Hi all, I'm the developer of a game currently called Idle Iron Man (I'll probably have to change the name, so alternative title suggestions are welcome!). It's currently a small, free prototype, and I'd love your honest feedback.
I run a triathlon site, and as I was developing some tools, first a Triathlon Time Calculator and then a Race Position Simulator, it struck me that triathlon could be a really good topic for an incremental/idle game. It has three disciplines, lots of training, nutrition in and out, energy, rest & recovery, and a slow incremental build towards increasingly ambitious goals. So I started developing this prototype.
The idle mechanics
- You start as a couch potato (not my favourite term, so alternative suggestions are welcome!) and train swim, bike, run and strength. Each has its own level and distance ("furthest you can go").
- Energy, fatigue and fuel limit how hard you can push, so rest and food matter.
- Hire a training plan and your athlete trains on their own, including while you're away. Offline progress is calculated from your last visit, capped at 8 hours (some upgrades raise the cap).
- Spend coins on coaches, kit and facilities to speed things up.
- Enter events for medals and bigger rewards: mini triathlon, sprint, Olympic, 70.3, full Ironman, then ultras and a ridiculous finale called The Iron Absurdity.
- After your first Ironman you can retire and start a new career with permanent Legacy Points (light prestige).
Platform / links
Browser only for now (works on desktop and phone browsers). Free, no ads, no account, no purchases. Progress saves in your browser. Possible mobile version to follow?
Play: https://www.triathlontracker.org/tools/idle-ironman
Gameplay video attached (real gameplay, not mockups).
A bit about me
I have a tech and writing background, including several years in app development and QA. This is an independent project I've been developing myself with no affiliation to any developer or publisher.
AI disclosure
A large part of the coding was done with AI help (Claude), including the game code and the artwork which is drawn in code. I direct the concept, gameplay, design and UI, and test and tune the game. The promo video's voiceover, if you see it elsewhere, is also AI-generated. This post was written by me!
What I'd love to hear
- What do you like, and what's boring or confusing?
- What's missing that you'd expect from an idle game?
- If you could change one thing, what would it be?
- How does the pacing feel? The balance so far comes from my own simulations, not many players.
A bigger question: real-time events?
Right now a race plays out as a quick animation. I'm wondering about making events run in real time, like the real thing: a sprint triathlon around 2 hours, a full Ironman around 8 hours, while you do other things (it's an idle game, after all). Would that be a fun long-haul commitment, or just too long? Would you want it optional, or sped up by upgrades?
Please give it a try! It's a prototype, so please be blunt. Thanks for reading!