r/ArcRaiders • u/travhimself • 12h ago
Discussion Alternate PvE Proposal: Temporary Ceasefire map condition (see caption for details and reasoning)
THE IDEA
Create a Temporary Ceasefire major map condition. Put it in the rotation with other major map events. Keep the loot super limited: no items beyond blue (rare) quality. Increase the arc presence. You can do your quests and hunt arc, but you can't gain a big power advantage.
THE REASONING
Why this, instead of an always-available PvE mode? Low-risk raiding should be a reprieve; a small treat. Not the standard.
If you remove most of the risk, you remove most of the reward. The danger is the whole point in a game like this.
Without danger, we lose lose the serendipity. You don't need to make friends or find out who people are and what they're up to. You don't have the little moments like accidentally shooting someone and then trying to make it up to them. Or the dilemma of deciding whether to defib a stranger who could be an adversary.
PvE also removes a lot of hard and soft gaming skills. I don't have to mind my aim in order to stay friendly. I don't have to say "Hey I'm friendly, what's up dude." There's no more flashlight friend-or-foe indicator. The sound of a powerful weapon no longer gets my hackles up. I don't need to listen for footsteps.
Lastly, open PvE could wreck the economy. You shouldn't be able to free-farm materials.
Adaptive matchmaking works. If you've earned your way deep into the friendly ranks, you can play all evening without getting shot at. This should suffice for most dads and uncles. But the risk is always there in the back of your mind.
And for those that need a boost now and then, we have a rotating Temporary Ceasefire map condition.
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u/ajax151515 12h ago
Im fine with this, however i would like a little more "story" on how this ceasefire would be enforced. Like maybe Shani has some kind of expanded visibility like a hacked satellite or something that allows the security team to enforce this.