r/feedthebeast • • 4h ago

Question Are server settings bannable offenses?

148 Upvotes

Honest question, is a setting on a server a bannable offense in here?

Hosting an "online-mode = false" server, runs against the rules of the subreddit?
Not actually doing it, just asking.


r/feedthebeast • • 6h ago

Question What is the significance of this structure?

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77 Upvotes

I wasn't entirely sure of the best place to ask but this felt more mod related.

I've seen various horror mods (wonderland.jar, In Your World etc.) use this brick cube structure. It does feel familiar, and it's been used enough times that I'm wondering if it's actually based on something significant, or if it was just made up for one of these mods. In case of the former, I'm curious if anyone knows the origin of it. Tyia


r/feedthebeast • • 7h ago

I made something SporeBlock - A Create modpack about growing and containing an evolving fungal infection in a StoneBlock world. Can you keep it under control?

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64 Upvotes

What if you had to turn an aggressive fungal infestation into a factory?

SporeBlock is a StoneBlock modpack where you will grow and control a hostile infection in order to gather resources and progress through the pack and eventually build a fully automated Create system to keep it under control and extract resources from it.

This modpack is made with custom recipes and a custom behavior of the Fungal Infection: Spore mod: progression is tied to how advanced the infestation is, and your capacity to keep it under control. Custom advancements alongside a guide book is also included in this modpack to guide you through everything you need to know!

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Yeah this is just the same description than on modrinth xd to that i'll add that i'm also looking for feedback, as this modpack is still in early and active development, so feel free to post a comment here or shoot me a dm if you have any feedback after playing!


r/feedthebeast • • 8h ago

I made something [Infected Grid: Every road leads back to where it began] A new zombie apocalypse ModPack with fully custom world generation. No broken roads, no random mountains, real cities that blend into suburbs and countryside

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66 Upvotes

Hey everyone! I want to introduce the zombie apocalypse ModPack I’ve been building for Forge 1.20.1, called Infected Grid: Every road leads back to where it began. I’d also love your input on where the map should go next.

The world generation

Most zombie packs use Lost Cities, and you know the problems: highways that end in midair, roads chopped up by terrain, mountains crashing through buildings. I wanted something that actually feels like a real place, so I wrote my own world generation from scratch and replaced Minecraft’s normal terrain.

  • No broken highways, no dead end roads, no random mountains messing up buildings.
  • Flat, believable ground, with lakes and rivers that the cities are planned around.
  • A full road network: interstates with interchanges, city streets, alleys, tree lined parkways and more.
  • Underground there’s a subway and a sewer system, and above ground an elevated train line and rail between cities.
  • Every building is designed in code and furnished room by room. No premade structure packs. Inside you’ll find blood, bodies, papers, broken glass, cobwebs and more, like months have passed since the outbreak.
  • Real furniture, not vanilla-block hacks. Every building is furnished with furniture and decoration mods: real couches, stoves, fridges, beds and TVs in the homes, and the same goes for every other structure, from gun store counters to hospital beds to the popcorn machines at the theater. You won’t find a fridge made of an iron block and a button, or a table made of a fence post and a pressure plate.

As far as I know, nobody else has pulled off a full city to countryside generator like this for a zombie pack.

How the world is laid out

Each city grows outward in areas that blend into each other, so there are no hard lines:

  1. Downtown: skyscrapers, hotels, parking garages, City Hall, a courthouse, a police HQ, a hospital, a cathedral, plazas, construction sites with tower cranes, and more. There are also big landmarks like a full Field Museum, a Navy Pier style pier on the lake, and an AMC 12 movie theater with 12 auditoriums and its own parking lot.
  2. Mid rise apartments: apartment blocks, corner stores, bars, diners, etc.
  3. Suburbs: houses, strip malls, gas stations, gun stores, pharmacies, hardware stores, schools, supermarkets, big malls with a food court and a cinema, etc.
  4. Industry: works yards, warehouses, a prison, a military base, etc.
  5. Countryside: farms, barns, silos, small towns along the roads, etc.

None of the buildings are final

Everything in the pictures is still being worked on. I’m planning to heavily rework downtown so there aren’t many copy paste buildings and every block feels different. In the suburbs I’m adding a rich neighborhood with big houses. Shops already come in several designs each, so you shouldn’t find the same gun store or bar twice in a row.

Other things in the pack

  • Cars, and fuel that’s actually scarce. There’s a vehicle mod, but you won’t find working cars lying around. You build them from parts you scavenge at auto repair shops and military areas. The only place to refuel is a gas station, so a road trip takes planning, like it would in real life.
  • Working trains. I’m adding real train stations using the Create mod. The underground subway and the trains above ground will run actual routes between places, not just randomly placed track.
  • Loot that makes sense. Every building gets loot that fits what it was: food and snacks in the theater, meds in pharmacies, guns and ammo at gun stores and the police HQ, tools at hardware stores, etc. Guns come from TACZ.
  • Real places to explore. The landmarks are modeled on real buildings, and their interiors follow real floor plans, from the museum’s exhibit halls to the theater’s projection booth.

Where should the map go? I honestly can’t decide.

Option A: an infinite state map, with updates. The world stays how it is: a state where downtown blends into the mid rise apartments, then the suburbs, then the countryside. Go far enough past the countryside and you end up in another state, forever. Future updates would add Arizona, a desert state where patient zero was and where the virus started. It would be one big quarantine zone, maybe sealed off entirely. I’m still working out how to build it. You could even take the train there.

Option B: a Project Zomboid style map, but infinite. Instead of repeating cities, you’d get a Project Zomboid kind of layout: roads leading out to towns, those towns leading to a downtown, and so on, with the world generating forever like option A. Somewhere on the map there would still be a big area where it all started, so you can go find out what happened.

Option C: one state that grows with every update. Instead of infinite generation, the world starts as one complete state. Each update adds a new one: Arizona as the first update, where the virus started, then more states after that. Over time it slowly builds out into a full country you can travel across.

Option D: everything in a normal Minecraft world. All the cities, towns and landmarks I’ve built get scattered through regular random world generation. You’d find them as you travel and explore, instead of the whole world being one connected map.

What I’d love to hear

  • Option A, B, C or D, and why?
  • Would a story and a place where it all started make you want to explore farther from spawn?
  • Which buildings or places would you most want to loot?
  • Any other ideas for the pack? Drop them in the comments. I read everything, and nothing’s locked in yet.

Thanks for reading! I’ll keep posting pictures and updates here as the pack comes together.


r/feedthebeast • • 21h ago

I made something another day another freshly new mod thumbnail out of GIMP

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263 Upvotes

r/feedthebeast • • 5h ago

I made something RimCraft teasers!

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9 Upvotes

Hello again everybody!

Sorry it has been so long since I last posted. As it so turns out trying to make a good trailer for the early release of a mod is MUCH more difficult than making the mod itself, so I'm here with some early teasers showcasing a lot of what you can expect from the initial playtest I intend to release soon!

I hope these screenshots prove to be much more satisfying than the low quality raw textures I posted last time. Feel free to ask me anything, I'll try to respond as quickly as I can!


r/feedthebeast • • 17h ago

Question (Tekkit 2) Would anyone have ideas for what I could do with all this solar power!? I'm really only familiar with IndustrialCraft and ProjectE so that's what I spent months working with but now I'm lost wondering what to do with all this EU lol. Anything in this modpack to make use of it?

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77 Upvotes

r/feedthebeast • • 1d ago

I made something Someone said my dinos should be more stylized, so I made every part customizable, paintable and swappable

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370 Upvotes

A while ago someone told me the creatures in my mod Jurassic Lab should be more stylized. I loved the idea, so I went for it. This is the result!

  • Customizable: around 20 optional ornaments per creature (crests, horns, spikes, axolotl gills, glowing crystals, little lanterns...), one per body spot
  • Paintable: 10 color patterns (tiger stripes, flames, eyespots, lava cracks...) and every color can be changed
  • Interchangeable: mix pieces from different styles. The Fire Peacock in the video is just Volcano horns + a Peacock tail fan
  • Total freedom: every look at the end (Koi, Galaxy, Monarch, Snowy Owl...) is a new mix, not a preset
  • Performance-friendly: every creature has 3 levels of detail (LOD), so distant creatures use simpler models, small ornaments only appear up close, and particles scale with distance and your Minecraft particle setting

This is the post where I got the idea, the suggestion and the picture I used as a reference are in the comments.
[ This post ]

-> Every creature and style, plus the devlog, is on our Discord <3


r/feedthebeast • • 2h ago

Discussion BLUEEEEEEEEEEE!!!!!!!!!!! any new ideas to add to this?

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3 Upvotes

r/feedthebeast • • 23h ago

Discussion 🥳🎉 ANTARCHY AND CONFLUENCE: OTHERWORLD HAVE BEEN PORTED TO FORGE 1.20.1!!! 🎉🎊🥳

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119 Upvotes

r/feedthebeast • • 22h ago

I made something interesting mod idea with many potential applications

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91 Upvotes

a mod I made for 1.21.1 neoforge that I plan on expanding into different worlds and maybe some horror aspects. it supports Spatial Audio and animated objects (the newton's cradle on the nightstand). hopefully someone can give me some more ideas of what to do with this.

the video is kind of low quality, it looks better in game.


r/feedthebeast • • 2h ago

Problem immersive aircraft: How do I switch seats when I'm playing alone?

2 Upvotes

According to the ship's description.

One player controls the ship while the other can fire from the gunner's seat.

Now then… how do I do that as a single player?

Because the first seat will always be the pilot’s seat, but never the gunner’s seat.

And no matter how much I click or type or anything, it simply won’t let me switch seats, making this experience somewhat… wasted.

Not even using an animal or something else helps, because the first player will always be the pilot.


r/feedthebeast • • 6h ago

I made something I missed the days of Tekkit Classic from my childhood, so I made an updated modpack in 1.19.2.

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4 Upvotes

Went on a nostalgia trip and decided to try and build my own modpack that encompassed ~90% of what Tekkit Classic did, with a few updates.

I also built out a dedicated server that comes with the pack, survival/PVP oriented.

Current mod list:

Industry & Automation

  • IndustrialCraft 2 Classic
  • BuildCraft Community Edition
  • ProjectE
  • ProjectRed
  • CC: Tweaked

Weapons & Combat

  • Timeless and Classics Zero (TaCZ)
  • Balkon's Weapon Mod

Exploration & Transportation

  • Biomes O' Plenty
  • Minecraft Transit Railway
  • Xaero's Minimap
  • Vein Mining

Building & Decoration

- Macaw's building mods (doors, windows, bridges, furniture, etc.)

Quality of Life & Performance

  • Just Enough Items (JEI)
  • Jade
  • Inventory Profiles Next
  • Iron Chests
  • Oculus
  • Rubidium
  • FerriteCore

I built this for me, not begging for people to come and play it, but if you'd like to, it's on Curseforge: https://www.curseforge.com/minecraft/modpacks/machina-legacy


r/feedthebeast • • 15h ago

Question Beginner here: struggling to understand when to use KubeJS vs datapacks when creating a custom modpack

17 Upvotes

I need to preface that I'm almost a complete noob with modding but also with coding in general. I know some Python and am familiar with JSON files, but only now I'm trying to learn JS as I go.

I feel like I'm having trouble understanding when it's better to modify stuff via KubeJS scripts, or when it's better to use datapacks. Of course KubeJS also has a "data" folder which works, from my understanding, just like a vanilla datapack, but loads automatically and is always active. In essence, I don't get which is "best practice".

For example, say I decide that a beacon pyramid can only be made with sponge blocks. I could modify the "beacon_base" tag (can't remember the exact name) via KubeJS server scripts to remove everything and add sponge. Or, I could create a beacon_base.json, only containing sponge and with Replace set to True, and place it in KubeJS' data folder to override the vanilla tag.

Both achieve the same effect, but is one better than the other?


r/feedthebeast • • 7h ago

Problem Why is my pump not filling up my Crystallizer?

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4 Upvotes

I'm playing Liminal Industries and need to fill ym Crystallizer with Redstone Acid. The pump is working, but my Crystallizer isn't being filled. I've tried breaking and replacing a few times. Any ideas?


r/feedthebeast • • 6h ago

Problem Why is my Connected glass this way?

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3 Upvotes

Hey guys, sorry if this is an easy fix since I'm not active at all with this texture pack stuff.

Followed a YT tutorial, I got Fabric loader and the Connected Glass, it works nicely on rows but there's the weird line between them. How do I fix this? I'm playing on 26.3.


r/feedthebeast • • 12h ago

Looking for mod(s) Are there any modpacks with the quest system style of stoneblock 4?

10 Upvotes

I really enjoyed stoenblock 4 as there is a clear (for me challenging) way to beat the pack, as i tend to get bored when playing stuff like atm etc. Do you guys have any recommendations?


r/feedthebeast • • 56m ago

Mod Identification In a search of a mod

• Upvotes

A friend of mine sent me a video of a minecraft mod, and so I looked it up to see if I could find it to try it for ourselves, but no dice.

Here is the video:https://youtu.be/aTVd8iPAI-s


r/feedthebeast • • 57m ago

I made something Wondering if people would be interested in my modpack

• Upvotes

( sorry if my English is bad I am not a native speaker) I ’m working on a modpack on 1.21.1 mainly for myself but I am wondering if others would be interested it is planned to have very few mods that Include :

Sodium and other performance mods

ProjectE with all energy collectors And all red and black matter tools and amor removed ( because I want this pack to be grind focused and avartia will be the overpowered amor for this pack)

Entity ejector used to remove all villagers except wandering (because I don’t like villagers balancing wise)

Avartia (since getting all the infinity gear is the goal of the pack )

Better combat ( cause I like it)

Axero’s minimap (because Minecraft is unplayable without a minimap )

Gravestone mod (sane as the minimap reasoning)

And some yet undetermined mod to give you a
Philosophers stone when you first spawn in


r/feedthebeast • • 1h ago

Discussion Texture artist searching for modding team

• Upvotes

I am willing to work for free, just send me a message if you have any questions or want my services


r/feedthebeast • • 1h ago

Question FTB Evolution 2 - Possible to revive the trader NPCs?

• Upvotes

Only gambler within explorer's compass reach has died via suicide by campfire. Any way to revive it or summon it via commands?


r/feedthebeast • • 13h ago

Mod Identification Mod that makes every creature attack on random nights?

11 Upvotes

I am in a modded server with friends with a custom modpack with about 350 mods.

Randomly during the Minecraft day a chat appears in a different language in yellow, then at evening red text appears in the same language.

Every mob in Minecraft and Alex's Mobs become hostile, even passive ones.

It even spawns random mobs like a kangaroo and a grizzly bear out of no where.

I am currently waiting for the chat to appear again to get a screenshot but any help would be amazing.


r/feedthebeast • • 1d ago

I made something I made a stalker entity for my poolrooms mod

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128 Upvotes

r/feedthebeast • • 1h ago

Question How/Where to get smithing template Minecraft mod DiseaseCraft

• Upvotes

Tried all the building but no lack whatsoever


r/feedthebeast • • 2h ago

Question Question about Integrated MC

0 Upvotes

Do I have to do the ars norveau side of the mod pack?

Can I just skip it and worry about the other magic mods instead?