r/deadbydaylight • • 13h ago

Shitpost / Meme As much of a non-issue as this is, this will never stop bugging me inside

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3.4k Upvotes

And yes, I know Legion's lore, and that they're a group of 4 people, but the gameplay does nothing to reflect that (other than cosmetics having different sounds)


r/deadbydaylight • • 14h ago

Discussion Please Add 'Sorry' to the Communication Wheel!

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1.8k Upvotes

I be messing up all the time and want my teammates to know I am not griefing them lol


r/deadbydaylight • • 20h ago

Discussion For some reason, every generator in Fallen Refuge is part of a 3-gen.🤔

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1.1k Upvotes

Am I going crazy, or is that actually the case??


r/deadbydaylight • • 11h ago

Media So 2B's dress texture failed to load in lobby..

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792 Upvotes

Loaded into the lobby and saw this. Is this the new DbD meta?


r/deadbydaylight • • 20h ago

Question Do you think this player is botting?

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631 Upvotes

Just played a match against this Blight who was very obviously not legit (couldn’t get stunned from pallet, never rushed, moved too fast) and I’m pretty convinced they were not a human player but a bot.

The repeated window vaults while trying to pick up me AND my teammates had weirded me out enough, but the snappy movement in the last clip kind of left me with no doubts.

What do you think?


r/deadbydaylight • • 15h ago

Discussion Was the VOID so universally hated it had to be removed?

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554 Upvotes

I don't know if I'm a minority in this but I actually liked the void. I really liked going there to craft items (even if they were mostly useless) and looping was actually kinda fun there too (even if it was very limited at that). Catching survivors off guard there too was priceless! I played the event for the void. Now the event just feels very empty... A 2016 snapchat filter isn't enough to keep me coming back to it. I really wanna know from y'all: was the void really that hated that it had to be removed?


r/deadbydaylight • • 14h ago

Shitpost / Meme Ive only encountered them once but

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503 Upvotes

r/deadbydaylight • • 16h ago

Question I've never gotten a straight answer on this, how famous is Kate supposed to be in-universe? Would her going missing make national headlines?

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471 Upvotes

r/deadbydaylight • • 2h ago

Shitpost / Meme Made a thing.

322 Upvotes

Instantly thought of this when I saw the Resident Evil movie.


r/deadbydaylight • • 4h ago

Discussion Halloween Event MMR

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279 Upvotes

What do you guys think about the Halloween event? I can say personally that the event is okay but dear God this feels like the most sweaty an event has ever been for me. I play blight/kaneki/spirit almost every game with 3 slow downs 😭 I’ve never had this in previous events but right now it’s just comp after comp game

I feel like if you don’t run full meta, you’re just going to get ran over. Anyone else experiencing this?


r/deadbydaylight • • 20h ago

Shitpost / Meme Brand new band -> Huntress and the Steagulls!

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221 Upvotes

With their new single "Lullaby" coming out soon in your local record shop in the Fog!
Source: https://www.youtube.com/@MayaaDBD


r/deadbydaylight • • 12h ago

Discussion Which of them deserves a map and what map would it be?

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216 Upvotes

Most of these killers seen here only seem to just come with a killer and a survivor and no map. I can see why as that would be too excessive in maps, but if you were to give either of these killers a map, what would it be?

Tiles can remain mostly the same, but describe perhaps a main building, the aesthetic of the map, etc.

(If this is not allowed I can take it down without issue)


r/deadbydaylight • • 22h ago

Shitpost / Meme This Leon bot got way too excited.

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204 Upvotes

'not now Leon, there's a killer on the loose!'


r/deadbydaylight • • 16h ago

Behaviour Interactive Thread 10.2.1 | Bugfix Patch

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165 Upvotes

Features

Surrender and End Trial

  • Surrender Option
    • Survivor Condition - When there are no other human survivors, and at least one bot, the remaining player gets the option to Surrender. (was Abandon)
      • Survivor is considered Surrendered
  • End Trial Option
    • Killer Condition - When all remaining Survivors are bots the Killer gains the option to End Trial.Ā (Removed the "in the Dying State condition")

Content

Killer Updates

  • Killer Powers with a stack count (e.g. Trickster, Huntress) now show "0" on the Killer Power HUD element when the stack is depleted (was showing a looping arrow icon).
  • Made adjustments to The Mastermind's Virulent Bound to improve redirection.

Bug Fixes

Audio

  • Fixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor's POV.
  • Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX.
  • Fixed an issue where both Tricksters VOs does not trigger when facing the advertisements

Bots

  • Fixed an issue where bots would navigate to the map center coordinates when the Exit Gates were powered.

Characters

  • Fixed an issue where the face on the leg of The Judgment stretch during the Mori Animation.
  • Fixed an issue where The Dark Lord's face will distort while picking up a survivor.
  • Fixed an issue where The Ghost Face could be revealed without seeing most of the Killer Model.
  • Fixed an issue where The Mastermind's Velocity went to a full stop at the end of a Dash for 1 or 2 frames.
  • Fixed an issue where The Skull Merchant was unable to place a Drone on the lower floor in the Hideout.
  • Fixed an issue where The Xenomorph was getting affected by the Flame Turret while being on an elevated surface above the Flame Turret.
  • Fixed an issue where The Demogorgon's and the Xenomorph's models could be seen while they were using their Killer Power to travel to a different floor.
  • Fixed an issue where The Demogorgon would become invisible when teleporting to a Portal with a Survivor on top when the player was lagging.
  • Fixed an issue where The Knight's Guards would get stuck in pallets dropped during the Hunt
  • Fixed an issue where The Judgment's 3 specific item interactions prevented Survivors from screaming while taunting the Killer.
  • Fixed an issue where The Judgment's survivor bot would become invisible for the rest of the Trial when the survivor player lost connection when being sent to Exile.
  • Fixed an issue where attacking locks The First in place after being stunned while charging a Vine Attack

Environment/Maps

  • Fixed an issue in Wreckers' Yard where a placeholder tile spawned
  • Fixed an issue in Disturbed Ward where survivors could not be picked up next to park benches
  • Fixed an issue in Family Residence where the power of the Executioner, Punishment of the Damned, would not travel up the stairs around the porch
  • Fixed an issue in Autohaven Wreckers Yard where the power of killers that can dash forward would slide against a groups of blockers
  • Fixed an issue in Disturbed Ward where the traps of The Trapper are hidden under debris
  • Fixed an issue in The Thompson House where the killer can't pick up the survivor between blockers
  • Fixed an issue where a section of the reachable Navmesh was disconnected on the main building of the Coal Tower.

Perks

  • Fixed an issue where the Potential Energy perk could stop adding tokens when skill checks appeared.
  • Fixed an issue where the display of Hook States was inconsistent when Shoulder the Burden was used.
  • Fixed an issue where The Hag's perk Hex: The Third Seal activated inconsistently.
  • Fixed an issue where Decisive Strike failed to trigger when Killers were in the falling state
  • Fixed an issue that caused The Trickster to lose 4 Tokens instead of 2 when injuring the Obsession with Showstopper when using Save the Best for Last (Keep them Waiting) perk

UI

  • Fixed issue where the header of the Killer Power section in Match Details was cut off.
  • Fixed issue where T.G Journal Extract #1 did not show up as a Quest completion reward while inside a Trial.
  • Fixed issue where the Premium Rift Pass popup would show incomplete information.
  • Fixed issue where some search terms would not return perks, items, or add-ons containing those search terms.
  • Fixed issue where some Status Effects would not appear on Survivor Portraits.
  • Fixed issue where the loading icon would stay on screen in the Lobby.
  • Fixed issue where the Obsession VFX disappears from the Survivor Portrait when using a Perk that swaps the Obsession.
  • Fixed an issue where a ban reason did not have a corresponding text message.
  • Fixed an issue where the search box of the Add-ons inventory did not return results based on description text

Misc

  • Fixed an issue which could cause a crash when playing in a trial with Wraith
  • Fixed an issue where the Fog Vial animation was missing when survivors used the Fog Vial.
  • Fixed an issue where latency might cause Killers to be stuck with a 3rd person view
  • Fixed an issue where completing the Main Generator and escaping not did not trigger achievements in several maps

Event

  • The Haunted By Daylight event began Tuesday, October 13th.

The Void Tile from previous years is no longer accessible, however Void Portals and Void Haunts are present in all trials. Portals teleport to each other, and Void Haunts roam freely, hunting down Survivors to Hinder them.

  • Void Portals are paired up and always go back and forth to each other when used.
  • Players can open Void Rifts to create new pairs of Void Portals that remain open for the rest of the trial
  • Roaming Haunts slowly traverse the map, seeking out Survivors.

Killers and Survivors can collect Void Energy through various means in the trial, and spend it on Event Abilities.

  • Players no longer need to craft in the Void to gain Event Abilities. They can use Void Energy as soon as they have gathered enough to use an Ability.
  • Survivors can use Void Portals to gather lots of Void Energy at once, but risk the Killer being able to teleport directly to that Portal and jumpscare them.

Survivors start with Void Crystals, allowing them to drop Smoke Bombs or place the crystal on the Generator to repair it remotely. Killers can launch Void Haunts, and use Empowered Breaks to kick faster.

See the in-game Gameplay Details for more information.


r/deadbydaylight • • 13h ago

Shitpost / Meme Only 2980 Brown Med-Kits till I maxed them out! :3

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160 Upvotes

r/deadbydaylight • • 11h ago

Fan Content My Sable Ward Cosplay

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149 Upvotes

My boyfriend went as pyramid head and we attended NYCC together :)


r/deadbydaylight • • 8h ago

Media 🚨 Tip: Remember to mend 🚨

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134 Upvotes

Disclaimer: No Dwights were used as human meatshields in this video


r/deadbydaylight • • 6h ago

Shitpost / Meme Honestly, what if instead of removing the license all together, we turn the licensed characters into original ones instead?

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111 Upvotes

Think about it! What if instead of removing licenses, we replace them with original characters instead? I’ve already got an idea with Myers. He’s the exact same as before, but instead we turn his mask green, give him an orange jumpsuit, and change his name to Bichael Fryers. It’s genius! We’ll do the same with Pinhead and Chucky. (I love vagueposting!)


r/deadbydaylight • • 14h ago

Fan Content A portrait of Taurie Cain I drew

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67 Upvotes

I've never really done fan art or drawn anything from dbd so I'm kinda out of my league, but this is a drawing of my main Taurie Cain (Feng Min 2nd) Let me know if you like it or if I should draw some more dbd characters


r/deadbydaylight • • 19h ago

Shitpost / Meme I wonder how much Hairspray she uses for this Hairstyle.

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68 Upvotes

r/deadbydaylight • • 8h ago

Shitpost / Meme Call me stupid...

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62 Upvotes

...but I want Rock Bottom as a Map.


r/deadbydaylight • • 10h ago

Fan Content I made outfit ideas for the current rift!

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64 Upvotes

I really like academia, so this was fun! I wanted the designs to be more on the mix-and-matchable side of things. I might draw some male characters too?


r/deadbydaylight • • 3h ago

Discussion So they cut the event currency from missions to a third

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59 Upvotes

So I just checked out the missions for the new event. First I thought I was going paranoid with all the situations lately where Behaviour has cut down things (anniversary cakes etc.) because I couldve sworn it used to be 75 currency per mission. I scoured around for screenshots for an old one and sure enough, right there from the last halloween event it is. 75 Event currency per mission.

Im pretty sure the last halloween event ran as long as this one is supposed to go and there is about as many rewards with pretty much the same prices, so getting the event rewards just got three times as grindy and the bloodpoints you get from leftover currency at the end have also been cut by a lot. Another step in the wrong direction, behaviour, without any communication, trying to make the grind longer and longer in secret. Why are these guys so stingy with the damn bloodpoints and event rewards?


r/deadbydaylight • • 4h ago

Fan Content Halloween Costume I made out of construction garbage I thought you guys might enjoy

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61 Upvotes

r/deadbydaylight • • 20h ago

Shitpost / Meme Trying to keep that 100% Pick Rate on Sadako

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59 Upvotes