r/blender • • 55m ago

Critique My Work I modeled Homer Simpson with retopology (im not really good with repology)

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• Upvotes

I used some modifiers what helped me.
The modifiers i used and then i aplied:
Subdivision Surface (max: x2)
Shrinkwrap(because the latest model was high poly +1M poligons)
Solidify (only pants).
Mirror


r/blender • • 1h ago

Need Help! Cannot export gltf with textures

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I am currently testing exporting scene models for a game engine. The village scene test model Is not made by me and comes from this game https://store.steampowered.com/app/4183180/Touhou_Sousenkyou__Land_of_Oracular_Zeitgeist/ . The image texture i tested with the cubes and the surfaces is a screenshot from Deltarune.
The first image is how the scene looks like in blender, the second image is how it looks after exported, viewed in https://gltf-viewer.donmccurdy.com.
For all the textures I have an image texture hooked up to a Principled BSDF shader as shown in image 3, and for the blue cubes I have a Principled BSDF shader with the base color set to blue. For some reason, the blue cubes keep their color upon export but all the textures fail to export. I am using Blender 5.2.1 LTS and my export settings are as shown in the fourth, fifth and sixth image.
Does anyone know what I should do to make the textures export properly? Thank you very much!


r/blender • • 1h ago

Original Content Showcase Tabako Bon and Kiseru

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Hello, everyone!
Here's the first piece of my updated portfolio. This is a Tabako Bon with Kiseru, it's a game ready 3D asset. It's box where tobacco was stored with an ashtray built in. I added a classic Japanese smoking pipe in this called Kiseru as well. This was to show my texturing skills.


r/blender • • 1h ago

Discussion Teen me is SCREAMING.

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I recently made a render of Beetlejuice, and then woke up to this. My render, in the THUMBNAIL and VIDEO of my childhood heros.

Oh boy, was I shaking.

Honestly, havent even been doing renders for that long, I'm coming up towards my third month and I was already prepared to quit because it was like, wasn't getting much feedback, wasn't getting much attention.. and then this happened.

I know i sound like the biggest loser ever but this meant so much to me, these are two of my favorite people in the entire history of the Vanoss Crew and I've been watching them since I was like 10, I'm turning 21 on Monday 😭😭😭


r/blender • • 1h ago

Critique My Work Paul Walker

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r/blender • • 2h ago

Free Tools & Assets I vibe coded a free tool that lets you turn 382 vintage lens designs into custom Blender cameras

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I originally started vibe coding a lens designer for my website, but figured it might be useful for Blender users too.

It includes currently 382 historical lens designs (oldest lens is from 1840, newest is from 1982) based on published optical data, patents, and some estimates. You can modify any of them or design your own lens from scratch, then export a Python script that creates a custom camera in Blender (Cycles 5.2+).

I've included some test renders I made myself. I'm no Blender expert, and there might still be bugs or limitations, particularly with fog and volumetric lighting. If you decide to test it, I'd love some feedback on what I can improve. In the future I also want realistic simulated lens flares and chromatic aberration, which is currently lacking, I think it might be a limitation of the technique? Someone mentioned LuxCoreRender might be a good plugin to make an extra realistic simulation?

Thought it might be useful for anyone looking for more unusual lens characteristics and bokeh in their renders.

If you click the "Browse gallery" button and switch to sample view you can see samples of most of these lenses, so it's easier to navigate for non-lens nerds to find a camera profile you like.

It's completely free and will stay that way:

https://espensusort.no/tools/vintage-lens-optical-designer/


r/blender • • 2h ago

Original Content Showcase scuffed pigeon

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25 Upvotes

tried to make it as poor quality as possible


r/blender • • 3h ago

Original Content Showcase I don't know why I did this again, but I'm starting to like it.

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5 Upvotes

r/blender • • 3h ago

Need Help! Scatter on surface bug?

1 Upvotes

I'm trying to scatter on surface some berries on a stick, but for some reasons the density option isn't working? I'm trying to use the poisson disk option so there wont be interlapping, but they just don't appear when I try it. It works with amount, though.


r/blender • • 4h ago

Original Content Showcase I don't know what I am - Piscode_

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135 Upvotes

Blender + DaVinci + Affinity


r/blender • • 4h ago

Need Help! How big do blender projects get?

0 Upvotes

I'm pretty new to blender and haven't done anything that warrants needing extra storage or external ssds or HDDs but I'm concerned about needing it when I actually do start projects that will require them. I work from a laptop that has 1TB of storage with some extra 250 gb of cloud storage through a subscription. Do any of you have the same concerns when starting a project and what should I do if a project I'm working on gets too big? And how big does the average project (let's say a fully animated 5 minute short film) gets?


r/blender • • 4h ago

Original Content Showcase iPhone 18 Pro Max – Aperture

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5 Upvotes

Just wrapped up this project where I modeled and rendered the iPhone 18 Pro Max in Blender. My main goal was to mimic Apple’s official commercial shot style.

Interesting detail: In real life, perfectly sharp 90-degree edges don't actually exist. To boost the realism, I avoided sharp edges and manipulated the normals to add a subtle rounded profile. This allows the rim lights to catch those extra specular highlights along the edges that would not otherwise exist.

Made entirely in Blender and rendered with Cycles.


r/blender • • 4h ago

Need Help! Weird artifacts...

1 Upvotes

I joined these bars together by applying a boolean modifier and cleaned up geometry the best I could, but I still see artifacts at the center of where the bars meet. I even looked inside the mesh to see if there were any hidden faces or edges (which I believe I got all of) and still this. Help would be greatly appreciated.


r/blender • • 4h ago

Original Content Showcase String art in blender

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3 Upvotes

r/blender • • 4h ago

Original Content Showcase My take on Yarg Foxy

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0 Upvotes

r/blender • • 4h ago

Need Help! How to move to a selected object on a Mac

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0 Upvotes

r/blender • • 4h ago

Original Content Showcase Am I the first person to ever do dog motion capture?

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237 Upvotes

Mocap using 'deep lab cut'

It's my dog playing with a toy!


r/blender • • 5h ago

Original Content Showcase Atmospheric perspective (maybe too much)

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5 Upvotes

r/blender • • 5h ago

Discussion Ai + 3D?

0 Upvotes

i'm a student at USC, and i need to talk to someone in 3D. I have this class assignment and we have to hear about the things you work on, tools you use, and what you think about AI + 3D. it'd be about 30 minutes and on zoom or google meet / if video is a lot, then video can be off. preferably within the next few days. if you're interested, please comment / message me with what things you make in 3d, and your time zone. I appreciate it in advance!


r/blender • • 5h ago

Critique My Work Finally We Made Together | Global | Digital Studio | Music | 3D Animatio...

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1 Upvotes

r/blender • • 5h ago

Critique My Work Did I mansion that I love mansions?

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1 Upvotes

The door and frame were made by me, in 3D Builder, the wall was made inside Blender. The lamps are free assets with a CC0 licenze, as well as the textures. (I wrote that so my post is rule 2 conform, I hope it is LOL)

This is one of the walls in one room (second picture is the floor that will go with it)

Never owned a mansion, but I think thats how mine would look like XD

Did I mansion correctly?


r/blender • • 6h ago

Critique My Work Recent render I did to practice character posing and compositing nodes

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0 Upvotes

Hello, all! First time posting to this sub! Recently did a render with one of my VRChat avatars to practice a few things, such as character posing, depth of field and compositing/post processing! (yes, I know it's Backrooms themed, and yes, I know it's a "cringe furry VRChat avatar" or whatever but I'm just looking for any critiques or ways I could improve this style of Polaroid renders.)

Dunno if credit is required, so I'll put it here just to be safe: Environment was grabbed off Blendkit, model is Vifvifae's Auxwave. Model textures were done by me


r/blender • • 6h ago

Original Content Showcase Rigged Stylized Scifi Girl - Blender

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23 Upvotes

r/blender • • 6h ago

Original Content Showcase Low poly PS2-style cat animation made in Blender

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125 Upvotes

Made this in Blender as part of a series of low poly, PS2-style cat animations I do for a Spanish-language YouTube Shorts channel. The subtitles are in Spanish, but the animation is the main thing here.

Happy to share more about the process (low-res textures, flat lighting, keeping the poly count low) if anyone’s curious!


r/blender • • 6h ago

Need Help! day 2 of creating a character

0 Upvotes

wtf is this T-T