r/feedthebeast • • 4d ago

Discussion Work-In-Progress

1 Upvotes

Welcome to Work-In-Progress!

Show off your current builds, finished and finalised or still under maintenance. They can be anything from a base tour to a small machine that you made, whatever you are working on. Whether you want to just show off or ask for some help just make a post. You can keep us up-to-date with your builds week by week and, once you're done, feel free to make a dedicated post to the main sub!

Top-level comments should include a link to an Imgur album (and suitable captions would be nice). Constructive criticism should be used to express opinions on other's work. Don't forget the OP would have spent a lot of time on their project.

To find previous "Work-In-Progress" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast • • 1h ago

I made something [Infected Grid: Every road leads back to where it began] A new zombie apocalypse ModPack with fully custom world generation. No broken roads, no random mountains, real cities that blend into suburbs and countryside

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• Upvotes

Hey everyone! I want to introduce the zombie apocalypse ModPack I’ve been building for Forge 1.20.1, called Infected Grid: Every road leads back to where it began. I’d also love your input on where the map should go next.

The world generation

Most zombie packs use Lost Cities, and you know the problems: highways that end in midair, roads chopped up by terrain, mountains crashing through buildings. I wanted something that actually feels like a real place, so I wrote my own world generation from scratch and replaced Minecraft’s normal terrain.

  • No broken highways, no dead end roads, no random mountains messing up buildings.
  • Flat, believable ground, with lakes and rivers that the cities are planned around.
  • A full road network: interstates with interchanges, city streets, alleys, tree lined parkways and more.
  • Underground there’s a subway and a sewer system, and above ground an elevated train line and rail between cities.
  • Every building is designed in code and furnished room by room. No premade structure packs. Inside you’ll find blood, bodies, papers, broken glass, cobwebs and more, like months have passed since the outbreak.
  • Real furniture, not vanilla-block hacks. Every building is furnished with furniture and decoration mods: real couches, stoves, fridges, beds and TVs in the homes, and the same goes for every other structure, from gun store counters to hospital beds to the popcorn machines at the theater. You won’t find a fridge made of an iron block and a button, or a table made of a fence post and a pressure plate.

As far as I know, nobody else has pulled off a full city to countryside generator like this for a zombie pack.

How the world is laid out

Each city grows outward in areas that blend into each other, so there are no hard lines:

  1. Downtown: skyscrapers, hotels, parking garages, City Hall, a courthouse, a police HQ, a hospital, a cathedral, plazas, construction sites with tower cranes, and more. There are also big landmarks like a full Field Museum, a Navy Pier style pier on the lake, and an AMC 12 movie theater with 12 auditoriums and its own parking lot.
  2. Mid rise apartments: apartment blocks, corner stores, bars, diners, etc.
  3. Suburbs: houses, strip malls, gas stations, gun stores, pharmacies, hardware stores, schools, supermarkets, big malls with a food court and a cinema, etc.
  4. Industry: works yards, warehouses, a prison, a military base, etc.
  5. Countryside: farms, barns, silos, small towns along the roads, etc.

None of the buildings are final

Everything in the pictures is still being worked on. I’m planning to heavily rework downtown so there aren’t many copy paste buildings and every block feels different. In the suburbs I’m adding a rich neighborhood with big houses. Shops already come in several designs each, so you shouldn’t find the same gun store or bar twice in a row.

Other things in the pack

  • Cars, and fuel that’s actually scarce. There’s a vehicle mod, but you won’t find working cars lying around. You build them from parts you scavenge at auto repair shops and military areas. The only place to refuel is a gas station, so a road trip takes planning, like it would in real life.
  • Working trains. I’m adding real train stations using the Create mod. The underground subway and the trains above ground will run actual routes between places, not just randomly placed track.
  • Loot that makes sense. Every building gets loot that fits what it was: food and snacks in the theater, meds in pharmacies, guns and ammo at gun stores and the police HQ, tools at hardware stores, etc. Guns come from TACZ.
  • Real places to explore. The landmarks are modeled on real buildings, and their interiors follow real floor plans, from the museum’s exhibit halls to the theater’s projection booth.

Where should the map go? I honestly can’t decide.

Option A: an infinite state map, with updates. The world stays how it is: a state where downtown blends into the mid rise apartments, then the suburbs, then the countryside. Go far enough past the countryside and you end up in another state, forever. Future updates would add Arizona, a desert state where patient zero was and where the virus started. It would be one big quarantine zone, maybe sealed off entirely. I’m still working out how to build it. You could even take the train there.

Option B: a Project Zomboid style map, but infinite. Instead of repeating cities, you’d get a Project Zomboid kind of layout: roads leading out to towns, those towns leading to a downtown, and so on, with the world generating forever like option A. Somewhere on the map there would still be a big area where it all started, so you can go find out what happened.

Option C: one state that grows with every update. Instead of infinite generation, the world starts as one complete state. Each update adds a new one: Arizona as the first update, where the virus started, then more states after that. Over time it slowly builds out into a full country you can travel across.

Option D: everything in a normal Minecraft world. All the cities, towns and landmarks I’ve built get scattered through regular random world generation. You’d find them as you travel and explore, instead of the whole world being one connected map.

What I’d love to hear

  • Option A, B, C or D, and why?
  • Would a story and a place where it all started make you want to explore farther from spawn?
  • Which buildings or places would you most want to loot?
  • Any other ideas for the pack? Drop them in the comments. I read everything, and nothing’s locked in yet.

Thanks for reading! I’ll keep posting pictures and updates here as the pack comes together.


r/feedthebeast • • 14h ago

I made something another day another freshly new mod thumbnail out of GIMP

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202 Upvotes

r/feedthebeast • • 10h ago

Question (Tekkit 2) Would anyone have ideas for what I could do with all this solar power!? I'm really only familiar with IndustrialCraft and ProjectE so that's what I spent months working with but now I'm lost wondering what to do with all this EU lol. Anything in this modpack to make use of it?

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58 Upvotes

r/feedthebeast • • 20h ago

I made something Someone said my dinos should be more stylized, so I made every part customizable, paintable and swappable

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332 Upvotes

A while ago someone told me the creatures in my mod Jurassic Lab should be more stylized. I loved the idea, so I went for it. This is the result!

  • Customizable: around 20 optional ornaments per creature (crests, horns, spikes, axolotl gills, glowing crystals, little lanterns...), one per body spot
  • Paintable: 10 color patterns (tiger stripes, flames, eyespots, lava cracks...) and every color can be changed
  • Interchangeable: mix pieces from different styles. The Fire Peacock in the video is just Volcano horns + a Peacock tail fan
  • Total freedom: every look at the end (Koi, Galaxy, Monarch, Snowy Owl...) is a new mix, not a preset
  • Performance-friendly: every creature has 3 levels of detail (LOD), so distant creatures use simpler models, small ornaments only appear up close, and particles scale with distance and your Minecraft particle setting

This is the post where I got the idea, the suggestion and the picture I used as a reference are in the comments.
[ This post ]

-> Every creature and style, plus the devlog, is on our Discord <3


r/feedthebeast • • 1h ago

I made something SporeBlock - A Create modpack about growing and containing an evolving fungal infection in a StoneBlock world. Can you keep it under control?

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• Upvotes

What if you had to turn an aggressive fungal infestation into a factory?

SporeBlock is a StoneBlock modpack where you will grow and control a hostile infection in order to gather resources and progress through the pack and eventually build a fully automated Create system to keep it under control and extract resources from it.

This modpack is made with custom recipes and a custom behavior of the Fungal Infection: Spore mod: progression is tied to how advanced the infestation is, and your capacity to keep it under control. Custom advancements alongside a guide book is also included in this modpack to guide you through everything you need to know!

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Yeah this is just the same description than on modrinth xd to that i'll add that i'm also looking for feedback, as this modpack is still in early and active development, so feel free to post a comment here or shoot me a dm if you have any feedback after playing!


r/feedthebeast • • 16h ago

Discussion 🥳🎉 ANTARCHY AND CONFLUENCE: OTHERWORLD HAVE BEEN PORTED TO FORGE 1.20.1!!! 🎉🎊🥳

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108 Upvotes

r/feedthebeast • • 15h ago

I made something interesting mod idea with many potential applications

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74 Upvotes

a mod I made for 1.21.1 neoforge that I plan on expanding into different worlds and maybe some horror aspects. it supports Spatial Audio and animated objects (the newton's cradle on the nightstand). hopefully someone can give me some more ideas of what to do with this.

the video is kind of low quality, it looks better in game.


r/feedthebeast • • 8h ago

Question Beginner here: struggling to understand when to use KubeJS vs datapacks when creating a custom modpack

16 Upvotes

I need to preface that I'm almost a complete noob with modding but also with coding in general. I know some Python and am familiar with JSON files, but only now I'm trying to learn JS as I go.

I feel like I'm having trouble understanding when it's better to modify stuff via KubeJS scripts, or when it's better to use datapacks. Of course KubeJS also has a "data" folder which works, from my understanding, just like a vanilla datapack, but loads automatically and is always active. In essence, I don't get which is "best practice".

For example, say I decide that a beacon pyramid can only be made with sponge blocks. I could modify the "beacon_base" tag (can't remember the exact name) via KubeJS server scripts to remove everything and add sponge. Or, I could create a beacon_base.json, only containing sponge and with Replace set to True, and place it in KubeJS' data folder to override the vanilla tag.

Both achieve the same effect, but is one better than the other?


r/feedthebeast • • 20h ago

I made something I made a stalker entity for my poolrooms mod

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120 Upvotes

r/feedthebeast • • 5h ago

Looking for mod(s) Are there any modpacks with the quest system style of stoneblock 4?

7 Upvotes

I really enjoyed stoenblock 4 as there is a clear (for me challenging) way to beat the pack, as i tend to get bored when playing stuff like atm etc. Do you guys have any recommendations?


r/feedthebeast • • 1d ago

I made something This is my first time making a Minecraft mod 🤯🤯🤯

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208 Upvotes

Hi everyone. So, I’ve decided to port the well-known and hugely popular game Factorio into everyone’s favourite Minecraft.

Today I’ve only managed to get the conveyor logic working, and I reckon it took me just over four hours. I won’t lie – I used AI in places, but please bear with me I’m a bit of a daftie who knows absolutely nothing about programming :3

But I’ve learnt and written most of it myself


r/feedthebeast • • 2h ago

Problem Craftoria issues

3 Upvotes

I’m at the ascent stage of apotheosis and I have the brand equipped but I have like 90 hp and two rows of armor and I get consistently one shot, especially by the mages that spawn in, is this just a skill issue ?


r/feedthebeast • • 20m ago

Looking for mod(s) Cosmere Based SMP

• Upvotes

I've recently been playing on a public modded SMP based on the cosmere and its been really fun. Its got mods like stormward and aviar and obviously cosmere to try and simulate the cosmere in minecraft. However I feel like its missing a few things at times and could def be better. Does anyone have any mod recommendations to what you could add to a cosmere based SMP? It doesn't have to be strictly cosmere as well, it can also be generally fantasy of even QoL mods.


r/feedthebeast • • 25m ago

Looking for mod(s) Thermal Series Alternative For 1.21.1 Neoforge?

• Upvotes

I’m working on an update for a pack for some of my friends that uses a lot of Thermal series stuff. Problem is that the version numbers don’t quite match. Does anyone know good alternatives for a newer version. We need Thermal dynamics, expansion, innovation, and locomotion equivalents. I tried checking on google but just got the same mods, not alternatives.


r/feedthebeast • • 39m ago

Problem Why is my pump not filling up my Crystallizer?

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• Upvotes

I'm playing Liminal Industries and need to fill ym Crystallizer with Redstone Acid. The pump is working, but my Crystallizer isn't being filled. I've tried breaking and replacing a few times. Any ideas?


r/feedthebeast • • 3h ago

Problem Level 5 Dragon wont breathe on dragon Forge. (Ice and Fire Dragons 1.20.1)

3 Upvotes

Ive tried a lot of solutions and methods and ive frankly exhausted all the ideas i had. Ive made whole obsidian walls. Ive raised and lowered the dragon forge. Moved it to wherever i could. Made walls of dragon bone even. And no matter what i try my level 5 fire dragon will not breathe fire onto my dragon forge automatically. All it does is sit in front of it and play the animation without at all breathing fire even if there is nothing between it and the forge. The materials are all correct.

Ive tried having it breathe on it manually via riding it but all that ended up doing is that the fireballs is shot absolutely ravaged the surrounding area no matter what i tried. And im just out of ideas so ive come here for help. At least i wasted no materials because i did all of this in creative to test ideas i had.

TlDr. Dragon is playing breath animation but will not actually breathe on the dragon forge. Just stand in front of it.

Mod version is iceandfire-2.1.13-1.20.1-beta-5.jar. launched on Forge 47.4.26.

Would really appreciate some help with this. Even if the suggestions fail id still be thankful for them. Whether its how to fix it not breathing or how to prevent it from ravaging everything in a remotely survival friendly manner.


r/feedthebeast • • 1d ago

I made something Smithing mod

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3.1k Upvotes

Smithing mod but I overdo absolutely necessary to gameplay mechanics impact frames for some reason


r/feedthebeast • • 7h ago

Looking for mod(s) Looking for a tech modpack in the "sweet spot" between ATM10 (too fast) and GTNH (too slow)

6 Upvotes

Hey everyone, looking for a tech modpack that hits the sweet spot between ATM10 and GTNH.

I had fun with ATM10 recently, but I breezed through the tech mods way too fast. I wanted more depth and automation, so I tried GTNH. Whole idea of ths pack is amazing, the progression speed was way too slow and burnt me out by the steam age.

What I'm looking for:
- Something quite modern
- Heavy focus on automation and machines (create too!)
- Deeper progression than standard kitchen sinks, but without the multi-year GTNH grind (but still with linear progression)

Any recommendations?


r/feedthebeast • • 6h ago

Mod Identification Mod that makes every creature attack on random nights?

5 Upvotes

I am in a modded server with friends with a custom modpack with about 350 mods.

Randomly during the Minecraft day a chat appears in a different language in yellow, then at evening red text appears in the same language.

Every mob in Minecraft and Alex's Mobs become hostile, even passive ones.

It even spawns random mobs like a kangaroo and a grizzly bear out of no where.

I am currently waiting for the chat to appear again to get a screenshot but any help would be amazing.


r/feedthebeast • • 9h ago

Looking for mod(s) Are there any alternatives to AE2 or RS that also offer on-demand autocrafting?

6 Upvotes

I'm bored of using AE2 in every modpack that I play. I know about other storage solutions like Occultism or Ars Nouveau's lectern thing and they're great for storage itself but don't offer anything else really. I think Integrated Dynamics also has some sort of auto-crafting but I don't know if it's any good when compared to AE2.


r/feedthebeast • • 19h ago

I made something I’m making a Minecraft mod that generates the real Earth at true 1:1 scale

36 Upvotes

I’ve been working on Earth Platform, a Minecraft Java mod that generates real-world terrain at its actual scale.

It recreates mountains, valleys, and coastlines with 1:1 horizontal and vertical scale, with world height extending from -16,000 to +16,000 blocks.

View distance is around 95 km with my normal settings and can reach over 200 km at maximum settings.

I just released a cinematic trailer showing the terrain so far. The mod is still in development.

https://youtu.be/SgnFikeGNLY

What real-world location would you want to explore first? I’d also love feedback on the terrain.


r/feedthebeast • • 19h ago

Question Question about SoulBound

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36 Upvotes

Does anyone know how to close a fucking fountain? 😭

I would think its like... Finding a Dark fountain in the dark world like in deltarune but for the life of me i cant

So, for now, i have a spot that is Just a Constant Dark World portal i have no Idea How to remove

Hope someone can help me out, thx :)


r/feedthebeast • • 19h ago

Problem Desperately looking to hide entity rendering in first person whilst keeping entities riding player.

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35 Upvotes

(Ignore the dragon its nothing to worry about, oh and the comically long diamond sword)

Basically im playing the Rats mod and have three rats. Ideally i would like these three rats to remain on my player permanently with the bow addon to act as little battle turrets.

Issue is, they are huge, and block up to 1/4th of my screen on either side when turning.

Im basically looking for a way to stop them rendering in first person, but still being equipped to me?

Help!


r/feedthebeast • • 15h ago

Question Thinking about starting a playthrough of 1.7.10 Blightfall.

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15 Upvotes

Whats a texture pack for 1.7.10 that can make the game bit more consistent with thaumcraft and the rock textures the game has. Its probably some sort of x32 pack used back then.