r/EU5 • • 27d ago

Adjustments to Rule 5

118 Upvotes

Hello Rulers,

We've successfully completed an upgrade to our automatic Rule 5 enforcement with the rollout of a new bot. /u/rule5bot has been working well over the last few days and is now active here in /r/EU5. The new bot has new capabilities and we are adjusting Rule 5 to reflect the improvement.


Rule 5: Image posts must have an explanation.

  • The explanation cannot just repeat or rephrase the title.
  • The explanation can either be in the post's caption or in the comments section. The bot will repeat post caption explanations into the comments section.
  • This rule is automatically enforced with a bot. It will remind you after 5 minutes if it cannot see an explanation and will remove the post after another 10 minutes if it still cannot see an explanation.

So what's different now? The big change is that we can finally accept captions for Rule 5 explanations. There's no need to quickly dump an abridged version of a quality caption into the comments section just to avoid a soulless automaton's wrath. However, the new bot can correctly identify image gallery posts so Rule 5 now properly applies to multi-image posts. The bot will also be repeating caption R5s into the comments section (for the foreseeable future) because there's a persistent issue with some legacy access methods not displaying captions on images properly.

Why now and not before? /u/zwemvest, our bot-builder, has had a few goes at upgrading / replacing the bot over the years but real life and/or Reddit would always get in the way. Reddit is making major changes that will impact old bots and it forced our hand. Fortunately, they had free time now and recent Devvit (Reddit's internal bot platform) improvements made it easier to implement some features so the project was completed this time. Zwem said it was a joy to build the new bot from scratch & they're glad that the migration has been completed. The old /u/paradoxplazabot has been retired although we may reuse the account in the future for other bot purposes if we can.

We've been testing /u/rule5bot for about a week now with no remaining issues but it's possible that some bugs might still be lurking, so please keep an eye out and send us a modmail if you see the bot do something unexpected.


r/EU5 • • 3d ago

Help Thread The Imperial Council - /r/eu5 Weekly General Help Thread: October 12 2026

2 Upvotes

Please check our previous Imperial Council thread for any questions left unanswered

 

Welcome to the Imperial Council of r/eu5, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest.

This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your save, then you've found the right place!

Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes or interface tabs. Please also explain the situation as best you can. Alliances, army strength, etc. are all factors your advisors will need to know to give you the best possible answer.

 


Tactician's Library:

Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!

Getting Started

Tutorials

  • Help fill this section out!

 


Country-Specific Strategy

  • Help fill this section out!

 


Advanced/In-Depth Guides

  • Help fill this section out!

 


If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper


r/EU5 • • 53m ago

Image War Declaration of the Week

• Upvotes

R5: Religious War declaration within the HRE. Voltaires Nightmare came true.


r/EU5 • • 7h ago

Dev Diary Tinto Talks 128 - Iberia and the Maghreb: Flavour Content on Both Shores

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222 Upvotes

Welcome to Tinto Talks, the Happy Wednesdays Thursday, where we talk about what is happening with Europa Universalis V! This week Pavia rounds out our Across the Pillars content with a look at some of the goodies across Iberia and the Maghreb.

Check it out here:
https://pdxint.at/4i20ov6


r/EU5 • • 6h ago

Suggestion Can we please have a rebel cooldown like in EU4?

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141 Upvotes

R5: The fifth catholic rebellion against my rule of Italy has barely started and I'm already 15% towards the next one.


r/EU5 • • 3h ago

Beta The HRE Can Be Formed Very Early(As Austria)

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58 Upvotes

This wasn't a very fast rush by me, with lots of inefficiencies and if you pushed it I bet you could do it around 50 years sooner.


r/EU5 • • 7h ago

Video Two Centuries That Made Spain: The History Behind EU5's Across the Pillars

49 Upvotes

Hello everyone! Today we've published a slightly late, Tinto Talk 128, you can find that here:

But beyond that, we also wanted to present you with something new for Europa Universalis V that we’ve been working on. A new video Two Centuries That Made Spain: The History Behind EU5's Across the Pillars.

https://youtu.be/bm3gMRmOwQU

This is a project in which we collaborated with our very own lead Content Designer's Alma Mater, the University of Valladolid, to bring closer to the players the real History behind Across the Pillars, and how we have been working to represent it in the DLC. We hope that you enjoy it! Let us know below if you'd like to see more historical content like this in the future.


r/EU5 • • 6h ago

Video Two Centuries That Made Spain: The History Behind EU5's Across the Pillars

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27 Upvotes

r/EU5 • • 4h ago

Image 1.4 Probably fastest France surrender capitulate start

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14 Upvotes

1348 France kept making world record


r/EU5 • • 3h ago

Advice Wanted Please Help! — Why am I stuck with under 1% crown power??

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13 Upvotes

I'm kinda confuse since i try to centralized and empower crown power but my power is not changing much since the begining of the campaing, am I doing somethings wrong? or is it normal?, Thank you.


r/EU5 • • 36m ago

Discussion No food despite a lot of food?

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• Upvotes

R5: The province is starving, despite overflowing with food. Why?
What am i supposed to do?


r/EU5 • • 22h ago

Dev Diary (mod) Flag Foundry now supports Europa Universalis V

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290 Upvotes

Flag Foundry started with something pretty small.

While playing Victoria 3, I realised that changing some of the flags I wanted to modify meant digging into the game files and understanding how patterns, emblems, layers, positions and subcompositions worked.

It wasn’t impossible, but it wasn’t particularly accessible either if you simply wanted to change a flag without first learning the entire internal structure of the system.

So I started building a visual tool to make that process easier.

Over time, Flag Foundry grew quite a bit. It went from being a way to modify existing flags into something closer to a small flag studio, where you can move, scale and rotate elements directly on the canvas, work with multiple layers, group them, add custom images, create variants and export them as a mod.

And while I kept developing it, I started looking into how Europa Universalis V handles flags and coats of arms.

That was when adapting it started to make a lot of sense.

EU5 does not simply use flat image files. It uses patterns, emblems, compositions, variants, dynasties, inherited colours and quite a bit of internal logic, so it shares many of the same ideas as the system I was already working with for Victoria 3.

So with version 0.50, Flag Foundry now includes Europa Universalis V support for the first time.

You can now choose between Victoria 3 and EU5 when opening the tool. On the EU5 side, you can already browse national coats of arms, dynasties, patterns and emblems, explore national families and their variants, check the conditions defined by the game, browse related dynasties, and preview or edit dynastic coats of arms.

The editor also lets you move, scale and rotate elements directly on the canvas, use proportional or free scaling, select multiple layers, group them, and add several custom images to the same composition.

That said, EU5 support has only just been added.

It is very likely that there are still quite a few things I will need to add, adapt or change as I understand better how the game uses all of these systems.

I also have significantly fewer hours played in EU5 than in Victoria 3, so I’m sure more experienced EU5 players will come across situations, conventions or edge cases that I simply haven’t encountered yet.

That is one of the main reasons I’m especially interested in feedback for this first version. If you find coats of arms that do not render correctly, variants that Flag Foundry interprets incorrectly, strange behaviour, or things that you think should work differently, please let me know.

I’d also really love to see what people create with it. Historical variants, dynastic changes, alternate states, strange political experiments or absolute heraldic abominations. That is still probably the most fun part of the whole project.

How does Flag Foundry work?

Flag Foundry does not come with a copy of Europa Universalis V’s assets. Instead, it reads the flags, coats of arms, patterns, emblems and dynasties directly from your own local EU5 installation.

When you connect the game for the first time, your browser will ask you to select the EU5 game folder and grant Flag Foundry permission to read it. Once connected, the tool builds its libraries from those files and lets you browse, preview and edit them visually.

Nothing is uploaded to a server. The game files remain on your computer and Flag Foundry only reads them locally through the browser.

How to try it

  1. Open Flag Foundry in Chrome or Edge.
  2. Select Europa Universalis V on the game selection screen.
  3. Click Connect Europa Universalis V.
  4. Select the game folder from your EU5 installation and grant the browser access.
  5. Flag Foundry will load the available coats of arms, dynasties, patterns and emblems from your local game files.
  6. Choose a coat of arms, edit it visually and export your work when you are finished.

Flag Foundry does not modify the original Europa Universalis V files.

I always like to be transparent that Flag Foundry has been built with the help of AI. I’m not a full-time developer, and this is mostly a fun personal project for me.


r/EU5 • • 10h ago

Image Another newbie struggling with the economy in 1.4 beta

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32 Upvotes

R5 cannot stabilise my economy as England. I was going great guns, then lost the HYW. Then I had to fight off a civil war. I’ve sold off lots of artwork to pay off my poxy loans. I’ve killed off most of my castles, I haven’t got that many unprofitable buildings. Most things are set to auto whilst I am learning. But I now see another uprising in Ireland on the way..


r/EU5 • • 19h ago

Image The Holy Roman Empire and its consequences...

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139 Upvotes

have actually developed the FUCK out of germany, making it the most developed area in the world? paradox pls fix <3


r/EU5 • • 12h ago

Image Qing Empire

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33 Upvotes

没有联盟的战斗要容易得多。


r/EU5 • • 19h ago

Image I swear to god, everytime I look over at the Balkans and Anatolia on 1.4, there's some bullshit going on

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125 Upvotes

r/EU5 • • 1d ago

Advice Wanted Where should i have my capital as Bulgaria?

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305 Upvotes

R5: Playing Bulgaria, and moved my capital to constantinople through an event, but i feel like its not really helpful anymore,after i conquered albania and serbia who will be fully cored and assimilated soon. Southern Greece down to Achaea is owned by my vassal that i’ll annex eventually.

I dont plan to expand into anatolia at all, and i feel like i lose out on way too much proximity having my capital so far away from everything else.
Where would be good places to move it? Rivers does not leave great options, aside from wallachia, but thats also on the edge of my country. Back to Tarnovo? Somewhere in serbia?
I have 2 land governors, soon 3.

Sorry for shit photos


r/EU5 • • 5h ago

Question Why do some countries have such low population?

6 Upvotes
14 population
Non zoomed in
Zoomed in

If I zoom in, it does show higher population, but if I dont. It shown as 14....


r/EU5 • • 1h ago

Advice Wanted Why does the Moldovan march event not fire?

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• Upvotes

r/EU5 • • 7h ago

Question EU4 to EU5

7 Upvotes

Hello all. I have lurked here for many months to see what’s up with this game. I’ve played EU4 since high school so little under 10 years.

I am very comfortable with EU4 yet I’ve wanted to try EU5 out for a while. Is this game worth the price? Is EU5 better than 4? Is there a healthy mod community? I understand these are different games but how different is really what I’m interested in.

A while ago I saw a post on here saying the game was fun but not fully developed or thought out yet. This prevented me from buying the game at the time. So I want to hear people’s thoughts before I purchase this and dive into for the next 10 years.


r/EU5 • • 14h ago

Discussion Does Anyone Else Switch to Individualism in the Late Game?

23 Upvotes

I'm convinced Individualism is much stronger than Communalism in the late game, mainly because of its massive increase in migration within your own market, rather than migration to colonies.

This is extremely powerful for creating megalopolises and making culture conversion easier.

My strategy is to combine Expel Population + Encourage Migration to move pops from heavily populated provinces to my market capital, which I'm developing into a megalopolis. At the same time, reducing the population of other provinces makes them much easier to culture-convert.

I typically switch to Individualism during the Age of Reformation, once most of the values I need are close to 100. This lets me start building multiple megalopolises while accelerating culture conversion in provinces that would otherwise take ages.

The best part is that these actions complement each other: you reduce the population of provinces you want to culture-convert while moving those pops to your market capital, helping it grow into a megalopolis. You're essentially achieving multiple goals at once.

I'm not sure whether Individualism also improves the characters you get, but its migration bonuses alone make it extremely appealing in the late game.

How do you guys use Individualism? Do you also switch to it in the late game, or do you prefer sticking with Communalism throughout your campaign?


r/EU5 • • 3h ago

Image Got Elected Emperor from Italy

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3 Upvotes

I Am playing Milan and just slowly but surely conquering Italy. Just got a notification saying I am the emperor. So I checked the HRE, and sure enough...

This was not my goal, I didn't want this German Border gore...


r/EU5 • • 1d ago

Image Global warming hits EU5: Malaria in Finland in 1352 [v1.4.0]

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271 Upvotes

Seems like mother nature has decided to unleash her wrath upon Finland, with……malaria.

C’mon Paradox……


r/EU5 • • 1h ago

Question Is the british enclosure act good?

• Upvotes

Allowing the enclosure act, give increased urban migration and attraction from rural locations. Does that mean that, as the rural locations empty, they would get more pop growth from free land? Is urban attraction ideal for getting lots of pops in the cities?


r/EU5 • • 1d ago

Discussion Why is beeswax an RGO?

208 Upvotes

I'm currently playing as K'iche', and my only starting source of food was beeswax in my capital. Did the ancient Mayans of the Chiapas really sit around all day eating nothing but honey? Was that good for their blood sugar? Are there really any places in the world that have massive swarms of bees but aren't suitable for growing edible plants? Why do bees only live in some mountain valleys but not others?

My previous (modded) game was as Ohlone in California, and I had to colonize Mexico in order to get beeswax. As a California resident, I can confirm that bees do in fact live here, and we do in fact have a local honey industry.

It feels like it would make a lot more sense for the beekeeping industry to be a rural building that can be set up anywhere where the environment is suitable, rather than a location-specific RGO like lead deposits or precious gems.