r/FalloutMods • • 13h ago

New Vegas [FNV] NVForever - Ghost Town Gunfight

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39 Upvotes

Questing is working minus some scripting hooks still needed to be implemented heres an example of what is currently running.

I've also got the esp/esm loading tested on basics so mod support is working

Next on the list will be combat and enemy AI improvements

http://nv-forever.com/


r/FalloutMods • • 15h ago

Fallout 3 [Fo3] The beautiful ocean

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16 Upvotes

From Washington's malevolence, used some landscape textures mods alongside enhanced weathers and a new UI


r/FalloutMods • • 22h ago

Fallout 4 [FO4] first time using Community Shaders, what in the Overlay do I need to worry about?

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10 Upvotes

I see Frame Time for the first two shader types are red but idk what that means really. Not sure what cost/call means either or most of the stuff up there honestly. Just trying to understand my performance more.


r/FalloutMods • • 15h ago

Fallout 3 [Fo3] New town, new adventure

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4 Upvotes

Had nostalgia so I replayed Washington's malevolence


r/FalloutMods • • 19h ago

Fallout 4 [FO4] Looking to hire someone with Blender experience

4 Upvotes

Hey all. As per the title, I'm looking to hire someone to kitbash/edit/create a handful of static meshes for building kits. Primarily kitbashing, since I would like the pieces to be as vanilla as possible.

Could be anywhere between 6-20 pieces, depending. Some will probably take an experienced Blender user about 3 minutes. Some are a bit more complex (for me, anyway). Frankly I don't enjoy doing it at all, so I'd rather hire someone than continue to bang my head against the wall and try to learn something I don't like doing.

Price negotiable. If you're interested and have the relevant skillset, I'm confident we could work something out. Payment can be done via Paypal, Venmo, or Nexus DP. Whatever's easiest.

Mods, if this isn't allowed, please remove the post and let me know. I didn't see anything in the rules against it, but you never know.

Thanks for your time. Please message me any time if you're interested.


r/FalloutMods • • 7h ago

Fallout 4 White pip boy text? [FO4]

3 Upvotes
the numbers are PRP and ELI ARMOR COMPEDIUM, it said timeout when i tried to install them so i dragged and dropped them in vortex.

its pissing me off


r/FalloutMods • • 20h ago

Fallout 4 [FO4] AKM through Combined Arms nor registering ammo, think it’s trying to fire the wrong 7.62? Somebody help me out?

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3 Upvotes

For reference, this is the only gun having this issue. All the other replacers work fine. Trying to figure this out but I’ve never been good at making sense of this xedit stuff.

My modlist seems to be working fine besides this one issue. When I start my playthrough I use alternate start and give myself a start that has an AKM, it spawns with 130 or so 7.62, but it’s not the kind it can use! Any help on fixing this?


r/FalloutMods • • 1h ago

Fallout 4 [FO4] Hidden in the Shadows - light-based stealth, inspired by Splinter Cell (OG / NG / AE)

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• Upvotes

r/FalloutMods • • 33m ago

New Vegas FNV Gun Remodels

• Upvotes

Just started a new play through after following Viva New Vegas. Love it so far. Haven’t played or installed mods in over a decade so while this is a treat, I’m behind on the times.

Everything looks great but I still hate the vanilla gun models. Especially the silenced .22 which inspired this post.

Are there any mods that rework all or at least some of the guns?

Also I’ll just take any additional cool mods that aren’t in VNV lol


r/FalloutMods • • 2h ago

New Vegas (FNV) attempting to install Breezes New Vegas Males but running into error (Linux)

1 Upvotes

After downloadling the files from Nexus when I try to add “Breezes New Vegas Males v1-35411.7z” and “Breezes New Vegas Males Armour Fixes v1_1-3541-1.7z” to Mod Organizer 2 it spits out the error “ C# [0]: Metadata file ‘system. Runtime. dll’ could not be found”

My operating system is CachyOS


r/FalloutMods • • 13h ago

Fallout 4 [FO4] I want to alter an armor/clothing mod but I don't know how.

1 Upvotes

Okay, this is about the mod The Institute needs a suit like this and the TINASLT CBBE BS files that make it compatible with CBBE. I have been working for the last hour trying to adjust the suit or mesh of the bodysuit to remove the legs and the center torso section (the grey sections) from the outfit. I have followed a few guides and it doesn't seem to be working and I don't know what to do. Could I get some assistance please? I only need to be pointed to a guide I can follow and I will do it, so I'm not asking someone to do it for me.