r/ArcRaiders • u/travhimself • 12h ago
Discussion Alternate PvE Proposal: Temporary Ceasefire map condition (see caption for details and reasoning)
THE IDEA
Create a Temporary Ceasefire major map condition. Put it in the rotation with other major map events. Keep the loot super limited: no items beyond blue (rare) quality. Increase the arc presence. You can do your quests and hunt arc, but you can't gain a big power advantage.
THE REASONING
Why this, instead of an always-available PvE mode? Low-risk raiding should be a reprieve; a small treat. Not the standard.
If you remove most of the risk, you remove most of the reward. The danger is the whole point in a game like this.
Without danger, we lose lose the serendipity. You don't need to make friends or find out who people are and what they're up to. You don't have the little moments like accidentally shooting someone and then trying to make it up to them. Or the dilemma of deciding whether to defib a stranger who could be an adversary.
PvE also removes a lot of hard and soft gaming skills. I don't have to mind my aim in order to stay friendly. I don't have to say "Hey I'm friendly, what's up dude." There's no more flashlight friend-or-foe indicator. The sound of a powerful weapon no longer gets my hackles up. I don't need to listen for footsteps.
Lastly, open PvE could wreck the economy. You shouldn't be able to free-farm materials.
Adaptive matchmaking works. If you've earned your way deep into the friendly ranks, you can play all evening without getting shot at. This should suffice for most dads and uncles. But the risk is always there in the back of your mind.
And for those that need a boost now and then, we have a rotating Temporary Ceasefire map condition.
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u/Silver_Cauliflower59 11h ago edited 9h ago
As an Elden Ring/DS3 invader I'm no stranger to forced PvP. Bought this game at launch and played for several weeks before I got tired of the shitty behavior I was constantly running into from one match to the next.
It's one thing to be forced to PvP when the only thing you're really at risk of losing is the in-game currency that you have an opportunity to run back and grab without needing to fight other players on the way back.
It's a completely different situation when literally everything on your person is at risk of being lost the moment you set foot onto the map. Couple that with peoples' capacity to act like assholes in a game that was originally created to be PvE with PvP shoehorned in after the fact and you're not going to have a successful game long term.
Giving players the option to choose was the right call. I hope this game mode stays. If it does I would certainly come back. May have to try it out again this weekend.