r/ArcRaiders • • 5h ago

Discussion PvE mode is a week-long trial with a large portion of the player-base actively trying to sabotage it: Your negative experiences will not be the norm.

177 Upvotes

Why do people think the current bad-experiences are indicative of a general purpose addition to the game?

And why don't people understand this is ideal for chill-trios, who are the most neglected player-group of the whole game?


r/ArcRaiders • • 5h ago

Media Saved three people stuck in a hut cuz of griefers blocking them in

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861 Upvotes

My first match after getting the Bull Rush skill proved useful lol


r/ArcRaiders • • 5h ago

Discussion The ABMM was the social contract

413 Upvotes

You didn’t shoot that raider because you didn’t want the lobby to turn on you or your lobbies to become PvP. You didn’t jump on the Vaporizer loot because you didn’t want to get shot. You didn’t force your way into the keyroom with the door blocker and barricade on it because you didn’t want to get shot.

Now play the game on easy mode! Steal loot from other raiders with zero consequence! Don’t even bring a gun if you don’t want to! Actually, let’s go ahead and bring lure grenades and snitch scanners to get them destroyed by arc while you hold your photoelectric cloak!

Seriously, the magic of the game is that people were choosing to be friendly, not that they were forced to. Human choice is what made Arc Raiders special.


r/ArcRaiders • • 7h ago

Discussion PvE mode is full of griefers like these 🚩

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394 Upvotes

I am a competitive PvP enjoyer, was trying out new PvE mode and every 3/5 games the lobbies are full of players like these. If you don’t understand what I mean, basically these all raiders are just waiting to loot the body of this dude who got knocked fighting queen, and I refuse to believe that not even a single person had a defib specially when they are here for the queen.

Don’t tell me that “you deserve these lobbies because you are a PvP player” because this mode doesn’t has ABMM. And I do like the ABMM because it puts me against the same competitive players as me which is the main goal for me to do PvP.

Yesterday I got knocked fighting queen and was crawling to the hatch and a raider brought a vaporizor to kill me.

I was excited for this mode so that I could chill and enjoy squad game with my non-competitive friends. But I guess I will just play this mode with caution and mainly use it do quests and farm resources. Otherwise I will just continue to enjoy my ABMM PvP lobbies. Peace ✌🏻

Btw what do you think about this mode and how does it affects your usual gameplay ?


r/ArcRaiders • • 15h ago

Discussion Alternate PvE Proposal: Temporary Ceasefire map condition (see caption for details and reasoning)

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3.7k Upvotes

THE IDEA

Create a Temporary Ceasefire major map condition. Put it in the rotation with other major map events. Keep the loot super limited: no items beyond blue (rare) quality. Increase the arc presence. You can do your quests and hunt arc, but you can't gain a big power advantage.

THE REASONING

Why this, instead of an always-available PvE mode? Low-risk raiding should be a reprieve; a small treat. Not the standard.

If you remove most of the risk, you remove most of the reward. The danger is the whole point in a game like this.

Without danger, we lose lose the serendipity. You don't need to make friends or find out who people are and what they're up to. You don't have the little moments like accidentally shooting someone and then trying to make it up to them. Or the dilemma of deciding whether to defib a stranger who could be an adversary.

PvE also removes a lot of hard and soft gaming skills. I don't have to mind my aim in order to stay friendly. I don't have to say "Hey I'm friendly, what's up dude." There's no more flashlight friend-or-foe indicator. The sound of a powerful weapon no longer gets my hackles up. I don't need to listen for footsteps.

Lastly, open PvE could wreck the economy. You shouldn't be able to free-farm materials.

Adaptive matchmaking works. If you've earned your way deep into the friendly ranks, you can play all evening without getting shot at. This should suffice for most dads and uncles. But the risk is always there in the back of your mind.

And for those that need a boost now and then, we have a rotating Temporary Ceasefire map condition.


r/ArcRaiders • • 17h ago

Discussion Hot Take: PvE should be a new, separate character

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2.2k Upvotes

Yes, it should be a separate character, not a toggle.

Just like Tarkov or Path of Exile Solo Self Found. Two modes, two separate stashes and progression.

My modest suggestion:

  • Raider Mode: ABM, tension, fight or help other players,
  • Survival Mode: Co-op, fight ARC together with other Survival only characters (and give them all the map conditions).

Right now, PvP players can jump into PvE just to grief people and farm resources. Separate progression fixes both problems.

EDIT: With the addition of a mode like this, you should be able to migrate your current character or create a new one, no need to wipe.


r/ArcRaiders • • 14h ago

Discussion Im seeing loads of griefers in pve

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934 Upvotes

I suppose they’re children. Since I play solo it wasn’t a problem to me except for the loot being stolen before I won the fight. It needs to be balanced somehow.


r/ArcRaiders • • 3h ago

Discussion That's actually fun

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120 Upvotes

Im not happy whit the implementation of PVE mode but why would u go PVE to kill players? lmao, part of this community is a joke. Me enjoying the whole spectre of the best game of the decade 🐔


r/ArcRaiders • • 16h ago

Media That was a real show

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1.1k Upvotes

I don’t know what was the point but it was amazing show


r/ArcRaiders • • 18h ago

Discussion Embark just shared the Frozen Trail stats!

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1.3k Upvotes

r/ArcRaiders • • 14h ago

Meme I thought this was funny

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581 Upvotes

Edit: yes I made it


r/ArcRaiders • • 5h ago

Discussion Arc only interact if you move

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118 Upvotes

I don’t PVE toggle but somehow joined som raids. Noticed that when downed they only interact if you move..


r/ArcRaiders • • 12h ago

Discussion This sub has devolved into a braindead cesspool, but one thing no one seems to be talking about is...

378 Upvotes

like or dislike the pve toggle, I dont give a fuck. But if someone wants to play with friends and wants a carebear experience, that is impossible without the toggle.

I truly don't care what your arguments for or against this toggle are but that is something that should be considered.


r/ArcRaiders • • 12h ago

Meme Who says PvE is not PvP?

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412 Upvotes

r/ArcRaiders • • 19h ago

Media THEY JUST KILLED MY GIRLFRIEND IN FRONT OF ME OHH NOO!

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1.3k Upvotes

r/ArcRaiders • • 16h ago

Media squished a bully with a gondola

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611 Upvotes

r/ArcRaiders • • 21h ago

Media First time ever using the power descender!

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1.7k Upvotes

r/ArcRaiders • • 7h ago

Discussion Splitting up the PVE and PVP player base has actually changed how the PVPVE experience runs

111 Upvotes

Hi All,

This isn't a discussion about which mode is better or which one you prefer, but rather a discussion about how the original game functioned and how that has now changed with the introduction of the toggle.

The changes I've experienced could be region-specific and may not apply to everyone here. I play in OCE, where we already have a low player base, and the toggle has now sadly doubled our queue times. :(

I'm a PvPvE player, and since the introduction of the toggle, the feel of the game has completely changed in my region. PvPvE is essentially dead.

Everyone who is interested in looting and killing ARC has moved to PvE (which is completely fine), but everyone in the PvP servers now seems to ONLY PvP. There is zero looting and zero ARC killing. Everyone just runs towards the first gunshot they hear, and it turns into a massive deathmatch in one area of the map.

You can now run around the entire map looting without experiencing any PvP because everyone has rushed towards the first bit of noise they heard and started fighting. They're there purely for the PvP, and this has completely killed the suspense of potentially running into another player at any moment. That unpredictability was one of the things that made the original PvPvE experience so enjoyable.

The toggle has also massively affected OCE queue times due to our already low player base. When you queue for PvP servers, you're now being matched with solo, duo and trio players regardless of your party size. PvP simply isn't enjoyable when you're constantly coming across 2v3 or 1v3 situations.

All I seem to see are debates about which player base is better, PvE or PvP, but everyone seems to have forgotten that PvPvE is also a playstyle. It's a playstyle that now feels completely dead in my region, despite being the original concept of the game.

I'm not against PvE or PvP players having their preferred way to play. My concern is that by separating the two, we've unintentionally lost the experience that originally made the game so unique. The balance between looting, fighting ARC, and never knowing whether another player was friendly or hostile was what made PvPvE so exciting.


r/ArcRaiders • • 1h ago

Discussion PVE THIS PVP THAT, WHERE ARE MY SAVED LOADOUT PRESETS EMBARK?

• Upvotes

IT'S BEEN A YEAR!


r/ArcRaiders • • 21h ago

Media Well done you waited half an hour for Nothin 🤣

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1.0k Upvotes

Yes I was fully aware of the potential rats
Yes I had everything safe pocketed.
But honestly these guys waited 30 minutes for an Arpeggio III and Stitcher III
(survivor kit would be the only bonus)
You’d be quicker to get up there and do it yourself 🤦‍♂️


r/ArcRaiders • • 5h ago

Discussion I don’t know how Embark expects anyone to complete the Frigate when 99% of players are boarding it naked.

54 Upvotes

I’m trying to actually complete it for the quest so I’m bringing by Amplified equalizer with like 90K loadout value in my runs. 8/10 times I’ve gone up to the frigate, everyone up there is naked and has nothing. The most I’ll see is maybe one hullcracker user. That’s it. Nobody wants to take kits up there because why do the frigate for the inductor when you can just spam breach caches and lose nothing?

It’s insanely RNG reliant on having good randoms and I’m not sure how they expect anyone to do this.

Edit: Have now wasted 2 fully maxed amplified equalizers and over 200K in loadout value due to people not having adequate gear. Fuck this shit lmao


r/ArcRaiders • • 1d ago

Media How you enable PVE and still think your in PVPVE mode? Comedy Gold

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3.4k Upvotes

Unfortunately the arc didn't get him but always should carry a cloak


r/ArcRaiders • • 4h ago

Discussion What would everyone like to see next for weapon amplification?

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43 Upvotes

Personal wishlist include:

Scoped Double Barrel Ferro, Or Alternatively, a Ferro that punches harder

Arpeggio PDW, The mirror to the Canto Carbine Conversion and give it the sprint shooting, or Arpeggio with an under barrel grenade launcher


r/ArcRaiders • • 5h ago

Media Guy came up behind me with a snitch scanner in PvE after I was downed by ARC Turbine, this is what happened to him

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48 Upvotes

He extracted with his teammates in the hatch after this, but seeing him try to kill me and fail is pretty funny.

5 turbines for the research challenge is pretty time-consuming ngl lol


r/ArcRaiders • • 7h ago

Discussion I LOVE the PVE mode

60 Upvotes

I mostly play Solo and I've had nothing but fun in the new mode.

Sure, there is the occasional griefer (bullrush) but honestly most people have been fine. Bullrush will likely get patched to be not effective in PVE anyways or at least a hard cooldown applied, maybe 30 seconds.

I have not even found loot goblins to be THAT much of a problem especially passed 15 mins, most of them are full and have extracted, and often a lot of the lockers and drawers are left untouched too.

I've had a blast using my fully kitted hullcracker, Jupiter etc without having to worry about some rat hiding in a corner with a cheap stitcher.

If you like PVE, dont listen to the salty people here, just enjoy, play and show embark there is a real demand for a permanent PVE implementation in some form.