r/INAT • • 13h ago

Artist Needed [Hobby] Concept Artists Wanted for a Horror/Survival Game (Unpaid, No Portfolio Needed)

0 Upvotes

Hi r/INAT! We're a small hobby team making The Teratogen Project, a first-person horror/survival RPG in Unity. It's our first project, and we're looking for concept artists to help define the look of the game. We need alien creatures inspired by dinosaurs and prehistoric animals, plus island and character designs. The art direction is still a rough draft, so your ideas can shape it.

This is a fully unpaid hobby project. The story includes child peril, abuse themes, and gore, so only apply if that's okay for you.

Comment or message Siegeisok67 on discord with your work, your favorite area (creatures, characters, or islands).


r/INAT • • 13h ago

Programmers Needed [RevShare] Looking for game devs to build interactive livestream games - 50/50 revenue share

0 Upvotes

I’ve built a platform for developing and running interactive games on YouTube and Twitch livestreams, and I’m looking for game developers interested in building games for it.

I’m a software developer, but not really a game developer, so rather than trying to build everything myself, I’d like to partner with people who are good at the game side. I’ll provide and operate the streaming platform/infrastructure, and I’m offering a 50/50 revenue split on games you develop for it.

The basic idea is that viewers watch a game on a normal livestream and interact with it through chat and gifts. The game can respond to guesses, votes, commands, etc., depending on what you build.

I have an example Wordle-style game streaming on YouTube right now that you can actually play through the chat:

https://youtube.com/live/Kbmz-cbqNxc

How development works

Games are just web applications. You can use whatever framework, engine, or web stack you want as long as the game can run in a browser. The platform launches and renders the game and handles the actual livestreaming.

There’s an SDK that connects your game to the livestream and provides APIs for stream interactions, so you don’t need to build YouTube/Twitch integrations yourself.

The platform also includes an AI host. Games can give the host instructions and game context, and the host can generate speech dynamically during the stream. So, for example, it can explain the game, react to what players are doing, announce results, comment on events, keep the stream moving between rounds, etc.

You can focus on designing and building the actual game, while the platform handles the livestream infrastructure, viewer interaction plumbing, and provides useful development tooling and APIs for integrating those features into your game.

What I’m looking for

I’m open to pretty much any game concept. Trivia, puzzles, strategy games, simulations, audience-vs-audience games, collaborative games, social/party games, or something completely different could all be interesting.

The important constraint is that the game should make sense as something people can watch and participate in through a livestream, rather than just being a conventional game that happens to be streamed.

For an initial collaboration, I’m proposing a 50/50 split of the revenue generated by your game. I’ll handle hosting and operating the platform/streams; you build the game using the SDK.

This is still an early project, so I’m particularly interested in developers who think the concept sounds fun and want to experiment with what kinds of games work in this format. I'm not picky about the games or working on with experienced devs. Anyone is welcome to try and vibe code something fun for the platform.

If you’re interested, comment or DM me. I’m also happy to share more details about the SDK, architecture, revenue model, or how games run on the platform.


r/INAT • • 2h ago

Artist Needed [Hobby][RevShare] UNPAID - silksails - Looking for Talent!

0 Upvotes

Hey everyone!

**silksails**, is a small indie game development studio working on stylized, atmospheric, story-driven games in Unreal Engine 5, and I'm looking for passionate people who want to join us on this journey!

We're looking for people across a bunch of disciplines:

`1. UE5 Gameplay Programmer

  1. AI Programmer

  2. Materials / Shader Artist

  3. Level Designer (Ghibli-inspired)

  4. 3D Modeler (Ghibli-inspired)

  5. Concept Artist (Ghibli-inspired)

  6. Narrative Writer / Designer

  7. Game Designer / Technical Designer

  8. Animator / VFX Artist

  9. Sound Designer / Composer

  10. UI/UX Designer

  11. QA Tester

  12. Other relevant roles`

You don't need years of industry experience or a fancy resume. If you're good at what you do, passionate about games, and have personal projects, prototypes, or ideas you're excited about, I'd love to hear from you.

**A few things worth knowing upfront:**

This is an early-stage indie project, not an established studio with a payroll. These are voluntary, collaborative roles, with the possibility of nominal compensation depending on the role and available funding. Revenue-sharing arrangements may also be discussed, but the terms are **not finalized or guaranteed**.

**Please don't apply expecting a conventional salaried job. I'm looking for people who genuinely want to build something interesting together, contribute their skills, and potentially grow alongside the project.**

I'm especially interested in people who are proactive, have good creative instincts, care about the quality of their work, and aren't afraid to suggest ideas or challenge something when they think it could be better.

You don't have to be an expert. You do have to care.

**If you're interested, fill out this form:**

https://tally.so/r/LD1Xap

Tell me what you do, show me what you do, and give me an idea of what you'd do, for this Project. Personal projects, game jam submissions, prototypes, and other relevant work are all welcome.

Thanks guys!


r/INAT • • 11h ago

Artist Needed [REVSHARE] Looking for a 3D Artist / Game Artist (no need to be professional but know what you are doing) for our Dark Fantasy P&P RPG

0 Upvotes

Hey everyone!

I'm the founder of Gloamforge Games, and we're currently working on our first game, Under a Dying Crown.

This whole thing actually started as a little solo project of mine. Somehow, it's slowly turning into a proper team!

We've now got a sound and music composer, a software developer, and my brother, who somehow managed to get himself involved too.

Our little international chaos crew is currently spread across Germany, Denmark, and Norway.

So, what's the game about?

Under a Dying Crown is a dark fantasy digital Pen & Paper RPG set in the medieval fantasy world of Ardium.

We're combining classic tabletop RPG mechanics like dice rolls, character stats, abilities, and player choices with explorable 3D dungeons.

One of the main features is our Dungeon Master system (playable as player), which guides players through the story, describes situations, and reacts to their actions.

We're trying to capture that feeling of sitting around a table with friends, rolling dice, making questionable decisions, and hoping things don't go horribly wrong. Just in a video game.

Visually, we're going for a dark gothic fantasy atmosphere with ancient crypts, creepy dungeons, monsters, and places you'd probably never want to visit in real life.

I'm currently working on implementing multiplayer, and I'm hoping to have Chapter 1 finished within the next few weeks.

How far along are we?

We're still pretty early in development, but quite a few things are already working.

I also want to be completely upfront about something:

I'm using Claude to help with programming, and we're currently using some AI-generated images as placeholders.

Those images aren't intended to be our final artwork. That's actually one of the main reasons we're looking for an artist!

We want someone who can help give the game its own unique visual identity.

Who are we looking for?

Ideally, a 3D Artist or Game Artist who enjoys dark fantasy and would like to help with things like:

  • 3D models and environments
  • Medieval architecture, crypts, and dungeons
  • Monsters, characters, and props
  • Materials, textures, and general art direction

You definitely don't need to be amazing at everything!

If you're good at one of these areas and think the project sounds interesting, we'd love to hear from you.

What about payment?

Unfortunately, we're not in a position to offer a fixed salary right now.

So we're looking for someone interested in a revenue-share collaboration. We'd discuss the details together and put everything into a proper written agreement.

If things work out and you'd like to stick around long-term, there's also the possibility of joining Gloamforge Games as a permanent business partner with an ownership stake.

And probably the most important part!

There are absolutely no required working hours!

We all have our own lives, jobs, and responsibilities.

Work on the project whenever you have the time and motivation. Whether that's a few hours a week or more is entirely up to you.

Nobody is expected to put in 20, 30, or 40 hours a week.

Of course, we'd love to stay in touch, share progress, and work together whenever possible. But we want this to be something people genuinely enjoy working on, not another full-time job.

We're just a small group of people who want to make a cool game together and hopefully have a lot of fun along the way.

If you'd like to join a young indie project and help bring the world of Ardium to life, feel free to send me a message!

A portfolio or a few examples of your work would be awesome.

Hope to hear from you!

Gloamforge Games


r/INAT • • 15h ago

Modeling Offer [ForHire] 3D Modeller looking for jobs

1 Upvotes

Hey everyone! I'm a 3D artist specializing in modeling for Roblox experiences, and I'm currently open to commissions and collaboration opportunities, even outside of Roblox.

Skills & Experience

  • 5 years of experience with 3D modeling in Blender
  • 3 years of rigging experience
  • Experience creating Roblox UGC items

    What I Can Create

  • Animals, dragons, and other creatures

  • Weapons and tools

  • Small props and game assets

  • Low-poly and mid-poly models

  • Simple Hand-painted texture

    Work & Commissions
    I'm open to a variety of projects, including:

  • One-time commissions

  • Short-term projects

  • Long-term work

  • Ongoing collaborations with Roblox developers and studios

    Payment
    Upfront or Partial Upfront is a must and will not be discussed.

  • Euro currency via PayPal

  • Steam or Amazon Giftcards

I have base rates for my work, but pricing can be discussed depending on the project's scope, complexity, and overall arrangement.

If you're interested in working together, feel free to DM me with your project details. I am not Online on Reddit every day, answers might take a while.
References, concept art, or a general description of what you need are always welcome!

Portfolio Artstation: https://www.artstation.com/g0remoth
ToS and Rates: https://s0phie-comms.carrd.co/

Thanks for checking out my work!


r/INAT • • 18h ago

Programmers Needed [Hobby] [RevShare] Looking for a Unity Developer for 3D Rogue Like

1 Upvotes

Hello everyone!
A friend and I are currently developing a 3D roguelike inspired by Risk of Rain 2. We are based in Germany, but we are comfortable communicating in English.

I’m currently responsible for the development of the game, while my friend is focusing more on promotion and marketing. He will still contribute to development when needed, but we are looking for another developer to join the project and help us bring it to the next level.

Why we need help

The game is already playable, and we have a foundation to build upon. However, there is still a lot of work to do, and having another developer on board would help us improve existing systems, implement new features, and make faster progress towards a finished game.
We are looking for someone who enjoys game development and wants to contribute to a project with an established foundation rather than starting from scratch.

With that being said, the concept and gameplay is not set in stone and we are happy to welcome new ideas and you would have a say in the games direction.

What we are looking for

Ideally, you have experience with Unity and C# and are interested in working on a 3D action roguelike.
If you have experience with 2D/3D Art even better.

The concept

Genre: 3D action roguelike inspired by Risk of Rain 2.
The game features multiple playable characters, each with their own attributes, abilities, primary and secondary attacks, and skill trees. Players can develop their characters through progression systems, while fighting enemies and bosses across different levels and waves.
The core idea and most of the basic concepts are already established.

Current state of the game

The game is already playable, with several important systems implemented:
Character movement and combat
Character abilities and attacks
A basic skill system
Playable character and enemy implementations
Menus and other basic UI elements
A map featuring enemies, a boss, and gameplay elements
The existing foundation allows us to focus on expanding the gameplay, improving existing systems, and implementing new features.
We can show you the current state of the game in more detail on Discord.

Compensation

This is currently a hobby project, so we cannot offer a fixed salary.
However, we are willing to offer 10–20% of the net profits if the game generates revenue. We would split the profits among the team, with the exact arrangement depending on the collaboration.
Please only consider joining if you are comfortable with a revenue-share arrangement and understand that there is no guarantee of financial returns.

Interested?

If you are interested in joining us, feel free to send me a DM!


r/INAT • • 18h ago

Programmers Needed [Hobby] Looking for Godot Developers, 3D Artists, Animators & VFX Artists – 3D Co-op Fantasy Roguelite

1 Upvotes

Looking for Passionate Developers & Artists to Build a Fantasy Roguelite Together!

Hey everyone!

I'm a Computer Science student and indie game developer currently working on Crawl Into The Dungeon 2, a 3D first-person fantasy roguelite being developed in Godot Engine.

I'm looking for passionate people who would like to join the project, contribute their skills, gain experience, and create something awesome together!

🎮 About the Game

Crawl Into The Dungeon 2 is a fantasy dungeon crawler focused on chaotic combat, creative spells, challenging enemies, and fun interactions between players.

The game is inspired by the entertaining co-op experiences of games like R.E.P.O., PEAK, and other chaotic multiplayer indie games, but with its own fantasy combat and roguelite mechanics.

The main vision includes:

  • First-person magical combat with unique spells and abilities.
  • Procedurally generated dungeons filled with enemies, secrets, and rewards.
  • Boss fights with interesting attack patterns and mechanics.
  • Roguelite progression with different builds, upgrades, and synergies during each run.
  • Multiple playable classes with different combat styles.
  • Cooperative multiplayer, with runs lasting approximately 25–30 minutes.

🛠️ Current Development Progress

This isn't just an idea or a project starting from scratch!

I'm already actively developing the game in Godot, and several core systems have been implemented, including:

  • First-person player movement and combat.
  • Different magical abilities and spell mechanics.
  • Enemy AI and combat behaviors.
  • A procedural dungeon generation system.
  • An in-game shop and item system.
  • A functional boss encounter with multiple attacks and phases.

The current focus is on improving gameplay, visual quality, enemy variety, and building toward the complete cooperative roguelite experience.

👥 Who I'm Looking For

I'm open to collaborating with people of different experience levels!

3D Artists & Animators
To help create fantasy creatures, characters, environments, animations, and other assets.

VFX Artists
To create visually impressive spells, magical effects, explosions, particles, and shaders.

Godot / GDScript Developers
To help develop gameplay systems, improve enemy AI, implement new mechanics, and eventually work on multiplayer features.

Game & Level Designers
To help create interesting dungeon encounters, combat challenges, and roguelite mechanics.

Sound Designers / Composers
To help bring the world to life with fantasy sound effects, combat audio, and music.

You don't need to be a professional! If you're motivated, willing to learn, and interested in game development, I'd love to hear from you.

💜 Collaboration

This is currently a hobby / unpaid collaboration project.

The goal is to build a small, friendly team of developers who enjoy making games and want to improve their skills together.

  • No strict working hours.
  • Flexible contributions based on your availability.
  • Opportunities to contribute ideas and influence the game's development.
  • Proper credits for your contributions.
  • A real project you can showcase in your portfolio.

I'm not expecting anyone to work full-time or dedicate unreasonable amounts of time. Even small contributions can make a difference!

📩 Interested?

Feel free to send me a Reddit DM or leave a comment with:

  • Your area of interest (programming, modeling, animation, etc.).
  • Your experience level.
  • Any previous work or portfolio, if you have one.

I can share more information about the project, screenshots, and gameplay footage with interested people.

Let's build something fun together!


r/INAT • • 23h ago

Team Needed [Hobby] I need a Programmers and Artist

2 Upvotes

Hi there!

I'm a 20-year-old developer who really loves grand strategy games. For a while now, I've been working on a big, ambitious project: creating my own game engine from scratch using C++. It's coming along well, and the basic structure is taking shape.

My main goal is to make a really deep, complex global strategy game, kind of like the Paradox Interactive games but with my own spin. The game's simulation will be based on a strict time system: one game tick will be one hour, using a full Gregorian calendar, and there will be five speed settings, from slow tactical play to super fast.

I have high expectations for this project. For example, I'm planning a very structured simulation and want to focus on making it super realistic with deep gameplay. For the user interface, I plan to use a custom .gui file system to handle complicated layouts dynamically. I'm aiming for a look and feel similar to Victoria 3, with lots of data on screen.

This is definitely a long-term endeavor. My plan is to set up a main workflow with three parts: developing core updates, refining the game, and thorough testing. Eventually, I want to release the base game on Steam, with multiple languages including Russian. After that, I plan to adapt the engine for other platforms like consoles, macOS, Linux, and mobile.

Right now, I'm looking for people who are into this kind of thing to join me as a hobby or revenue-share basis. I need:

• C++ / Tools Programmers to help build out the engine and core structure.

• UI/UX Designers who appreciate clean, detailed historical strategy interfaces.

• Game Designers / Writers interested in historical settings and complex geopolitical gameplay.

If you're dedicated, enjoy low-level programming or designing complex strategy games, and want to create something unique from the ground up, please get in touch! Send me a direct message here on Reddit with your experience or your Discord name. Let's make something amazing together!


r/INAT • • 19h ago

Team Needed [Revshare] Command & Conquer Red Alert inspired game, close to demo, looking Programmers, Artists and Voice Over actors to reinforce the team.

3 Upvotes

This Unity based strategy game will take place in the near future and will feature slightly scifi units but with a very military feel to them. Cool superweapons are already implemented!

We already have a working version of the game in both singleplayer and multiplayer. Map editor is being worked on.

We are currently working on a demo for publishers and we are at about 95% of the way there. We already have a great audio SFX guy and some good programmers.

Are you looking for an ambitious project that will finish no matter what?

Then this might be for you!

We're also working on a contract so that you'll get a share of the game based on how much you've contributed, or you can choose once we're signed to be paid by the hour/milestone, or a combination of all of the above.

Where are we at?

3D, 2D and GUI artists
We need most help in the infantry section: animation and creation of infantry. Movement has to feel natural, or we can't really use it in our game. We have some very cool units we still want to add! Red Alert 2 for instance had infantry that could deploy sandbags around them or mount a tripod based weapon, and we have some similar ideas. Buildings need animation too.

For the 2D part we are looking for people who can make our unit thumbnails look better, and for the GUI part we are looking for people who can improve our interface.

Programmers
Your role will be to help resolve tickets, implement new mechanics and fixing of bugs.

Voice over artists
Our current priority is finding people to voice unit lines for our game. We have three major factions and several countries belong to each faction. Therefore we want some of our units to have accents that fit those particular regions. For instance we need someone to voice tanks with a Polish accent while still speaking English. Although a little 'kurwa' here and there just adds to the flavour. Interested? Send me a DM ^^

Marketing
Right now I am personally doing almost all of our marketing. On top of all the other tasks that dedicated programmers or artists don't touch. That's a lot. So it would be great if someone could help with some consistent marketing posting here.
We have a playable build and several maps. We are currently at 60.000 wishlist additions on Steam. Clips from one of our meetings here, article here.

What we have
Right now we have tanks, helicopters, 6 playable maps, basic multiplayer and a whole bunch of other stuff. We have a playable prototype that we have started sending out to publishers. However the industry standards are quite high nowadays so the more things we can add to it, and the more we can polish to it, the bigger the odds of success. That is where we are now. And that's why we're looking for people who will want to help polish the game and in the meantime get to know each other and our work methods.

What are you getting?
Once funding comes in (roughly 2 months after the demo is completed, but no guarantee of course) you will get the choice of either a percentage of the profit or being paid an hourly amount of money, or a combination of both. Whatever you prefer at that point.

This game is also guaranteed to finish (unless I die) and the odds of getting a decent publisher are also higher than average. This is based both on past experience and the current agency that already does this professionally. I know the word 'guaranteed' is going to trigger some people, so let me rephrase that to 'unless I die or fall seriously ill this project will get done'.

About me
I myself have 20 years of experience in the IT industry of which 6 years very intensively. My experience (and tasks) include programming, marketing, art, team/project management, recruitment, business management, HR related stuff and game design. For this project however I will be doing none of the programming(correction, I am helping out in this area right now to make sure we are delivering results fast enough) since that won't leave enough time for all the other tasks, as well as in preparation for the future.

Future prospects
If working together is pleasant and productive then I also intend to actually hire you for future projects should you be interested. My own personal goal is to have a healthy company of gamedevs who are as enthusiastic as me to work together with within the next 2 years.

Interested in completing a decent quality game?
Send me a DM with your experience, even if you dont have any but are motivated, and why you want to join and let's talk! If you're applying as a programmer do not apply if you're a beginner please. The project complexity is unfortunately too high for that and our lead programmer is spending most of his time helping implement features and fixing bugs, so there is unfortunately little room for full-on training of those who are completely new in the industry.

If you think you can help in other ways, please feel free to also contact me via DM and I'll be happy to see if there is something we can do for each other!


r/INAT • • 21h ago

Artist Needed [PAID] 3D artist - sci-fi orbital platforms

5 Upvotes

Hello, I'm Jonathan from Bad Sector, a UK based studio currently developing Final Orbit - a realistic spaceflight simulator. Imagine a flight simulator meets a truck simulator in space!

https://store.steampowered.com/app/4319800/Final_Orbit/

We're currently looking for a UK based 3D artist to model some orbital platforms for the game. These will be massive structures for the player to perform docking procedures with.

The artist will have the freedom to design what this would look like based on very general parameters, and so we're looking for someone who can bring a creative vision to life.

Requirements

  • Experience modelling hard surfaces, particularly in a sci-fi environment. Space ships, space stations, futuristic vehicles, etc.
  • Working with materials, especially in the sci fi aesthetics. Plastics and metals, worn and new
  • Blender - not a must but nice to have
  • Unity - if you've exported assets to Unity before, that would be an advantage
  • Must be UK based

Please DM me directly to apply, and include a link to your portfolio or relevant experience.

Thanks!


r/INAT • • 22h ago

Artist Needed [Hobby] Looking for a creative partner in Europe to make a cozy co-op game!

3 Upvotes

Hey everyone!
I’m a junior 3D artist based in the Czech Republic, and I’m looking for someone who would like to team up and create a small indie game together!
My idea is to make a cozy, story-driven 3D game for two players (local co-op), with a beginning, an ending, and a charming atmosphere. Something relatively small but polished, with the goal of eventually releasing it on Steam.
I’ve completed a 3D art course and have experience working with: Blender, Maya, ZBrush, Cinema 4D, Substance Painter
and some experience with Unreal Engine.
I’d love to find someone interested in programming, Unreal Engine Blueprints, 3D modeling, or game art. You don’t need to be a professional! Having some basic experience, creativity, and motivation to learn together is more than enough.
Ideally, I’m looking for someone based in Europe, mainly because of time zones and easier communication.
I’m still at the early stages of developing the idea, so I’d love for this to be a collaborative project where we can brainstorm, experiment, and build something we’re both proud of.
This would initially be a passion project, with the hope of eventually publishing it on Steam.
If this sounds interesting, feel free to leave a comment or send me a DM!
I’d love to hear your ideas and see what you’ve been working on. :)


r/INAT • • 22h ago

Programmers Needed [HOBBY] Looking for people to help create an open-world RPG

2 Upvotes

Hello everyone! I'm looking for people who would be interested in starting a hobby RPG project with me. I'm a huge fan of RPGs, immersive sims and life simulations, and I'd love to create a game with a living open city where NPCs feel like real people rather than scripted characters. My main idea is to give NPCs different personalities, behaviours and limited knowledge, so they react to situations based on what they know and who they are. The player would be free to explore the city, interact with people, commit crimes, get arrested or even escape prison, with consequences that emerge naturally from the world. I'm still a beginner in game development, so I'd like to start small, experiment with ideas and build a prototype together rather than aim for a massive game right away. I'm looking for people who share a passion for RPGs and simulations, whether you're interested in programming, AI, game design, art or world-building. This would be an unpaid hobby project focused on learning, creativity and seeing how far we can take the idea together. If this sounds interesting to you, feel free to comment or send me a message.


r/INAT • • 23h ago

Artist Needed [RevShare] recruiting artists to join a small team working on a metroidvania

4 Upvotes

Hello!

I’m the composer on a team making a lore-heavy metroidvania with branching quests. We are currently a team of 4 (programmer, writer, level designer, composer). We’re in the beginning stages of the game and we are looking for artists to join for the long run and be active members in our Discord.

The story follows the main character after she has been displaced from her home at the top of a mountain. She must navigate the several biomes of the mountain as she attempts to return home, meeting friends and enemies along the way, while increasing her powers and abilities. The narrative branches depending on the player’s choices and ultimately culminates in a boss battle followed by her return to her village.

The positions we are recruiting for are as follows.

Background artist: familiarity with parallax and ability to make detailed background art

Character artist: skill in a range of art style, including vector art

If you’re interested, please message me with your portfolio and I will answer any questions as well as provide you with our GDD, revshare model, and more information on the story.


r/INAT • • 16h ago

Writing Offer [Hobby] [Free] English to Simplified Chinese Translator Looking for Game Projects

5 Upvotes

Hi everyone!

I'm Jo, and I'm looking to collaborate with indie developers who need English to Simplified Chinese game localization.

I'm currently building my localization portfolio and offering free translation for selected small indie projects.

What I can help with:

  • Game dialogue and story text
  • UI, menus, and item descriptions
  • Quests, tutorials, and in-game instructions
  • Proofreading and localization review

I'm especially interested in RPGs, story-driven games, and creative indie projects, but I'm open to other genres.

A few things to note:

  • Free localization for selected projects, preferably under 1,500 English words.
  • I'd appreciate an in-game credit and permission to include the work in my portfolio.
  • We can discuss the project scope and deadline before starting.

If you're interested, feel free to leave a comment or send me a DM!

Thanks!


r/INAT • • 4h ago

Art Offer [ForHire] Looking for indie creators who need a hand with their animation projects 🎬

2 Upvotes

Hey everyone!

I'm part of Drowned Ink Studio, a small independent 2D animation studio based in Malaysia. We're looking to connect with indie creators and teams who are working on their own animated projects.

We know how much time, effort, and money it takes to bring an animation project to life, especially when you're working with a small team. Sometimes, having an extra pair of hands can make a big difference.

That's where we'd love to help!

Our studio provides 2D animation production for projects such as animated pilots, short films, and indie series. We're open to discussing projects of different scopes to see what works for both sides.

If you're not ready to commit to a full production, we're also open to starting with a small paid test cut so we can get familiar with each other's workflow first.

If you're working on something and think we might be a good fit, feel free to drop me a DM! Tell me a little about your project, and if you have any animation references, I'd love to see them.

Even if you're still in the early stages of development, feel free to reach out. It would be great to connect with more people in the indie animation scene.

Looking forward to seeing what you guys are working on! ✨

— Drowned Ink Studio


r/INAT • • 8h ago

Design Offer [FORHIRE] 2D Artist, UI/UX Designer | Concept Art, Assets, Icons & Character - DM

3 Upvotes

Hi everyone!

I’m Ricc, a 2D Digital Artist and Graphic Designer. If you have a project in development and need a versatile artist who can handle the visual pipeline, I’d love to collaborate with you.

How I can help your team:

You can check out my portfolios here:

If my profile fits your needs, feel free to send me a DM here or reach out on Discord: Riccdraws 


r/INAT • • 9h ago

Modeling Offer [ForHire] 3D game artist in the low poly PSX style looking for paid work

3 Upvotes

Howdy! I am an artist who has been making games and models for the last few years. I would love to help bring someone's vision to life!

My artstation: ArtStation - Arthur Grainger

Itch.io: WooWooWooGames - itch.io
Sketchfab: WooWooWooGames (@Woo_Woo_Woo) - Sketchfab


r/INAT • • 13h ago

Art Offer [FORHIRE] Pixel Artist — Fantasy RPG Portraits, Expression Sets, Character Sprites & Item Icons

2 Upvotes

Hi everyone! I’m a pixel artist open for paid commissions and small indie game projects. I’d love to work with solo developers and small teams looking for fantasy character art and pixel assets.

I’m available for:

• Character portraits and dialogue busts

• Facial expression variations

• Small full-body character and creature sprites

• Inventory icons, including weapons, tools, food, and other items

The attached examples show my current style, including fantasy portraits, character expressions, small sprites, and item designs. I particularly enjoy giving characters personality through their faces, outfits, and colours.

I’m interested in smaller, clearly defined commissions—whether that’s one NPC portrait, a portrait with several expressions, a character sprite, or a matching set of inventory icons.

Pricing depends on dimensions, complexity, asset count, and intended usage. We can agree on the scope, price, and timeline before work begins.

If my style fits your project, send me a Reddit message with your game concept, required assets, references, budget, and deadline. Happy to discuss individual commissions or a small batch of assets!


r/INAT • • 14h ago

Programmers Needed [Hobby] [HIRING / UNPAID] Looking for Linux devs & theme creators for "Further 1" — Arch-based Windows 7 / Longhorn Dark Aero OS!

0 Upvotes

Hello everyone! 👋

Working on my own spin of Arch Linux dubbed Further 1—a throwback to the old glory days of Windows 7 / Longhorn Dark Aero Glass, but with all the performance of Linux OSs!

🎨 The Aesthetics: Slate dark theme color (#12151e), frosted blur effects on KWin windows, electric blue (#4cc9f0) highlights, and iconic sound identity (Longhorn choir + Ubuntu shutdown sound).

🔒 Model of the Project: Further 1 is a closed-source OS project. The ISO image and builds will be maintained only by me in order to preserve the consistency in branding.

🛠️ What I Need: Help testing the ISO builds, giving design feedback, or any other tips regarding configuring KDE themes and installer scripts.

Feel free to contact me in discord (natex.dev) if you are interested in further details!


r/INAT • • 2h ago

Artist Needed [Hobby] Pixel Character Artist needed for a 2D Metroidvania

0 Upvotes

Hello, Chewey here. I'm the lead of a small indie team called Dead Alpaca. We're currently looking for a pixel artist to create and animate characters for our 2D Metroidvania, Scars of Nacht.

Game Info

The game follows our protagonist Dracula as he wanders his kingdom that he has left dormant for 1000 years. Dracula must reclaim his kingdom and solve a couple of mysteries while at it. The plot focuses on themes of redemption. amongst other gothic themes that are found within Bram Stoker's Dracula. We strive to create a blend of modern and classic content. It is a way of paying homage to Bram Stoker's original Dracula and other icons.

The Team

Currently, our team includes a programmer, story writer, map-designer, UI artist, and a social media manager. We are still lacking in someone to design and animate our character. We have tried in the past to use one of our other artist for this but none seem to be the best fit.

Scope + Expectations

THIS IS STRICTLY A PASSION-PROJECT. We are doing this only because we wish to make it exist and for people to enjoy our creation no matter how big or small that number be. We are not doing this to make money. While it would be quite nice if this game made revenue (which we would share), but if it doesn't, then no issues there.

The reason we chose to do this project is due to how gaming has influenced our lives. It's helped people escape depressive states and truly see the beauty of the world. If we can transform the life of one person then that's a win in our books.

Since its a passion project we expected the game to take a while to develop. As we have a lot of planned content, but also since we have our lives. We do have weekly goals to stay on task. However, some weeks we fail to meet that goal but that isn't an issue. Everyone has a personal life which needs its own attention. Let art take its time to be the best art it can be.

Portfolio

PORTFOLIO: this is my first project and do not have a portfolio of any kind.


r/INAT • • 17h ago

Audio Offer [ForHire] Music Composer looking for indie game projects.

1 Upvotes

Ciao, io sono Stewezer.
Sto cercando videogiochi indie in cui inserire la mia musica.
Produco semplici brani orecchiabili e melodici di musica elettronica.
Nel mio profilo SoundCloud sono disponibili all'ascolto alcuni brani creati da me.

https://soundcloud.com/stewezer/tracks


r/INAT • • 19h ago

Artist Needed [Hobby] [Unpaid] Looking for 2D Cutout Animators (The Walten Files style) & Background Artists for "The Caretaker Protocol" Analog Horror Web Series

2 Upvotes

Hi everyone,

I’m currently in the pre-production phase of The Caretaker Protocol, an independent 2D cutout analog horror web series. The plot and scripts for the first part are fully complete and ready to enter production.

We are looking for dedicated collaborators to join the creative team for this project (volunteer/unpaid):

2D Cutout Animators: Looking for animators experienced in low-fps, vintage 2D cutout animation similar to the style seen in The Walten Files. You’ll be working with pre-made character rigs/illustrations.

Background / Environment Artists: Looking for artists who can create creepy, nostalgic 1980s-style environments, textures, and backgrounds (both vector/flat illustration and degraded analog textures).

Note on Video Editing: We currently do not need video editors, as I will be handling all video editing, VHS degradation effects, and post-production personally.

What to Expect:

Clear scripts and detailed visual storyboards/technical guides ready.

Full credit for your work across all media and episode descriptions.

A organized and creative environment focused on building a high-quality series.

If you are interested, please send me a DM with a link to your portfolio, reel, or examples of your work!