r/XWingTMG • u/LeoCalvino • 2h ago
Discussion v1.0 players
Im impressed with how many people are asking for v1.0 cards and tokens. Is 1.0 that valuable this days? Poeple want it to play the first version or is a "completing collection" thing?
r/XWingTMG • u/LeoCalvino • 2h ago
Im impressed with how many people are asking for v1.0 cards and tokens. Is 1.0 that valuable this days? Poeple want it to play the first version or is a "completing collection" thing?
r/XWingTMG • u/LeoCalvino • 2h ago
When we look around the different marketplaces (ebay, facebook, vinted, etc) its hard to find the "right price" for a ship. They differ very much between platforms and its not so easy to calculate the final value you will get as a seller.
What strategies do you guys use to find a good range of price to sell a ship?
r/XWingTMG • u/Diablo616 • 21h ago
“Our initial motivation to bring flyers to the game . . . ”
(was because we had to kill X-Wing)
Sorry couldn’t help it that was what immediately popped into my head as he said that 😂
Seriously, very excited for this (but my wallet is suddenly crying out in terror as at least a thousand dollars goes flying out the window)
Better believe I’ll be playing a gigantic version of X-Wing at some point ❤️
r/XWingTMG • u/BlitheMayonnaise • 21h ago
r/XWingTMG • u/vx89887 • 1d ago
Just found my starter, want to give it a try with my wife but found out its not being supported anymore. Cant get New ships?
r/XWingTMG • u/LeoCalvino • 1d ago
Most of the selling market I find in internet are happening in the US. Selling from Europe means more expensive shipping and extra burocracy. Is there a comunnity of X-Wing that buys/sells x-wing in here? Suggestions of other places to sell my collection inside europe?
Thanks guys
r/XWingTMG • u/mfairhu1 • 2d ago
Had further thoughts on this with a bit of internet inspiration and people’s comments on here so thanks if you replied.
5 players using a 90x90 Death Star mat with 3x turbo laser turrets.
Round 1-3
1p X Wing (Luke Skywalker)
2p X Wing (Jek Porkins)
3p Y Wing (Dutch Vander)
4p & 5p take turns using the Imperial turbo laser turrets
The Y Wing player positioned to make a trench run at the exhaust port.
The X Wings to cut across their axis and draw their fire attacking the turbo laser turrets.
After 3 rounds the Rebel players notice the guns have stopped and are warned to check their sensors for enemy fighters heading their way.
4p 1 x Tie Fighter (Night Beast) - respawned if destroyed with other pilots.
5p 1 x Tie Advanced (Darth Vader)
Rounds 4-8 are the trench run - if the Y Wing is destroyed then any surviving X Wing can start their run.
If the Death Star exhaust port suffers a critical or two hits in one attack then it starts the chain reaction that will destroy the battle station.
If the Imperials can hold off the Rebels to the end of Round 8 then the Death Star is able to successfully destroy the Rebel base on Yavin.
Hope this sounds feasible!
Might do Aces High type game initially then launch into the Attack on the Death Star scenario so everyone gets used to the ships and everything they have to do on their turn.
Might homebrew the rules on the trench and also the turbo laser turrets.
Amy comments/ideas welcome for the 5p bash for newbies. I want to strip the game a bit and simplify but keep the Star Wars - Original Trilogy theme going.
r/XWingTMG • u/NoHallett • 3d ago
r/XWingTMG • u/mfairhu1 • 3d ago
I’ve got a V2 starter, a Rebel Alliance starter, a Galactic Empire starter, the Battle of Yavin, a Death Star mat (90x90), a starfield mat (90x90) and three Death Star Turrets (one pictured).
I’ve played V1, none of us have ever played v2 or v2.5 so I need a teaching game and then perhaps a thematic mission using the components I have collected previously but not played.
Any cool suggestions as how to set this up best for five players? Everyone is an adult (in fact an old fart!) but all non board game types so I don’t want loads of complexity really.
Cheers in advance for any ideas!
r/XWingTMG • u/baledinred • 3d ago
Latest point update with some new pilots and bug fixes mixed in for good measure.
Thank you, to u/philpursglove for his support in development and testing everything in this release.
r/XWingTMG • u/Budobudo • 4d ago
Anyone sell them?
r/XWingTMG • u/Technical_Turn3497 • 6d ago
Can someone help me understand this rule? I believe it is for the 2.5 version of the rules. The scenarios say that you start off with points equal to your opponent’s deficit. This doesn’t make sense to me. If your opponent has less than the agreed upon point value, shouldn’t your opponent be the one to get back those extra points in his score?
r/XWingTMG • u/Technical_Turn3497 • 7d ago
Hi all,
It’s come to my attention that X-wing rules we are using, updated as of 2023 and located here are actually the rules for the 2.5 version.
My son and I are playing the 2.0 version and some rules we discovered are different, like whether or not you can fire at range zero. Is there an official 2.0 rule book somewhere?
r/XWingTMG • u/Impossible_Hunt1407 • 10d ago
I have been working on a simpler version of the Battle of Yavin scenario. Feel free to take a look and let me know what you think! On XWA Discord
r/XWingTMG • u/Specter_RMMC • 10d ago
So, long ago in the pre-AMG, early 2.0 years this conversion was nichely popular. After unburying my old X-Wing minis I found my WIP version, from before I'd gotten into 40k.
Well, nowadays I had more tools and more bits, so I finally pinned the wings and went about mounting an assault cannon off an OG 40k Land Speeder.
I've slept on it, and I think I hate it, but I'm not sure if I'm ridiculously over-thinking this or if it's worth ripping off the big chaingun, carving off the rest of the G-1A's chin, and finding a different, more modest turret to use.
So, like any online denizen, I ask the internet for its myriad opinions and hope to spark a worthwhile discussion to either validate or quiet down my own sentiments before I go about repainting this to match the rest of my Scum fleet.
Updated in comments.
r/XWingTMG • u/Kincoran • 13d ago
Hi! So, in addition to the info in the title:
I did start buying a bunch of 2.0 expansion(?) gameplay kits (Never Tell Me the Odds, Hot Shots and Aces I and II, Fully Loaded, and a few more), as well as a Conversion Kit, when the game was being officially discontinued, thinking that it was about time to start actually playing - thinking I'd either play 2.0, 2.5, or XWA rules.
This last week, after realising that (A) I didn't have a Rebel Alliance Conversion Kit (I thought I'd bought one), and (B) They're now reeaally expensive, I thought I might dial everything back a bit, and revert to 1.0. A few advantages popped into my head [1.] I could save that Conversion Kit money, [2.] I could sell some of these 2.0 gameplay expansion sets, [3.] I could have a potentially more simplified gameplay experience (1.0 out of the box sounds like a much more streamlined affair than 2.5 with all of its modes and options that the expansions would introduce?) and I'll only be playing casually, with usually one friend in particular; [4.] The idea of having an all-physical, out-of-the-box gameplay experience that doesn't rely on online stuff sounds really appealing.
So, with all of that said, do I have the right idea? If I have the 1.0 core set, about 14 Rebel ships, about 18 Imperial ships, and all of the gubbins for them still; would I have a full gameplay experience with just that stuff? I assume none of those 2.0 extra (non-ship) packs have any relevance to 1.0?
Thanks in advance!
r/XWingTMG • u/Ok_Recognition2362 • 13d ago
Looking to acquire a complete or near-complete Star Wars x-wing separatist lot
r/XWingTMG • u/fsuman110 • 15d ago
Hi, all. My friend and I have a friendly game of 2.0 Legacy about once a month, and I'm 0-7 in our last 7 matchups. Even losing, I still have a blast with the game, so I'm not frustrated, but I would definitely like to improve. I'm just not sure where to start.
I'm looking for general tips and advice and things that new or casual players often overlook or underestimate. Anything from list building, to flying formations, to dice math and decision making while making your actions.
My friend and I usually rotate between Rebels and Imps. I'd love some recommendations for simple lists (200pts) that would suit a beginner well. Also looking for tips on how to fly in formation, and any other bits of advice that I'm probably not even considering.
To give some additional info, when my friend flies Imps, he usually does a TIE swarm with a single Decimator. When he flies Rebels, he usually does the Falcon or Outrider plus two or three smaller ships. He's very good at positioning and always seems to be able to outmaneuver me. I can usually take out all or most of his smaller ships, but barely make a dent on the big one before I lose. I tend to fly two or three bulkier ships, but I think it's a mistake and I should spread out more.
I am greatly appreciative of any advice and am happy to give additional info if needed.
r/XWingTMG • u/MTaijeron • 15d ago
Is 46 points the minimum your squadron must be? I keep maxing out at 45 points. Thanks in advance
r/XWingTMG • u/DoctorNsara • 16d ago
We are in the final days of
Please take some time and fill out the survey about the state of the community and our interests. This survey's data will be shared with both the X-Wing Alliance and X2PO, as I want to aid both communities. Check out the announcement here:
direct link to the survey for those who hate blogs:
https://forms.gle/bSeindeVyAhe3dgU8
Please complete it and tell anyone you know who plays X-Wing! It only takes 5minutes, and if you are afraid of counting your X-Wing ship collection, just estimate! Please, get it in ASAP! We have 916 surveys taken and are hoping we can hit 1,000 to prove that the community is still alive and kicking!
r/XWingTMG • u/lsie-mkuo • 18d ago
I recently bought the Galactic empire squadron starter, I just sorted through it all and found a 1.5 range ruler. Does anyone know what it's for? I can't find much about it online.
r/XWingTMG • u/raywalters • 18d ago
Good morning, and please forgive what may be a redundant question. I have an enormous collection of 1.0 that I bought off of a very close friend several years ago but because I love Star Wars and because he needed the funds. Tomorrow, I have a friend and his middle school aged son coming over to play, and I was trying to reorient myself to the rules. I downloaded a rule set from 2023 and really liked what I saw.
Because I'm not super familiar with the game, but remember that there were conversion kits etc. when the rules updates happened, I'm wondering can I effectively use my 1.0 stuff with 2.5 rules? It will I need to print/buy/secure things to make that happen? We are not going to play competitively or anything like that, I just liked the way the rules seemed to flow in later versions.
I appreciate your time, and again, please forgive me if this has been covered a ton of times. I checked the wiki and pinned posts but didn't see a definitive answer to that
r/XWingTMG • u/itsn0ting • 19d ago
Did my first 3d print and paint sesh! Overall simple paint schemes but was a lot of fun! I wanted to try flying the Kihraxz fighters but never got the chance to buy them. Hope they fly well!