r/starcitizen • • 14h ago

NEWS No german audio for Squadron 42 confirmed / keine deutsche Sprachausgabe

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6 Upvotes

GameStar talked to CIG directly, they answered: 'As we have such great actors in this game it will go with subtitling in a few languages rather than dubbing for Squadron 42's first launch'


r/starcitizen • • 6h ago

GAMEPLAY Trigger warning! SQ42

16 Upvotes

I would just like to say that Im so psyked for the release of SQ42 that i can hardly wait to get to play it. I'm convinced its going to be GOTY and all the "its a scam" and "SQ42 doesnt exist" people will maybe realize they didnt have a clue what they were talking about. If they still refuse, it doesnt really matter, I will be fully occupied with playing SQ42. Bring it!

Also, I think the next 2 years in SC will be great, when they finally are done with sq42 and can really push SC to its 1.0 state. The future is bright and the players sticking to the game for all these years certainly deserves all the goodnes that are on the way.

PS: I'm also happy that they spent an additional 6 months to make it perfect. We have been waiting for 14 years, and it needs to be top notch.

That is all!


r/starcitizen • • 6h ago

FLUFF My Pre-Manchester Event Prediction, Did it Come True?

3 Upvotes

Here's a link to my prediction: LINK

"Everyone who attends will have a positive reaction and come away generally impressed. There'll be a CIG sizzle reel that carefully avoids spoiling the story while giving us enough content to chew on. This sub and some content creaters who didn't attend the event will have a big melt down over a couple of out of context sentences and blow any negative reaction up to be much larger than it should be. Media outlets will single in on these negative reactions and further amplify them with clickbait, and the public at large will completely miss anything positive that could come out of this."

So, how did I do?


r/starcitizen • • 1h ago

OTHER Smart Citizen++ -> SCXtool

• Upvotes

Hey all! SCXtool began as a C++ rewrite of Smart Citizen and grew into something more akin to an "all in one" star citizen tool. (except for stuff like game market updates and whatnot that you'd expect from something like UEX corp.)

AI Usage:

Let me be clear and honest. AI was and is used in this project. However, I only use it to write Commit/release messages, and the wiki. I do not use it when writing code. I have Githubs CodeQL setup to provide everyone just that little extra bit of trust, but take that as you will.

Smart Citizen:
I want to start out by saying this that there is absolutely nothing wrong with Smart Citizen made by Osiris-Devworks. I helped develop Smart Citizen's UI translation backend, and thought it would be fun to challenge myself with this project. It then... evolved.

Where it matters - performance:

Some speeds and feeds for you all:

Step Smart Citizen (Python) SCXtool SCXtool Faster by
Extract global.ini from Data.p4k 23.30 s 0.54 s 4,215% (43.2×)
Extract and convert the DataForge records 125.65 s 27.73 s 353% (4.5×)
Generate the enhancements 31.1 s 8.4 s 270% (3.7×)
Total 180.05 s 36.67 s 391% (4.9×)

Now, to be frank, a lot of this is in the way SCXtool handles data. SCXtool has it's own extraction built-in to the app, not an external exe based in another programming language. We also store extracted data differently, via a singular binary database. We also only keep what the app is using.

This makes everything just slightly faster, and more efficient. I also personally like that you won't see another process open on task manager.

To give you an idea, I am running a Ryzen 7 3700x with 32GB of ram. The benchmarking tests were run on a regular windows 11 install.

Features Translated from Smart Citizen:

- Enhancement Generation: ship, mission, and loadout info directly in game

- Localization editor: allows you to personally edit the games UI strings.

- Blueprint tracker (displays both in-app and in-game)

- Mission database: Every mission currently available extracted from your .P4K

Features new from SCXtool:

- Ship Loadout maker*: Similar to erkul, but instead runs locally.*

- (WIP)Game config editor (graphics settings, keybinds and more): a work in progress, being developed privately for now.

It runs on Windows and Linux. NATIVELY

There is an AUR installer, but unfortunately AUR is not allowing new signups, so I've relegated it to a bash file. Instructions are in the readme (as well as bash source)

🔒 Security comes first:

- Fully open source (Apache 2.0). Read every line, or build it yourself.

- No telemetry, no analytics, no accounts. It never connects to CIG's servers.

- Doesn't modify game logic: it only reads `Data.p4k` and never changes it, and it doesn't touch game logic. It writes only the game's text file (`global.ini`), which it backs up first, and the language line in `user.cfg`.

- Verified updates: the updater checks every download against GitHub's published SHA-256 hash and throws away anything that doesn't match.

- Automatic code scanning: GitHub's CodeQL checks the code for security issues.

- Full transparency: everything it reads, writes and connects to is listed in [SECURITY.md](https://github.com/Ishikudeska/SCXtool/blob/main/SECURITY.md). Found a problem? Report it privately through the repo's Security tab.

- Only download it from the GitHub Releases page. The Windows build isn't code-signed yet, so SmartScreen will warn you.

Downloads, features and docs: https://github.com/Ishikudeska/SCXtool

Fan project, not affiliated with CIG. Bugs and ideas go in GitHub issues. o7


r/starcitizen • • 12h ago

BUG 4.10.2 is still an unplayable mess.

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0 Upvotes

FE not working and sounds missing half of the time are the only bugs i could resolve with either change server region or alt-F4. Then Asop terminals and every other kiosk terminal stopped working entirely for me during a session, since then im stuck as i can't claim any ship. But while trying to figure out how to solve this, i found out i can't neither buy anything, from anywhere to drink or eat. This is since 2 days ago. Character repair or change server didn't solve anything and the bugs persist. And just to be clear, terminals don't work on any station/spaceport even after a character repair.


r/starcitizen • • 21h ago

GAMEPLAY Haven’t looked at this game in nearly 5+ year. Are these ships in the game and is it worth downloading yet?

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0 Upvotes

Hey, basically forgot an out it. I saw SQ42 on steam and thought I might download it, but I’m not sure I want to use the hard drive space (or if my laptop would run it at this point). Is the retaliator or Nox Kue in the game?


r/starcitizen • • 11h ago

DISCUSSION Why keep a Tac if the Connie mk5 exists.

12 Upvotes

Basically the title. Why would I keep a TAC at a 375$ price point if I can melt it and get what appears at face value to be a much more capable ship? Am I missing something?


r/starcitizen • • 6h ago

DISCUSSION How expensive will it be to maintain a capital ship? (Official information only)

0 Upvotes

I am about to decide if buying a Polaris or Idris or just a humble Starlancer TAC and a couple of industrial ships depending on the answer to the question: how expensive will it be to run a capital ship?

Edit: and most importantly how deep will be the difference between running something large but not capital like a Perseus?


r/starcitizen • • 5h ago

BUG Where to even begin...

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6 Upvotes

I've been playing with the Moth for 4 days straight now, and this ship is practically unusable. It's not an old enough ship to be experiencing teething problems. The first problem can be seen in the video. After about five rotations, the crates get stuck in the ejector’s texture, and the mechanism stops working (This has been an issue since the start of Salvage. Why hasn’t it been fixed?) The only solution is to keep destroying the ship over and over and spawning a new one. Problem #2. The crate feeder on the grid keeps getting stuck, and the crates are stacked unevenly. Sometimes one or more grid slots simply don’t work and aren’t there. Also, you can only retrieve the crates from one specific position; otherwise, they’re blocked. Problem #3. It’s a minor issue, but it’s still a bug. The elevator bounces around with you as if you were riding a goat. Then there’s the cargo elevator… It’s completely useless. It holds four crates, and they have to be placed there with millimeter precision. Related to this is a slightly off-topic issue: the ladders!! Why doesn’t CIG set a delay of, say, 2 seconds before the ladder can be used again? It happens so often it’s unbearable. Plus, who came up with the idea of putting a ladder in the middle of the hallway, which the character constantly gets magnetically stuck to?

P.S.: A $300 ship that’s completely useless, full of bugs (some dating back to 3.18), and impractical. Did anyone even test this ship, or did CIG leave it up to the community again? The only thing that comes to mind is that it would be nice if CIG learned the term “QoL.” Because we have the “wow” factor, but it’s completely useless (I feel like this is the case for a large part of the game). I wish I could actually play the game sometime; for now, I can only “watch” it. Not to mention how boring salvaging is compared to, say, the mini-game. It would be enough to add, for example, a temperature mechanic for the molten material so that you’d have to tinker with it a bit. If you stay in one spot too long, the material burns up. After playing SC for a while, it’s frustrating again. And yes, I know… it’s alpha.


r/starcitizen • • 23h ago

DRAMA Nothing at CIG works without bugs, not even the Twitch drops.

0 Upvotes

I don't know whether to cry or laugh.


r/starcitizen • • 13h ago

DISCUSSION Collections task in Events should not work with single missions.

1 Upvotes

In this last RSI Discovery Event, we have seen a shift in how the collection type of missions (so procure refined ore or CM, or RMC, ecc) works.
Before, you would just need to gather the resources, using the 100% of your ship cargo capabilities, and then turn in the missions.
Now instead, you can turn in only what the mission tells you in that precise order.
For UCM for example, you can't anymore just procure it by normally salvaging around, you need to do a specific mission, which means i will never use the 100% of my ship.
It's totally useless for example to use a vulture or a fortune, since you only need to deliver 1 scu no matter what, and the salvation is both cheaper and faster in doing it.
Pretty lame, and if the mission have some bug, you are tosted, since you can't gather the UCM in any other way.

However, the problem with the previosu concept, was the constant mission turn in that was damaging the backend.
That's why now everything is a mission with the destination that change constantly, focing us to stay more in quantum then actually salvaing/mining/hauling.
Not to mention that to avoid useless journey, people still accept and abandon mission constantly to have the destination they are already in, which again put stress on the servers.

The solution to have back actual emergent resource gathering and no stress on the backend, to me is really simple, and i don't know why CIG can't implement it:
You just get X amount of points and X amount of money for ever SCU delivered.
So instead of having one mission for every size of ship, or every type of commodity, you can have just one that say procure those type of commodity.
You select it, and unload in one single go everything inside your ship.
No constant mission turn in that damage the backend, no cluttered contract manager with dozen of useless missions, no excessive quantum travel back and forth, no duplication bug because the FE don't need to split anything.
Pure gameplay, all in the hand of the players, everyone with their choice.

This is how an Event in a sandbox MMO should looks like.
Mission, mission, mission is not the way, this is not a single player game on rails.


r/starcitizen • • 23h ago

OTHER My Galaxy CCU. The last ship I'm spending money on

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12 Upvotes

Fell in love with the design when they first revealed it. It's going to be the biggest ship I own. For reference the other ships I own are the aurora & salvation starter pack. Also a ballista I won from a giveaway that I ccu'd into a Zeus ES.


r/starcitizen • • 10h ago

QUESTION Centaurus vs Starlancer MAX

1 Upvotes

I see a ton of comparisons between the MkV and the TAC, but can’t find anyone talking about how it stands up to the MAX.

Are there comparisons out there and I’m just not seeing them?

Have you flown both and have thoughts? I like my MAX, but the MkV looks nice. Should I consider upgrading?


r/starcitizen • • 15h ago

QUESTION Upgrade to Connie Mk V

0 Upvotes

O7

I have a Corsair and Aurora Mk2, as well as $5 store credit. If I melt Aurora I can upgrade my Corsair to Connie MK V, but I have some concerns, namely two:

  1. How is Connie MK V compared to Corsair? I know it has four size 5s but how better (or worse) is it in combat in general? Maneuverability, durability, overall firepower, etc.

  2. Is Skylark included? It said somewhere that it is but I can't see that in the pledge info. Will it be included as a standalone ship — i. e. would it be added to my ship roster and claimable separately? Or will it only appear when I claim a Connie and it'll have to be claimed again if I lose the snub?

Appreciate your advice.

EDIT: thanks everyone, I did upgrade to MkV and tried it out. Works great so far.


r/starcitizen • • 3h ago

DISCUSSION RSI Event - Collection track complaint.

5 Upvotes

He mission balance guy, do you think this is normal?
No wonder why this track takes so long.
Ultra long travel time. And the screenshot is one way. In this case it was also 80Gm something to drop of point.
I have been bouncing around Stanton with these insane travel times for small salvage missions in my Drake Vulture. Its more waiting then playing.

The miners also need to refine their stuff that takes heaps of time.
And reward is not more then combat or cargo track, but they finish way quicker with their jobs.


r/starcitizen • • 1h ago

DISCUSSION CIG - Math is not Mathing

• Upvotes

Hi everyone,

can someone explain the math behind this? 10.445 + 10.341 + 14.382 = 26.533???

I dont understand


r/starcitizen • • 9h ago

DISCUSSION When does the RSI "Monthly" Event actually end???

3 Upvotes

It started on October 9th, but I'm hearing that it's ending on October 20th. That's only 11 days, which isn't even HALF a month. If it's true, someone needs to remind CIG what a "month" is.

I checked the FAQ/Q&A page and it says nothing about it. Can't find anything on Spectrum either.


r/starcitizen • • 11h ago

DISCUSSION How will Star Citizen be monetized after 1.0 ?

17 Upvotes

The alpha monetization model has been incredibly successful, generating substantial revenue for CIG.

But that raises an interesting question:

Could CIG realistically return to a business model based solely on selling $50 game packages?

I'd love to hear different perspectives on this and what alternative monetization strategies might look like.


r/starcitizen • • 20h ago

DISCUSSION Help me understand distortion?

0 Upvotes

Now with the new Constellation MKV I figured I'd give distortion a try. I have never used it before.

Would it work to put 2 M7A and 2 Deadbolts V on the main guns (for regular fights) and put distortions on one of the turret? I figure I cripple a ship with the main guns then switch seats to the distortion turret and disable...or would that not work? What's the alternative, one (or two?) distortion cannons on the main gun? Does size matter for distortion? And is distortion cannon or repeater important?

Or any other primer you could give me would be appreciated!

EDIT: I am not interested in PVP. I image PVE to disable ships, EVA in, and loot cargo or components would be fun


r/starcitizen • • 10h ago

OTHER Can you not melt ships anymore?

1 Upvotes

I was hoping to get the new mk5 and since i thought it was going to be more expensive then the mk 4 phoenix i upgraded to that. But now since its cheaper then i thought i was going to melt down my ship as usual but i cannot see that option anymore. Does anyone have a idea on what i can do?


r/starcitizen • • 13h ago

BUG Trying to do the rsi collection event. Mining beryl in prospector after Ian full I refine it and the refinery is giving my partialy filled scu boxes that dont get recognized by the contract.

0 Upvotes

My buddy amd i spent the last 3 days mining beryl on wala amd we both keep getting mostly half full scu boxes from refining

We make sure we are full be for we refine and we make sure to sell the junk after we refine to empty the bags all the way.. we were only able to turn in 6 missions out of the days of work we put in.. anyone know how we can make the half scu boxes work or how to make the refinery give us full scu boxes?

Also if possible we could use some help finishing collection tomorrow night around 10/11pm pst we will beon till about 3 am pst


r/starcitizen • • 2h ago

DISCUSSION Star citizen on cloud???

0 Upvotes

Hey im just asking can i play star citizen on Cloud im thinking about doing it because star citizen wont boot for avx1 pc's anymore and i have a SC account worth over 400$ but can't play it because im looking forward of buying a mac m6.

I dont care about latency, just trying to play this game sometimes with some freind's otherwise i wasted 400 for nothing.


r/starcitizen • • 19h ago

DISCUSSION Is it worth trading in the Asgard for the Centaurus?

9 Upvotes

Looking for the best generalist. I loved my andromeda but the asgard was superior. Not sure which is best now. I never did like the corsair.


r/starcitizen • • 23h ago

DISCUSSION Why the rush?

16 Upvotes

I get the siren call of the Shiny New Hotness. But with a Taurus and an Aquila variants already leaked, and others likely coming soon as well, why not wait to see what else is coming? I could be completely off base on timing, but I would think at least the first two will be out in time for holiday gift shopping.

For haulers especially, why not at least wait until you see what the likely less expensive Taurus looks like before locking in at this Centaurus price point? I’ve seen a few posts from some actually considering trading in their Railens, which baffles me. But jeez, slow your roll just a bit and you’ll prolly get an even better and less expensive hauler (compared to the Centaurus).

I, for one, am super intrigued to see the new Aquila and to what degree it’s going to be a serious TAC competitor. Looks like it really will be (crossing fingers it comes with a med bed and a fabricator.) But the Centaurus is definitely not it, for me.


r/starcitizen • • 4h ago

CONCERN (rant) pay no attention

0 Upvotes

Trying to play the game is just starting to wear on my nerves. I can’t leave my ship parked in a hanger while I collect my boxes for my courier contract? Now I have to wait for my claim time to tick down. I’m a parent and don’t have long to play so my time is very valuable. Thanks CIG for taking my money and not fixing anything for base gameplay. But we have new ships! 👍🏻