JGR (JSR) Beta 1 is here! Very excited to make this project public.
- Full source and Beta 1 are released on my Github
- Compatible with: PSP 1000/2000/3000/Go/Street
- Status: The game is fully playable (I have beaten it twice on the PSP). Note, only the main storyline has been tested for Beta 1.
- Current performance: 20-30FPS (at 333Mhz). This was the general goal for first Beta. Beta 2 will be targeting 25-30FPS (unclear if feasible).
- AI Use: GPT6-Astra + Fable5.1. If you do not want AI written code on your PSP this is not a project for you.
This is a Beta 1 release, not a final release. There are more bugs, and that's why we're doing this.
I need your help to polish the game! Please use Github Issues to submit tickets for any bugs/issues you see. Do your best to describe them and if you can include a photo that helps SO much.
Artists! If you'd like to have you work be a part of this PSP port, please DM. We can't use any official art work, so the next best thing is to have the community create something beautiful. I have placeholders for now. Note you can swap the ICON/PIC anytime with EBOOT Studio.
Github: https://github.com/beckerd/psp_jgr_portable
More JGR Videos w/in game footage: https://www.youtube.com/@dbecks.studio
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To install, you will need to bring your own copy of Jet Grind Radio (Dreamcast + US release).
I've included a desktop asset preparer (extractor). Open Prepare.html in Chrome (it's a local app made in web assembly). Follow the steps (~10min). Or you you can prepare the assets on device (~60min). Please let me know if the instructions are unclear.
Do not run the prepare script from the memory card on the PSP. That adds an unnecessary slowdown since the PSP write speed is much slower than your hard drive. Run the prepare script, then once complete, move the folder to the memory card