r/virtualreality • u/AspriringLewdArtist • 6h ago
r/virtualreality • u/AutoModerator • 12d ago
Mega-Thread Weekly VR - What Did you Play?
Hey r/virtualreality!
Another week in the VR space.
Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.
When sharing, you might consider sharing:
Name of the game or experience.
A brief insight or overview.
Your personal rating and a bit about why.
Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].
So, what's been captivating you or challenging you in the VR world lately?
r/virtualreality • u/AutoModerator • 5d ago
Mega-Thread Weekly VR - What Did you Play?
Hey r/virtualreality!
Another week in the VR space.
Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.
When sharing, you might consider sharing:
Name of the game or experience.
A brief insight or overview.
Your personal rating and a bit about why.
Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].
So, what's been captivating you or challenging you in the VR world lately?
r/virtualreality • u/Admirable_Zombie5245 • 14h ago
Photo/Video My dream has been having a 3D Pokémon game in VR, if no one is doing ima do it myself lol
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r/virtualreality • u/HORANGX • 3h ago
Self-Promotion (Developer) I made a standalone Quest app that recreates using a 90s PC, from swapping disks to installing Doom
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I’m the developer of DOSK, a retro PC app for Meta Quest. I wanted to recreate the experience of using an old computer, including the steps before you actually get to play anything.
This video shows inserting and removing floppy disks, installing Doom from a CD, running Windows 98, and browsing the settings. Everything runs on the headset itself, without a connected PC.
Supported disk images appear as floppy disks and CDs on the virtual desk. You can pick them up and insert them into the drives. The hardware buttons work, the CD tray opens and closes, and the activity LEDs flicker while the drives make seek sounds.
It runs DOS software and supports installing Windows 95 and 98 using your own installation media. Compatible games can use 3dfx Voodoo acceleration. There’s also an experimental stereoscopic mode with adjustable depth for supported Voodoo-accelerated games. These still run on the virtual monitor, rather than becoming full VR ports.
For me, swapping disks and hearing the drives work are as much a part of the nostalgia as the games themselves. That’s what I wanted to capture here.
Compatibility and performance vary by title. The commercial games and Windows installation media shown in the video aren’t included.
DOSK on the Meta Horizon Store:
https://www.meta.com/experiences/dosk-retro-pc-desk-simulator/3138568432999002/
r/virtualreality • u/hcsantos • 4h ago
Discussion Titanfall 2's most insane mission in VR!
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r/virtualreality • u/Miserable_Jelly721 • 3h ago
News Article Sandisk is Releasing Official ‘Made for Meta’ Expandable Storage for VR Glasses
r/virtualreality • u/Ill_Economics276 • 6h ago
News Article They’re demoing the Evangelion VR game in Frankfurt
They’re doing an Evangelion VR demo in Frankfurt on November 6. There’s a signup link on their X account if anyone’s interested.
Road to VR covered the San Francisco one here:
https://roadtovr.com/neon-genesis-evangelion-vr-hands-on-2026/
r/virtualreality • u/cavortingwebeasties • 19h ago
Discussion Here We Go Again… Valve is Making an OLED Steam Frame
Looks like an OLED version of Frame isn't out of the question.. sounds expensive with 4k panels. Who knows where this will go but apparently it's been being worked on for a while according to branch of code in their updates referring to it as 'Plano'.
https://steamframehub.com/exclusive-here-we-go-again-valve-is-making-an-oled-steam-frame/
r/virtualreality • u/Epic481 • 2h ago
Photo/Video Simultaneous Hand and Controller tracking using ALVR
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Came across this video a few days ago about ALVR'S multimodal integration https://www.youtube.com/watch?v=Z7Odz6Mcem4 making it possible to be able to use hand tracking alongside still having controller inputs and decided to test it on my quest 3 given that i got new knuckle straps, to which it worked.
Surprised this isn't mention more often, it is not the same level of smoothness as having real sensors but it is neat nonetheless!
r/virtualreality • u/Flynn331 • 14h ago
Photo/Video Through the lens: Quest 3 vs PSVR2 (Part II - Dark Enviroment)
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This time im showing only a dark enviroment (in skyrim)
Note: It is not easy to stay in the sweet spot of the PSVR2 with a big phone camera in one hand and in the other a headset while holding my finger over the sensor so it displays the image. I can attest to the fact that chromatic abberation and blur is not in any way as "bad" as seen in the video. Mainly important here are the blacks and colors
Here all I can say is that the compression on the quest using either AV10 or HEVC 10 bit at 200mbit/s was quite... bad. But this is personal preference. But its not a secret that in the dark compression is an issue.
!!! it does not look as blue on the Quest as in the video, especially in the beginning. I tried turning down the exposure a little bit when looking at the fire which helped. But the "blacks" are indeed more grey !!!
When I switched from the quest to the psvr2 to position myself, I was immediately thinking to myself: wow. this looks a lot better.
Quest 3 is nice and clear however! But the PSVR did not seem blurry to me either. A video from a phone camera does neither justice. But judge for yourself!
r/virtualreality • u/lunchanddinner • 23h ago
Self-Promotion (YouTuber) Mount & Blade 2 VR works with Sea Battles too with War Sails!
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This is with the new early alpha of Bannerlord VR! Link to gameplay video and all mod links
r/virtualreality • u/LeanQA • 18h ago
Self-Promotion (Developer) Dues Ex: Mankind Divided Mod Development Update
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Latest build features:
- Fully interact with keypads for number entry and hacking.
- Open doors and lockers with your hands.
- Climb ladders in first person and use hands or thumbstick to move.
- Dialogs take place entirely in first person with no camera cuts.
- Flick wrist assassin's-creed-style to toggle nano blades for lethal takedowns with support for newly added arms.
- Punch weak walls, locks, and vent grates
Currently working on:
- Throwing objects to distract or harm NPCs. Need to make more accurate
- Hand occlusion when holding objects (cosmetic)
- Elevator touch support.
Goal is to add as many optional native vr interactions to make this immersive sim even more immersive.
r/virtualreality • u/ripper37 • 17h ago
Self-Promotion (Developer) Metro Exodus VR mod - Gameplay and VR mechanics
r/virtualreality • u/Dorian182 • 1d ago
News Article Valve releases Steam Frame CAD files for modders, including the controllers, head strap and battery housing
r/virtualreality • u/Island_In_The_Sky • 20h ago
Discussion What is the ACTUAL PROCESS of converting flat games to fully featured VR, and why is AI making it SO much faster/easier?
I ask bc I don’t know much about coding and I’m just curious. What exactly has AI allowed coders to do recently that was either not possible before, or was it always possible but just simply too labor intensive to make it worth their time/energy?
And what were the limitations of porting flat games into VR with full motion controls, that is suddenly so much faster or possible in the first place?
I guess what I mean is, were these crazy VRAF ports like Titanfall TECHNICALLY possible before, but it would just take one person or a small team years of tireless coding and trial and error, and so we never saw it happen (except in certain instances like preydog mod which were able to piggyback off of game engines that had backend VR functionality built in, like RE engine)?
Was it just a matter of super complicated coding to add and optimize VR features, or was converting something like Titanfall 2 into VR with full controls simply NOT POSSIBLE at all before on certain game engines bc they don’t support it, but now AI allows entire redesigns to said game engines, or something?
I’m just curious bc it seems like all of a sudden there’s this massive paradigm shift that has come out of nowhere, and I’m just wondering what exactly has made that possible on a technical level? And how much coding is still involved?
Also bonus stupid question… Like, could I, who knows nothing about coding, hypothetically convert my favorite old ps1 game for example, or is that still just laughably complex?
r/virtualreality • u/buckzor122 • 21h ago
Self-Promotion (Developer) Play Black & White in VR: Public Alpha Out Now
The Black & White VR Mod puts the 2001 game in VR.
Download and setup guide: https://github.com/BW1-VR/BW1-VR
What you need:
- A PC VR headset with controllers. I test with a Quest 3 through Virtual Desktop. SteamVR also works.
- Your own copy of Black & White, with the unofficial patch v1.42. The guide has the steps.
It is an alpha, so expect bugs. Please report problems on GitHub and attach your bwvr.log. I also want to know which headsets work for you.
The mod is free. If you like it, you can support it on Ko-fi: https://ko-fi.com/buckzor
Discord: https://discord.gg/FTn8y4eypU
This is an unofficial fan project, with no connection to EA or Lionhead.
r/virtualreality • u/RyalityStudio • 15h ago
Self-Promotion (Developer) A hoverboard roguelike! You steer and dodge with your whole body. Demo out now!
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I made Hyperlane Highway with the goal of making something that really benefits from being in VR.
Everything is designed to create that immersive, fast, flow state feeling for VR as you get more powerful fighting unique enemies and bosses that get progressively harder. Theres a lot of variety and depth to the kind of cards you can unlock or get and the builds you can make.
This game started with the prototype years ago of my idea for the body leaning locomotion which ended up being quite satisfying and natural to use. Its been a long road to develop this entirely solo but now im happy to share the playable demo with everyone.
The demo is live now on steam with quite a lot included like enemies, bosses, cards, challenges, and some cosmetics to unlock.
If this is something youd be interested in id appreciate you trying it out and letting me know what you think. Im still developing it further with Early Access later this year.
Or id like to hear your thoughts on what your impressions of this demo trailer are.
Demo: Steam link
r/virtualreality • u/Pawellinux • 6h ago
Discussion If you had a cheap FBT system, what would you use it for? (Besides VRChat)
I’m curious about uses for FBT beyond just vrchat. Share your ideas on how you’d use it, which games could it be used in, and for what purpose?
r/virtualreality • u/Every-Sprinkles-9716 • 19h ago
Discussion Any (flat) games people want modded to VR?
Some may have seen my post about beta testing my modding platform + library. A lot of people are skeptical, so I want to take some requests for games people want modded for VR (preferably free, but dont have to be). I can just do some testing on my own time, and upload videos + files if anyones interested. I can probably knock out 1 - 2 games per day if anyone wants to leave some suggestions in the comments. thx.
Tested games so far:
-- FPV. Skydive
--PEAK (yes, the climbing game)
--Liftoff FPV
and a few open sourced smaller games as well.
r/virtualreality • u/Headset-Historian • 18h ago
Self-Promotion (Developer) New Final Fantasy 7 Remake: Near 2x better performance, First Person, DLSS, DFR and more!
r/virtualreality • u/Lost_Significance_33 • 3h ago
Discussion I want to make a photo-realistic VR golf game using landing drone footage and approximations. Think Real VR Fishing, but with golf.
r/virtualreality • u/ninthart87 • 18h ago
Self-Promotion (Developer) Need for Speed Underground 2 VR - Quest 3 and PCVR
Back to Bayview — this time in virtual reality!
Here's the first look at my VR port of Need for Speed Underground 2. This early demo shows the project's current progress as I work on bringing the classic street racing experience into VR.
Development is still ongoing, so expect rough edges and more improvements along the way.
🎮 Download the demo:
https://github.com/DR-89/nfsu2-vr/releases/tag/dev-2026-10-14
💻 Source code on GitHub:
https://github.com/DR-89/nfsu2-vr
❤️ Support development on Patreon:
https://www.patreon.com/c/OpenSourceDevDirk
What do you think of NFSU2 in VR? Let me know in the comments, and subscribe to follow the project!
#NFSU2 #NeedForSpeedUnderground2 #VR #VRGaming #NeedForSpeed
r/virtualreality • u/Du1g0 • 10m ago
Self-Promotion (YouTuber) Silent Hill Townfall UEVR
Silent Hill Townfall UEVR with Charlotte Liu’s Manual Reload Profile/Mod
-full IK
-physical Melee
-working 6 DOF Weapons
-Working 6 DOF CRTV gameplay mechanic
Perfect Halloween VR Gaming
Silent Hill Townfall UEVR
https://youtu.be/tt7uS9kcTTA
r/virtualreality • u/TidoMonkey16 • 17h ago
Self-Promotion (Developer) Undertale First Person VR mod (Work In Progress)
Hey there! 👋
Check out the pinned youtube video, it shows my 1 month of work on turning Undertale into a full First Person VR experience. Disclaimer: I used AI to make this mod
So far what I've done:
+First Person movement
+Some basic settings menu (changing height and changing locomotion type)
+Text rendered in 3D
+Turning every character into a standing sprite
+Turning every room into a 3D space (WIP):
*Ruins: 100%
*Tundra: 100%
*Waterfalls: 80%
*Lava: 80%
*Core: 0%
What I'm planning to add:
+VR hands
+Combat rework:
*Motion based combat
*Add lasers to hands when selecting actions in combat
*Mode where you play as heart (you're view is from the heart's view)
I'm currently stuck at the process of turning every room into a 3D space since that burns a lot of tokens to get done. After I'm done with Undertale, I would love to do Deltarune as well! Also if there are any other ideas you would like to see in this VR mod, lemme know 😎 If you want to follow the development, check out Flat2VR Modding discord (https://discord.gg/flat2vr) and look for channel "new-vr-mods" and thread "Undertale First Person VR (WIP)"
If you want to support my work, please consider donating here (all donations go to a new AI subscription, so that I can finish this mod sooner): https://ko-fi.com/frenchiecore
