r/spacesimgames • • 2h ago

Promotional Stellurne: lead massive fleet wars across a living, war-torn frontier, where every warship is a city of hundreds and every battle is fought both outside the hull and within.

1 Upvotes
  • Ships are real engineering. Sectioned armor, separate energy and heat, weapons matched by size, type and mount, and signature abilities for each ship line. The same hull fitted two ways plays like two different ships. Now have 50+ uniques!
  • Every warship is a living colony. Hundreds of crew eat, sleep, work shifts and man battle stations. Fires, decompression, permanent injuries and mutiny inside the hull decide how the ship fights outside. You can control each of them!
  • The frontier runs without you. Three powers besiege ports and rebuild their navies, markets follow real supply and demand, and pirates raid convoys. Every side you take moves the front line. Too much to describe in one line ;)

I am recruiting players for first closed playtest in late October. Comment or DM if you'd like in!


r/spacesimgames • • 8h ago

Star Citizen: Is the price of innovation worth paying?

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0 Upvotes

r/spacesimgames • • 16h ago

Promotional Overbuilt: what would make a ship builder on mobile worth playing for you?

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12 Upvotes

I've grown up with PC building games, from Garry's Mod to Factorio, KSP, Space Engineers and a bunch of others, but I could never find anything on mobile that scratched that itch. So for the past few months I've been trying to make my own called Overbuilt (stitched some gameplay clips together to show)

The game is fully physics based (within mobile limitations) and most of the systems are in place. It's still in-development but I'm looking for some early feedback to make it something truly special

Right now there's a campaign where you fight, mine, haul cargo and race, and each mission pushes you to build something better than before.

There's also an async PvP arena where your ship goes up against other players' designs (flown by AI) and a crew system where you can progress together with others against server-wide capital ships.

Lately I've started doubting the concept a bit though, and I wanted to hear from people who actually play games like these.

What would your ideal one be like? Do you prefer depth and complexity, or a more casual experience since it's surprisingly hard to make a game like this intuitive and fun on mobile, curious what you all think!


r/spacesimgames • • 9h ago

Discussion Looking for a older space sim game maybe a sondbox game, not sure

5 Upvotes

im looking for a title of a old spacesim game, arround the time where freespace or freespace 2 came out the gfx was way ahead of it time, in the game u couldnt fly a trader u had to buy a trader ship hire a pilot and order it to buy from one station and sell it to another and u could escort ur own ship, and no its not x rebirth, its older then that as far i can remember i think it was even before the first 3d card came out not sure.

hope u can help me with some names