side would be satisfied, while PvE players would have a lobby with higher risks but better chances for top-tier loot. Anyway... thatās my idea.
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u/Impressive_Pin8761 7h ago
like hell thats your idea, i can see the em dashes
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u/leanthus 7h ago
I used Google Translate to express myself better; English is not my native language, which is why the text turned out this way.
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u/Silver_Cauliflower59 8h ago edited 6h ago
As an Elden Ring/DS3 invader I'm no stranger to forced PvP. Bought this game at launch and played for several weeks before I got tired of the shitty behavior I was constantly running into from one match to the next.
It's one thing to be forced to PvP when the only thing you're really at risk of losing is the in-game currency that you have an opportunity to run back and grab without needing to fight other players on the way back.
It's a completely different situation when literally everything on your person is at risk of being lost the moment you set foot onto the map. Couple that with peoples' capacity to act like assholes in a game that was originally created to be PvE with PvP shoehorned in after the fact and you're not going to have a successful game long term.
Giving players the option to choose was the right call. I hope this game mode stays. If it does I would certainly come back. May have to try it out again this weekend.
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u/Kouropalates 7h ago
Agreed. Im actually invested in playing thanks to the new PvE mode.
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u/Golden_Cultivation 6h ago
Yeah this is always weird in games unless done properly. For example, I really loved Mortal Onlines full loot system. There was no in game map, you just went by landmarks and had to hear word from mouth or from experience when to try to make your way to the next town. PvP guilds would harrier you when you got far from town, but the experience was really great overall.
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u/heavysixer77 2h ago
āPvP shoehorned in after the factā is a completely inaccurate representation of Arc Raiders development. They found PvE only was missing something and the switched gears to the current formula, years before release. This game as we know it was never PvE with PVP slapped on it, itās always been PvPvE.
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u/YourUglyTwin 9h ago
I think it could be cool - PvE mode where the goal is arc instead of pvpve - harder arc, better arc related loot, no raider hatches. maybe toss in a weather condition or two. Also a modified emperor dungeon which has some more arc or something flying around.
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u/S0ggylemonz 8h ago
I actually love this idea, especially if the map event had some group objective
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u/Multispeed 8h ago
If they always have one map in that mode on a two-hour rotation schedule, I agree.
Anything less than that is not worthy.
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u/ElectricalTip2318 8h ago
USA doesn't know what its a cease fire š¤£š¤£š¤£ we will attack other players the next time we see one.
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u/ColinMilk 7h ago
Iāll keep screaming this from the rooftops. Implement a seasonal raid. A raid for each new season thatās a puzzle/fight like destiny raids used to have. Have a minimum load oat requirement to queue into teams. This allows all sides of the player base to build towards something other than PvP. High risk, high reward, but all based on defeating Arc and puzzles. The games mechanics are so well built for navigating a raid style course with a final boss fight. Make it 3 or even 6 people teams.
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u/BNASTIEMM 5h ago
I dont understand this big call for a PvE mode with abmm. I'm a friendly player prob damn close to that end of the spectrum. I get killed by other raiders very rarely. When it does happen, oh well. Kits don't cost that much to build.
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u/Dreyvius420 9h ago
Do this and increase the arc threat like crazy in the high loot zones
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u/aiwdj829 8h ago
I think this will just lead the people who really, really want a PVE mode to just not play if it's not on the map they need.
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u/Obrusnine 7h ago
I feel like the bigger issue with PVE is not even noted here in your post: it will make non-PVE lobbies more hostile. I rarely have PVP encounters in regular lobbies, if PVE siphons all of the friendly players into a separate mode, lobbies where PVP is enabled will almost immediately devolve into shoot on sight. This game will lose the very thing that makes it special, the spontaneous acts of cooperation and kindness which are only meaningful because we as a community police bad behavior in our games. What exactly separates ARC from other games if it just ends up being another game where you can turn your mic off and mind your own business while gathering materials?
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u/SalamChetori 9h ago
Chinese version lore says something about communications being up and running so they know whoās a threat, thatās why the pvp is off
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u/Lopsided-Advice3919 9h ago
āWe have made murder illegal so you canāt do thatā the whole point is that topside is lawless, a ceasefire declared by leadership doesnāt really make any sense.Ā
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u/darkCrescent13 9h ago
I pitched this idea to my friend group after hearing their issues with PvP but how much they want to keep playing. I think it could work really well as long as it's a pretty frequent map condition
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u/Failing_at_death 9h ago
DayZ does this on modded servers, PvE zones for trading, PvP everywhere else.
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u/VisceralComa 9h ago
Alternate idea. Make this a rotating sub-condition to existing maps and map events and conditions. Like things are truly dire in Speranza in terms of supplies and they need as many raiders to come back with loot as possible. So ceasefire (pve) is in place. But no change in loot tables or arc danger or anything. Just that the story is they really need every raider to come back.
And to add in, have there be another sub condition. Where Arc presence is significantly reduced (due to an arc frigate event just having passed that collected a lot of arc for repairs and maintenance, or matriarch or harvester event just ended) which would increase raider on raider fighting as there is less arc to fight.
That way we have two sub-conditions. One that is pve. And one that is clearly encouraging a more pvp mindset. While also keeping the normal conditions and maps still pvpve centered.
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u/No_Owl_4206 8h ago
It's not a bad idea but no loot beyond blue is crazy. You rarely get epic loot anyway. And considering it would be on rotation it wouldn't be up all the time, but a lot of chill players could hunt arc, do quests, research and challenges.
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u/LUKiE-CA 9h ago
They should make a PVE mode a map condition event. It will change maps every 2 hours plus which ever map condition is currently in rotation.
I find that to be the best balance.
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u/MochaMothling 6h ago
so your basically saying some peoples enjoyment of the game should be limited to a map condition that happens once in a while instead of giving everyone the option to participate in PvE if they feel the PvPvE gamemode is too challenging or takes enjoyment out of the game. No one is forcing you to play the PvE mode, its a toggle for a reason
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u/Babefly1 5h ago
nobody forced these people to buy a PvPvE game.
their enjoyment being "limited" is their own doing, there are hundreds of PvE games out there, go and play them"Ā No one is forcing you to play the PvE mode, its a toggle for a reason"
ignoring the impact on the game a PvE mode has.it being optional does not mean that it doesnt affect anything else
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u/Emmanuell89 5h ago
Exactly, it's against the fabric and heart of of the game, and ABMM solves this for 98% if games depending how you swing it within 7-10 games or so
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u/buffa_noles 6h ago
counterpoint: having rotating PVE zones would likely fragment the playerbase less. My main worry about having PVE and PVPVE toggles alongside solo duo and triple trio queue priority is as the popularity of the game wanes between updates it could be very difficult to find lobbies.
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u/Ordili 9h ago
I just don't see the need for the compromise. There isn't a player econmy because there is no marketplace. Since there's no player driven marketplace, we don't need to worry an 'economy'. People's progress is solely determinded by their time invested.
If a pve lobby incetivises players who wouldn't normally put in progress, to play the game, literally everyone wins.
If a certain sector of the commited playbase, exploit a dangerless gamemode to blaze through progress, instead of playing the regular pvpve mode, that's literally the PLAYER'S choice choosing to rob themselves of the expearience -they- want.
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u/TheRealPahque 9h ago
This would be much better than splitting arc into two different games like they've done with the new PvP mode.
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u/Netrunner008 9h ago
I donāt mind the PvE toggle as is one way or another. But this is a FANTASTIC alternative
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u/AwBeansYouGotMe 9h ago
I really like this and hope it or some variant of it shows up in one of their tests.
I think in PvE we need more objective-oriented gameplay instead of just diet looting; right now it seems like it's either goofing off, blatant trolling, or just silent loot n' scooting.
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u/kratosLived 8h ago
Nope. Play what you want. You no longer get to force your play style on to others.
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u/Impossible-Honey-247 9h ago
PvE people are having a blast and everyone else is trying to cope LOL
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u/KhaosGDK 9h ago
Chinese version has a perfect solution for this whole situation btw
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u/travhimself 9h ago
What is it? I'm not familiar.
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u/MrPurple998 9h ago
You can turn rogue and get a red light antenna above your character, being rogue lets you shoot other raiders but you also become easy to notice.
It takes a while to turn rogue (like 3x times the speed of a shield recharger) and afaik you cant turn back.
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u/Smasher1598 8h ago
I agree with this. I do not think a PvE only mode is the answer but map conditions like this are good calls that donāt disrupt the entire experience. I think some other things could be done like a bounty or reputation system, or just follow in the Chinese versions footsteps
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u/FaustusFrankus 7h ago
Oh what does the Chinese version do? I didn't even know there was a Chinese version.
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u/WhizzyBurp 9h ago
It feels like the developers have opened Pandoraās box and made everything stupid
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u/Embarrassed_Weird668 6h ago
Iāve returned to the game because of the PvE mode and Iāll leave again when it goes. Iām guessing the devs will be looking at how many of me there are when deciding whether to make PvE permanent.Ā
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u/MayoGhul 5h ago
My gut says they lose more people that enjoy PvPvE than they gain pure PvE players
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u/gjgr77 5h ago
Leave anyway, game was so much better without people wanting to fundamentally change it
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u/SJBSam 5h ago
Literally. You bought a fucking a pvpve game and then whinge
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u/MrWhiffer 22m ago
Maybe he didn't winge... Maybe he left and started playing something else and now embark made the PVE toggles he's back
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u/TheZombieGod 9h ago
Am I the only one having none of the issues constantly being complained about in this subreddit? Iāve been through 13 runs so far today and zero trolls, empty loot rooms and getting some crazy drops, this mode seems like a dream come true.
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u/Fantastic_Wrongdoer8 9h ago
Yall been crying since the game came out. Damn just get a new game if you donāt like it!
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u/Cornbre4d 9h ago
This would be peak couple of opportunities to get some things done without disrupting everything else.
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u/Hideki_Kurushimi 9h ago
Much better imo