r/INAT • • 20h ago

Artist Needed [PAID] 3D artist - sci-fi orbital platforms

5 Upvotes

Hello, I'm Jonathan from Bad Sector, a UK based studio currently developing Final Orbit - a realistic spaceflight simulator. Imagine a flight simulator meets a truck simulator in space!

https://store.steampowered.com/app/4319800/Final_Orbit/

We're currently looking for a UK based 3D artist to model some orbital platforms for the game. These will be massive structures for the player to perform docking procedures with.

The artist will have the freedom to design what this would look like based on very general parameters, and so we're looking for someone who can bring a creative vision to life.

Requirements

  • Experience modelling hard surfaces, particularly in a sci-fi environment. Space ships, space stations, futuristic vehicles, etc.
  • Working with materials, especially in the sci fi aesthetics. Plastics and metals, worn and new
  • Blender - not a must but nice to have
  • Unity - if you've exported assets to Unity before, that would be an advantage
  • Must be UK based

Please DM me directly to apply, and include a link to your portfolio or relevant experience.

Thanks!


r/INAT • • 15h ago

Writing Offer [Hobby] [Free] English to Simplified Chinese Translator Looking for Game Projects

4 Upvotes

Hi everyone!

I'm Jo, and I'm looking to collaborate with indie developers who need English to Simplified Chinese game localization.

I'm currently building my localization portfolio and offering free translation for selected small indie projects.

What I can help with:

  • Game dialogue and story text
  • UI, menus, and item descriptions
  • Quests, tutorials, and in-game instructions
  • Proofreading and localization review

I'm especially interested in RPGs, story-driven games, and creative indie projects, but I'm open to other genres.

A few things to note:

  • Free localization for selected projects, preferably under 1,500 English words.
  • I'd appreciate an in-game credit and permission to include the work in my portfolio.
  • We can discuss the project scope and deadline before starting.

If you're interested, feel free to leave a comment or send me a DM!

Thanks!


r/INAT • • 22h ago

Artist Needed [RevShare] recruiting artists to join a small team working on a metroidvania

4 Upvotes

Hello!

I’m the composer on a team making a lore-heavy metroidvania with branching quests. We are currently a team of 4 (programmer, writer, level designer, composer). We’re in the beginning stages of the game and we are looking for artists to join for the long run and be active members in our Discord.

The story follows the main character after she has been displaced from her home at the top of a mountain. She must navigate the several biomes of the mountain as she attempts to return home, meeting friends and enemies along the way, while increasing her powers and abilities. The narrative branches depending on the player’s choices and ultimately culminates in a boss battle followed by her return to her village.

The positions we are recruiting for are as follows.

Background artist: familiarity with parallax and ability to make detailed background art

Character artist: skill in a range of art style, including vector art

If you’re interested, please message me with your portfolio and I will answer any questions as well as provide you with our GDD, revshare model, and more information on the story.


r/INAT • • 7h ago

Design Offer [FORHIRE] 2D Artist, UI/UX Designer | Concept Art, Assets, Icons & Character - DM

3 Upvotes

Hi everyone!

I’m Ricc, a 2D Digital Artist and Graphic Designer. If you have a project in development and need a versatile artist who can handle the visual pipeline, I’d love to collaborate with you.

How I can help your team:

You can check out my portfolios here:

If my profile fits your needs, feel free to send me a DM here or reach out on Discord: Riccdraws 


r/INAT • • 8h ago

Modeling Offer [ForHire] 3D game artist in the low poly PSX style looking for paid work

3 Upvotes

Howdy! I am an artist who has been making games and models for the last few years. I would love to help bring someone's vision to life!

My artstation: ArtStation - Arthur Grainger

Itch.io: WooWooWooGames - itch.io
Sketchfab: WooWooWooGames (@Woo_Woo_Woo) - Sketchfab


r/INAT • • 18h ago

Team Needed [Revshare] Command & Conquer Red Alert inspired game, close to demo, looking Programmers, Artists and Voice Over actors to reinforce the team.

4 Upvotes

This Unity based strategy game will take place in the near future and will feature slightly scifi units but with a very military feel to them. Cool superweapons are already implemented!

We already have a working version of the game in both singleplayer and multiplayer. Map editor is being worked on.

We are currently working on a demo for publishers and we are at about 95% of the way there. We already have a great audio SFX guy and some good programmers.

Are you looking for an ambitious project that will finish no matter what?

Then this might be for you!

We're also working on a contract so that you'll get a share of the game based on how much you've contributed, or you can choose once we're signed to be paid by the hour/milestone, or a combination of all of the above.

Where are we at?

3D, 2D and GUI artists
We need most help in the infantry section: animation and creation of infantry. Movement has to feel natural, or we can't really use it in our game. We have some very cool units we still want to add! Red Alert 2 for instance had infantry that could deploy sandbags around them or mount a tripod based weapon, and we have some similar ideas. Buildings need animation too.

For the 2D part we are looking for people who can make our unit thumbnails look better, and for the GUI part we are looking for people who can improve our interface.

Programmers
Your role will be to help resolve tickets, implement new mechanics and fixing of bugs.

Voice over artists
Our current priority is finding people to voice unit lines for our game. We have three major factions and several countries belong to each faction. Therefore we want some of our units to have accents that fit those particular regions. For instance we need someone to voice tanks with a Polish accent while still speaking English. Although a little 'kurwa' here and there just adds to the flavour. Interested? Send me a DM ^^

Marketing
Right now I am personally doing almost all of our marketing. On top of all the other tasks that dedicated programmers or artists don't touch. That's a lot. So it would be great if someone could help with some consistent marketing posting here.
We have a playable build and several maps. We are currently at 60.000 wishlist additions on Steam. Clips from one of our meetings here, article here.

What we have
Right now we have tanks, helicopters, 6 playable maps, basic multiplayer and a whole bunch of other stuff. We have a playable prototype that we have started sending out to publishers. However the industry standards are quite high nowadays so the more things we can add to it, and the more we can polish to it, the bigger the odds of success. That is where we are now. And that's why we're looking for people who will want to help polish the game and in the meantime get to know each other and our work methods.

What are you getting?
Once funding comes in (roughly 2 months after the demo is completed, but no guarantee of course) you will get the choice of either a percentage of the profit or being paid an hourly amount of money, or a combination of both. Whatever you prefer at that point.

This game is also guaranteed to finish (unless I die) and the odds of getting a decent publisher are also higher than average. This is based both on past experience and the current agency that already does this professionally. I know the word 'guaranteed' is going to trigger some people, so let me rephrase that to 'unless I die or fall seriously ill this project will get done'.

About me
I myself have 20 years of experience in the IT industry of which 6 years very intensively. My experience (and tasks) include programming, marketing, art, team/project management, recruitment, business management, HR related stuff and game design. For this project however I will be doing none of the programming(correction, I am helping out in this area right now to make sure we are delivering results fast enough) since that won't leave enough time for all the other tasks, as well as in preparation for the future.

Future prospects
If working together is pleasant and productive then I also intend to actually hire you for future projects should you be interested. My own personal goal is to have a healthy company of gamedevs who are as enthusiastic as me to work together with within the next 2 years.

Interested in completing a decent quality game?
Send me a DM with your experience, even if you dont have any but are motivated, and why you want to join and let's talk! If you're applying as a programmer do not apply if you're a beginner please. The project complexity is unfortunately too high for that and our lead programmer is spending most of his time helping implement features and fixing bugs, so there is unfortunately little room for full-on training of those who are completely new in the industry.

If you think you can help in other ways, please feel free to also contact me via DM and I'll be happy to see if there is something we can do for each other!


r/INAT • • 3h ago

Art Offer [ForHire] Looking for indie creators who need a hand with their animation projects 🎬

2 Upvotes

Hey everyone!

I'm part of Drowned Ink Studio, a small independent 2D animation studio based in Malaysia. We're looking to connect with indie creators and teams who are working on their own animated projects.

We know how much time, effort, and money it takes to bring an animation project to life, especially when you're working with a small team. Sometimes, having an extra pair of hands can make a big difference.

That's where we'd love to help!

Our studio provides 2D animation production for projects such as animated pilots, short films, and indie series. We're open to discussing projects of different scopes to see what works for both sides.

If you're not ready to commit to a full production, we're also open to starting with a small paid test cut so we can get familiar with each other's workflow first.

If you're working on something and think we might be a good fit, feel free to drop me a DM! Tell me a little about your project, and if you have any animation references, I'd love to see them.

Even if you're still in the early stages of development, feel free to reach out. It would be great to connect with more people in the indie animation scene.

Looking forward to seeing what you guys are working on! ✨

— Drowned Ink Studio


r/INAT • • 13h ago

Art Offer [FORHIRE] Pixel Artist — Fantasy RPG Portraits, Expression Sets, Character Sprites & Item Icons

2 Upvotes

Hi everyone! I’m a pixel artist open for paid commissions and small indie game projects. I’d love to work with solo developers and small teams looking for fantasy character art and pixel assets.

I’m available for:

• Character portraits and dialogue busts

• Facial expression variations

• Small full-body character and creature sprites

• Inventory icons, including weapons, tools, food, and other items

The attached examples show my current style, including fantasy portraits, character expressions, small sprites, and item designs. I particularly enjoy giving characters personality through their faces, outfits, and colours.

I’m interested in smaller, clearly defined commissions—whether that’s one NPC portrait, a portrait with several expressions, a character sprite, or a matching set of inventory icons.

Pricing depends on dimensions, complexity, asset count, and intended usage. We can agree on the scope, price, and timeline before work begins.

If my style fits your project, send me a Reddit message with your game concept, required assets, references, budget, and deadline. Happy to discuss individual commissions or a small batch of assets!


r/INAT • • 18h ago

Artist Needed [Hobby] [Unpaid] Looking for 2D Cutout Animators (The Walten Files style) & Background Artists for "The Caretaker Protocol" Analog Horror Web Series

2 Upvotes

Hi everyone,

I’m currently in the pre-production phase of The Caretaker Protocol, an independent 2D cutout analog horror web series. The plot and scripts for the first part are fully complete and ready to enter production.

We are looking for dedicated collaborators to join the creative team for this project (volunteer/unpaid):

2D Cutout Animators: Looking for animators experienced in low-fps, vintage 2D cutout animation similar to the style seen in The Walten Files. You’ll be working with pre-made character rigs/illustrations.

Background / Environment Artists: Looking for artists who can create creepy, nostalgic 1980s-style environments, textures, and backgrounds (both vector/flat illustration and degraded analog textures).

Note on Video Editing: We currently do not need video editors, as I will be handling all video editing, VHS degradation effects, and post-production personally.

What to Expect:

Clear scripts and detailed visual storyboards/technical guides ready.

Full credit for your work across all media and episode descriptions.

A organized and creative environment focused on building a high-quality series.

If you are interested, please send me a DM with a link to your portfolio, reel, or examples of your work!


r/INAT • • 21h ago

Artist Needed [Hobby] Looking for a creative partner in Europe to make a cozy co-op game!

2 Upvotes

Hey everyone!
I’m a junior 3D artist based in the Czech Republic, and I’m looking for someone who would like to team up and create a small indie game together!
My idea is to make a cozy, story-driven 3D game for two players (local co-op), with a beginning, an ending, and a charming atmosphere. Something relatively small but polished, with the goal of eventually releasing it on Steam.
I’ve completed a 3D art course and have experience working with: Blender, Maya, ZBrush, Cinema 4D, Substance Painter
and some experience with Unreal Engine.
I’d love to find someone interested in programming, Unreal Engine Blueprints, 3D modeling, or game art. You don’t need to be a professional! Having some basic experience, creativity, and motivation to learn together is more than enough.
Ideally, I’m looking for someone based in Europe, mainly because of time zones and easier communication.
I’m still at the early stages of developing the idea, so I’d love for this to be a collaborative project where we can brainstorm, experiment, and build something we’re both proud of.
This would initially be a passion project, with the hope of eventually publishing it on Steam.
If this sounds interesting, feel free to leave a comment or send me a DM!
I’d love to hear your ideas and see what you’ve been working on. :)


r/INAT • • 22h ago

Team Needed [Hobby] I need a Programmers and Artist

2 Upvotes

Hi there!

I'm a 20-year-old developer who really loves grand strategy games. For a while now, I've been working on a big, ambitious project: creating my own game engine from scratch using C++. It's coming along well, and the basic structure is taking shape.

My main goal is to make a really deep, complex global strategy game, kind of like the Paradox Interactive games but with my own spin. The game's simulation will be based on a strict time system: one game tick will be one hour, using a full Gregorian calendar, and there will be five speed settings, from slow tactical play to super fast.

I have high expectations for this project. For example, I'm planning a very structured simulation and want to focus on making it super realistic with deep gameplay. For the user interface, I plan to use a custom .gui file system to handle complicated layouts dynamically. I'm aiming for a look and feel similar to Victoria 3, with lots of data on screen.

This is definitely a long-term endeavor. My plan is to set up a main workflow with three parts: developing core updates, refining the game, and thorough testing. Eventually, I want to release the base game on Steam, with multiple languages including Russian. After that, I plan to adapt the engine for other platforms like consoles, macOS, Linux, and mobile.

Right now, I'm looking for people who are into this kind of thing to join me as a hobby or revenue-share basis. I need:

• C++ / Tools Programmers to help build out the engine and core structure.

• UI/UX Designers who appreciate clean, detailed historical strategy interfaces.

• Game Designers / Writers interested in historical settings and complex geopolitical gameplay.

If you're dedicated, enjoy low-level programming or designing complex strategy games, and want to create something unique from the ground up, please get in touch! Send me a direct message here on Reddit with your experience or your Discord name. Let's make something amazing together!


r/INAT • • 7h ago

Writer Needed [RevShare] Looking for writers and an artist for my manga!

1 Upvotes

Hey, I've been working on an original manga called RUINWAKE, and I'm looking for two writers and an artist who might want to work on it with me.

It's a dark-fantasy shonen story about a 17-year-old named Riven Ashfall. He's a goofy adventurer who gets himself into trouble a lot, but he has a terrifying side that comes out when things get serious. The world has dangerous monsters, different kingdoms, and a lot of mysteries surrounding Riven and where he came from.

I want to make a story with good fights, funny moments, characters people actually care about, and secrets that make sense when you look back at earlier chapters. I'm a big fan of foreshadowing, so I definitely want that to be a big part of the story.

I'm looking for two people who enjoy writing and coming up with ideas, plus an artist who'd be interested in drawing characters and eventually helping bring the manga to life. I'd love to start with designing the main character, Riven.

I already have a lot of ideas for the world, characters, and story, but I want to work with people who can bring their own ideas to the table too.

Just being honest, I don't have money to pay anyone right now. I'm hoping to find people who'd be interested in collaborating and seeing where we can take this. We'd talk about credit, ownership, and any future money the project might make before starting anything.

If you're interested, feel free to comment or message me! Tell me a little about yourself and what you enjoy writing or drawing. If you've got any artwork or writing samples, I'd love to see them.

I'm excited to see who I can find to help build this thing.


r/INAT • • 9h ago

Marketing/PR Offer [ForHire] Video Editor looking for projects

1 Upvotes

Hi, I'm a professional video editor from Cuba with more than 10 years of experience. I'm currently unemployed looking for some projects to work. I'm okay with small budget. I can do game trailers, short content, YouTube videos, all you want :) pls feel free to reach out. I will let you hear my resume, portfolio and a game trailer demo reel.

Resume: https://drive.google.com/file/d/1QkGRX9AmZ5C18ehJDO2Qnelb0XRYRYlC/view?usp=sharing

Portfolio: https://docs.google.com/presentation/d/1gadHaZJTof7INB-XmmHRrVRO6dVjkm50NHhmD4xWYGE/edit?usp=sharing

Game Trailer Demo Reel: https://youtu.be/lcrqTwaqvTQ

Have nice day!!


r/INAT • • 10h ago

PR/Marketing needed [RevShare] Looking for trailer maker for retro RPG!

1 Upvotes

Hello, I'm the project lead looking for an experienced trailer maker than can help make a trailer for our game! I've made a couple prototypes, but I think at this point we'd benefit the most from someone with more than ~2 hours of video editing experience!

This is the game Queen of the Dead by italia2022 the playtests have been quite positive: we just need someone who can help us show off the fun and unique things our game is doing!

If you're interested or have questions, feel free to post below or DM me directly!


r/INAT • • 12h ago

Programmers Needed [RevShare] Looking for game devs to build interactive livestream games - 50/50 revenue share

1 Upvotes

I’ve built a platform for developing and running interactive games on YouTube and Twitch livestreams, and I’m looking for game developers interested in building games for it.

I’m a software developer, but not really a game developer, so rather than trying to build everything myself, I’d like to partner with people who are good at the game side. I’ll provide and operate the streaming platform/infrastructure, and I’m offering a 50/50 revenue split on games you develop for it.

The basic idea is that viewers watch a game on a normal livestream and interact with it through chat and gifts. The game can respond to guesses, votes, commands, etc., depending on what you build.

I have an example Wordle-style game streaming on YouTube right now that you can actually play through the chat:

https://youtube.com/live/Kbmz-cbqNxc

How development works

Games are just web applications. You can use whatever framework, engine, or web stack you want as long as the game can run in a browser. The platform launches and renders the game and handles the actual livestreaming.

There’s an SDK that connects your game to the livestream and provides APIs for stream interactions, so you don’t need to build YouTube/Twitch integrations yourself.

The platform also includes an AI host. Games can give the host instructions and game context, and the host can generate speech dynamically during the stream. So, for example, it can explain the game, react to what players are doing, announce results, comment on events, keep the stream moving between rounds, etc.

You can focus on designing and building the actual game, while the platform handles the livestream infrastructure, viewer interaction plumbing, and provides useful development tooling and APIs for integrating those features into your game.

What I’m looking for

I’m open to pretty much any game concept. Trivia, puzzles, strategy games, simulations, audience-vs-audience games, collaborative games, social/party games, or something completely different could all be interesting.

The important constraint is that the game should make sense as something people can watch and participate in through a livestream, rather than just being a conventional game that happens to be streamed.

For an initial collaboration, I’m proposing a 50/50 split of the revenue generated by your game. I’ll handle hosting and operating the platform/streams; you build the game using the SDK.

This is still an early project, so I’m particularly interested in developers who think the concept sounds fun and want to experiment with what kinds of games work in this format. I'm not picky about the games or working on with experienced devs. Anyone is welcome to try and vibe code something fun for the platform.

If you’re interested, comment or DM me. I’m also happy to share more details about the SDK, architecture, revenue model, or how games run on the platform.


r/INAT • • 15h ago

Modeling Offer [ForHire] 3D Modeller looking for jobs

1 Upvotes

Hey everyone! I'm a 3D artist specializing in modeling for Roblox experiences, and I'm currently open to commissions and collaboration opportunities, even outside of Roblox.

Skills & Experience

  • 5 years of experience with 3D modeling in Blender
  • 3 years of rigging experience
  • Experience creating Roblox UGC items

    What I Can Create

  • Animals, dragons, and other creatures

  • Weapons and tools

  • Small props and game assets

  • Low-poly and mid-poly models

  • Simple Hand-painted texture

    Work & Commissions
    I'm open to a variety of projects, including:

  • One-time commissions

  • Short-term projects

  • Long-term work

  • Ongoing collaborations with Roblox developers and studios

    Payment
    Upfront or Partial Upfront is a must and will not be discussed.

  • Euro currency via PayPal

  • Steam or Amazon Giftcards

I have base rates for my work, but pricing can be discussed depending on the project's scope, complexity, and overall arrangement.

If you're interested in working together, feel free to DM me with your project details. I am not Online on Reddit every day, answers might take a while.
References, concept art, or a general description of what you need are always welcome!

Portfolio Artstation: https://www.artstation.com/g0remoth
ToS and Rates: https://s0phie-comms.carrd.co/

Thanks for checking out my work!


r/INAT • • 15h ago

Audio Offer [ForHire] [Revshare] Rock and metal musician at your service!

1 Upvotes

Let's cut to the chase. You want badass music for your game? I got you.

I'm a musician and have worked on several small projects. I was on Team First Try where we published a few game jam games. And I've made the soundtrack for Oh My Lord, which was fully published on Steam.

I've been a diehard metalhead all of my life, and videogames have absolutely been a pillar of that. If you're looking for your game to have a soundtrack in the style of Sonic The Hedgehog, Doom, or even something like the Persona games or Undertale, that's my bread and butter. I'm mainly influenced by classic metal and progressive rock.

As far as experience goes, I've worked on several teams and have experience as a project leader when it comes to music. Direction, production, writing, performing.

Here's the breakdown of what I can play, what I own and what you are getting when you hire me.

- Electric guitar (10 years experience. Main guitar is a PRS SE Custom 24, I use a Squire Stratocaster as well)
- Keyboard/Piano (6 years experience. Keyboard is an M-AUDIO Keystation 61 MK3)
- Acoustic Guitar (6 years experience. Guitar is a Fender Dreadnaught)
- Bass (6 years experience. Main bass is an Ibanez SR370RE Fretless)

I work with Cubase Pro for my DAW

Now, rock and metal is not all I can do. I have made quite a lot of orchestral music. In fact when it comes to experience in making music for videogames, orchestral is the bulk of what I have done. So if you're looking for something a little more like Final Fantasy or Xenoblade, I can absolutely do that as well.

Here is my portfolio, it has a great variety of styles, so I'll point you to whichever you are most interested in

For rock and metal, see: Drive, Echo, Crushing Tides

For orchestral, see: Warning, Force of Nature, Final Battle, Sunset

For jazz(ish), see: Dancing Cinders

For ballad/ethereal, see: Fairy Lights, Beautiful Heartbreak

Hope you enjoy, and hope to talk soon!


r/INAT • • 16h ago

Audio Offer [ForHire] Music Composer looking for indie game projects.

1 Upvotes

Ciao, io sono Stewezer.
Sto cercando videogiochi indie in cui inserire la mia musica.
Produco semplici brani orecchiabili e melodici di musica elettronica.
Nel mio profilo SoundCloud sono disponibili all'ascolto alcuni brani creati da me.

https://soundcloud.com/stewezer/tracks


r/INAT • • 17h ago

Art Offer [FORHIRE] 3D Artist | Characters • Props • Environment

1 Upvotes

Hi! My name is Alma De Felippo Pérez, I'm 20 years old and have 5 years of experience as a 3D artist. I specialize in stylized 3D modeling: Props, Environment and Characters. My work focuses on playful silhouettes and vibrant colors, incorporating 100% hand-painted textures to achieve a stylized, colorful aesthetic.

I am highly adaptable, so I can also create simpler, cozier styles, PS1/PS2 graphics, and more! Feel free to send me a message, I’d love to chat with you.

Skills: Stylized Modeling, High-poly Modeling, Low-poly Modeling, UV Mapping and Texturing hand-Painted, Character Modeling, Prop Modeling, Environment Assets, Game-Ready Assets, Hard Surface Modeling

Software

-Autodesk Maya

-Substance 3D Painter

-Marmoset Toolbag 5

Porfolio:

https://www.artstation.com/almadefelippo8

Contact: [alma.defe6@gmail.com](mailto:alma.defe6@gmail.com)

Thank you so much for reading! Open to offers and discussing your project.🥰


r/INAT • • 18h ago

Programmers Needed [Hobby] [RevShare] Looking for a Unity Developer for 3D Rogue Like

1 Upvotes

Hello everyone!
A friend and I are currently developing a 3D roguelike inspired by Risk of Rain 2. We are based in Germany, but we are comfortable communicating in English.

I’m currently responsible for the development of the game, while my friend is focusing more on promotion and marketing. He will still contribute to development when needed, but we are looking for another developer to join the project and help us bring it to the next level.

Why we need help

The game is already playable, and we have a foundation to build upon. However, there is still a lot of work to do, and having another developer on board would help us improve existing systems, implement new features, and make faster progress towards a finished game.
We are looking for someone who enjoys game development and wants to contribute to a project with an established foundation rather than starting from scratch.

With that being said, the concept and gameplay is not set in stone and we are happy to welcome new ideas and you would have a say in the games direction.

What we are looking for

Ideally, you have experience with Unity and C# and are interested in working on a 3D action roguelike.
If you have experience with 2D/3D Art even better.

The concept

Genre: 3D action roguelike inspired by Risk of Rain 2.
The game features multiple playable characters, each with their own attributes, abilities, primary and secondary attacks, and skill trees. Players can develop their characters through progression systems, while fighting enemies and bosses across different levels and waves.
The core idea and most of the basic concepts are already established.

Current state of the game

The game is already playable, with several important systems implemented:
Character movement and combat
Character abilities and attacks
A basic skill system
Playable character and enemy implementations
Menus and other basic UI elements
A map featuring enemies, a boss, and gameplay elements
The existing foundation allows us to focus on expanding the gameplay, improving existing systems, and implementing new features.
We can show you the current state of the game in more detail on Discord.

Compensation

This is currently a hobby project, so we cannot offer a fixed salary.
However, we are willing to offer 10–20% of the net profits if the game generates revenue. We would split the profits among the team, with the exact arrangement depending on the collaboration.
Please only consider joining if you are comfortable with a revenue-share arrangement and understand that there is no guarantee of financial returns.

Interested?

If you are interested in joining us, feel free to send me a DM!


r/INAT • • 18h ago

Programmers Needed [Hobby] Looking for Godot Developers, 3D Artists, Animators & VFX Artists – 3D Co-op Fantasy Roguelite

1 Upvotes

Looking for Passionate Developers & Artists to Build a Fantasy Roguelite Together!

Hey everyone!

I'm a Computer Science student and indie game developer currently working on Crawl Into The Dungeon 2, a 3D first-person fantasy roguelite being developed in Godot Engine.

I'm looking for passionate people who would like to join the project, contribute their skills, gain experience, and create something awesome together!

🎮 About the Game

Crawl Into The Dungeon 2 is a fantasy dungeon crawler focused on chaotic combat, creative spells, challenging enemies, and fun interactions between players.

The game is inspired by the entertaining co-op experiences of games like R.E.P.O., PEAK, and other chaotic multiplayer indie games, but with its own fantasy combat and roguelite mechanics.

The main vision includes:

  • First-person magical combat with unique spells and abilities.
  • Procedurally generated dungeons filled with enemies, secrets, and rewards.
  • Boss fights with interesting attack patterns and mechanics.
  • Roguelite progression with different builds, upgrades, and synergies during each run.
  • Multiple playable classes with different combat styles.
  • Cooperative multiplayer, with runs lasting approximately 25–30 minutes.

🛠️ Current Development Progress

This isn't just an idea or a project starting from scratch!

I'm already actively developing the game in Godot, and several core systems have been implemented, including:

  • First-person player movement and combat.
  • Different magical abilities and spell mechanics.
  • Enemy AI and combat behaviors.
  • A procedural dungeon generation system.
  • An in-game shop and item system.
  • A functional boss encounter with multiple attacks and phases.

The current focus is on improving gameplay, visual quality, enemy variety, and building toward the complete cooperative roguelite experience.

👥 Who I'm Looking For

I'm open to collaborating with people of different experience levels!

3D Artists & Animators
To help create fantasy creatures, characters, environments, animations, and other assets.

VFX Artists
To create visually impressive spells, magical effects, explosions, particles, and shaders.

Godot / GDScript Developers
To help develop gameplay systems, improve enemy AI, implement new mechanics, and eventually work on multiplayer features.

Game & Level Designers
To help create interesting dungeon encounters, combat challenges, and roguelite mechanics.

Sound Designers / Composers
To help bring the world to life with fantasy sound effects, combat audio, and music.

You don't need to be a professional! If you're motivated, willing to learn, and interested in game development, I'd love to hear from you.

💜 Collaboration

This is currently a hobby / unpaid collaboration project.

The goal is to build a small, friendly team of developers who enjoy making games and want to improve their skills together.

  • No strict working hours.
  • Flexible contributions based on your availability.
  • Opportunities to contribute ideas and influence the game's development.
  • Proper credits for your contributions.
  • A real project you can showcase in your portfolio.

I'm not expecting anyone to work full-time or dedicate unreasonable amounts of time. Even small contributions can make a difference!

📩 Interested?

Feel free to send me a Reddit DM or leave a comment with:

  • Your area of interest (programming, modeling, animation, etc.).
  • Your experience level.
  • Any previous work or portfolio, if you have one.

I can share more information about the project, screenshots, and gameplay footage with interested people.

Let's build something fun together!


r/INAT • • 19h ago

Artist Needed [RevShare] Looking for 1-2 pixel artist for Remotion

1 Upvotes

NO AI, NO REMUNERATION UNTIL RELEASE

Hi, I am working on a video game for a few time now, and I am looking for one to two pixel artist to work with me. After doing a large part of the game with assets packs, I had no choice but to aknowledge that I need to work with an artist to get a good render.

I am doing all the game design and development part myself, aswell as the artistic direction, but artist that can bring a new point of view to the project is very welcomed.

The game itself is mainly a 2D dungeon-crawler, heavily inspired by Pokemon Mystery Dungeon game-line. The main objective is to vary the gameplay a lot and that requires assets to follow all my ideas.

By joining, you will work (on short term, to finish current game mods) on spell VFX and world assets. Base tile size is 24x24.

The expected release for the game is February 2027 for the next Steam Fest.


r/INAT • • 21h ago

Artist Needed [Hobby] Programmer looking for an artist

1 Upvotes

Hello! I need an artist to help me with sprites, UI, backdrop and icons for my game idea.

I have been programming for 6 years and I wanted to start making a serious unity project. For the past few years I've only been dabbling/trying unity but I mainly focused on other projects such as opensource contributing to biopython and working on other websites/tooling for things I want, or modding for prison architect/terraria/limbus company, and also making games on roblox.

I have a game idea I want to bring to life, its a turn based deckbuilding strategy game but I have no talents in art.

I am willing to provide my services to anyone who can make art for me so we can exchange assets with each other. If possible I could pitch my idea to any artists interested in said idea that may like games similar to limbus company or library of ruina so that we can both work on something we are both passionate about.

Willing to do revshare aswell as I am wanting to publish to steam. I will take care of the publish costs if we do actually finish a working demo/prototype.

You may contact me on discord: generatedscript

Portfolio: https://github.com/GeneratedScript-RL https://www.youtube.com/@generatedscript2406


r/INAT • • 21h ago

Artist Needed [RevShare] Massive Project: Soul Atlas Universe (Art, Video Editing, Marketing)

1 Upvotes

Hello everyone,

For the past 5 years we've been crafting Soul Atlas, a multimedia fantasy universe. One could say a family friendly Game of Thrones or the MCU of fantasy. We have long passed the point of a hobby project, as we have managed to gather over 150 concurrent people (300 in total including consultants, experts etc.) to work within our team, some of which previously worked with Star Wars, Dune or Ubisoft.

Now that we are closing in on the releases of some of our largest projects yet, including the graphic novel "Grimhald" and our first film "Leilani", we are yet again scaling up the production.

Up until now we have been non-profit. No major investor holding the reins, and we don't plan on giving those up.

And fear not, people from AAA studios have praised our production and organization skill again and again. The project is active day by day, slowly but steadily working on our goals.

🚫We also have a strict no-AI policy in place, specifically in regard to generative AI. You can read more about that on our website.

Currently we are primarily looking to fill the following roles:

  • Illustrator
  • Environment Concept Artist
  • Background Painter
  • 3D Generalist
  • Video Editor / Content Creator
  • Speculative Applications

Other awesome projects to check out: Journey to Agaiatar, Anomaly Symphony, Conference Trailer

If this wall of text, and maybe even our humble creations 😊, peeked your interest, you may apply through this form: https://phantasystudios.notion.site/3cb740f7daa7801f84a6e653d19f7308?pvs=105


r/INAT • • 22h ago

Programmers Needed [HOBBY] Looking for people to help create an open-world RPG

1 Upvotes

Hello everyone! I'm looking for people who would be interested in starting a hobby RPG project with me. I'm a huge fan of RPGs, immersive sims and life simulations, and I'd love to create a game with a living open city where NPCs feel like real people rather than scripted characters. My main idea is to give NPCs different personalities, behaviours and limited knowledge, so they react to situations based on what they know and who they are. The player would be free to explore the city, interact with people, commit crimes, get arrested or even escape prison, with consequences that emerge naturally from the world. I'm still a beginner in game development, so I'd like to start small, experiment with ideas and build a prototype together rather than aim for a massive game right away. I'm looking for people who share a passion for RPGs and simulations, whether you're interested in programming, AI, game design, art or world-building. This would be an unpaid hobby project focused on learning, creativity and seeing how far we can take the idea together. If this sounds interesting to you, feel free to comment or send me a message.