r/INAT • • Aug 24 '26

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

16 Upvotes

COMPOSER ALREADY FOUND. THIS POST IS JUST BEING KEPT AS AN ARCHIVE

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"


r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

34 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 4h ago

Art Offer [ForHire] Looking for indie creators who need a hand with their animation projects šŸŽ¬

2 Upvotes

Hey everyone!

I'm part of Drowned Ink Studio, a small independent 2D animation studio based in Malaysia. We're looking to connect with indie creators and teams who are working on their own animated projects.

We know how much time, effort, and money it takes to bring an animation project to life, especially when you're working with a small team. Sometimes, having an extra pair of hands can make a big difference.

That's where we'd love to help!

Our studio provides 2D animation production for projects such as animated pilots, short films, and indie series. We're open to discussing projects of different scopes to see what works for both sides.

If you're not ready to commit to a full production, we're also open to starting with a small paid test cut so we can get familiar with each other's workflow first.

If you're working on something and think we might be a good fit, feel free to drop me a DM! Tell me a little about your project, and if you have any animation references, I'd love to see them.

Even if you're still in the early stages of development, feel free to reach out. It would be great to connect with more people in the indie animation scene.

Looking forward to seeing what you guys are working on! ✨

— Drowned Ink Studio


r/INAT • • 1h ago

PR/Marketing needed [HOBBY] Looking for a video editor for a WWI RTS game

• Upvotes

I’m looking for a video editor to help create 3 trailers for my WWI RTS, Moment of Decision: WWI, with the potential for more trailers/promotional videos in the future.

I can provide a DEV build of the game, so you’ll be able to record any gameplay footage you need yourself. I’ll also provide clear direction for what I want each trailer to focus on, along with screenshots, artwork, logos, and other assets where needed.

This is currently an unpaid/portfolio collaboration, and you’re completely welcome to use the finished trailers in your portfolio/showreel.


r/INAT • • 1h ago

Design Offer [ForHire] Game menu and tutorial-intro review: two editable UI wireframes for $25

• Upvotes

Briefcraft Lab offers a focused design review for a game menu and its tutorial introduction.

For a fixed US$25, the agreed package includes: - A written review explaining the main navigation and clarity problems. - Two editable SVG wireframes with PNG exports. - Revised introductory copy. - One consolidated revision within the agreed scope.

Try the illustrative example here: https://briefcraft-lab-26.digsteel.chatgpt.site/game-entry-review

It demonstrates a menu, a two-step introduction, back navigation and a separate route for players who already know the rules. You can download both SVG layouts and the review notes. Signal Orchard is a fictional design example; the demonstration ends before gameplay.

For your project, please send two current screenshots or a public demo, the intended device and resolution, input method, the point where players get stuck, and your deadline. Include any project-specific tool restrictions. We confirm the exact screens, deliverables, payment terms and date before ordering. The target turnaround is two business days after the agreed complete brief and payment.

This package covers design and copy. Engine implementation, touch-device testing and player interviews require a different scope. No improvement in conversion or player retention is promised.

Written enquiries: Reddit DM or briefcraftlab26@proton.me. PayPal payment is available through the existing service checkout after scope confirmation.

Briefcraft Lab


r/INAT • • 2h ago

Artist Needed [Hobby] Pixel Character Artist needed for a 2D Metroidvania

0 Upvotes

Hello, Chewey here. I'm the lead of a small indie team called Dead Alpaca. We're currently looking for a pixel artist to create and animate characters for our 2D Metroidvania, Scars of Nacht.

Game Info

The game follows our protagonist Dracula as he wanders his kingdom that he has left dormant for 1000 years. Dracula must reclaim his kingdom and solve a couple of mysteries while at it. The plot focuses on themes of redemption. amongst other gothic themes that are found within Bram Stoker's Dracula. We strive to create a blend of modern and classic content. It is a way of paying homage to Bram Stoker's original Dracula and other icons.

The Team

Currently, our team includes a programmer, story writer, map-designer, UI artist, and a social media manager. We are still lacking in someone to design and animate our character. We have tried in the past to use one of our other artist for this but none seem to be the best fit.

Scope + Expectations

THIS IS STRICTLY A PASSION-PROJECT. We are doing this only because we wish to make it exist and for people to enjoy our creation no matter how big or small that number be. We are not doing this to make money. While it would be quite nice if this game made revenue (which we would share), but if it doesn't, then no issues there.

The reason we chose to do this project is due to how gaming has influenced our lives. It's helped people escape depressive states and truly see the beauty of the world. If we can transform the life of one person then that's a win in our books.

Since its a passion project we expected the game to take a while to develop. As we have a lot of planned content, but also since we have our lives. We do have weekly goals to stay on task. However, some weeks we fail to meet that goal but that isn't an issue. Everyone has a personal life which needs its own attention. Let art take its time to be the best art it can be.

Portfolio

PORTFOLIO: this is my first project and do not have a portfolio of any kind.


r/INAT • • 2h ago

Artist Needed [Hobby][RevShare] UNPAID - silksails - Looking for Talent!

0 Upvotes

Hey everyone!

**silksails**, is a small indie game development studio working on stylized, atmospheric, story-driven games in Unreal Engine 5, and I'm looking for passionate people who want to join us on this journey!

We're looking for people across a bunch of disciplines:

`1. UE5 Gameplay Programmer

  1. AI Programmer

  2. Materials / Shader Artist

  3. Level Designer (Ghibli-inspired)

  4. 3D Modeler (Ghibli-inspired)

  5. Concept Artist (Ghibli-inspired)

  6. Narrative Writer / Designer

  7. Game Designer / Technical Designer

  8. Animator / VFX Artist

  9. Sound Designer / Composer

  10. UI/UX Designer

  11. QA Tester

  12. Other relevant roles`

You don't need years of industry experience or a fancy resume. If you're good at what you do, passionate about games, and have personal projects, prototypes, or ideas you're excited about, I'd love to hear from you.

**A few things worth knowing upfront:**

This is an early-stage indie project, not an established studio with a payroll. These are voluntary, collaborative roles, with the possibility of nominal compensation depending on the role and available funding. Revenue-sharing arrangements may also be discussed, but the terms are **not finalized or guaranteed**.

**Please don't apply expecting a conventional salaried job. I'm looking for people who genuinely want to build something interesting together, contribute their skills, and potentially grow alongside the project.**

I'm especially interested in people who are proactive, have good creative instincts, care about the quality of their work, and aren't afraid to suggest ideas or challenge something when they think it could be better.

You don't have to be an expert. You do have to care.

**If you're interested, fill out this form:**

https://tally.so/r/LD1Xap

Tell me what you do, show me what you do, and give me an idea of what you'd do, for this Project. Personal projects, game jam submissions, prototypes, and other relevant work are all welcome.

Thanks guys!


r/INAT • • 8h ago

Design Offer [FORHIRE] 2D Artist, UI/UX Designer | Concept Art, Assets, Icons & Character - DM

3 Upvotes

Hi everyone!

I’m Ricc, a 2D Digital Artist and Graphic Designer. If you have a project in development and need a versatile artist who can handle the visual pipeline, I’d love to collaborate with you.

How I can help your team:

You can check out my portfolios here:

If my profile fits your needs, feel free to send me a DM here or reach out on Discord:Ā RiccdrawsĀ 


r/INAT • • 9h ago

Modeling Offer [ForHire] 3D game artist in the low poly PSX style looking for paid work

3 Upvotes

Howdy! I am an artist who has been making games and models for the last few years. I would love to help bring someone's vision to life!

My artstation: ArtStation - Arthur Grainger

Itch.io: WooWooWooGames - itch.io
Sketchfab: WooWooWooGames (@Woo_Woo_Woo) - Sketchfab


r/INAT • • 8h ago

Writer Needed [RevShare] Looking for writers and an artist for my manga!

1 Upvotes

Hey, I've been working on an original manga called RUINWAKE, and I'm looking for two writers and an artist who might want to work on it with me.

It's a dark-fantasy shonen story about a 17-year-old named Riven Ashfall. He's a goofy adventurer who gets himself into trouble a lot, but he has a terrifying side that comes out when things get serious. The world has dangerous monsters, different kingdoms, and a lot of mysteries surrounding Riven and where he came from.

I want to make a story with good fights, funny moments, characters people actually care about, and secrets that make sense when you look back at earlier chapters. I'm a big fan of foreshadowing, so I definitely want that to be a big part of the story.

I'm looking for two people who enjoy writing and coming up with ideas, plus an artist who'd be interested in drawing characters and eventually helping bring the manga to life. I'd love to start with designing the main character, Riven.

I already have a lot of ideas for the world, characters, and story, but I want to work with people who can bring their own ideas to the table too.

Just being honest, I don't have money to pay anyone right now. I'm hoping to find people who'd be interested in collaborating and seeing where we can take this. We'd talk about credit, ownership, and any future money the project might make before starting anything.

If you're interested, feel free to comment or message me! Tell me a little about yourself and what you enjoy writing or drawing. If you've got any artwork or writing samples, I'd love to see them.

I'm excited to see who I can find to help build this thing.


r/INAT • • 16h ago

Writing Offer [Hobby] [Free] English to Simplified Chinese Translator Looking for Game Projects

4 Upvotes

Hi everyone!

I'm Jo, and I'm looking to collaborate with indie developers who need English to Simplified Chinese game localization.

I'm currently building my localization portfolio and offering free translation for selected small indie projects.

What I can help with:

  • Game dialogue and story text
  • UI, menus, and item descriptions
  • Quests, tutorials, and in-game instructions
  • Proofreading and localization review

I'm especially interested in RPGs, story-driven games, and creative indie projects, but I'm open to other genres.

A few things to note:

  • Free localization for selected projects, preferably under 1,500 English words.
  • I'd appreciate an in-game credit and permission to include the work in my portfolio.
  • We can discuss the project scope and deadline before starting.

If you're interested, feel free to leave a comment or send me a DM!

Thanks!


r/INAT • • 14h ago

Art Offer [FORHIRE] Pixel Artist — Fantasy RPG Portraits, Expression Sets, Character Sprites & Item Icons

2 Upvotes

Hi everyone! I’m a pixel artist open for paid commissions and small indie game projects. I’d love to work with solo developers and small teams looking for fantasy character art and pixel assets.

I’m available for:

• Character portraits and dialogue busts

• Facial expression variations

• Small full-body character and creature sprites

• Inventory icons, including weapons, tools, food, and other items

The attached examples show my current style, including fantasy portraits, character expressions, small sprites, and item designs. I particularly enjoy giving characters personality through their faces, outfits, and colours.

I’m interested in smaller, clearly defined commissions—whether that’s one NPC portrait, a portrait with several expressions, a character sprite, or a matching set of inventory icons.

Pricing depends on dimensions, complexity, asset count, and intended usage. We can agree on the scope, price, and timeline before work begins.

If my style fits your project, send me a Reddit message with your game concept, required assets, references, budget, and deadline. Happy to discuss individual commissions or a small batch of assets!


r/INAT • • 10h ago

Marketing/PR Offer [ForHire] Video Editor looking for projects

1 Upvotes

Hi, I'm a professional video editor from Cuba with more than 10 years of experience. I'm currently unemployed looking for some projects to work. I'm okay with small budget. I can do game trailers, short content, YouTube videos, all you want :) pls feel free to reach out. I will let you hear my resume, portfolio and a game trailer demo reel.

Resume: https://drive.google.com/file/d/1QkGRX9AmZ5C18ehJDO2Qnelb0XRYRYlC/view?usp=sharing

Portfolio: https://docs.google.com/presentation/d/1gadHaZJTof7INB-XmmHRrVRO6dVjkm50NHhmD4xWYGE/edit?usp=sharing

Game Trailer Demo Reel: https://youtu.be/lcrqTwaqvTQ

Have nice day!!


r/INAT • • 11h ago

PR/Marketing needed [RevShare] Looking for trailer maker for retro RPG!

1 Upvotes

Hello, I'm the project lead looking for an experienced trailer maker than can help make a trailer for our game! I've made a couple prototypes, but I think at this point we'd benefit the most from someone with more than ~2 hours of video editing experience!

This is the game Queen of the Dead by italia2022 the playtests have been quite positive: we just need someone who can help us show off the fun and unique things our game is doing!

If you're interested or have questions, feel free to post below or DM me directly!


r/INAT • • 12h ago

Artist Needed [REVSHARE] Looking for a 3D Artist / Game Artist (no need to be professional but know what you are doing) for our Dark Fantasy P&P RPG

0 Upvotes

Hey everyone!

I'm the founder of Gloamforge Games, and we're currently working on our first game, Under a Dying Crown.

This whole thing actually started as a little solo project of mine. Somehow, it's slowly turning into a proper team!

We've now got a sound and music composer, a software developer, and my brother, who somehow managed to get himself involved too.

Our little international chaos crew is currently spread across Germany, Denmark, and Norway.

So, what's the game about?

Under a Dying Crown is a dark fantasy digital Pen & Paper RPG set in the medieval fantasy world of Ardium.

We're combining classic tabletop RPG mechanics like dice rolls, character stats, abilities, and player choices with explorable 3D dungeons.

One of the main features is our Dungeon Master system (playable as player), which guides players through the story, describes situations, and reacts to their actions.

We're trying to capture that feeling of sitting around a table with friends, rolling dice, making questionable decisions, and hoping things don't go horribly wrong. Just in a video game.

Visually, we're going for a dark gothic fantasy atmosphere with ancient crypts, creepy dungeons, monsters, and places you'd probably never want to visit in real life.

I'm currently working on implementing multiplayer, and I'm hoping to have Chapter 1 finished within the next few weeks.

How far along are we?

We're still pretty early in development, but quite a few things are already working.

I also want to be completely upfront about something:

I'm using Claude to help with programming, and we're currently using some AI-generated images as placeholders.

Those images aren't intended to be our final artwork. That's actually one of the main reasons we're looking for an artist!

We want someone who can help give the game its own unique visual identity.

Who are we looking for?

Ideally, a 3D Artist or Game Artist who enjoys dark fantasy and would like to help with things like:

  • 3D models and environments
  • Medieval architecture, crypts, and dungeons
  • Monsters, characters, and props
  • Materials, textures, and general art direction

You definitely don't need to be amazing at everything!

If you're good at one of these areas and think the project sounds interesting, we'd love to hear from you.

What about payment?

Unfortunately, we're not in a position to offer a fixed salary right now.

So we're looking for someone interested in a revenue-share collaboration. We'd discuss the details together and put everything into a proper written agreement.

If things work out and you'd like to stick around long-term, there's also the possibility of joining Gloamforge Games as a permanent business partner with an ownership stake.

And probably the most important part!

There are absolutely no required working hours!

We all have our own lives, jobs, and responsibilities.

Work on the project whenever you have the time and motivation. Whether that's a few hours a week or more is entirely up to you.

Nobody is expected to put in 20, 30, or 40 hours a week.

Of course, we'd love to stay in touch, share progress, and work together whenever possible. But we want this to be something people genuinely enjoy working on, not another full-time job.

We're just a small group of people who want to make a cool game together and hopefully have a lot of fun along the way.

If you'd like to join a young indie project and help bring the world of Ardium to life, feel free to send me a message!

A portfolio or a few examples of your work would be awesome.

Hope to hear from you!

Gloamforge Games


r/INAT • • 21h ago

Artist Needed [PAID] 3D artist - sci-fi orbital platforms

4 Upvotes

Hello, I'm Jonathan from Bad Sector, a UK based studio currently developing Final Orbit - a realistic spaceflight simulator. Imagine a flight simulator meets a truck simulator in space!

https://store.steampowered.com/app/4319800/Final_Orbit/

We're currently looking for a UK based 3D artist to model some orbital platforms for the game. These will be massive structures for the player to perform docking procedures with.

The artist will have the freedom to design what this would look like based on very general parameters, and so we're looking for someone who can bring a creative vision to life.

Requirements

  • Experience modelling hard surfaces, particularly in a sci-fi environment. Space ships, space stations, futuristic vehicles, etc.
  • Working with materials, especially in the sci fi aesthetics. Plastics and metals, worn and new
  • Blender - not a must but nice to have
  • Unity - if you've exported assets to Unity before, that would be an advantage
  • Must be UK based

Please DM me directly to apply, and include a link to your portfolio or relevant experience.

Thanks!


r/INAT • • 13h ago

Programmers Needed [RevShare] Looking for game devs to build interactive livestream games - 50/50 revenue share

0 Upvotes

I’ve built a platform for developing and running interactive games on YouTube and Twitch livestreams, and I’m looking for game developers interested in building games for it.

I’m a software developer, but not really a game developer, so rather than trying to build everything myself, I’d like to partner with people who are good at the game side.Ā I’ll provide and operate the streaming platform/infrastructure, and I’m offering a 50/50 revenue split on games you develop for it.

The basic idea is that viewers watch a game on a normal livestream and interact with it through chat and gifts. The game can respond to guesses, votes, commands, etc., depending on what you build.

I have an example Wordle-style game streaming on YouTube right now that you can actually play through the chat:

https://youtube.com/live/Kbmz-cbqNxc

How development works

Games are justĀ web applications. You can use whatever framework, engine, or web stack you want as long as the game can run in a browser. The platform launches and renders the game and handles the actual livestreaming.

There’s an SDK that connects your game to the livestream and provides APIs for stream interactions, so you don’t need to build YouTube/Twitch integrations yourself.

The platform also includes anĀ AI host. Games can give the host instructions and game context, and the host can generate speech dynamically during the stream. So, for example, it can explain the game, react to what players are doing, announce results, comment on events, keep the stream moving between rounds, etc.

You can focus on designing and building the actual game, while the platform handles the livestream infrastructure, viewer interaction plumbing, and provides useful development tooling and APIs for integrating those features into your game.

What I’m looking for

I’m open to pretty much any game concept. Trivia, puzzles, strategy games, simulations, audience-vs-audience games, collaborative games, social/party games, or something completely different could all be interesting.

The important constraint is that the game should make sense as something people canĀ watch and participate in through a livestream, rather than just being a conventional game that happens to be streamed.

For an initial collaboration, I’m proposing aĀ 50/50 split of the revenue generated by your game. I’ll handle hosting and operating the platform/streams; you build the game using the SDK.

This is still an early project, so I’m particularly interested in developers who think the concept sounds fun and want to experiment with what kinds of games work in this format. I'm not picky about the games or working on with experienced devs. Anyone is welcome to try and vibe code something fun for the platform.

If you’re interested, comment or DM me. I’m also happy to share more details about the SDK, architecture, revenue model, or how games run on the platform.


r/INAT • • 19h ago

Team Needed [Revshare] Command & Conquer Red Alert inspired game, close to demo, looking Programmers, Artists and Voice Over actors to reinforce the team.

2 Upvotes

This Unity based strategy game will take place in the near future and will feature slightly scifi units but with a very military feel to them. Cool superweapons are already implemented!

We already have a working version of the game in both singleplayer and multiplayer. Map editor is being worked on.

We are currently working on a demo for publishers and we are at about 95% of the way there. We already have a great audio SFX guy and some good programmers.

Are you looking for an ambitious project that will finish no matter what?

Then this might be for you!

We're also working on a contract so that you'll get a share of the game based on how much you've contributed, or you can choose once we're signed to be paid by the hour/milestone, or a combination of all of the above.

Where are we at?

3D, 2D and GUI artists
We need most help in the infantry section: animation and creation of infantry. Movement has to feel natural, or we can't really use it in our game. We have some very cool units we still want to add! Red Alert 2 for instance had infantry that could deploy sandbags around them or mount a tripod based weapon, and we have some similar ideas. Buildings need animation too.

For the 2D part we are looking for people who can make our unit thumbnails look better, and for the GUI part we are looking for people who can improve our interface.

Programmers
Your role will be to help resolve tickets, implement new mechanics and fixing of bugs.

Voice over artists
Our current priority is finding people to voice unit lines for our game. We have three major factions and several countries belong to each faction. Therefore we want some of our units to have accents that fit those particular regions. For instance we need someone to voice tanks with a Polish accent while still speaking English. Although a little 'kurwa' here and there just adds to the flavour. Interested? Send me a DM ^^

Marketing
Right now I am personally doing almost all of our marketing. On top of all the other tasks that dedicated programmers or artists don't touch. That's a lot. So it would be great if someone could help with some consistent marketing posting here.
We have a playable build and several maps. We are currently at 60.000 wishlist additions on Steam. Clips from one of our meetings here, article here.

What we have
Right now we have tanks, helicopters, 6 playable maps, basic multiplayer and a whole bunch of other stuff. We have a playable prototype that we have started sending out to publishers. However the industry standards are quite high nowadays so the more things we can add to it, and the more we can polish to it, the bigger the odds of success. That is where we are now. And that's why we're looking for people who will want to help polish the game and in the meantime get to know each other and our work methods.

What are you getting?
Once funding comes in (roughly 2 months after the demo is completed, but no guarantee of course) you will get the choice of either a percentage of the profit or being paid an hourly amount of money, or a combination of both. Whatever you prefer at that point.

This game is also guaranteed to finish (unless I die) and the odds of getting a decent publisher are also higher than average. This is based both on past experience and the current agency that already does this professionally. I know the word 'guaranteed' is going to trigger some people, so let me rephrase that to 'unless I die or fall seriously ill this project will get done'.

About me
I myself have 20 years of experience in the IT industry of which 6 years very intensively. My experience (and tasks) include programming, marketing, art, team/project management, recruitment, business management, HR related stuff and game design. For this project however I will be doing none of the programming(correction, I am helping out in this area right now to make sure we are delivering results fast enough) since that won't leave enough time for all the other tasks, as well as in preparation for the future.

Future prospects
If working together is pleasant and productive then I also intend to actually hire you for future projects should you be interested. My own personal goal is to have a healthy company of gamedevs who are as enthusiastic as me to work together with within the next 2 years.

Interested in completing a decent quality game?
Send me a DM with your experience, even if you dont have any but are motivated, and why you want to join and let's talk! If you're applying as a programmer do not apply if you're a beginner please. The project complexity is unfortunately too high for that and our lead programmer is spending most of his time helping implement features and fixing bugs, so there is unfortunately little room for full-on training of those who are completely new in the industry.

If you think you can help in other ways, please feel free to also contact me via DM and I'll be happy to see if there is something we can do for each other!


r/INAT • • 14h ago

Artist Needed [Hobby] Concept Artists Wanted for a Horror/Survival Game (Unpaid, No Portfolio Needed)

0 Upvotes

Hi r/INAT! We're a small hobby team making The Teratogen Project, a first-person horror/survival RPG in Unity. It's our first project, and we're looking for concept artists to help define the look of the game. We need alien creatures inspired by dinosaurs and prehistoric animals, plus island and character designs. The art direction is still a rough draft, so your ideas can shape it.

This is a fully unpaid hobby project. The story includes child peril, abuse themes, and gore, so only apply if that's okay for you.

Comment or message Siegeisok67 on discord with your work, your favorite area (creatures, characters, or islands).


r/INAT • • 14h ago

Programmers Needed [Hobby] [HIRING / UNPAID] Looking for Linux devs & theme creators for "Further 1" — Arch-based Windows 7 / Longhorn Dark Aero OS!

0 Upvotes

Hello everyone! šŸ‘‹

Working on my own spin of Arch Linux dubbed Further 1—a throwback to the old glory days of Windows 7 / Longhorn Dark Aero Glass, but with all the performance of Linux OSs!

šŸŽØ The Aesthetics: Slate dark theme color (#12151e), frosted blur effects on KWin windows, electric blue (#4cc9f0) highlights, and iconic sound identity (Longhorn choir + Ubuntu shutdown sound).

šŸ”’ Model of the Project: Further 1 is a closed-source OS project. The ISO image and builds will be maintained only by me in order to preserve the consistency in branding.

šŸ› ļø What I Need: Help testing the ISO builds, giving design feedback, or any other tips regarding configuring KDE themes and installer scripts.

Feel free to contact me in discord (natex.dev) if you are interested in further details!


r/INAT • • 23h ago

Artist Needed [RevShare] recruiting artists to join a small team working on a metroidvania

3 Upvotes

Hello!

I’m the composer on a team making a lore-heavy metroidvania with branching quests. We are currently a team of 4 (programmer, writer, level designer, composer). We’re in the beginning stages of the game and we are looking for artists to join for the long run and be active members in our Discord.

The story follows the main character after she has been displaced from her home at the top of a mountain. She must navigate the several biomes of the mountain as she attempts to return home, meeting friends and enemies along the way, while increasing her powers and abilities. The narrative branches depending on the player’s choices and ultimately culminates in a boss battle followed by her return to her village.

The positions we are recruiting for are as follows.

Background artist: familiarity with parallax and ability to make detailed background art

Character artist: skill in a range of art style, including vector art

If you’re interested, please message me with your portfolio and I will answer any questions as well as provide you with our GDD, revshare model, and more information on the story.


r/INAT • • 19h ago

Artist Needed [Hobby] [Unpaid] Looking for 2D Cutout Animators (The Walten Files style) & Background Artists for "The Caretaker Protocol" Analog Horror Web Series

2 Upvotes

Hi everyone,

I’m currently in the pre-production phase of The Caretaker Protocol, an independent 2D cutout analog horror web series. The plot and scripts for the first part are fully complete and ready to enter production.

We are looking for dedicated collaborators to join the creative team for this project (volunteer/unpaid):

2D Cutout Animators: Looking for animators experienced in low-fps, vintage 2D cutout animation similar to the style seen in The Walten Files. You’ll be working with pre-made character rigs/illustrations.

Background / Environment Artists: Looking for artists who can create creepy, nostalgic 1980s-style environments, textures, and backgrounds (both vector/flat illustration and degraded analog textures).

Note on Video Editing: We currently do not need video editors, as I will be handling all video editing, VHS degradation effects, and post-production personally.

What to Expect:

Clear scripts and detailed visual storyboards/technical guides ready.

Full credit for your work across all media and episode descriptions.

A organized and creative environment focused on building a high-quality series.

If you are interested, please send me a DM with a link to your portfolio, reel, or examples of your work!


r/INAT • • 16h ago

Modeling Offer [ForHire] 3D Modeller looking for jobs

1 Upvotes

Hey everyone! I'm a 3D artist specializing in modeling for Roblox experiences, and I'm currently open to commissions and collaboration opportunities, even outside of Roblox.

Skills & Experience

  • 5 years of experience with 3D modeling in Blender
  • 3 years of rigging experience
  • Experience creating Roblox UGC items

    What I Can Create

  • Animals, dragons, and other creatures

  • Weapons and tools

  • Small props and game assets

  • Low-poly and mid-poly models

  • Simple Hand-painted texture

    Work & Commissions
    I'm open to a variety of projects, including:

  • One-time commissions

  • Short-term projects

  • Long-term work

  • Ongoing collaborations with Roblox developers and studios

    Payment
    Upfront or Partial Upfront is a must and will not be discussed.

  • Euro currency via PayPal

  • Steam or Amazon Giftcards

I have base rates for my work, but pricing can be discussed depending on the project's scope, complexity, and overall arrangement.

If you're interested in working together, feel free to DM me with your project details. I am not Online on Reddit every day, answers might take a while.
References, concept art, or a general description of what you need are always welcome!

Portfolio Artstation: https://www.artstation.com/g0remoth
ToS and Rates: https://s0phie-comms.carrd.co/

Thanks for checking out my work!


r/INAT • • 22h ago

Artist Needed [Hobby] Looking for a creative partner in Europe to make a cozy co-op game!

3 Upvotes

Hey everyone!
I’m a junior 3D artist based in the Czech Republic, and I’m looking for someone who would like to team up and create a small indie game together!
My idea is to make a cozy, story-driven 3D game for two players (local co-op), with a beginning, an ending, and a charming atmosphere. Something relatively small but polished, with the goal of eventually releasing it on Steam.
I’ve completed a 3D art course and have experience working with: Blender, Maya, ZBrush, Cinema 4D, Substance Painter
and some experience with Unreal Engine.
I’d love to find someone interested in programming, Unreal Engine Blueprints, 3D modeling, or game art. You don’t need to be a professional! Having some basic experience, creativity, and motivation to learn together is more than enough.
Ideally, I’m looking for someone based in Europe, mainly because of time zones and easier communication.
I’m still at the early stages of developing the idea, so I’d love for this to be a collaborative project where we can brainstorm, experiment, and build something we’re both proud of.
This would initially be a passion project, with the hope of eventually publishing it on Steam.
If this sounds interesting, feel free to leave a comment or send me a DM!
I’d love to hear your ideas and see what you’ve been working on. :)


r/INAT • • 16h ago

Audio Offer [ForHire] [Revshare] Rock and metal musician at your service!

1 Upvotes

Let's cut to the chase. You want badass music for your game? I got you.

I'm a musician and have worked on several small projects. I was on Team First Try where we published a few game jam games. And I've made the soundtrack for Oh My Lord, which was fully published on Steam.

I've been a diehard metalhead all of my life, and videogames have absolutely been a pillar of that. If you're looking for your game to have a soundtrack in the style of Sonic The Hedgehog, Doom, or even something like the Persona games or Undertale, that's my bread and butter. I'm mainly influenced by classic metal and progressive rock.

As far as experience goes, I've worked on several teams and have experience as a project leader when it comes to music. Direction, production, writing, performing.

Here's the breakdown of what I can play, what I own and what you are getting when you hire me.

- Electric guitar (10 years experience. Main guitar is a PRS SE Custom 24, I use a Squire Stratocaster as well)
- Keyboard/Piano (6 years experience. Keyboard is an M-AUDIO Keystation 61 MK3)
- Acoustic Guitar (6 years experience. Guitar is a Fender Dreadnaught)
- Bass (6 years experience. Main bass is an Ibanez SR370RE Fretless)

I work with Cubase Pro for my DAW

Now, rock and metal is not all I can do. I have made quite a lot of orchestral music. In fact when it comes to experience in making music for videogames, orchestral is the bulk of what I have done. So if you're looking for something a little more like Final Fantasy or Xenoblade, I can absolutely do that as well.

Here is myĀ portfolio, it has a great variety of styles, so I'll point you to whichever you are most interested in

For rock and metal, see: Drive, Echo, Crushing Tides

For orchestral, see: Warning, Force of Nature, Final Battle, Sunset

For jazz(ish), see: Dancing Cinders

For ballad/ethereal, see: Fairy Lights, Beautiful Heartbreak

Hope you enjoy, and hope to talk soon!