r/blender • • 4h ago

Original Content Showcase 25 Day Sculpting progress ( beginner )

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160 Upvotes

Had some prior exp with blender ( a year or so ago ) was just doing basic head shapes and then stopped.

Just Sharing what Focused learning can achieve in 25 days, with 4 days taking a break.

Started just doing and focusing on doing the Torso, and then started adding part of the upper arm, a few deviations here and there but mostly focused on torso, 1 to 2 hrs a day.

Used reference in the beginning, not so much to copy but try to understand, and made a few different versions.

The Last 2 sculpts no reference was used and mostly worked from memory, since i wanted to understand instead of just copy, it's much easier to fire up blender and just get sculpting now

Posted earlier in the wrong place, new to using reddit so apologies


r/blender • • 3h ago

Original Content Showcase the possibilities are endless with Physics Constraints! (Vehicle showcase)

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103 Upvotes

r/blender • • 17h ago

Original Content Showcase Breakdown for my Blender Spider-Man skate short!

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1.2k Upvotes

I made a full length breakdown on YouTube if you wanna see the whole process too!

https://youtu.be/1wP-aiJLUbU?is=hrihTCNoAyYEGmo8


r/blender • • 26m ago

Original Content Showcase roblox animation I made in 11 months solo :)

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• Upvotes

All made in blender, by me. Also used houdini, marvelous designer, and embergen for some simulations. Then it all gets imported into blender for the final cycles render.


r/blender • • 3h ago

Discussion is it just me or are untextured car models pleasing to look at?

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70 Upvotes

(didnt make the model)


r/blender • • 17h ago

Free Tutorials & Guides How to get bevels that follow the shape in a nice smooth way in Blender

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581 Upvotes

r/blender • • 12h ago

Critique My Work Modern Living Room I Created with Blender & Cycles

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220 Upvotes

r/blender • • 14h ago

Original Content Showcase Dracula Van Helsing (2004) Character

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301 Upvotes

Completed the retouching of a Dracula character inspired by Richard Roxburgh's portrayal in the movie Van Helsing (2004). The focus was on polishing materials, textures, and final render details.

https://www.artstation.com/artwork/DLn6qo


r/blender • • 2h ago

Original Content Showcase Artist's desk💫

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29 Upvotes

r/blender • • 12h ago

Paid Product/Service Promotion BoneSculpt Pro - Pose Faster with a sculpting-style posing workflow

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152 Upvotes

Bone Sculpt brings a sculpting-style posing workflow to Blender. Grab, curl, twist, inflate, stretch, and smooth your bones directly to explore and refine character poses quickly. Pro includes: collision, Onion Skinning, tweening, noise, and many amazing features.

Launch Sale: 30% off for the first 10 purchases!

https://superhivemarket.com/products/bonesculptpro


r/blender • • 1d ago

Original Content Showcase Am I the first person to ever do dog motion capture?

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1.5k Upvotes

Mocap using 'deep lab cut'

It's my dog playing with a toy!


r/blender • • 2h ago

Discussion Something has gone wrong :P

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18 Upvotes

r/blender • • 8h ago

Original Content Showcase Match mechanism render

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47 Upvotes

r/blender • • 10h ago

Critique My Work First time animating eyes

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78 Upvotes

I've used Claude AI to just create the armature and the control rig; animation was made entirely by me, with mouse and keyboard :)


r/blender • • 14h ago

Original Content Showcase low poly demon girl

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120 Upvotes

r/blender • • 5h ago

Original Content Showcase low quality movement

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23 Upvotes

r/blender • • 2h ago

Original Content Showcase I didnt wanna make a bummy donut so i made a bob-omb instead

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11 Upvotes

I wanna get back into learning blender because im in a depressive fit so i decided my first project will be a bob-omb. I created ut and made a variant, the red one was the first one i did. I wanna make one of those diorama things next because they seem neat


r/blender • • 22h ago

Original Content Showcase scuffed pigeon

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480 Upvotes

tried to make it as poor quality as possible


r/blender • • 13h ago

Original Content Showcase Cool Waters

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79 Upvotes

Tried a soft watercolor look for a cool, refreshing feel.


r/blender • • 7h ago

Original Content Showcase Recreating Album Covers

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26 Upvotes

I DON'T WANNA WASSSTTEEEE, MY, TIMMEEEE-!!!

But that's exactly what I just did! WOW this took forever. I'm not even gonna *bother* attempting to tackle my favorite album's cover (City Of Evil) 😭


r/blender • • 2h ago

Original Content Showcase Artwork Number 2044 of creating one art piece per day.

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10 Upvotes

r/blender • • 17h ago

Free Tools & Assets WETA’s Bubble Solver in Blender

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156 Upvotes

r/blender • • 23h ago

Original Content Showcase I don't know what I am - Piscode_

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362 Upvotes

Blender + DaVinci + Affinity


r/blender • • 1h ago

Original Content Showcase Archviz Exterior House

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• Upvotes

r/blender • • 1d ago

Paid Product/Service Promotion Per-Object undo history up to 10,000 steps (like zbrush, no crazy RAM usage)

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3.8k Upvotes

Forever i’ve envied that zbrush had per-object undo history for sculpting. fast forward 4 months and Sculpt Rewind is ready.

it stores sculpt history separately for each object, recording every stroke you make, so you can scrub back and forth through individual objects or the whole scene. it also works with vertex colors.

and no, it’s not gonna give you a 10gb file lol. it only stores what changed between strokes. it doesn’t replace blender’s undo either, it works parallel to it.

you can also export mesh timelapses or render them out directly.

there’s also a Morph Brush (similar idea to zbrush History Recall). say you’re sculpting and you realize you liked the nose from an earlier version better. you can select that point in history and literally brush the old nose back onto your current sculpt without affecting anything else.

currently doesn’t support multires or dyntopo, but they’re coming soon. i already have prototypes for both.

You can get it here: (25% off)
https://superhivemarket.com/products/sculpt-rewind

discord: (giving away 10 copies )
https://discord.gg/DDQ4NBASM

funky Music by Romain Jov - Heatwave Bouyon

EDIT:
Team credits:
Michael Berhanu
Nahom Temesgen
Joshua Tadesse

Sculpting / Testing:
Kirubel Seyoum
Teamr Melis
Eyob Teshome
Kirubel F/mariam