r/GroundedGame • • 8h ago

G2 | Base Build Our Minas Tirith project in Grounded 2!

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418 Upvotes

A friend and I are building our own version of Minas Tirith!
Still a work in progress, but we’re getting there!


r/GroundedGame • • 11h ago

G2 | Discussion Has anyone else seen the change in the collosi

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80 Upvotes

They used to be crown teir and now they are teir five.

Interesting to say the least as we should have figtable teir fives

Edit should've stated I assume this is an accident but it could mean they are fightable, if so they'll be tier five but I doubt It..I imagine tier five will be different from the closing, tier crown Edit edit. See below for a picture of the crow as a crown tier Also apologies for spelling tier as teir, always flip the two


r/GroundedGame • • 16h ago

G2 | Discussion Wtf just happened

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71 Upvotes

Has anyone else experienced the unfortunate bug where your entire house and everything in it just explodes?


r/GroundedGame • • 7h ago

G2 | Base Build I Finally tried a Pirate Ship Build.

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65 Upvotes

I had some issue with my handy gnat CTD while trying to build on the water...but I managed to get it done.


r/GroundedGame • • 13h ago

G2 | Base Build They changed my beloved mushroom material

56 Upvotes

Yes, I want to whine about it, sue me. Why oh why did they change the mushroom material from white to light brown?
It used to be fantastic to use the lovely white mushroom pillars or bricks to build unusual things and make them look like a whole different sort of creation out of the ordinary.
In Grounded 2 I tried to build another blue-shining pool, now being able to build under water, but the new mushroom floor and pillars don't really glow blue when using lamps and sonces.

Also, building a new ice rink, which would be especially great at the ice cream cart, doesn't work with the new mushroom colour.

Too bad :( There's always a catch, isn't it?


r/GroundedGame • • 7h ago

G2 | Discussion I have just finished a fully updated milk molar guide!

36 Upvotes

https://youtu.be/mvvROBoFpDs?

This video covers every single regular and mega milk molar in the game up to and including the rot and ruin update. 66 regular molars and 30 mega molars. I hope this helps some of you get any that you were missing. Any and all feedback is welcome and appreciated.


r/GroundedGame • • 18h ago

G2 | Discussion How Damage Classes, Damage Flags, and Weapon Upgrade Paths work. (Sourced directly from the game's code)

29 Upvotes

I am frequently frustrated by how unclear, ambiguous, confusing, or unintuitive effects, interactions, and their applications are in Grounded 2.

Fortunately I am a data miner with AUDHD and a passion for data processing lol.

So. I've decided whenever I run into one of these questions, I'm just going to get an objective, data sourced answer, turn it into a digestible explanation and then post it here.

If you have any questions related to this particular topic and that is not already answered by inference please feel free to ask. I'm sure there are likely to be one or two outlier niche instances this doesn't cover.

Today we're starting with Weapon Upgrades, Damage Classes, and Damage Flags and how they effect Damage Bonuses.

Weapon Damage

Weapons have a damage Class and that damage Class has damage Flags that determine what type of damage is actually done. As far as I can tell Weapons do not have multiple classes. Any time it seems like a weapon might have multiple classes what it actually has is a combined class, or a secondary effect that causes it to do a separate distinct instance of damage that comes from another source that has a different class.

Damage Classes

Damage Class is a container for various damage Flags.
Damage Class generally includes the "type" a weapon is. Smashing, Stabbing, Spicy, etc...

Damage Flags

Damage Flags are the explicit type of damage that is done by an effect or attack.
Damage Flags can include things like Slashing, Spicy, Venom, and Tang.

Weapon Upgrade Paths

What happens when you upgrade a weapon down an elemental path is the damage Class of the original weapon is replaced with a preconfigured combined damage Class. One Class of each combined type exists in the game data. I checked every single one, each one is complete and accurate.

Combined Class examples:
SpicyStabbing
SmashingSlashing
ShockSmashing

Spicy Weapon Upgrade Example:
Mosquito Needle
Base Damage Flag: Stabbing
Post "Spicy" upgrade Damage Class: SpicyStabbing

SpicyStabbing damage Flags: Spicy & Stabbing

The result of this is that the outgoing damage packet of each attack has both damage Flags. It only does one instance of damage but that damage counts as both Stabbing and Spicy for the consideration of effects and triggers.

This means that a Spicy upgraded Mosquito Needle will trigger effects that trigger on either Stabbing and/or Spicy damage and will benefit from effects that impact either Stabbing and/or Spicy damage.

Damage Bonuses

When a damage instance applies to multiple damage bonus qualifiers the damage bonuses are multiplied together and the result is what is actually applied during the weakness/resistance calculation. Resistances and interactions between Weaknesses and Resistance are calculated the exact same way.

Damage Weakness Example
Spicy Mosquito Needle
Base Damage = 100 (this isn't accurate, just for the sake of this example)
Creature Weakness = 15% Stabbing + 30% Spicy

15% Stabbing Weakness = 1.15x multiplier
30% Spicy Weakness = 1.30x multiplier

Final Weakness Calculation: 1.15 x 1.30 = 1.495
Final Weakness value = 49.5% Weakness
Final Damage from Spicy Mosquito Needle = 149.5 damage

Damage Resistance & Weakness Example
Spicy Mosquito Needle
Base Damage = 100 (this isn't accurate, just for the sake of this example)
Creature Weakness = 30% Spicy
Creature Resistance = 25% Stabbing

30% Spicy Weakness = 1.30x multiplier
25% Stabbing Resistance = 0.75x multiplier

Final Weakness Calculation: 1.30 x 0.75 = 0.975
Final Weakness/Resistance value = 0.975 or 2.5% Resistance
Final Damage from Spicy Mosquito Needle = 97.5 damage

I know that "30% Weakness" + "25% Resistance" resulting in an overall positive Resistance seems... counter-intuitive but hey, that's multiplicative math for ya.

Including a good question from u/Sabeth-Drake:
"What about triple damage types"

Intuitively it seems like some weapons would have a triple damage class. Weapons like AXL's Talon, the Spicy Coaltana, the Sour Katanga, etc... however each of these weapons either has a single damage type (Stabbing in the case of AXL's Talon) or a combined damage type (Spicy/Slashing in the case of the Spicy Coaltana). Since there are no weapons with a combined damage type that are also eligible for an elemental upgrade path it is not possible to have a weapon with three or more primary damage flags in a single damage packet resulting from a combined damage class.

There is a slight outlier here in the form of certain damage augments like Burning and Venom which in and of themselves don't actually directly cause damage but instead cause a status effect build up that then causes damage over time. As such they don't actually impact the weakness or resistance calculations of the primary damage event.

Exceptions

There are some effects that check the damage Class, not Flag of an item or effect directly. In these cases a modified damage Class would cause the effect to not trigger. As far as I know there are only 4 instances of this in the game:

  • Shock Therapy from the Tin Foil Hat armor piece
  • Gag Resistance from the Gas Mask armor piece
  • Burn Resistance from the Fresh Defense Mutation
  • Freeze Resistance from the Fuzzy Armor Set Bonus

r/GroundedGame • • 20h ago

G2 | Discussion I got SO LUCKY Spoiler

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22 Upvotes

So i just started the new beta update for grounded two. I wanted to kill the termite king to get a gold card and also just get his loot. I kept forgetting he exploded when he died and died 2se to that alone and died like 5x total. AND THEN ON THE RUN I REMEMBERED I GOT THE GOLD CARD FIRST TRY.


r/GroundedGame • • 18h ago

G1 | Discussion How long have you played?

19 Upvotes

Back when I first played, the mint mace was the best weapon, made with shards instead of globs, and ladybug armor was the best due to not having a stamina penalty!


r/GroundedGame • • 6h ago

G2 | Suggestion Please bring back the category hotbar slots!

14 Upvotes

I miss the option to set hotbar slots as certain categories of items. I want to go to the next healing item when I run out. I want to have my food swapped out when I eat it. I love this feature and obviously they give them to you when you first start but as soon as you put anything in that slot it overrides it. In Grounded 1 it let you set them to whatever you want. I was so sad when I realized you couldn't do it anymore in Grounded 2.


r/GroundedGame • • 15h ago

G2 | Suggestion Change it back, please!

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14 Upvotes

Little fist mastery double stealing with the pincer pincher trinket is fun. Change it back, please.🙏


r/GroundedGame • • 13h ago

G2 | Media/Meme i beat him on my first try!!! 🥹😭 PTB, could be spoilers so..proceed with caution Spoiler

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12 Upvotes

i would like to thank...Paraly5er and Sir Sim for giving pointers on how to defeat Skritch 🙏🏾🙏🏾

the...nearly 100 smoothies ive taken with me and the Cheese N' Fries meal lmaoo

but lastly, would love to thank my 2 ant buggies, Berkley and Mikey 🤧 they really got him distracted while i started swinging at him or needed time to heal

now i gotta fight him 2 or 5 more times 😔 sad sigh


r/GroundedGame • • 21h ago

G2 | Bugs & Issues The extra creature card slots appear to be bugged gold cards.

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11 Upvotes

When I was farming the termite den for termite parts, I randomly received an extra termite worker card after looting one. It appears that the extra slots are probably caused by the gold card drop chance being incorrectly assigned as a regular card, and the game is creating a new slot for them to take.


r/GroundedGame • • 23h ago

G2 | Discussion I can't be the only one who wants jumping spider buggies

9 Upvotes

I've posted about this in the Grounded 2 forum in detail so I'll try to make this short and sweet. As we get new bug variants and new buggies, there has been only one on my mind. The jumping spider, arguably the most adorable of all spiders.

Let's start with the animation style. I think the cartoon-ish nature of the game lends perfectly to making the jumping spider absolutely adorable.

Now the game mechanics. I strongly believe that a jumping spider would be one of the best buggies this game could offer in terms of traversing the park. The size could be in between the ant and the orb weaver making it able to go almost anywhere. Then the jumping ability, having a long range jump could make traveling through the yard so much easier and more fun.

Lastly, the range of variants. This would add another type of spider to the park which could offer new fight encounters and new resources.

I hope I'm not alone in this.


r/GroundedGame • • 2h ago

G2 | Discussion Skunk Post Outpost (Hatch is closed) Grounded 2 - Help pls :(

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8 Upvotes

For the life of me I cannot figure out if I am like missing a lever somewhere to get this thing opened or if my game is bugged or what. This is the skunk pond outpost, and everything online points toward just swimming underneath to this moon pool area and entering, but the hatch is closed :(

Is there a way to open it? Did I miss something?


r/GroundedGame • • 12h ago

G2 | Media/Meme Toe Biter new atack animations? Spoiler

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6 Upvotes

Yo, am I going crazy or did they adjust the attack animations for Toe Biters in the PTB? I've fought a ton of these things and I don't remember them being so... comedically exaggerated. They look so silly now lol.

Edit: I misspelled "attack," I also look silly.


r/GroundedGame • • 23h ago

G2 | Discussion I don't recommend joining the PS5 PTE

6 Upvotes

I'm sure you've seen but if you join the ps5 PTE, you can not opt out until the full 1.0 release.

The PTE has a much higher chance of breaking saves and messing things up. Not to mention the period of constant updates when they're working on a release.

I was about to enable it and changed my mind when I read that. I worry a lot of people are more excited to try the new content but don't realize the implications. Please think really hard about it. Not to mention if you play cross play with folks who are gonna want to switch to the main build after a release is done, I don't know what will happen to those worlds.

I'm not generally a fan of public test or dev builds. It took me long enough to get behind early access games in general, but Grounded does a good job of only releasing content they're fairly confident in. I'd say it's worth letting everyone else fix the bugs and wait until the 20th.


r/GroundedGame • • 18h ago

G2 | Bugs & Issues (Grounded 2) Can we get a badge for buying the smoothie station twice?

4 Upvotes

Not sure what this bug is but it’s made it through a few updates. I just keep seeing the smoothie station recipe, I’ve had for a year.

Almost bought it just to get it off the ranger station menu.

Any bought it or just ignoring it?


r/GroundedGame • • 3h ago

G2 | Discussion 4 player coop but not?

3 Upvotes

Has anyone played in a 4 player coop scenario but you aren’t playing coop and you all take a section of the map and have to build your base. You can each push on the story as you wish but ultimately you must have a PVE type play through so if you both find each other in common ground you must fight or that your not allowed into enemy territory. Add in a safe zone where trading of resources may happen etc


r/GroundedGame • • 5h ago

G2 | Bugs & Issues My walls keep changing

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4 Upvotes

My pine wall b’s keep changing into pine wall a’s😢


r/GroundedGame • • 6h ago

G2 | Discussion The scale of progression seems way harder this time around

4 Upvotes

I’ll start by saying I’m not a super experienced player here and this opinion is from solo play, if that changes anything. I’ve played Grounded years ago (not much) and ended up getting back into the series seriously for the past couple of weeks now. This is just what I’ve noticed experiencing both so far.

The scale of progression in the first game seems a lot more straightforward. More specifically with enemy encounters. While doing missions for the story, each subsequent mission felt as if it was taking me to a different level of the yard and showing me the next challenge I had to overcome to complete it. Unless you went exploring on your own, there wasn’t a feeling that something was too strong for you. This meaning that it wasn’t something you couldn’t overcome in time. From your first larva to your first orb weaver or wolf spider, the game directed you accurately to what you should be able to handle by the time you see them and if you couldn’t handle them already, you weren’t far off of being able to.

In Grounded 2, I don’t feel this progression is the same at all. I’ve been consistently “blindsided” by certain enemies I’m facing and I’ve barely been playing the game at all. I’ve just hit “A Strange Warning” in the story and haven’t steamrolled to get here. I’ll spare enough detail for spoilers but I’ll lay out exactly how one of the missions went for me. I needed to get acorns to build the hatchery so I go to the nearest tree from your first ranger outpost. On the way there I see a small orb weaver, a big orb weaver, a big roach, a small scorpion, and a big scorpion. By this point I still have an eyepatch, a clover poncho, and aphid slippers with the first claws you’re able to build. I didn’t even really have the chance to explore too much before this because the missions hadn’t required it. After building the hatchery, I end up going to get ant eggs and find the orc weaver just sitting there with no mention or explanation so I leave him be. Only then to be thrown into a fight shortly after with an orc scorpion that I really only beat due to having a portable distraction with me. Immediately after this I’m told to put two spike strips down and handle three soldier ants, one orb weaver, and a spiderling. I died to this 6 times before I cheesed the spikes.

Each time I was met with the challenges I was met with it seemed like I should be further along than I am but I’m not that far in totality. Is this something only I’m feeling or have any of you felt the same?


r/GroundedGame • • 6h ago

G2 | Bugs & Issues I think there is a bug in the PTB

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2 Upvotes

It happens with both grass and weed stems


r/GroundedGame • • 7h ago

G2 | Discussion Anyone found these two yet?

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2 Upvotes

Idk where they are 2 in ORC, 2 in angry


r/GroundedGame • • 15h ago

G2 | Discussion Mage armor Vs Ranger armor

3 Upvotes

So I noticed that the mage armor has lower defensive stats than the ranger armor does. Given the fact that the ranger seems to hit as hard or arguably harder than the mage, and generally seems to be more accurate with ranged attacks, do we think the stats will remain the same? Or will the mages start seeing offensive buffs? Or do we think the 2 archetypes will remain as they are? My wife mains a mage in every game we play and she’s been very underwhelmed by the mages in this game, just curious what the community consensus is on these 2 archetypes.


r/GroundedGame • • 4h ago

G2 | Bugs & Issues Acorn shell bug

2 Upvotes

Before posting I tested with more items in the Koi shell armor. If you pick up stems, they go through your body. Acorn shells disappear. It's apparent more issues will arise from using this armor so if you have found some please post below.