r/SyphonFilter • u/DaneBishop • 1d ago
r/SyphonFilter • u/DNZe • Nov 13 '20
/r/SyphonFilter back online
Hi r/rSyphonFilter Community
I want to make some acknowledgements about the past few months, as I just discovered I have had several users message me through the chat asking why I had public posts turned off. I apologize as I was completely unaware public posts were turned off and I have no recollection of turning this into a private community. I grew up with these games and when I created this subreddit, I hoped to foster discussion and grow the Syphon Filter community.
I browse Reddit almost every day on the App Baconreader. For some reason I am unable to see that users are sending me messages in the chat asking me about why the subreddit was closed. This has just come to my attention as Reddit Admins messaged me as some folks were hoping step on as Mods for this community. I am more than excited to bring some folks on as Mods to help build this community, but please be patient with me over the next week to sort some things out and sort through all my chat messages.
In the mean time, feel free to post suggestions here, or DM me your feedback. I welcome future discussions and want to apologies for potentially holding this community back for the past few months.
r/SyphonFilter • u/Houseside • Apr 29 '19
My Annual Reminder That There's a SF Discord You Can Join!
r/SyphonFilter • u/zm2283145 • 2d ago
Syphon Filter Omega Strain Decomplication
I've announced a few days ago I'm working on a PC and Vita port of omega strain. It's status can be tracked on decomp.dev it's currently about 48% of the way finished. A PC port is running along side of the decomp project.
The decomps purpose is to turn the games executable back into source code that can build the same exact PS2 executable that's in the retail game that can be be used to make other ports/make improvements etc.
The PC port is making a functional PC port of the game it's already figured out the games rendering, animations, script engine, ai engine etc and it helps the decomp. The decomp only works on matching and linking the functions it doesn't figure out what they do it just says this will produce the same exact function in the PS2 executable has. The PC port turns those address into something that make it more human readable and will eventually be used to port to the ps vita.
Some enhancements I've kicked around once this is done.
Server revival/P2P connectivity no servers needed for P2P
AI partners the ability to have AI players come run through the game with you so the multiplayer objectives can be done completely offline with AI bots to assist you.
r/SyphonFilter • u/DaneBishop • 4d ago
Beta PSP Gabe head in PS2 retail
Returned to Dark Mirror modding after a while. This is just one of the many things I've figured (not many, but really cool)
r/SyphonFilter • u/zm2283145 • 6d ago
Syphon filter omega strain PC/Vita Port
The one syphon filter game that is missing from the PS Vita to be able to play the entire lineup is the omega strain, I have currently ported a few games to the PlayStation Vita including a game that has not been decompiled, as well as have been working on re adding the entire multiplayer system back in to ratchet and clank 3 ps vita version by reverse engineering the PS3 version.
I am currently working off the PS2 ISO and working on reverse engineering and decompiling the original PS2 game. My goal is to get one a a PC native version of the game as well as a PS Vita version of the game and then the entire series can be played on the PS Vita platform. If I can get this working, I intend to also add in the multiplayer features to support peer-to-peer so that way. For example, if somebody had two PS vitas they could just play over ad hoc or local Lan as well as eventually re-implementing a server-based infrastructure.
I've already had some work done and have been able to read out models, mission scripts, and a few other things but I will update my progress as I go along. It may take a while before I have anything that gets in game, but once it's done, anybody that wants to use it. Just like all other decompilation projects must provide their own ISO to make a build.
Some titles I have ported to PS vita:
Diddy Kong racing 64 (GoldenBalloon) still working on multiplayer addition
Super Smash bros Melee
Start Wars Galactic Battlegrounds Saga (PC RTS that hasn't been decompiled i built a re-implementation of its engine)
Banjo Kazooie (Lighthouse port I added trophies into the game)
Ratchet and Clank 3 vita collection (multiplayer re-implementation by using left behind code that was still in the Vita version left over from the PS3, reverse engineering the PS3 version to get the code that is missing converted the PS3 multiplayer assets to be Vita compatible as all models and levels were completely missing from the Vita version. They are all fully functional on the river now. I'm just re-implementing the multiplayer systems at this moment which I have most functional now)
r/SyphonFilter • u/Ok-Huckleberry5452 • 6d ago
Syphon Filter:The Omega Strain isn't as bad as i remember it, it's worse
Here recently I ordered a copy of SF:The Omega Strain on eBay and decided to give it another go after not playing it in roughly 2 decades, and I must say I after doing another playthrough I was all the better off for having not played it for all that time, this is hands down the WORST SF game in the Franchise both narratively and gameplay-wise, the mission objectives often feel disjointed/all over the place and there's never any real sense of direction whilst navigating the levels, and to make matters worse you have your CO CONSTANTLY nagging you to hurry up without offering any clues/hints as to where to go, whereas in the PS1 Trilogy, Dark Mirror and Logan's Shadow, the objectives are always clear and the next step is always obvious, also the story/characters are as bland, generic, and forgettable as they come, every cutscene in this game is an absolute bore-fest, and you never feel any real sense of urgency to complete/satisfaction upon completing objectives as you do in the other games, and having to play as "Cobra", an Operative in Gabe Logan's newly reformed Agency/IPCA that you create from scratch was a brilliant premise, but poorly executed, and the character feels like more of a prop than actually being involved in/engaged in what's going on, I think honestly it'd have been better if they'd just made "Agent Cobra" an original character with their own personality instead, with all this being said, in all likelihood, it'll be another 2 decades before I consider touching this game again, I'll take playing as Gabe/working for Markinson over this ANY day of the week!π€£
r/SyphonFilter • u/Ok-Huckleberry5452 • 12d ago
Just recently played through Logan's Shadow for the first time Spoiler
Last month I pulled out my PS2 and decided to play through Syphon Filter:Logan's Shadow, I bought a brand new copy on eBay as I had never played it and being that it is the final entry in the Syphon Filter Franchise I HAD to see how Gabe Logan's story ends and what an ending it was, the first thing that stood out to me was how different Gabe was from the PS1 Trilogy, gone was the robotic rendition of Gabe I remembered so fondly from the late 90's/early 2000's, this time Gabe was alot more expressive and EVEN talked about His feelings!π€£ I think it's for the best though as the monotone/badass Horatio Caine Trope that defined action Heroes back then hasn't really aged well at all, another thing that stood out to me was the haunting vocals that permeated the soundtrack all throughout the game that accentuated the fact that this was Gabe's last ride, but unlike David/Solid Snake, who got to spend His final months in peace/free from the battlefield, Gabe, despite wanting to leave the battlefield as well, literally drew His last breath in action, dying to save His lifelong partner/friend Lian from Trinidad, the most haunting/eerie thing about Gabe's death is how prophetic Jason Chance's words were when He and Gabe fought at the conclusion of SF2 "You were the best Logan, but you let that partner of yours get under your skin!" Ultimately Lian truly was Gabe's Achilles Heel, and I always wondered how She moved on from Gabe being dead, leading up to the ending I just knew something bad was going to happen the SECOND Gabe mentioned retiring/going to find His daughter, overall I must say that although the gameplay/villains were not really anything I hadn't ever seen before, the story of Logan's Shadow was definitely the most engaging, and is a fitting, albeit sad/tragic conclusion to the Syphon Filter Franchise and one of my favorite childhood video game protagonists
r/SyphonFilter • u/senilechinesewoman • 15d ago
any news recently on omega strain fucking releasing to modern playstation consoles yet?
r/SyphonFilter • u/Extension_Trainer_87 • 16d ago
Syphon Filter 1 MOD Logan Masked GamePlay By PHARCOM X
Hello agents.
Today I bring you a slightly different Gabe Logan, let's just say that this time he didn't forget his hoodie S.W.A.T style. Now he'll be a mysterious exterminator, wearing a ninja hood.
π·ππ§« MOD : Gabe Logan SF1 original Masked Ninja.
I hope you guys like it. This time I'm showing you gameplay footage of 5 levels I played. After some time, it's fully functional in the game.
I will be working more.
β£οΈPHARCOM X
That's it, good Job. βπ»ππ€π»
π’οΈπ§Remember, it's for agents only.
π¦ π¦ π¦ π¦ π¦ π¦
r/SyphonFilter • u/leyo101 • 20d ago
Help us and sign this Omega Strain petition

Link: https://c.org/gFYHpSKrzT
We've started a petition to bring The Omega Strain to Sony's PS Classics lineup on PS4/PS5.Sign the petition, leave a comment showing support, and spread the link.
I know most people ask for a remake/remaster/sequel but this goal is much more attainable so we have a real shot here.
r/SyphonFilter • u/Ok-Huckleberry5452 • 23d ago
Syphon Filter 1 Vince Hadden pressured Markinson into going to stop Rhoemer had Mara Aramov take Gabe/Lian to Kazakhstan as a contingency plan Spoiler
At the conclusion of SF1, we learn that Agency Director Thomas Markinson was in cahoots with Rhoemer all along, it seems that Markinson/Mara Aramov were Rhoemer's "handlers", and after He went rogue by raiding the Pharcom Warehouse District in Kazakhstan π°πΏ, Vince Hadden pressured Markinson into cleaning up the mess by sending Him there to kill/silence Rhoemer as He was too dangerous to be kept alive due to His fanatical/radical nature, Hadden then arranged for Aramov to take Gabe Logan/Lian Xing there as a backup plan/to get the job done in case Markinson failed, after Gabe successfully killed Rhoemer via Gas Grenade in the Missle Silo Control Room, Hadden/The Agency/The Consortium then targeted Gabe and Lian in order to tie up loose ends as the two of them knew WAYYYYYY too much/had become a liability
r/SyphonFilter • u/Ok-Huckleberry5452 • 23d ago
Idris Elba as Erich Rhoemer
Recently I've been on a MAJOR Syphon Filter binge Lol, SF2 is my favorite game in the SF Franchise with SF1 a very close second and after playing through SF1 for the umpteenth time, it clicked in my head that Idris Elba would be the PERFECT choice for Erich Rhoemer/the leader of the Black Baton Terrorist Organization in a Syphon Filter film adaptation, He has the physicality, coincidentally both Elba and Rhoemer are both 6'2 and Elba is jacked/has the imposing build to go with the height as well, I could easily see Him being able to absorb/tank gunshots/headshots from Gabe Logan as His entire body reads "Flak Jacket"π€£,He also excels at playing fanatical/unhinged villains as well, when He portays a good guy He's amazing, and when He portays a bad guy He's absolutely SAVAGE, I would gladly pay to see Him saying "DON'T you know when to quit Logan?! We'd have made a great team!" Or "They are coming! go! torch it! Burn it all!" Hahahahaha
r/SyphonFilter • u/Ok-Huckleberry5452 • 24d ago
Steven Archer was one of best parts of Syphon Filter 2
Whenever I play Syphon Filter 2, I can't help feeling that the Colorado Mountain arc is my favorite in the game, thanks to Steven Archer, His witty/cocky demeanor always makes me laugh, He has some of the best lines in the game like "Sorry Logan, if it were up to me, I'd let ya live, Agency orders!" or "Logan! Looking for these?!" π€£, another part that cracks me up is when He orders His attack helicopter pilot to blow up a bridge to prevent Gabe from riding the train off the mountain/reaching the C-130 crash site, the pilot says "But we still have Agents on the train!" Then Archer yells "THEY'RE EXPENDABLE!" Lmao as glad as I was to see Him finally get His comeuppance during the C-130 Crash Site Mission at the end of Disc 1, a part of me was honestly a bit sad to see Him go, I remember Gabe mentioning that He'd served with Archer in Guatemala π¬πΉ, and since SF3 was full of flashback/retro missions, that would've been the perfect/was a missed opportunity to bring Him back, He honestly reminds me of Agent Zero/David North from X-Men Origins:Wolverine because of His cold-blooded/remorseless nature and John Travolta/Vic Deakins from the 1997 film Broken Arrow because He does display some Hot-headed/unhinged traits as well and like Vic, He sees all His men as expendable/disposable
r/SyphonFilter • u/Ok-Huckleberry5452 • 24d ago
Erich Rhoemer and Jason Chance are my two favorite boss fights in the SF Franchise Spoiler
Recently I've gone back and replayed the SF Franchise and the two boss fights that stick out to me the most are Erich Rhoemer from SF1/Jason Chance from SF2, I love how both of these bosses are downright BRUTAL on a first playthrough, but are easy to kill/dispatch in retrospect/subsequent playthroughs once you figure out their respective gimmicks, Gabe killing Rhoemer via Gas Grenade in the Missle Silo Control Room at the conclusion of SF1/Gabe killing Jason Chance at the conclusion of SF2 by shooting Him into the tail rotors of the Agency Helicopter that Lian Xing "borrowed" from Falkan at the MacKenzie Air Force Base earlier in the gameπ€£, also i love the emotion behind these two fights as well, when Gabe fought Rhoemer/Chance it was DEFINITELY personal, Rhoemer had evaded Gabe for years, killed His fellow Agency Operative/friend Ellis, and kidnapped/infected Lian Xing with the Syphon Filter Virus at the behest of Vince Hadden/The Consortium so they could secure their deal with Shi-Hao, as for Chance, He allowed Lian to be captured by Morgan/Falkan in Kazakhstan by revealing Her location to them, and repeatedly set Gabe up to be ambushed/killed by Archer/The Agency Army in Colorado, He then killed Ramirez in the Agency Bio-Lab in New York upon being freed by Gabe, then finally pulled out His Red Lightsaber/showed His True colors by attempting to kill Teresa on the rooftop of the Sykes Parking Garage in New York, revealing that He'd been an Agency Operative/Mole all along, at least with Rhoemer His Lightsaber was Red the whole time so you knew where He stood Lol, everytime I take them out I ALWAYS think of John Mcclane's famous one-liner in the Die-Hard films, "Yippee-ki-yay Motherf.....!"π€£
r/SyphonFilter • u/Ok-Huckleberry5452 • 26d ago
Syphon Filter 2/Syphon Filter 3 Teresa Lipan
I've been doing another playthrough of the Syphon Filter Franchise and one thing that always stuck out to me is Teresa's "death" at the conclusion of Syphon Filter 2 and the revelation that She was "only injured" by Jason Chance in Syphon Filter 3, it's blatantly obvious that Teresa was intended to actually be dead at the end of Syphon Filter 2 and yet when She appears in Syphon Filter 3 She reveals that She faked Her death in order to continue to monitor/investigate The Agency/track Mara Aramov without interference, as happy as I was to see Her again, I'd have felt much better about it if the whole thing didn't feel so forced/contrived
r/SyphonFilter • u/Ill_Product_9363 • 26d ago
Project Syphon β Syphon Filter Recreated in Unity
r/SyphonFilter • u/Clare973 • 29d ago
Me aparecio este error es mi consola o el juego es en ps5
Enable HLS to view with audio, or disable this notification
El juego se congelo pero pude retroceder pero tengo miedo que sea mi consola
r/SyphonFilter • u/Extension_Trainer_87 • 29d ago
PharComX on DeviantArt
Agents, here's my DeviantArt, mentioning some of the things I do and describing information from some game files. I'll post more as I progress. Perhaps it will be useful to take into account things that might go unnoticed in its decompilation.
~Pharcom X
ππ»ππ€π»That's it good Job
Remember, it's for agents only.
π§π·ππ§«π¦ β£οΈπ§
r/SyphonFilter • u/Extension_Trainer_87 • Sep 10 '26
Syphon Filter 2 MOD Ninja Tactical By PHARCOM X
π·ππ§«Hello agents, after a long break, I'm showing you a mod for Syphon Filter 2, I hope you like it
This is Gabe Logan's main skin with a hood, the Gabe ninja version. I really enjoyed doing this. I promise I'll make more π¦ count on me.
π¨π§Mission: Colorado Interstate 70 / I70 mountains Bridge
π₯·π»Character: Gabe Logan tactical + Ninja hood Gabe
π¦ π¦ π¦ π¦ π¦ π¦ π¦ π¦
~PHARCOM X
π·ππ§«
That's it..good Job.
Remember, it's only for agents. π
r/SyphonFilter • u/Ok-Huckleberry5452 • Sep 08 '26
Vince Hadden/the main Villain of SF2 Spoiler
In the opening scene of SF2, we see US Secretary Of State Vince Hadden in the White House Press Room giving a comment about the Kazakhstan π°πΏ Missle Incident that occurred at the Pharcom Warehouse District during the final act of SF1 in which Gabe detonated the missle/R9 Devyatka in midair and subsequently killed Erich Rhoemer via Gas Grenade in the Missle Silo Control Room, then after the Colorado Mountain mission of SF2, we see Hadden/Mara talking to Agency Director Lyle Stevens and new Pharcom CEO Mr.Cochrane, the one who's neck Mara cracked, discussing getting rid of Gabe/acquiring Lian's plasma to get Phase 2 of the Syphon Filter Virus in order to secure the deal with Shi-Hao, later we see Him again berating Stevens for His failure to recapture Lian, warning Him that He's "running out of time", then during the post-credits scene of SF2, we see Him arriving in Virginia with Mara to stop His men from carrying out the operation to kill Gabe, Lian, and Mujari, I always wondered was it obvious to anyone else that Hadden was the Big Bad all along? Because the first time I beat SF2 when I was 14 I was floored by the reveal, much like I was when Jason Chance pulled out His Red Lightsaber/was revealed to be an Agency Operative all along, stuff like this just flew RIGHT over my headπ€£
r/SyphonFilter • u/Extension_Trainer_87 • Sep 01 '26
Syphon Filter 3 MOD Ninja Giro Head By PHARCOM X
π₯·π»Hello agents, Today I'm just doing a head replacement, manipulating vertices to change the original polygons to one that looks more like a hooded woman. Female ninja MOD, hope you like it, agents. π·ππ§«
β’οΈPHARCOM X
That's it ... Good Job.
π§π·ππ§«π₯π¦ π₯·π»π§
But remember, it's only for agents. π
r/SyphonFilter • u/Fun-Maintenance1217 • Aug 29 '26
My video on Syphon Filter, revisiting after decades
Its still great, some small issues aside
Using the recompiled version as well
r/SyphonFilter • u/DaneBishop • Aug 28 '26

