r/starcitizen • • 6d ago

Squadron 42 Playtest Megathread

50 Upvotes

Hello squadroners (?)

As some of you may know we have a sister subreddit, r/Squadron42 which is also ran by our team and is dedicated to Squadron 42. That subreddit is more restrictive in terms of not allowing Star Citizen (PU/PTU/etc.) unless it directly relates to something in Squadron 42 (not just "oh this ship is in both games!!!!!! type stuff).

We know the SQ42 playtest is a big deal right now, rightfully so, and we want to take the opportunity to show people that sub a bit more and give them an opportunity to start chatting there.

With that, we have made a megathread on that subreddit for the playtest event. Given it is the first megathread for that sub we will not be deleting individual threads but we will be reminding people in the comments about it. We encourage you to head over there and talk with your fellow citizens about the playtest event to your hearts content. We will not be doing a megathread here or enforcing people move to that megathread from this sub either.

Megathread: https://www.reddit.com/r/Squadron42/s/oLop2SHbnh

Cheers!

- r/starcitizen Mod Team


r/starcitizen • • 11d ago

DISCUSSION Star Citizen: Question and Answer Thread - October 2026 Edition

21 Upvotes

Welcome to the Q&A thread for October, welcome to 🎃 SPOOKY SEASON! 🕷️

Useful Links and Resources:

Star Citizen Wiki - The biggest and best wiki resource dedicated to Star Citizen

Star Citizen FAQ - Chances the answer you need is here.

Discord Help Channel - Often times community members will be here to help you with issues.

Referral Code Randomizer - Use this when creating a new account and you'll get 50,000UEC.

Download Star Citizen - Get the latest version of Star Citizen here

Current Game Features - Click here to see what you can currently do in Star Citizen.

Development Roadmap - The current development status of up and coming Star Citizen features.

Pledge FAQ - Official FAQ regarding spending money on the game.

Daily Flyer Discussion - Our subs official spot for chatting about your daily flyer, or asking for info!

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Some other things happening:

Got some ideas for improvements to this thread? Let us know!

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Okay so, someone has been flicking days past me and I'm not entirely sure how we got to October this soon...

IRL has consumed much of my time personally, I've been a bit out of touch with SC development for a few months now but checking back to see tech preview having a physics fix at long last is a welcome sight!

What's everyone's go to ship in these last few months? Has my baby boy been fixed up any further (IronClad)? | Fly Safe, -Crazy_Muffins


r/starcitizen • • 6h ago

IMAGE Cool partial eclipse from one of the work centers on Hurston

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260 Upvotes

At least it looks like an eclipse, thought it was neat in either case.


r/starcitizen • • 9h ago

IMAGE Okay... Okay... fits comfortably, no fiddling required and fits another one at the other side and does not reduce your cargo space, this ship is quickly becoming my favorite daily

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406 Upvotes

r/starcitizen • • 7h ago

FLUFF Me getting into my Skylark

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273 Upvotes

r/starcitizen • • 59m ago

DISCUSSION My experience in the most recent EVO test 10/15/2026

• Upvotes

NYX 1 looks amazing.

The added POI's made it easier to get around and see the different Biomes.

They litterally have a area that looks like the Window's XP wallpaper. It was VAST

The new starchitect locations look great. They don't have traditional Anti Air Turrets.... Omni Cannons... Size 6 from the look of em.

The buildings didn't feel repetitive like outpost in Stanton. There are copy and pasted buildings for sure but theres more of em in one location.

Mission boards are pretty cool too. I'll be on for about another hour or so. If theres any request to try anything. Let me know and ill report back !

EDIT: Forgot to add. FOG IS DENSE! like really dense. Like, maybe we should tone it back dense. Still looks great though


r/starcitizen • • 7h ago

OFFICIAL CIG is doing Centaurus Giveaway

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154 Upvotes

The YouTube Channel of "Star Citizen" and "RobertSpaceInd" have new Posts in the post section about the Giveaway, check this out!


r/starcitizen • • 9h ago

FLUFF The Ship is gorgeous

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217 Upvotes

Love the purple


r/starcitizen • • 22h ago

VIDEO Here's a video of the Times Square ad

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1.7k Upvotes

Stopped by after work to get a video, sorry to all the conspiracy theorists. There's a couple of hopeful dating candidates at the end if anyone is interested.


r/starcitizen • • 4h ago

IMAGE Twitch drop Phoenix decoration

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73 Upvotes

Phoenix decoration is pretty nice, all things considered. Due to the new code for placing physical items, it's also pretty stable. I've noticed placeable items consistently floating on ships, which sucks.

Side note: this is the Polaris' mess hall lights completely on. It's such a dark ship. I find myself really wanting to decorate the Polaris to soften it up and give it some much needed personality on the interior. Not much I can do about the lighting, though.


r/starcitizen • • 6h ago

IMAGE It came!!

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94 Upvotes

r/starcitizen • • 4h ago

IMAGE New Daily Driver!

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59 Upvotes

r/starcitizen • • 8h ago

NEWS Star Citizen | Introducing the RSI Constellation Mk V Centaurus

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113 Upvotes

r/starcitizen • • 14h ago

TECHNICAL BigBoy Kepler: From obsolete GPUs to an AI-powered Star Citizen bridge crew

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349 Upvotes

TL;DR: Started experimenting with a $50, 13-year-old "best money can buy" build and a collection of obsolete NVIDIA GPUs to see whether they could run modern LLMs. Ended up building a functioning, locally hosted, voice-controlled AI bridge crew for Star Citizen, with five specialist AI officers coordinated by an executive AI called Riker(I know, but I had to call it something). The next goal is to give each officer independent visual awareness, autonomous decision-making, and the ability to communicate naturally with the captain, commander and each other.

This project started with a simple question: could I make obsolete NVIDIA Kepler GPUs run modern AI models?

Using an ASUS Rampage IV Black Edition, an i7-4960X, and a collection of GTX Titan cards, I eventually got five Kepler GPUs working with legacy CUDA drivers and a patched llama.cpp. Qwen2.5-32B ran at roughly 2.8 tokens per second, which was hardly impressive. But running five independent 7B models produced around 72 tokens per second in aggregate.

That got me thinking. Instead of having five models doing the same thing, why not give each one a job?

And that's how BigBoy Kepler became AI Bridge Crew.

The system consists of five AI specialists: Helm, Tactical, Engineering, Sensors, and Communications. Each handles a specific operational area of a spacecraft, while a separate executive AI coordinates the crew, interprets commands, and manages responses.

I also developed Eyes, a custom python application that observes Star Citizen's HUD and MFDs and extracts live telemetry, including speed, fuel, power allocation, shields, contacts, and ship damage. That information feeds into the crew's operational awareness rather than relying entirely on information invented by the language models.

The system already works. Using push-to-talk, Whisper speech recognition, and Kokoro speech synthesis, I can speak directly to Riker. I can request an all-stations report and receive individual responses from each specialist, followed by Riker's summary. One complete test delivered the first voice response in 6.47 seconds.

Riker also maintains persistent operational information, remembers contracts across restarts, and can retrieve live UEX commodity and trading data. You can ask "Riker. Wheres the best place to buy Gold?" And Riker will answer location and price. Works with items too.

This is just whats been done so far.

The next stage is changing how Eyes works. Rather than simply extracting and interpreting HUD information centrally, Eyes will identify Areas of Interest and send the relevant images directly to individual specialists. Each specialist will use vision-capable models to analyse its own displays, maintain situational awareness, and draw conclusions independently. Each will have its own state engine and database, so it can keep things in memory, like the different layouts of ships, HUDs, MFDs and other relevant information.

Engineering will understand component health, power distribution, cooling, and damage. Tactical will evaluate threats, weapons, and defensive capability. Helm will monitor navigation and flight conditions. Sensors will track and identify contacts. Communications responsibilities will increasingly be integrated into Riker.

Each officer will also have its own priorities and operational thresholds. They won't need to be asked about everything. If Engineering detects a critical failure or Tactical identifies an incoming missile, they should interrupt and report it automatically.

The other major goal is proper conversational interaction between the crew.

I want to be able to ask Riker for a damage assessment, have Riker order Engineering to report, and hear Engineering respond with "Commander..." before delivering its findings. Riker should acknowledge that report, potentially consult another officer, and then brief the captain. Every exchange will be generated and voice-rendered, with officers maintaining their own responsibilities and context.

None of that full inter-officer conversation and autonomous reporting system is implemented yet, but it's where the project is heading.

Hardware upgrades are also planned, replacing Kepler with Pascal GPUs to support more capable specialist models and eventually direct visual analysis. There's plenty of work ahead on latency, memory, coordination, and ship-specific awareness.

The ultimate goal isn't five chatbots pretending to be spaceship officers. It's an autonomous, conversational bridge crew that understands what's happening aboard your ship, coordinates its own specialists, alerts you when something matters, and responds naturally to orders.

All running locally, without depending on cloud AI services.

What started as "Can these ancient GPUs run an LLM?" has turned into "Can I build a local AI bridge crew for Star Citizen?"

I am building this for me out of curiosity and boredom, but is there anything any one else could see a use for this? I am tossing up whether to build a modular installer because not everyone else has 30GB of Kepler laying around.

Edit: Full disclosure, I used Codex to do my UI work. I am terrible at that part. Its not a skill I have. I am a DevOps Engineer, so I can do the complicated systems work and engine stuff, but I am horrible at UI.


r/starcitizen • • 8h ago

DISCUSSION Weekend in Manchester for SQ42

100 Upvotes

After spending the weekend in Manchester w/ friends testing out Squadron 42, speaking w/ Mark Hamill, catching up w/ Chris & Sandi, and experiencing the Manchester night life (they get down for days at a time...), I've finally recovered enough to have clarity of thought on SQ42. (Even w/ having a baby girl this past Tuesday).

Playing Star Citizen last night, walking around in a new ship, and seeing the verse, only made me envision what it will be like when the tech from SQ42 comes over to Star Citizen, because as fun as SC has been for me over the years, after just 1 weekend w/ SQ42 my perspective on SC has changed. Star Citizen is going to be, a 2nd life. That is what Chris and his team have set a path for. SQ42, makes you want to take your time, see and experience the world around you, get to know your shipmates, hear their stories, watch the news, try out the various ship (Idris) facilities, mess hall foods, simulators, arcade games, armory, and so much more...

I walk around my new ship in Star Citizen, w/ a ghostly vision of the likely future of SC w/ SQ42 tech, and I'm completely and utterly blown away.

SQ42 = 8.9

I give it this score as I'm knowingly biased. I don't enjoy single player games, I don't enjoy puzzle games, I don't enjoy playing alone as that time could be spent playing w/ friends. But SQ42, painted a picture, created a living world around me, made me feel like my character wasn't just some main character, but an individual surrounded by so many others who were just as important, who cared about my success and the success of others around them.

I got goosebumps in 3 separate instances playing SQ42.

You can't fake goosebumps...

After getting through the initial "welcome to the s*it", that's when the opening credits started, and I'm like "damn, I'm in for it..." that's when I 1st got up from my PC to walk around to regroup. I think that's when someone in my group cried a bit.

Audio = 10/10 no notes. In fact, they gave us a cassette tape, I hate them and love them for this...

Graphics = moot point. Yes incredible, but more importantly, it should run well on various system configurations, and I'm pushing for it to run w/ a good experience on a 1080ti. A 2070 GPU should be fine as of right now.

If you can afford it, a monitor w/ RGB Stripe technology is what you want due to the large amount of text in game. Wait for prices to come down around when SQ42 launches.

VR = Wait for it... And what I mean by that is, there are no VR headsets out that will do SQ42 justice. YES, there are plenty to choose from that are available today, but what you will want, I'll talk about at CES 2027 (January 2027). Don't waste money on a Steam Frame for example if you want to play SQ42.

VR gives you an actual sense of scale, for example, a small single seater ship, is actually HUGE!

SQ42 is a Chris Roberts / Wing Commander game. Part cinematic story movie, part heart pounding gameplay. If you like Dungeons and Dragons, there is a lot for you here. Same for Battlefield, Planet Side, Flight Simulator, No Mans Sky, Minesweeper, Chess, Diablo, EverQuest, CSGO, APEX Legends, and so many popular titles over the decades. It's not for everyone, but I do believe everyone will find something in SQ42 that they will be amazed about, and potentially be like me, and want to play more.

Thank you for the experience, and I only wish more people could have attended this incredible weekend.


r/starcitizen • • 11h ago

VIDEO Rave Perseus

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159 Upvotes

So my friend did something to his Perseus that triggered emergency mode and locked all the doors.
When we tried to fix it, we got the rave lights :3

Do you have any song recommendations that match the vibe?

Mvh. Lark


r/starcitizen • • 4h ago

GAMEPLAY I think someone keyed my ride.

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43 Upvotes

I'm just coming back to SC since the low 3.xx versione. I am liking a lot of the storage and ui changes. This bug made me laugh though.


r/starcitizen • • 9h ago

VIDEO MKV Cockpit view around Yela

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111 Upvotes

r/starcitizen • • 1h ago

DISCUSSION My minor gripes with the Gold Standard Constellation MK IV

• Upvotes

Well the Taurus variant specifically. The Taurus was my main ship for a long time before the most recent wipe. Didn't bother getting it again due to the power plant bug mainly and was enjoying the Corsair as a replacement, but picked up a Taurus again now that it's been fixed and I have some credits to spare, and it's mostly great but there are some objective downgrades in my opinion:

  1. The open cargo bay button has been removed from the pilot seat, only open exterior is available which opens everything including the personell elevator located directly between the tractor beam turret and the cargo bay (and vent the entire ship also). So if I want to use the ship tractor beam I need to go all the way back to the cargo bay and lower it from there. Straight up lost a handy feature there.
  2. The doors are not auto-doors. I keep faceplanting into them all the time now from old habit. I don't see that as an improvement.
  3. The wall button for lowering the elevator takes some getting used to and is not really labeled in any helpful way, took me a second to figure out how to get back down, not bad exactly but I miss just interacting with the elevator on the floor, even if that's not the "immersive" way.
  4. Table in the habitation area is static now, I liked being able to retract it. Could have a Stor*All box or something there isntead.
  5. Still no LAMP :(

Rest of the changes seem pretty good. Looks better, doesn't die to a single missile, solid improvements. Overall thumbs up. How are you guys feeling about it. The fewer MFD's somehow don't bother me too much I mostly just used two most of the time.


r/starcitizen • • 10h ago

IMAGE Electric Blue Paint

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90 Upvotes

r/starcitizen • • 13h ago

DISCUSSION What ship is this?

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117 Upvotes

Is this an old reliant model or something? Never heard anything about it and just saw it in this clip:
https://www.youtube.com/watch?v=KE0o_g2hMbk

UPDATE:

Thanks guys! Its just an old placeholder asset that was probably bought here:

https://www.deviantart.com/slingblade87/art/Kal-class-Starfighter-696869824


r/starcitizen • • 7h ago

IMAGE Star kitten Deskmat Arrived

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42 Upvotes

r/starcitizen • • 8h ago

IMAGE Constellation Mk V with Heritage Paint

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47 Upvotes

r/starcitizen • • 10h ago

FLUFF Lorville is still my favorite landing zone to come home to.

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61 Upvotes

They did such a great job with that exterior rework they did a while back.

Area 18 was my first home location. Then when Orison came to the PU that was my new favorite for years. More recently I switched to Lorville (maybe a year ago now) and I'm still not tired of it.

I don't spend a lot of time on the ground at my home location (I prefer to go to stations for supplies) so for me it's all about how it feels to leave or come back, and in my opinion Lorville is top tier for the vibes.

I still prefer the other cities when it comes to actual design once you're inside them though.


r/starcitizen • • 15h ago

DISCUSSION So let me get this straight: the Starlancer MAX (the cargo variant of the line) has less cargo than the Connie mk5 (which is an Andromeda equivalent).

167 Upvotes