r/fireemblem • u/Amiibofan101 • 13h ago
r/fireemblem • u/IkeRadiantHero • 13h ago
General Fire Emblem Fortune’s Weave Expansion Pass is 35 USD
r/fireemblem • u/masta518 • 10h ago
Casual Every other chapter in the upcoming Talimun Story or something.
No CEO privileges in the Vandahl Trading Co.
r/fireemblem • u/PersonalSycophant • 13h ago
Fortune's Weave Art "House Lamine Book Club" [OC Comic] [Fortune's Weave]
r/fireemblem • u/3ehsan • 13h ago
Fortune's Weave General I'm honestly obsessed with her lol
Olympia is probably one of my favorite new characters in Fortune's Weave so far. Her personality in Leda's route really shines. She has so many funny moments with the rest of the cast, her sapphic coded rivalry with Leda is entertaining, and when Leda's doing the most it's always Olympia who puts her in her place.
Not to mention she's a Nosferatu queen in battle.
I wish she had more supports because she steals every scene she's in.
Mother!
r/fireemblem • u/tstempert • 20h ago
Fortune's Weave General An observation (from an FE novice)
Please tell me if I’m completely off - coming from a place of seeking clarification and not being negative or combatant towards the game! Im specifically interested what people have to say about my thoughts on the amount of recruits per team below.
This game feels incomplete. It feels messy, specifically. Not bad, just messy. One example (to keep it short) - recruiting. Amount of characters you can recruit. Little explanation or direction on who to spend time on and how much. How big of a team you should have. Focus on a core team of 6 or will you be okay experimenting and spreading usage and exp to 12?
\** It feels like there are gaps of explanation and guidance that would’ve been answered with the remaining 4 lords.* Heres what seems most interesting - If you divide the total recruitable players by 8 Lords instead of 4 Lords, that would equal out to about 8 players per team to recruit everyone in the game as opposed to about 13 or 14 with with only 4? That’s where team management gets messy. Characters get left behind. Seems like that was the original goal - each lord gets about 8 players to manage with clear guidelines of who to recruit but with the ability to go outside of that guideline if you really wanted to. ***
I’m not familiar with how Intelligent Systems games are in general and if others can tell that this was one was rushed but it feels like it to me.
It almost makes me want to drop the game and wait to see what their fix or answer is, if they do anything at all.
EDIT: For clarification, I’m not saying that I think that the game should let you recruit and use everyone. I actually think the opposite. Thank you for the input!
r/fireemblem • u/MadMagyars • 10h ago
Fortune's Weave General Hot Take: Four extra lord paths will make the game LESS tedious, not more
A lot of people have worried that with a full eight paths, even if the story and presentation are great, the game will simply be too bloated and tedious to play. But while tediously grinding my last unrecruited characters on Dietrich's path, the thought occurred to me: Almost all the things making the game tedious and less fun will be significantly mitigated by having a full path for each of the sublords.
Right now, the only way to have about half of the cast feature in the game at all is to relentlessly grind meals and gift-giving to get them up to the requirements for recruiting them. Not only that, but characters often have a high renown threshold as well for recruitment, which drives the player to complete lots of sidequest content they might otherwise consider skippable. The effort expended raising character relationships with the main lord, in turn, makes it harder to get the supports you might want to see between two secondary characters. And all of this is doubly unrewarding, because in Part 1 deployment slots are very low; on most missions you'll only have your core squad + mandatory recruit, and you'll never see more than 1-2 added on top of that before Part 2. So, completionists recruit a bunch of characters that end up just riding the bench.
But if every sub-lord has a full route, this is all greatly mitigated. Now, almost 100% of the cast will be part of a team automatically -- rather organically, every team will be just about complete with its core 4-5, 1 mandatory recruit, and 1 recruitable boss. Now, if you think Ursula or Sha Lan or Diego are cool, you'll get plenty of time to play them in a part 1, and they'll carry over into Parts 2 and 3 without needing to grind a zillion meals with them for the opportunity. That means less time doing busywork that most people seem to hate, and a lot more time doing fun battles while still getting to see the whole cast.
That said, I really hope Nintendo patches meals/gifts to be more powerful, because man seeing the great supports is still a chore.
r/fireemblem • u/Keaten88 • 13h ago
Fortune's Weave General Fire Emblem Fortune's Weave Expansion Pass Announced - Nintendo Today
Multiple waves like the Xenoblade games.
Wave 1
New Weapons based off of the Sword of the Creator, Amyr, Failnaught and Areadbhar (In-universe referred to as "prototypes") - Available Today
Wave 2
Additional Wearable Outfits
Aurora, Smyrnos, and Jurah as playable units - Holiday 2026
Wave 3
More new allies, classes, and "more"
Playable routes following Orchel, Talimun, Anatolia, and Bertrand - 2027
Twitter Source - Nintendo of America Twitter
Its all on Nintendo Today at the moment so I can't post any sources but once they post on Twitter, I will do so.
r/fireemblem • u/Asad_Farooqui • 13h ago
Fortune's Weave General Nintendo just announced a Fortune’s Weave expansion pass
Trailer’s on the Nintendo Today app which Nintendo refuses to let people screenshot.
Cliffnotes:
Wave 1 = New weapons based on the Heroes Relics from 3H (out today!)
Wave 2 = New costumes and playable characters.
Wave 3 = HOW ABOUT FOUR NEW STORIES HAHAHAHA
r/fireemblem • u/Mahelas • 9h ago
Fortune's Weave Story IT WAS ALL DANTE'S FAULT ??? NSFW Spoiler

What do you mean Aswan learned about Bertrand being alive because of Dante's play about him ? Holy butterfly effect, without it, she'd never brought the Blood Axe, so Bertrand either lose against Orchel or Dietrich, and we never get him as a Flame Lord since no Blaze Arts ?
What can't this messy redhead do
r/fireemblem • u/WinterWolf18 • 22h ago
Story Not sure which archetype this is but I really like it.
* Mysterious person of unknown origin sometimes found in the woods.
* Sometimes has no memories
* Quickly grows attached to the main character (Talimun counts)
* It turns out that they have a connection to the main antagonist of their game
* Can occasionally bea dragon or half dragon
* Can be ostracized due to their identity
I wish this archetype had a name or was a thing because I really like these six and the trends they occasionally follow.
r/fireemblem • u/KamiiPlus • 12h ago
Fortune's Weave General Nintendo JP topic on the new fortunes weave DLC announcement
r/fireemblem • u/Amazing_Rich • 11h ago
Fortune's Weave Story With Talimum now confirmed to be a DLC character for wave 3, hopefully this means Kiroc will finally get his flowers in his Route.
I’d hate for him to still not get any conversations with him considering both him & Talimum have major beef with each other.
r/fireemblem • u/SatsumaFS • 20h ago
Fortune's Weave Spoiler Between Sigurd and Solel, who's the bigger screw-up? Spoiler
There's some parallels between the two:
- Plucked a woman from a cursed bloodline from their mandated isolation to be their wife, which eventually lead to the revival of an evil god
- Helped destabilize their continents directly or indirectly (Sigurd through action, Solel through a combination of action and inaction)
- Stayed loyal to people who didn't have their best interests at heart
- Betrayed by people they were loyal to
- Their mistakes had to be fixed by their successors post-mortem
r/fireemblem • u/axoclockl • 11h ago
Art FEFW Inktober Day 14-Bertrand + 2 week spread (OC)
With the announcement of the dlc today we will know why Bertrand is red
Happy with the spread so far! Was originally aiming to fit this in 2 pages but it’s probably gonna have to be 4 in total
As always feel free to suggest characters for future days 🕺
r/fireemblem • u/ithilendil • 9h ago
General Spoiler DLC Items Spoiler
galleryThe new weapons from the wave 1 DLC scale extremely well with upgrades. I am starting chapter 10 with Dietrich and just unlocked the level 2 refine, and at 18 MT it is hitting harder than an Iron Axe +2 but it has the hit and weight of an iron sword, while also having a 5 crit bonus.
All I had to do to get it was take a quest from the Bulletin Board and then go talk to a guy in the alley near the city streets. Worth buying the DLC just for this for if you are on the fence about the other waves still? Prob not. But if you are already planning on getting it the weapons are a nice little boost.
r/fireemblem • u/nicoDfranco • 10h ago
Fortune's Weave General Finally completed the game after 185 hours and it was epic 🤩
Now to wait for the new dlc routes next year xD
r/fireemblem • u/Indecisive_Noob • 16h ago
Fortune's Weave Spoiler Butt hurt that only one of the part 1 paths have this! (gameplay spoiler for all part 1 paths) Spoiler
I did Theodora's path first, and there were so many things to do that I did not get the chance to fully explore the overworld map. I thought "that's okay, I'll fill it out more during the other part 1 paths". Turns out, Theodora is the ONLY part 1 path that can freely travel across water. Dietrich does have a boat for 1 short chapter, but it is restricted to one small area. Now I have undiscovered places and dungeons with treasures across the water taunting me that I can't frikin reach!!! If I had known only Theodora has free water travel, I would have prioritized it more.
This isn't that serious a criticism of the game and I know I can replay chapters or wait for future parts. I'm just butt hurt and wanted to vent.
r/fireemblem • u/Blueye95 • 7h ago
Fortune's Weave Gameplay PSA: Effective damage counts as two hits on shield/barriers
I noticed sometimes my attacks would break a shield fully instead if doing just one hit.
Turns out that effective damage just counts as two hits on a shield making it much faster to break them. From what i could read this isn't mentioned in the tutorial.
War Elephants are weak to anti-cavalry. So on them i would have my tank (eg Buccar) throw a spear to break, then three other units can freely break the rest of the shield with their spears, after which you can collect the kill.
r/fireemblem • u/Shephen • 22h ago
Fortune's Weave General Fortune's Weave Character/Unit Discussion: Benditz
The order for recruitable enemies I'll be going in is going to be Kiroc(done) -> Majide(done) -> Zarcone -> Jasmine(done) -> Benditz -> Alexandra -> Nuzzuo -> Inyoni -> Peppe. After that we will then start with all the lord groups.
Benditz is a one-eyed veteran knight who proudly calls himself a “General”. Once served as a temple centurion, but lost his position due to a scandal many years ago and now lives as a mercenary. He entered the games with his wish being to become a general. He encounters the team of Cai, Anatolia and Dietrich and loses.
Recruitment
| Route | Support | Renown |
|---|---|---|
| Cai | 3 Support | 9 Renown |
| Dietrich | 2 Support | 7 Renown |
| Theodora | 1 Support | 8 Renown |
| Leda | 3 Support | 7 Renown |
Growths
| Stats | Hp | Str | Mag | Spd | Dex | Def | Res | Luck | Cha |
|---|---|---|---|---|---|---|---|---|---|
| Personal Growths | 50% | 35% | 20% | 35% | 50% | 35% | 25% | 30% | 35% |
Base stats
Has a minimum lvl of 20, even other unrecruited units are lower level
| Stats | Hp | Str | Mag | Spd | Dex | Def | Res | Luck | Cha |
|---|---|---|---|---|---|---|---|---|---|
| Lvl 20 Charioteer | 39 | 16 | 6 | 8 | 20 | 15 | 7 | 10 | 10 |
Boons: Bows, Authority, Riding
Banes: Infantry
Unique Abilities
| Type | Name | Effect |
|---|---|---|
| Personal Ability | Wheeled Warrior | [Cavalry] If unit is a charioteer, grants Hit+20 |
| Level 20 Equipped Ability | Chariot Stagger | If unit is charioteer, grants +1 uses to staggering blows. |
| Level 35 Equipped Ability | Chariot Stagger+ | If unit is charioteer, grants +2 uses to staggering blows. |
Learned Abilities and Combat Arts
*Does not include universal skills and abilities
**Only includes known abilities
| Skills | D | C | B | A | S |
|---|---|---|---|---|---|
| Swords | Wrath Strike | Rend Armor | ? | ? | - |
| Lances | Gale Spear | Defending Spear | Protective Storm | ? | - |
| Axes | Spike | Discerning Blow | ? | ? | - |
| Bows | Curved Shot | Encloser | Spiral Shot | Haphazard | - |
| Guantlets | Cautious Blow | Discerning Blow | ? | ? | - |
| Black Magic | Wind | Blizzard | Cutting Gale | Ice Blade | - |
| White Magic | Laia | Restore | Physic | Barrier | - |
| Authority | Lend Dexterity | Lend Defense | Lend Dexterity+ | ? | ? |
| Infantry | Steady Shot | Positioning | Steady Shot+ | ? | ? |
| Riding | - | - | - | - | - |
| Heavy Armor | Crit Defense | Bowblock | Absolute Defense | - | ? |
| Flying | - | - | - | - | - |
Supports
| Unit | C | B | A |
|---|---|---|---|
| Ludia | C | B | - |
| Eshmel | - | - | A |
What do you think of Benditz's character?
How do they perform as a unit in any of the routes?
Previous Discussions: Guzran, Yang Jie, Sofia, Catania, Noctula, Nydine, Io, Kiroc, Majide, Zarcone, Jasmine