r/papermario • u/Adamkickface • 10h ago
Fan Project PM64 N3DS Port!
https://github.com/SecondaryLifer/StarHaven
It came out a few hours ago! Really happy to see this game finally being ported to 3ds!
r/papermario • u/Adamkickface • 10h ago
https://github.com/SecondaryLifer/StarHaven
It came out a few hours ago! Really happy to see this game finally being ported to 3ds!
r/papermario • u/Excaliburn3d • 20h ago
The funny thing is that IntSys developed both games.
r/papermario • u/sackboy198 • 13h ago
How are they able to turn sideways unless they also got cursed?
r/papermario • u/is-it-raining-yet • 22h ago
Tried my hand at Peach as the Shadow Queen, don't know if she's the type to cross her arms like that, but i didn't wanna just let them hang by her sides
r/papermario • u/No-Application-3317 • 22h ago
Will he jump to all of them, or will he jump only to the topmost ones?
r/papermario • u/LadybugTheOctoling • 12h ago
r/papermario • u/MADGAMER87000 • 11h ago
r/papermario • u/Top-Lunch-8313 • 12h ago
Yeah here's a cool concept art.
r/papermario • u/CatRads1520 • 32m ago
A little fun idea I had since both can do Fire Magic
Also because it is Spooky Month 🎃💀
r/papermario • u/DaZestyProfessor • 15h ago
I'm gonna be honest: A game's strengths come in trying new ideas, even if some things are lost in the progress.
But the issue is that Modern Paper Mario removes WAY too many things from the original games.
I am someone who's not really that big on SPM and prefer turn based battles, but if Sethica's SPM Void Archives was hypothetically official, i would be very excited about exploring the void archives, and while things are lost, the fundamental integrity and magic of the first 3 Paper Mario games would at least stay, which I can't say about the Modern Paper Mario games.
r/papermario • u/CreativestName69420 • 12h ago
r/papermario • u/diegoitoscano_ • 6h ago
I was watching a video about the mysterious green children of Woolpit and I wonder if the story inspired Twilight Town and it’s twilighters. According to the story two children appeared in Woolpit with green skin and their homeland was in perpetual darkness with little light. Their town was full of green people and the children heard bells and went into a cave. I can’t help but think of Twilight Town and the bells with the green inhabitants. I wonder if they were inspired by the tale.
r/papermario • u/Top-Veterinarian2647 • 8h ago
Happy Halloween!!! (Been a while)
I've been wanting to make a quick Halloween doodle but I've just finished one today. Triple Baka but Shadow Sirens =)
It was kind of a quick one but I could draw a better one maybe idk
Anyways Happy Halloween for like the 3rd time
r/papermario • u/Low_Health_5949 • 20h ago
Since Nintendo has already developed the engine of the OG battle system when they created the TTYD remake and already has all of the features for both TTYD and CS/TOK, I thought it would be interesting if they could fuse both the OG battle system people loved from the first two paper mario games, and the new gimmicks of The Origami King with it's 3d circle grid system.
So basically kind of like a huge circular stage like in Origami King, where enemies can appeared in any section of the grid, so the player using the TTYD system and all of its fancy items will have to strategize on where to attack and assuming if some enemies will hit harder when you turn your back behind them which can also be harder to block them as well. The audience can be expanded as well if you added the coin showering mechanic to help the player at the cost of some of your currency (if the devs are able to make coins both valuable enough that you are encouraged to gain more, but still plentyful enough to allow some spending every now and then). And if they want to add another one of those random gimmick they do with every single game, they might as well just create specials that allows you to manipulate the stage to create more convenient line ups
but that's just me, what do you guys think?
r/papermario • u/SecondaryLifer • 14h ago
Hey all, I've been working on a port of Paper Mario (N64) to the New 3DS and it's at 1.0 now.
It's built from the Paper Mario decompilation (pmret), so the game's own C code runs natively on the 3DS. Nothing is emulated, and it runs at full speed on real hardware.
**What it has**
- EU and US versions in one install
- 60 fps (in-between frames are added) or the original 30
- Fast-forward on ZR and faster text options
- Original 4:3, Fill or Wide screen, and the 3D slider works
- Bottom screen: stats, world map, party switching, items, and the battle menus as touch buttons
- Remappable buttons
- A randomizer you pick when you start a new file: items, badges, coins, key items (always reachable before you need them), shops, gifts. Seeds are shareable and it writes a spoiler log
**What you need**
- A New 3DS / New 3DS XL / New 2DS XL with custom firmware. The original 3DS isn't supported
- Your own Paper Mario ROM (EU or US), dumped yourself. The download contains no game data. Put it at `/3ds/StarHaven/baserom.z64`
- For sound: `/3ds/dspfirm.cdc` (most CFW setups already have it)
Install with FBI. The GitHub page has a QR code for Remote Install, or grab the CIA / 3DSX from Releases:
https://github.com/SecondaryLifer/StarHaven
**Known issues:** a few N64 graphics effects are approximations, and menu windows go blank for a moment while they flip. If you run into anything, open an issue and attach `/3ds/StarHaven/log.txt`.
Big thanks to the Paper Mario decomp project, devkitPro, and the Paper Mario Randomizer team, whose world logic the randomizer is based on.
Please don't ask for ROMs.