r/starcitizen • • 5d ago

Squadron 42 Playtest Megathread

49 Upvotes

Hello squadroners (?)

As some of you may know we have a sister subreddit, r/Squadron42 which is also ran by our team and is dedicated to Squadron 42. That subreddit is more restrictive in terms of not allowing Star Citizen (PU/PTU/etc.) unless it directly relates to something in Squadron 42 (not just "oh this ship is in both games!!!!!! type stuff).

We know the SQ42 playtest is a big deal right now, rightfully so, and we want to take the opportunity to show people that sub a bit more and give them an opportunity to start chatting there.

With that, we have made a megathread on that subreddit for the playtest event. Given it is the first megathread for that sub we will not be deleting individual threads but we will be reminding people in the comments about it. We encourage you to head over there and talk with your fellow citizens about the playtest event to your hearts content. We will not be doing a megathread here or enforcing people move to that megathread from this sub either.

Megathread: https://www.reddit.com/r/Squadron42/s/oLop2SHbnh

Cheers!

- r/starcitizen Mod Team


r/starcitizen • • 10d ago

DISCUSSION Star Citizen: Question and Answer Thread - October 2026 Edition

20 Upvotes

Welcome to the Q&A thread for October, welcome to 🎃 SPOOKY SEASON! 🕷️

Useful Links and Resources:

Star Citizen Wiki - The biggest and best wiki resource dedicated to Star Citizen

Star Citizen FAQ - Chances the answer you need is here.

Discord Help Channel - Often times community members will be here to help you with issues.

Referral Code Randomizer - Use this when creating a new account and you'll get 50,000UEC.

Download Star Citizen - Get the latest version of Star Citizen here

Current Game Features - Click here to see what you can currently do in Star Citizen.

Development Roadmap - The current development status of up and coming Star Citizen features.

Pledge FAQ - Official FAQ regarding spending money on the game.

Daily Flyer Discussion - Our subs official spot for chatting about your daily flyer, or asking for info!

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Some other things happening:

Got some ideas for improvements to this thread? Let us know!

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Okay so, someone has been flicking days past me and I'm not entirely sure how we got to October this soon...

IRL has consumed much of my time personally, I've been a bit out of touch with SC development for a few months now but checking back to see tech preview having a physics fix at long last is a welcome sight!

What's everyone's go to ship in these last few months? Has my baby boy been fixed up any further (IronClad)? | Fly Safe, -Crazy_Muffins


r/starcitizen • • 11h ago

VIDEO Here's a video of the Times Square ad

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1.3k Upvotes

Stopped by after work to get a video, sorry to all the conspiracy theorists. There's a couple of hopeful dating candidates at the end if anyone is interested.


r/starcitizen • • 4h ago

TECHNICAL BigBoy Kepler: From obsolete GPUs to an AI-powered Star Citizen bridge crew

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159 Upvotes

TL;DR: Started experimenting with a $50, 13-year-old "best money can buy" build and a collection of obsolete NVIDIA GPUs to see whether they could run modern LLMs. Ended up building a functioning, locally hosted, voice-controlled AI bridge crew for Star Citizen, with five specialist AI officers coordinated by an executive AI called Riker(I know, but I had to call it something). The next goal is to give each officer independent visual awareness, autonomous decision-making, and the ability to communicate naturally with the captain, commander and each other.

This project started with a simple question: could I make obsolete NVIDIA Kepler GPUs run modern AI models?

Using an ASUS Rampage IV Black Edition, an i7-4960X, and a collection of GTX Titan cards, I eventually got five Kepler GPUs working with legacy CUDA drivers and a patched llama.cpp. Qwen2.5-32B ran at roughly 2.8 tokens per second, which was hardly impressive. But running five independent 7B models produced around 72 tokens per second in aggregate.

That got me thinking. Instead of having five models doing the same thing, why not give each one a job?

And that's how BigBoy Kepler became AI Bridge Crew.

The system consists of five AI specialists: Helm, Tactical, Engineering, Sensors, and Communications. Each handles a specific operational area of a spacecraft, while a separate executive AI coordinates the crew, interprets commands, and manages responses.

I also developed Eyes, a custom python application that observes Star Citizen's HUD and MFDs and extracts live telemetry, including speed, fuel, power allocation, shields, contacts, and ship damage. That information feeds into the crew's operational awareness rather than relying entirely on information invented by the language models.

The system already works. Using push-to-talk, Whisper speech recognition, and Kokoro speech synthesis, I can speak directly to Riker. I can request an all-stations report and receive individual responses from each specialist, followed by Riker's summary. One complete test delivered the first voice response in 6.47 seconds.

Riker also maintains persistent operational information, remembers contracts across restarts, and can retrieve live UEX commodity and trading data. You can ask "Riker. Wheres the best place to buy Gold?" And Riker will answer location and price. Works with items too.

This is just whats been done so far.

The next stage is changing how Eyes works. Rather than simply extracting and interpreting HUD information centrally, Eyes will identify Areas of Interest and send the relevant images directly to individual specialists. Each specialist will use vision-capable models to analyse its own displays, maintain situational awareness, and draw conclusions independently. Each will have its own state engine and database, so it can keep things in memory, like the different layouts of ships, HUDs, MFDs and other relevant information.

Engineering will understand component health, power distribution, cooling, and damage. Tactical will evaluate threats, weapons, and defensive capability. Helm will monitor navigation and flight conditions. Sensors will track and identify contacts. Communications responsibilities will increasingly be integrated into Riker.

Each officer will also have its own priorities and operational thresholds. They won't need to be asked about everything. If Engineering detects a critical failure or Tactical identifies an incoming missile, they should interrupt and report it automatically.

The other major goal is proper conversational interaction between the crew.

I want to be able to ask Riker for a damage assessment, have Riker order Engineering to report, and hear Engineering respond with "Commander..." before delivering its findings. Riker should acknowledge that report, potentially consult another officer, and then brief the captain. Every exchange will be generated and voice-rendered, with officers maintaining their own responsibilities and context.

None of that full inter-officer conversation and autonomous reporting system is implemented yet, but it's where the project is heading.

Hardware upgrades are also planned, replacing Kepler with Pascal GPUs to support more capable specialist models and eventually direct visual analysis. There's plenty of work ahead on latency, memory, coordination, and ship-specific awareness.

The ultimate goal isn't five chatbots pretending to be spaceship officers. It's an autonomous, conversational bridge crew that understands what's happening aboard your ship, coordinates its own specialists, alerts you when something matters, and responds naturally to orders.

All running locally, without depending on cloud AI services.

What started as "Can these ancient GPUs run an LLM?" has turned into "Can I build a local AI bridge crew for Star Citizen?"

I am building this for me out of curiosity and boredom, but is there anything any one else could see a use for this? I am tossing up whether to build a modular installer because not everyone else has 30GB of Kepler laying around.

Edit: Full disclosure, I used Codex to do my UI work. I am terrible at that part. Its not a skill I have. I am a DevOps Engineer, so I can do the complicated systems work and engine stuff, but I am horrible at UI.


r/starcitizen • • 46m ago

VIDEO Rave Perseus

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• Upvotes

So my friend did something to his Perseus that triggered emergency mode and locked all the doors.
When we tried to fix it, we got the rave lights :3

Do you have any song recommendations that match the vibe?

Mvh. Lark


r/starcitizen • • 12h ago

Fleet Pic 🚀 I don't know man... I just really dig wedges.

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355 Upvotes

r/starcitizen • • 5h ago

DISCUSSION So let me get this straight: the Starlancer MAX (the cargo variant of the line) has less cargo than the Connie mk5 (which is an Andromeda equivalent).

81 Upvotes

r/starcitizen • • 10h ago

FLUFF Old Stuff

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199 Upvotes

Recent discussion of ship redesign reminded me that I had some old screenshots that included the original Freelancer model. I seem to remember that it never flew. Not sure if that is right, but it was redesigned early. Also some images of the Constellation from early days, plus a few random shots of old armor and Cutlass interior.


r/starcitizen • • 16h ago

DISCUSSION Please for the love of all that is holy, make the little fins on the MK5 cosmetic and removeable like the crane on the Basher.

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455 Upvotes

r/starcitizen • • 21h ago

IMAGE This is awesome seeing him playing the game

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1.0k Upvotes

This gets me as hyped as seeing the trailer honestly


r/starcitizen • • 23h ago

OFFICIAL Sq42 Advert in New York

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1.5k Upvotes

r/starcitizen • • 2h ago

DISCUSSION Looks like the 1 missile shot Connie is back... for the MKV!

31 Upvotes

Running Gillys 7 and approach slowly. SCM, shields up and all full health. See the arrows coming and line up the first one. They shoot a missile and I ignore it....

Next thing I see is a sweeping scene of my ship flying across the screen and wake up in a hospital bed 🤦‍♂️

Not again :(

EDIT.... Take it back. Apparently its not dead - its 53gm away? Going to try and find it - lol

So the ship appears to be in a station hangar (last place I landed) but I can't get into the hangar and it doesn't show on the ASOP??? Can see the name plate on the hangar... teasing me! b@57@/d!!!!


r/starcitizen • • 6h ago

DISCUSSION Thoughts on other new ships to come?

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54 Upvotes

Greycat MFC

Drake Marauder

Anvil HM6 Auxilia

Anvil Liberator

Gatac Hyūn

Super enticed by the marauder, cant wait to see the Liberator.


r/starcitizen • • 21h ago

IMAGE I can't get over this

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677 Upvotes

It's so funny to me that they're the same price


r/starcitizen • • 2h ago

DISCUSSION What ship is this?

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21 Upvotes

Is this an old reliant model or something? Never heard anything about it and just saw it in this clip:
https://www.youtube.com/watch?v=KE0o_g2hMbk

UPDATE:

Thanks guys! Its just an old placeholder asset that was probably bought here:

https://www.deviantart.com/slingblade87/art/Kal-class-Starfighter-696869824


r/starcitizen • • 15h ago

VIDEO Checked the PTV capacity of the Centaurus

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217 Upvotes

Took a little while, but managed to shove my 22 PTVs into the Centaurus while keeping the cargo grid completely intact. Yet another great ship for transporting all your buggies! (Though I did lose 1 while in quantum)


r/starcitizen • • 10h ago

GAMEPLAY They Got Me Good

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72 Upvotes

Wasn't planning at all to spend any more on ships but after a few glances on the store the wallet came out 😶 (Golem --> MK V(warbond))

Big TAC lover but for some reason this ship was calling to me. Was never a fan of the dorito style ships but this does it for me. It definitely lives up to the "Slow is steady, Steady is smooth" quote and I love it!

- Proud Asgard owner
- Proud MK V owner


r/starcitizen • • 19h ago

DISCUSSION Cerberus?

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385 Upvotes

The orange isn't the same but the new skin just screams Cerberus inspiration from Mass Effect Trilogy . Specifically their mass effect 2 paint jobs and I love it to be honest.


r/starcitizen • • 5h ago

GAMEPLAY Any love for the turtle?

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30 Upvotes

r/starcitizen • • 21h ago

DRAMA Has this been done already

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480 Upvotes

r/starcitizen • • 16h ago

NEWS Star Citizen starter packs consolidated into "First Flight" Pack with Aurora Mk II and 30 day loaners for Golem, Fortune, Intrepid

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191 Upvotes

r/starcitizen • • 3h ago

IMAGE I hope this paint is obtainable in the future

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15 Upvotes

r/starcitizen • • 2h ago

DISCUSSION The new Connie Centaurus - what does it do worse than other ships?

12 Upvotes

Personally I am a Paladin fanboy. (Especially since they just fixed the gun convergence issue the pilot had with the side turrets)

So logically I first compared the new Connie to this ship even though they are in different size classes.

And yes, I know, I know, things will change, balancing will happen, ships are preferences and have roles and all that. My point is that the Centaurus seems to supersede several vessels that are dedicated purpose built for their area.

Anyway....

I still somehow had expected the Paladin to have the upper hand in terms of armour. Because that is one of its two main features.
But in fact the Centaurus has nor only more armour (and health) but also BETTER armour than the Paladin. (based on the damage reduction statistics)

Note: I put all the same/comparable components in both.

I see three advantages that the Paladin has:

  1. More sustained DPS if manned by two people. (Pilot alone wins clearly on the Centaurus. And if we factor in the missiles the Connie is basically on-par for damage output.)
  2. It has one more power plant. (Three in total)
  3. It is about 60% smaller (Which at such low maneuverability they both have is not too much of a benefit because you can hit it so easily. - so perhaps the benefit is simply that smaller landing pads / hangars are available?

While the Centaurus is better at:

  1. It is cheaper (by 50 USD)
  2. Stronger and better armour
  3. More health
  4. It has a higher tier radar slot (S3)
  5. More fuel and with that more QT range
  6. Four pilot controlled S5 guns + missiles
  7. Much more space (Massive cargo, lockers, etc)
  8. It has a good snub fighter
  9. Twice as much shield protection (2x S3)

And the little that is left is the same:

  • More or less the same maneuvrability
  • Same coolers + size
  • same QT drive size
  • same signature....if I remove one of the three power plants of the Paladin. - while I also see a signature penalty of -7% in erkul? Not sure.

Has anyone compared it to other ships in roughly the same price range?

So far I cannot seem to find any ship in the same range of price or size that is better than it.


r/starcitizen • • 7h ago

DISCUSSION What are your preferred Centaurus Pilot guns?

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36 Upvotes

Which pilot weapons do you mount on your Constellation Centaurus?

I tested...
- CF-557 Repeater, which are ok
- AD5B are underwhelming and out of ammo fast


r/starcitizen • • 8m ago

IMAGE Electric Blue Paint

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• Upvotes