r/feedthebeast • u/Electrical_Two_2146 • 36m ago
Discussion why do the mods in this subreddit protect ai slop?
genuinely curious
r/feedthebeast • u/AutoModerator • 4d ago
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r/feedthebeast • u/Electrical_Two_2146 • 36m ago
genuinely curious
r/feedthebeast • u/R8Konijn • 3h ago
What if you had to turn an aggressive fungal infestation into a factory?
SporeBlock is a StoneBlock modpack where you will grow and control a hostile infection in order to gather resources and progress through the pack and eventually build a fully automated Create system to keep it under control and extract resources from it.
This modpack is made with custom recipes and a custom behavior of the Fungal Infection: Spore mod: progression is tied to how advanced the infestation is, and your capacity to keep it under control. Custom advancements alongside a guide book is also included in this modpack to guide you through everything you need to know!
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Yeah this is just the same description than on modrinth xd to that i'll add that i'm also looking for feedback, as this modpack is still in early and active development, so feel free to post a comment here or shoot me a dm if you have any feedback after playing!
r/feedthebeast • u/ItsFoxy87 • 2h ago
I wasn't entirely sure of the best place to ask but this felt more mod related.
I've seen various horror mods (wonderland.jar, In Your World etc.) use this brick cube structure. It does feel familiar, and it's been used enough times that I'm wondering if it's actually based on something significant, or if it was just made up for one of these mods. In case of the former, I'm curious if anyone knows the origin of it. Tyia
r/feedthebeast • u/Top-Finish-1518 • 4h ago
Hey everyone! I want to introduce the zombie apocalypse ModPack I’ve been building for Forge 1.20.1, called Infected Grid: Every road leads back to where it began. I’d also love your input on where the map should go next.
The world generation
Most zombie packs use Lost Cities, and you know the problems: highways that end in midair, roads chopped up by terrain, mountains crashing through buildings. I wanted something that actually feels like a real place, so I wrote my own world generation from scratch and replaced Minecraft’s normal terrain.
As far as I know, nobody else has pulled off a full city to countryside generator like this for a zombie pack.
How the world is laid out
Each city grows outward in areas that blend into each other, so there are no hard lines:
None of the buildings are final
Everything in the pictures is still being worked on. I’m planning to heavily rework downtown so there aren’t many copy paste buildings and every block feels different. In the suburbs I’m adding a rich neighborhood with big houses. Shops already come in several designs each, so you shouldn’t find the same gun store or bar twice in a row.
Other things in the pack
Where should the map go? I honestly can’t decide.
Option A: an infinite state map, with updates. The world stays how it is: a state where downtown blends into the mid rise apartments, then the suburbs, then the countryside. Go far enough past the countryside and you end up in another state, forever. Future updates would add Arizona, a desert state where patient zero was and where the virus started. It would be one big quarantine zone, maybe sealed off entirely. I’m still working out how to build it. You could even take the train there.
Option B: a Project Zomboid style map, but infinite. Instead of repeating cities, you’d get a Project Zomboid kind of layout: roads leading out to towns, those towns leading to a downtown, and so on, with the world generating forever like option A. Somewhere on the map there would still be a big area where it all started, so you can go find out what happened.
Option C: one state that grows with every update. Instead of infinite generation, the world starts as one complete state. Each update adds a new one: Arizona as the first update, where the virus started, then more states after that. Over time it slowly builds out into a full country you can travel across.
Option D: everything in a normal Minecraft world. All the cities, towns and landmarks I’ve built get scattered through regular random world generation. You’d find them as you travel and explore, instead of the whole world being one connected map.
What I’d love to hear
Thanks for reading! I’ll keep posting pictures and updates here as the pack comes together.
r/feedthebeast • u/404_GravitasNotFound • 30m ago
Honest question, is a setting on a server a bannable offense in here?
Hosting an "online-mode = false" server, runs against the rules of the subreddit?
Not actually doing it, just asking.
r/feedthebeast • u/DereChen • 16h ago
r/feedthebeast • u/kake92 • 13h ago
r/feedthebeast • u/AdFresh5777 • 22h ago
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A while ago someone told me the creatures in my mod Jurassic Lab should be more stylized. I loved the idea, so I went for it. This is the result!
This is the post where I got the idea, the suggestion and the picture I used as a reference are in the comments.
[ This post ]
-> Every creature and style, plus the devlog, is on our Discord <3
r/feedthebeast • u/CowRepresentative700 • 19h ago
r/feedthebeast • u/Melodic-Document2550 • 18h ago
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a mod I made for 1.21.1 neoforge that I plan on expanding into different worlds and maybe some horror aspects. it supports Spatial Audio and animated objects (the newton's cradle on the nightstand). hopefully someone can give me some more ideas of what to do with this.
the video is kind of low quality, it looks better in game.
r/feedthebeast • u/Live_Ad2078 • 3h ago
I'm playing Liminal Industries and need to fill ym Crystallizer with Redstone Acid. The pump is working, but my Crystallizer isn't being filled. I've tried breaking and replacing a few times. Any ideas?
r/feedthebeast • u/fabulousmarco • 11h ago
I need to preface that I'm almost a complete noob with modding but also with coding in general. I know some Python and am familiar with JSON files, but only now I'm trying to learn JS as I go.
I feel like I'm having trouble understanding when it's better to modify stuff via KubeJS scripts, or when it's better to use datapacks. Of course KubeJS also has a "data" folder which works, from my understanding, just like a vanilla datapack, but loads automatically and is always active. In essence, I don't get which is "best practice".
For example, say I decide that a beacon pyramid can only be made with sponge blocks. I could modify the "beacon_base" tag (can't remember the exact name) via KubeJS server scripts to remove everything and add sponge. Or, I could create a beacon_base.json, only containing sponge and with Replace set to True, and place it in KubeJS' data folder to override the vanilla tag.
Both achieve the same effect, but is one better than the other?
r/feedthebeast • u/a_random_car_guy • 2h ago
Went on a nostalgia trip and decided to try and build my own modpack that encompassed ~90% of what Tekkit Classic did, with a few updates.
I also built out a dedicated server that comes with the pack, survival/PVP oriented.
Current mod list:
- Macaw's building mods (doors, windows, bridges, furniture, etc.)
I built this for me, not begging for people to come and play it, but if you'd like to, it's on Curseforge: https://www.curseforge.com/minecraft/modpacks/machina-legacy
r/feedthebeast • u/Aggressive_Toe_60 • 23h ago
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r/feedthebeast • u/Bones_the_SkeletonOG • 1h ago
Hello again everybody!
Sorry it has been so long since I last posted. As it so turns out trying to make a good trailer for the early release of a mod is MUCH more difficult than making the mod itself, so I'm here with some early teasers showcasing a lot of what you can expect from the initial playtest I intend to release soon!
I hope these screenshots prove to be much more satisfying than the low quality raw textures I posted last time. Feel free to ask me anything, I'll try to respond as quickly as I can!
r/feedthebeast • u/Dj23OG • 8h ago
I really enjoyed stoenblock 4 as there is a clear (for me challenging) way to beat the pack, as i tend to get bored when playing stuff like atm etc. Do you guys have any recommendations?
r/feedthebeast • u/SpoonyRobin1582 • 5h ago
Ive tried a lot of solutions and methods and ive frankly exhausted all the ideas i had. Ive made whole obsidian walls. Ive raised and lowered the dragon forge. Moved it to wherever i could. Made walls of dragon bone even. And no matter what i try my level 5 fire dragon will not breathe fire onto my dragon forge automatically. All it does is sit in front of it and play the animation without at all breathing fire even if there is nothing between it and the forge. The materials are all correct.
Ive tried having it breathe on it manually via riding it but all that ended up doing is that the fireballs is shot absolutely ravaged the surrounding area no matter what i tried. And im just out of ideas so ive come here for help. At least i wasted no materials because i did all of this in creative to test ideas i had.
TlDr. Dragon is playing breath animation but will not actually breathe on the dragon forge. Just stand in front of it.
Mod version is iceandfire-2.1.13-1.20.1-beta-5.jar. launched on Forge 47.4.26.
Would really appreciate some help with this. Even if the suggestions fail id still be thankful for them. Whether its how to fix it not breathing or how to prevent it from ravaging everything in a remotely survival friendly manner.
r/feedthebeast • u/CherryHillDragon • 1h ago
Hey guys, sorry if this is an easy fix since I'm not active at all with this texture pack stuff.
Followed a YT tutorial, I got Fabric loader and the Connected Glass, it works nicely on rows but there's the weird line between them. How do I fix this? I'm playing on 26.3.
r/feedthebeast • u/WillingnessOld6213 • 1d ago
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Hi everyone. So, I’ve decided to port the well-known and hugely popular game Factorio into everyone’s favourite Minecraft.
Today I’ve only managed to get the conveyor logic working, and I reckon it took me just over four hours. I won’t lie – I used AI in places, but please bear with me I’m a bit of a daftie who knows absolutely nothing about programming :3
But I’ve learnt and written most of it myself
r/feedthebeast • u/Still_Pea7108 • 2h ago
I ask because I'm kinda tired of the RPG series and epic fight or puffer's skill trees. Maybe you guys know more, so what are some good RPG mods that you'd deffo recommend for a modpack? If you have, maybe drop a skill tree mod, I've been looking for one that combines combat abilities and boosts to stats
r/feedthebeast • u/Whole-Cow8552 • 9h ago
I am in a modded server with friends with a custom modpack with about 350 mods.
Randomly during the Minecraft day a chat appears in a different language in yellow, then at evening red text appears in the same language.
Every mob in Minecraft and Alex's Mobs become hostile, even passive ones.
It even spawns random mobs like a kangaroo and a grizzly bear out of no where.
I am currently waiting for the chat to appear again to get a screenshot but any help would be amazing.
r/feedthebeast • u/Physical_Ticket8651 • 5h ago
I’m at the ascent stage of apotheosis and I have the brand equipped but I have like 90 hp and two rows of armor and I get consistently one shot, especially by the mages that spawn in, is this just a skill issue ?
r/feedthebeast • u/FitWillingness6415 • 3h ago
I've recently been playing on a public modded SMP based on the cosmere and its been really fun. Its got mods like stormward and aviar and obviously cosmere to try and simulate the cosmere in minecraft. However I feel like its missing a few things at times and could def be better. Does anyone have any mod recommendations to what you could add to a cosmere based SMP? It doesn't have to be strictly cosmere as well, it can also be generally fantasy of even QoL mods.
r/feedthebeast • u/SixCel_108 • 3h ago
I’m working on an update for a pack for some of my friends that uses a lot of Thermal series stuff. Problem is that the version numbers don’t quite match. Does anyone know good alternatives for a newer version. We need Thermal dynamics, expansion, innovation, and locomotion equivalents. I tried checking on google but just got the same mods, not alternatives.