r/ZeldaOoT • u/AdrianUnplugged • 8h ago
Inside a House guitar cover
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r/ZeldaOoT • u/MiT_Epona • Feb 16 '21
/r/ZeldaOoT will be merging with /r/OcarinaOfTime
Hello Everyone,
In an effort to combine communities and discussions, this subreddit will be merging communities with /r/OcarinaOfTime. If you have any suggestions or requests for things you would like to see implemented at /r/OcarinaOfTime, please type them below and we will see if we can make accommodations. Going forward, however, please make any post relating to the game instead at /r/OcarinaOfTime.
To keep it short, both subreddits serve the same purpose likely to similar audiences. Because of this, myself and /u/SupplePancake believe the best thing to do for the viewers is to combine communities. Not to say much will change (which people may enjoy), but hopefully more posts will be created and posts will be seen by more users. At the end of the day, Reddit is a place for people to share stories, videos, and thoughts with others.
This isn't to say each community hasn't done great on its own accord.
When I look at how this subreddit has grown over the years, I am shocked that it really went anywhere, so thank you to everyone who has posted, commented, and viewed over the years. The css of this subreddit is bits and pieces of the original /r/Zelda css back at that time and the profile banner was a picture that I stretched to fit my original laptop screen, not realizing that it would not correctly scale for other computers.
This is also not a post that I am done with the game as well. I play this game most days out of the week and am gracious that /u/SupplePancake has invited me as a moderator to /r/OcarinaOfTime. So I will be moving along with everyone else.
All posts here will be archived as Reddit normally does with posts, so if there is a bookmark you made or a post you want to search for at any time, you should be able to find what you are looking for.
A big shout out to /u/Sephardson for helping with this transition.
Here is where the subreddit was as of 2/15/2021: https://imgur.com/a/q6Ofy3w
r/ZeldaOoT • u/AdrianUnplugged • 8h ago
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r/ZeldaOoT • u/EvidenceForward7481 • 17h ago
r/ZeldaOoT • u/LengthinessEasy5859 • 7h ago
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They now attack everyone lol 😆 that's what you get for attacking the poor chickens 🐔
r/ZeldaOoT • u/LengthinessEasy5859 • 1h ago
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I love how the Forest Temple looks like. Here is the red room, which looks very foreboding. I like how it looks like a real elegant old Mansion. It reminds me of Lugi's Mansion 2 but a lot darker, unsettling, and has this foreboding atmosphere vibe.
The redness gives that really unsettling vibe, don't you think? Especially down the stairs and seeing those stained glass windows shining red through them.
r/ZeldaOoT • u/Acrobatic_Tower_508 • 25m ago
r/ZeldaOoT • u/Kobes98 • 2h ago
This is gonna be a generational game imo
Why are they still hiding adult Zelda’s design tho?? OoT Zelda’s design is my fav I wanna see her :(
r/ZeldaOoT • u/LengthinessEasy5859 • 1d ago
I brought this official Zelda Wallet from Eb Games. It even includes a small paper OoT Remake Map inside the Wallet. It shows the three spiritual colour stones in the coin pocket.
r/ZeldaOoT • u/Leading_Fortune6989 • 19h ago
Volvagia was once considered the guardian of death mountain, until one day it turned violent and started attacking Gorons. an Ancient Goron hero, wielding the megaton hammer, defeated volvagia. but during Ganondorf's conquest of hyrule, the evil Gerudo king revived Volvagia, feeding the Gorons to Volvaga in order to make an example out of them. if not defeated, Volvagia may have burned down all of hyrule. so how does our hero link defeat such a fearsome dragon? by playing wack a mole with it, of course.
Volvagia's first appearance was actually in zelda 2... kind of. there was a fire dragon boss and it was initially named "barba", but later on Nintendo started calling it volvagia. Barba/volvagia actually had 2 different sprites, one for the Famicom version of the game and a different one in the international NES version. one of many odd differences between the versions of Zelda 2.
despite being just one of many Ocarina of time bosses, Volvagia continues to have a lot of ongoing lore attached to it. Valoo from Wind waker is said to be Volvagia's descendant. unlike Volvagia, Valoo is actually pretty chill and does it's job as a Guardian properly. in twilight princess, a skeletal boss called Stallord is theorized by many to be Volvagia's skeleton, which if true would mean that Volvagia is the final boss of Link's crossbow training, AKA the best zelda game of all time.
and then of course Hyrule warriors asked the question absolutely no one asked: "what if we turned Volvagia into a tumblr sexy man?". maybe I'll talk about the strange hyrule warriors OCs another day. but before opening that can of worms, we still gotta finish this week where we talk about all the Ocarina of time bosses.... oh right, this week is for all the ocarina of time bosses. I don't think I officially announced that, but yeah, that's what I've been doing. in case you didn't notice.
r/ZeldaOoT • u/LengthinessEasy5859 • 1d ago
Here is my OoT Zelda Switch 2 Case that I just brought from EB Games.
r/ZeldaOoT • u/PyroMeteor • 15h ago
r/ZeldaOoT • u/LengthinessEasy5859 • 8h ago
New Gameplay. It looks so good!!!!!
r/ZeldaOoT • u/LengthinessEasy5859 • 12h ago
Love how the Potion Shop in Castle Town Market looks like in the Remake.
r/ZeldaOoT • u/Leading_Fortune6989 • 2d ago
Phantom Ganon, the boss of the forest temple who isn't even remotely forest related. maybe that has something to do with the fact the forest temple was originally supposed to be the wind temple? who can say... either way, Phantom Ganon's battle involves him riding his horse in and out of paintings. the poe sisters, whom I previously covered, also were found in paintings. you may be wondering why the forest temple and its bosses are so painting focused, but there is a reason for that.
Mario and Zelda, having the same creator, share a lot of DNA. it's common for an idea that started in Mario to end up in zelda, and vice versa. in this case, during Ocarina of time's development they weren't sure if they could create a big, connected 3D world. while the Nintendo 64 was set to be the MOST POWERFUL console at the time, the fact it used Cartridges instead of Disks limited the maximum storage space games could have on the console.
at one point, they considered having all the game's locations connected via Ganon's tower, and Link would access these locations by JUMPING INTO PAINTINGS. that's right, just like Mario 64! Phantom Ganon's battle comes from an early idea for the final boss fight, in which Ganon would ride in and out of the paintings. of course, they didn't end up going with the painting Idea and ended up being able to create Hyrule field. this idea for a final boss based around paintings likely would have gone unused, but they repurposed it into a mid-game boss fight by making a fake Ganondorf.
unlike the real Ganondorf, whose appearance changed a bit during the 7-year time jump, Phantom Ganon initially looks identical to the Ganondorf of 7 years ago, the Ganondorf Link remembers. but then he puts on a spooky skull mask so you know he's a phantom.
there were actually more ideas for the final Ganondorf boss battle that didn't make it into Ocarina of time in any form. these ideas came after the painting idea, as both utilized hyrule field. one idea was to have link battle Ganondorf on horseback through hyrule field, an idea we wouldn't see come to fruition until Twilight princess's final battle. the other idea was to have Ganon's pig form be massive and you had to climb up him shadow of the colossus style, an idea we wouldn't see until... megaleg from super mario galaxy? yeah, according to interviews, that's what became of that concept. like I said, mario and zelda share ideas all the time.
Phantom Ganon would appear in later games fulfilling the same purpose of letting the player fight A Ganondorf before fighting THE Ganondorf. he appears in wind waker, where he doesn't even remotely resemble Ganondorf. he then appears several times in Tears of the kingdom, but I also have heard some people argue that the four blight Ganons from Breath of the wild count as phantom Ganons. those people are wrong. those are not phantom Ganons; they are blight Ganons.
r/ZeldaOoT • u/No_Transition_6501 • 2d ago
Hiii!!
I'm taking Skeb/surprise-me comm with a starting price of $20.
Here are some of my recent artworks (Zelda-themed, hehe)
https://vgen.co/S4tan_hehe/service/skeb-surprise-me/c4a84599-95fc-404e-a1e6-73bab3711e3d
r/ZeldaOoT • u/LengthinessEasy5859 • 2d ago
It's getting into summer here in Australia but still wearing it a bit here in Melbourne as it's not fully to warm yet but it's getting there with some days getting warm.
r/ZeldaOoT • u/Spirited_Air_1812 • 1d ago
r/ZeldaOoT • u/FerdinandoPH • 2d ago
Guess it's no longer a remake exclusive feature :)
r/ZeldaOoT • u/bickid • 2d ago
Hey,
I'm seeing lots of people on different places online saying that OoT REMAKE looks nice, but will be very dated gameplay-wise.
And here I'm thinking: Which non-Zelda-game nowadays has this much environmental interactivity? All the big AAA-games have combat, maybe jumping, and that's the end to their gameplay. Meanwhile OoT gives you a dozen uniqe items that let you interact with the game world in meaningful ways, directly and without any "press button to win"-style methods. Every action you execute in OoT is a player-driven choice.
Fwiw, I think OoT still to this day has extremely great gameplay and if anything is ahead of most current games.
r/ZeldaOoT • u/Leading_Fortune6989 • 3d ago
one of the most recurring bosses in the zelda franchise is Gohma, a creature similar to the Tektites (whom we previously covered on zelda posting day 2) in how no one is sure whether it's supposed to be a crab or a spider. some games lean more towards crab, others lean more towards spider. either way, it's massive single eyeball is always it's weakness... and in Majora's mask 3D, that was EVERY bosses' weakness.
Ocarina of time would have QUEEN GOHMA as its first boss. it's a similar case to Ocarina of time's second boss: king dodongo. the first two Ocarina of time bosses are just zelda one bosses who were promoted to monarchs. where is the ruler of the digdogger kingdom, nintendo!?
Queen Gohma's main method of attacking is giving birth. she sends the Gohma larvae after you. in OG ocarina of time, Gohma larvae only appear during the boss fight and I think one other room right before it, however, they appear more prominently in MASTER QUEST!
Ocarina of time had a lot of cut content. so much cut content that they originally planned an Ocarina of time expansion on the N64 DD... which was also cut. but the ideas they had didn't just go away. wind waker's giant ocean with islands to explore, Twilight princess's horseback combat, skyward sword's sky civilization, breath of the wild's larger, foggier version of the lost woods... it's crazy how much stuff from later games was originally planned for Ocarina of time. kind of makes the cut content more interesting to talk about than the content that actually made it in, in my opinion...
but either way, a planned part of the expansion was to be rearranged dungeons, kind of like what the Original Zelda had in its second quest. while these rearranged dungeons would never make it onto the N64, they did appear on the gamecube. there were actually two ways to play Ocarina of time on the Gamecube: one was on a disk that included Ocarina of time, Majora's mask, the 2 NES zelda games, and a chopped-up demo of the wind waker that doesn't include the full game but still includes more of the game than you'd expect. the other way was on a disk that included Ocarina of time and Master quest. don't like Nintendo locking new content behind switch 2 editions? well guess what, they've been doing it since the early 2000s.
in master quest, the Gohma larvae not only appear more frequently throughout the deku tree, they also appear in dodongo's cavern. I think it's a pretty good change... not as legendary as putting cows inside Jabu Jabu's belly, but it works. Master quest was also included in the 3DS remake of Ocarina of time, this time mirroring the entire world in addition to the dungeon changes. hopefully master quest will return in the upcoming switch 2 remake... it'll be kind of disappointing if they don't include it. I mean they got to... think about the cows!?
one last fact about Gohma before we go: in four sword's adventures, Gohma was referred to as "the one-eyed monster"... yep. makes perfect sense. it is indeed a one-eyed monster... nothing wrong with calling it that.
r/ZeldaOoT • u/LengthinessEasy5859 • 3d ago
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It's so close now guys very soon we will be playing it. My most favourite video game ever.
r/ZeldaOoT • u/clinbadows • 3d ago
r/ZeldaOoT • u/Leading_Fortune6989 • 4d ago
today's subject is morpha, the boss of the water temple. of Ocarina of time's 9 main boss battles, I think morpha might just be the strangest one of them, yet I don't hear people talk about it much. when it comes to the water temple, the boss fight people usually talk about is the mini-boss fight: Dark Link, aka Shadow Link. you know what this means? Morpha lives in the shadow link's Shadow!
well, today we'll be giving Morpha the attention it's been deprived of. Morpha's entrance is really cool. it starts from Morpha's POV, as it swims around in the water, then approaches link. this intro was so cool and Iconic that Gyorg from Majora's mask stole it.
Morpha may take the form of a strange water tentacle while attacking, but this is not morpha's real body. Morpha itself is just the strange little round thing inside the water... officially, the round thing is supposed to be a nuclease, but I always thought it was an eyeball. doesn't this official art make it look like an eyeball? I can't be the only one that thought it was an eyeball...
either way, since morpha is just the nuclease and is only controlling the water, that makes morpha the smallest boss in the game. it's just a little ball you have to remove from the water with the hook shot... or, technically "the long shot" since that's the dungeon item. isn't it kind of lame that the water temple's dungeon item was just an upgrade to an item you already have?
now, word on the street is that originally the water temple's dungeon item was going to be the ice arrows, but they were swapped with the long shot late in development. in the end, the ice arrows were relegated to an entirely optional item obtained late in the game, and as such they aren't particularly useful.
I would love to see the upcoming remake give more use to the ice arrows. what if you could use them to freeze water like in Majora's mask? ... or better yet, what if you could use them to freeze morpha? that would be awesome.
but seriously, you all thought it was an eyeball too, right?
r/ZeldaOoT • u/LengthinessEasy5859 • 3d ago
I loved playing OoT on the 3DS back in the days. It will be such a nostalgia experience to play OoT Remake in handheld mode on the Switch 2 but it will be way better not only due to the remake graphics but also the bigger and much more higher quality Switch 2 screen in 1080p.
I still will prefer to play it on my 32 inch monitor but playing handheld will be pretty cool and look really nice. It will bring me back to the good old days of playing the remastered on the 3DS back in 2011 when I was in my early 20s.
I grew up playing the N64 original version as a child back in 1998 when I was 11 years old. So the Remake will be the 3rd version of the game I will get to experience and play and i expect the remake will obviously be my most favourite version of OoT and the definitive way to play the game. I am so excited 😊