r/deadbydaylight • u/Odd_Department_8267 • 13h ago
r/deadbydaylight • u/Sparki_ • 13d ago
October of Horror š¢ DBD News & Updates
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r/deadbydaylight • u/DeadByDaylight_Dev • 1d ago
Behaviour Interactive Thread 10.2.1 | Bugfix Patch
Features
Surrender and End Trial
- Surrender Option
- Survivor Condition - When there are no other human survivors, and at least one bot, the remaining player gets the option to Surrender. (was Abandon)
- Survivor is considered Surrendered
- Survivor Condition - When there are no other human survivors, and at least one bot, the remaining player gets the option to Surrender. (was Abandon)
- End Trial Option
- Killer Condition - When all remaining Survivors are bots the Killer gains the option to End Trial.Ā (Removed the "in the Dying State condition")
Content
Killer Updates
- Killer Powers with a stack count (e.g. Trickster, Huntress) now show "0" on the Killer Power HUD element when the stack is depleted (was showing a looping arrow icon).
- Made adjustments to The Mastermind's Virulent Bound to improve redirection.
Bug Fixes
Audio
- Fixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor's POV.
- Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX.
- Fixed an issue where both Tricksters VOs does not trigger when facing the advertisements
Bots
- Fixed an issue where bots would navigate to the map center coordinates when the Exit Gates were powered.
Characters
- Fixed an issue where the face on the leg of The Judgment stretch during the Mori Animation.
- Fixed an issue where The Dark Lord's face will distort while picking up a survivor.
- Fixed an issue where The Ghost Face could be revealed without seeing most of the Killer Model.
- Fixed an issue where The Mastermind's Velocity went to a full stop at the end of a Dash for 1 or 2 frames.
- Fixed an issue where The Skull Merchant was unable to place a Drone on the lower floor in the Hideout.
- Fixed an issue where The Xenomorph was getting affected by the Flame Turret while being on an elevated surface above the Flame Turret.
- Fixed an issue where The Demogorgon's and the Xenomorph's models could be seen while they were using their Killer Power to travel to a different floor.
- Fixed an issue where The Demogorgon would become invisible when teleporting to a Portal with a Survivor on top when the player was lagging.
- Fixed an issue where The Knight's Guards would get stuck in pallets dropped during the Hunt
- Fixed an issue where The Judgment's 3 specific item interactions prevented Survivors from screaming while taunting the Killer.
- Fixed an issue where The Judgment's survivor bot would become invisible for the rest of the Trial when the survivor player lost connection when being sent to Exile.
- Fixed an issue where attacking locks The First in place after being stunned while charging a Vine Attack
Environment/Maps
- Fixed an issue in Wreckers' Yard where a placeholder tile spawned
- Fixed an issue in Disturbed Ward where survivors could not be picked up next to park benches
- Fixed an issue in Family Residence where the power of the Executioner, Punishment of the Damned, would not travel up the stairs around the porch
- Fixed an issue in Autohaven Wreckers Yard where the power of killers that can dash forward would slide against a groups of blockers
- Fixed an issue in Disturbed Ward where the traps of The Trapper are hidden under debris
- Fixed an issue in The Thompson House where the killer can't pick up the survivor between blockers
- Fixed an issue where a section of the reachable Navmesh was disconnected on the main building of the Coal Tower.
Perks
- Fixed an issue where the Potential Energy perk could stop adding tokens when skill checks appeared.
- Fixed an issue where the display of Hook States was inconsistent when Shoulder the Burden was used.
- Fixed an issue where The Hag's perk Hex: The Third Seal activated inconsistently.
- Fixed an issue where Decisive Strike failed to trigger when Killers were in the falling state
- Fixed an issue that caused The Trickster to lose 4 Tokens instead of 2 when injuring the Obsession with Showstopper when using Save the Best for Last (Keep them Waiting) perk
UI
- Fixed issue where the header of the Killer Power section in Match Details was cut off.
- Fixed issue where T.G Journal Extract #1 did not show up as a Quest completion reward while inside a Trial.
- Fixed issue where the Premium Rift Pass popup would show incomplete information.
- Fixed issue where some search terms would not return perks, items, or add-ons containing those search terms.
- Fixed issue where some Status Effects would not appear on Survivor Portraits.
- Fixed issue where the loading icon would stay on screen in the Lobby.
- Fixed issue where the Obsession VFX disappears from the Survivor Portrait when using a Perk that swaps the Obsession.
- Fixed an issue where a ban reason did not have a corresponding text message.
- Fixed an issue where the search box of the Add-ons inventory did not return results based on description text
Misc
- Fixed an issue which could cause a crash when playing in a trial with Wraith
- Fixed an issue where the Fog Vial animation was missing when survivors used the Fog Vial.
- Fixed an issue where latency might cause Killers to be stuck with a 3rd person view
- Fixed an issue where completing the Main Generator and escaping not did not trigger achievements in several maps
Event
- The Haunted By Daylight event began Tuesday, October 13th.
The Void Tile from previous years is no longer accessible, however Void Portals and Void Haunts are present in all trials. Portals teleport to each other, and Void Haunts roam freely, hunting down Survivors to Hinder them.
- Void Portals are paired up and always go back and forth to each other when used.
- Players can open Void Rifts to create new pairs of Void Portals that remain open for the rest of the trial
- Roaming Haunts slowly traverse the map, seeking out Survivors.
Killers and Survivors can collect Void Energy through various means in the trial, and spend it on Event Abilities.
- Players no longer need to craft in the Void to gain Event Abilities. They can use Void Energy as soon as they have gathered enough to use an Ability.
- Survivors can use Void Portals to gather lots of Void Energy at once, but risk the Killer being able to teleport directly to that Portal and jumpscare them.
Survivors start with Void Crystals, allowing them to drop Smoke Bombs or place the crystal on the Generator to repair it remotely. Killers can launch Void Haunts, and use Empowered Breaks to kick faster.
See the in-game Gameplay Details for more information.
r/deadbydaylight • u/ppc-meow • 1h ago
Discussion QoL Suggestion: Stop adding each colour variant as a separate skin piece and make them selectable colour options under the same cosmetic instead
That would tremendously reduce clutter, considering how many recolours each Rift brings.
r/deadbydaylight • u/Reasonable-Film7219 • 5h ago
Fan Content License Expired (Artwork Made By tabz_drawz).
Here's the link to the source of the artwork:
https://www.instagram.com/p/DeiU5fZIDf9/?psln=MXhkNWJ5cWlmbmR3Zw==
r/deadbydaylight • u/Ill_Swordfish_6876 • 15h ago
Discussion At their full power, who would win?
I donāt play as any of them, by now that both of them are ridiculously strong and could potentially overthrow the entity if they could.
r/deadbydaylight • u/neon-box • 10h ago
Shitpost / Meme Boy I Wonder What the Most Popular Multiplayer Horror Game Will Do for Halloween?
I still think itās wild that Halloween is so pitiful for a horror themed gameā¦
r/deadbydaylight • u/loosegriplarry • 4h ago
Media Chat wheel and the ability to read teammates perks doesn't stop this from happening every match I try to use Deliverance
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It's sooooo frustrating. We need the ability to announce what perks you have. It should be an option to say "I have ____!", and you click that chat option, then another wheel of your perks appears so you can call out what perks you have. It's very obvious not a lot of people actually hit tab to check perks, and frankly, it's a lot to remember. We need to be able to remind/tell our team directly what perks we're running.
r/deadbydaylight • u/Hot_Raise8383 • 21h ago
Discussion Being Hag player in 2026 is rude
Being 4.4 for a no "range-attack" killer, with easy way to counter trap is crazy, even without compare with stronger killer
With modern DBD, that will be great if huntress, slinger, trickster be 4.6 at least whenever they didn't reload (so they can't use their ability). That's the bare minimum for me.
r/deadbydaylight • u/Otzdarva • 10h ago
Media An alternative to the "Clock" Callout system
After witnessing many people discuss on Twitter how they struggled to grasp the "Clock System" that divides the map in 12 slices, I decided to make this image that describes a simpler system that perhaps might be helpful for players like them. You only need to mentally pinpoint the center of the map and every callout from there becomes very intuitive.
r/deadbydaylight • u/Schmoore • 1d ago
Shitpost / Meme Made a thing.
Instantly thought of this when I saw the Resident Evil movie.
r/deadbydaylight • u/Mapachedelabasura • 20h ago
Question FNAF badge
So apparently there's a badge if you have at least 6 cosmetics from FNAF
I already have two Springtrap skins and a taurie shirt
Wouldn't that count as 7 separate cosmetics? (1 full Springtrap skin is 3 cosmetics)
Am I missing something? Because I've seen people getting it with just 2 Springtrap skins
r/deadbydaylight • u/oleria410 • 40m ago
Media Healing through the wall?
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is this supposed to happen idk
r/deadbydaylight • u/Greenostrichhelpme27 • 12h ago
Shitpost / Meme "Nerf Pig"? I find her quite fun lol
Is it because I haven't played her in her "heyday?"
r/deadbydaylight • u/Throwaway67891099 • 3h ago
Question How would you feel with a passive aggressive SWF-mate?
I do apologize if this is not appropriate for the subreddit, please remove if so. I don't know where else to ask this because it takes some dbd knowledge but it's more an interpersonal issue.
Sometimes my boyfriend and I play with our friends, and what I find upsets me is I'm always happy to be with him if games go well or not, and he seems to have that attitude with our friends but he can get passive aggressive with me and it hurts. If I make a mistake, he will say "that might have cost us the game" or "that was unfortunate" or "cost us a gen" if I go down too quickly and they have a slowdown perk.
It hurts because he does this with me, but with our friends he always reassures them it's fine and cheers them up. I guess it hurts that I'm made to feel bad over the game :( does he not respect me as much or something?
r/deadbydaylight • u/oleria410 • 14h ago
Media Nostromo Wreckage looks extremely good in new event haunted by haylight
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when i first loaded in i was like "wth is this map?!" then I realized how much the colors change the whole vibe of the map, the design and layout now doesn't seem as bad as it was, it looks like as if it got rid off its extra foggy and gloomy atmosphere. It looks straight outta movie lol
r/deadbydaylight • u/Huxxlyy • 1h ago
Discussion Current Tier list+Thoughts
I know most people are tired of tier list on this sub and in DBD discussion in general-but for a patch like this with recent bug fixes and new perks I want to give my thoughts on the new killer meta-or at least ānewā as in one or two perk changes lol
S tier is pretty self explanatory-I actually donāt think Judgement is quite at the level of nurse and blight-but she along with hillbilly I think are closer than people think.
In A tier, I think Jason and Oni are the thresholds or gates to this level of tier-where you *need* some sort of map presence in form of mobility, control, or attacks to keep up with a good team. Ghoul, Singularity, and Twins are the most interchangeable as maps can *heavily* affect them more than the others on this tier, besides Hillbilly of course. Iāve seen some people deny Twinsā placement-but the Twins are absolutely A tier, considering your always slugging, there such little counter and victors admittedly broken leaping logic can make him one of the deadliest moves in the game. Also the only killer that you can technically *be* in two places at once.
Judgement should be better than Hillbilly, but I think maps come into heavy affect here-as long as itās outdoors of course. Indoor maps (Engraving+Boots even) still donāt do him much favors even with those addons.
Micheal being so High in the B+ tier probably surprises some people, but I think he is genuinely one of the best chasers in the game-with the only lacking option he has being a consistent mobility option. Insta-downing as a whole, even if he needs to build up to it, is such a powerful tool in this game that many people donāt realize. Hound master/Portia is flexible enough and well rounded that I also believes she is a High B tier as well.
I think many people will be confused why I have Springtrap higher than Xeno and Unknown even though there so similar. This breaks down to The latters counterplay being *so* powerful along with limited abilities in their projectile/attacks. Simply put Turrets and staring down affect them way more than survivors gaining ability through the doors.
Krasue and Pyramid Head have fallen off in different ways. Krasue has suffered heavily through the dissolution nerf and more survivors figuring out her simple counterplay through bodyblocking and good mushroom usage. Her addons are very limited to help her as well. Pyramid Head on the other hand has just been powercrept to hell and back-while having 0 mobility in the modern game, somehow catching lacking changes on his addon pass.
The C tiers are the most ābelow averageā killers that are affected by pallet density that hinder them severely. These killers have options-but limited options to outplay pallets or long chaining loops-even with good slowdown (pinhead and pig) it cant make up for their chases in my opinion.
Bubba I feel has improved greatly and many underestimate his buffs from a while ago-and his now much bigger addon variety. This on top of his good snowball potential puts him at the top of C tier.
D tier isnāt much to say besides the notorious trio-but I believe ghostface to be by far the worst here. His power is basically nonexistent in the higher MMR levels-here and there you will get good stalked value-but it canāt compare to Trappers actual snowball options. As well as Skull merchant actually forcing survivors to play around her drones.
Also I apologize if the image is low quality-Iām not sure if it is or not but it can come off odd.
r/deadbydaylight • u/williamsewardlee • 1d ago
Media this had me crying
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also if you were the springtrap in this video (p100 and your name was riley) you played sooo well amazing axe shots. was thoroughly impressed
r/deadbydaylight • u/KeinTollerNick • 13h ago
Media A crystal on top of a gen is not affected by gen-blocking perks
I found out, if you put a crystal on top of a gen it will not be affected by gen-blocking perks. The gen got finished while blocked.
r/deadbydaylight • u/Escrowm • 17h ago
Shitpost / Meme I made a tierlist according to people I go against
I think they are right
r/deadbydaylight • u/CoughieOhCoughie • 42m ago
Fun Fact/Easter Egg No matter how much I search, I can't seem to find any instances of any other players having a .tmp file in their AppData/Local/DeadByDaylight/Saved folder that is made up of a string of numbers that in hexadecimal code translates to "blahblahblah" in plain text ASCII.
Is this something normal? I keep looking for relatable or similar posts in different browsers but can't find anything related or that explains it
r/deadbydaylight • u/Working-Lemon-8607 • 17h ago
Shitpost / Meme *sigh* I Can Dreamā¦
if i squint hard enough, itās like she was here the whole time </3
r/deadbydaylight • u/Excellent_Noise3730 • 4h ago
Discussion Why do people get so upset when i be friendly as a killer
I get it its not how the game goes but sometimes I just wanna vibe and just scare rather than the same loop of chase and hook chase and hook. And that seems to get under a lot of people's skin for some reason.