r/FalloutMods • • 14h ago

New Vegas [FNV] NVForever - Ghost Town Gunfight

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44 Upvotes

Questing is working minus some scripting hooks still needed to be implemented heres an example of what is currently running.

I've also got the esp/esm loading tested on basics so mod support is working

Next on the list will be combat and enemy AI improvements

http://nv-forever.com/


r/FalloutMods • • 1d ago

New Vegas Fallout TTW with RTX Remix and neural rendering [FNV]

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525 Upvotes

Over the past few weeks, I’ve been working on combining RTX Remix ray reconstruction and neural rendering with Tale of Two Wastelands, using Nuclear Sunset as the modlist foundation. These screenshots show the Capital Wasteland side of the project. Visually, I’m interested in how these techniques change familiar places. This gallery is a selection of where things currently stand.

Credit to the TTW and Nuclear Sunset teams, the RTX Remix and wrapper contributors, and the authors of the mods underneath it all. My work has been bringing those pieces together and working through the integration, tuning, and testing.

Edit: A few people asked for footage, so here’s a video showing the setup in motion: https://youtu.be/PMXMrAi0pRA?si=1u8wBmjZki4bWAuL


r/FalloutMods • • 1h ago

Fallout 4 [FO4] ...Every day I'm bobbling... [fallout 4]

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• Upvotes

Part of the upcoming BobbleMore v3.0 mod


r/FalloutMods • • 1h ago

Fallout 4 [fo4] Replaying Fallout 4 on PC: which mods do you recommend for gameplay, graphics, atmosphere and performance?

• Upvotes

I want to replay Fallout 4 on PC with mods that improve gameplay, graphics, atmosphere, performance and so on, but honestly there are so many options and I don't know which ones to go with. I'd really appreciate any recommendations.


r/FalloutMods • • 3h ago

Fallout 4 [FO4] Hidden in the Shadows - light-based stealth, inspired by Splinter Cell (OG / NG / AE)

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2 Upvotes

r/FalloutMods • • 1h ago

Fallout 4 Well, I'm licked. FO4 CTD

• Upvotes

About 2 weeks ago, I decided to get back into modding FO4 after several years away from it. I went with v1.11.240 because I figured it would be the easiest 'out of the box' way to get up and running. Having modded Skyrim for years has made me forget how much more difficult it is to mod FO4 (for several reasons I won't get into here). Anyway... lots of reading, testing and finally I had a LO I was happy with and the game was running incredibly well... until yesterday. Leaving Fraternal Outpost 115 and heading for Diamond City, I had my first CTD.

After systematically removing every texture mod (it's texture related) 10 at a time, the CTD persisted. I've determined that it's likely an issue with PRP but I have so many mods and patches related to that mod that getting rid of it would probably require a significant rebuild of my mod list so... as a last ditch effort to save my game, I'm posting here in hopes that the collective expertise of the modding community might be able to help me out. I'm posting a link to my initial crash log. Any help, suggestions, advice would be greatly appreciated. Thanks.

https://pastebin.com/RcdXQv5F


r/FalloutMods • • 1h ago

New Vegas B42 optics screen goes black when aiming down sight [FNV]

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• Upvotes

Does anybody know what is causing this? How to possibly fix?


r/FalloutMods • • 1d ago

Fallout 4 [Fo4] Fallout 4 in Godot Engine

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247 Upvotes

Hello all, been seeing all these new vegas projects popping up and I'm loving it. I wanted to share our version of that in Godot.

Disclaimer: No original Bethesda assets or code is included. This is all our own code we wrote. Everything is done on the user's machine and you must own Fallout 4.

Below is our snippet/TLDR of this project and attached pictures. These show an early view but not the final version. Our team consisits of graphic artist, game devs, and two software engineers.

The images attached are just early prototypes and do not represent the final version.

Hope to bring it to you all soon, if you have any questions ask away!

GardenEngine: Fallout 4, rebuilt on a modern engine

GardenEngine is a brand-new engine that runs Fallout 4's world with completely remade graphics. It uses the game you already own. Nothing from Fallout 4 is included or shipped. The engine reads your installed game and builds everything from it.

What it brings

- A seamless world: the Commonwealth streams in around you as you move, with far fewer loading screens.

- Your mods come with you: the engine reads your Fallout 4 mods the same way it reads the base game.

- Open and moddable: change anything in the engine to suit how you play, and share it with others.

- A built-in editor, designed to take over from the Creation Kit.

- A brand-new weather and sky system.

- Papyrus script support for quests and mods.

Next-gen graphics

- Physically based materials: metal, rust, concrete and glass react to light the way the real thing does.

- Real bounced light, soft ambient shadows and accurate reflections.

- A realistic sky and atmosphere that changes with the time of day, plus volumetric fog and light shafts.

- Soft, natural sun shadows.

- Film-style colour, with eye adaptation when you step from a dark vault into daylight.

- Vulkan and DirectX 12, FSR 2 upscaling, and quality settings for low-end to high-end PCs.

PC only. In active development. GardenEngine is an independent fan project, not affiliated with or endorsed by Bethesda. A legal copy of Fallout 4 is required.

Leaving the old engine’s problems behind:

GardenEngine isn’t a patch on top of the original engine. It’s a full replacement, so the vanilla engine’s long-standing problems don’t carry over.

The biggest one is precombines. In vanilla Fallout 4, much of the world is baked into precombined meshes and visibility data. When a mod edits an area, those bakes break, and you get flickering objects, missing buildings and big frame-rate drops in places like Boston. Mod authors then have to rebuild them by hand, and two mods touching the same area often can’t both work.

In GardenEngine, none of that exists. The engine groups and draws the world itself, live, from whatever your load order says. Change an area, add a settlement, stack mods in the same place: the world is simply built the way your mods describe it.

Demo coming soon

We expect to release a playable demo within the next one to two months.

Follow the project here.

A note on AI: Our team consists of game developers, software developers, and visual artists. We use AI as part of our development workflow for coding, debugging, research, testing, and code reviews. Some code is written by us, and some is AI-assisted or generated. We review and test the implementations ourselves. We're a small team working on this in our free time, and AI helps us move faster on a project of this size.


r/FalloutMods • • 1h ago

Fallout 4 [FO4] Screen Space Reflections (SSR) fixes [OG + NG]

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• Upvotes

r/FalloutMods • • 2h ago

New Vegas FNV Gun Remodels

1 Upvotes

Just started a new play through after following Viva New Vegas. Love it so far. Haven’t played or installed mods in over a decade so while this is a treat, I’m behind on the times.

Everything looks great but I still hate the vanilla gun models. Especially the silenced .22 which inspired this post.

Are there any mods that rework all or at least some of the guns?

Also I’ll just take any additional cool mods that aren’t in VNV lol


r/FalloutMods • • 17h ago

Fallout 3 [Fo3] The beautiful ocean

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16 Upvotes

From Washington's malevolence, used some landscape textures mods alongside enhanced weathers and a new UI


r/FalloutMods • • 9h ago

Fallout 4 White pip boy text? [FO4]

3 Upvotes
the numbers are PRP and ELI ARMOR COMPEDIUM, it said timeout when i tried to install them so i dragged and dropped them in vortex.

its pissing me off


r/FalloutMods • • 4h ago

New Vegas (FNV) attempting to install Breezes New Vegas Males but running into error (Linux)

1 Upvotes

After downloadling the files from Nexus when I try to add “Breezes New Vegas Males v1-35411.7z” and “Breezes New Vegas Males Armour Fixes v1_1-3541-1.7z” to Mod Organizer 2 it spits out the error “ C# [0]: Metadata file ‘system. Runtime. dll’ could not be found”

My operating system is CachyOS


r/FalloutMods • • 17h ago

Fallout 3 [Fo3] New town, new adventure

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5 Upvotes

Had nostalgia so I replayed Washington's malevolence


r/FalloutMods • • 1d ago

Fallout 4 [FO4] first time using Community Shaders, what in the Overlay do I need to worry about?

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9 Upvotes

I see Frame Time for the first two shader types are red but idk what that means really. Not sure what cost/call means either or most of the stuff up there honestly. Just trying to understand my performance more.


r/FalloutMods • • 20h ago

Fallout 4 [FO4] Looking to hire someone with Blender experience

3 Upvotes

Hey all. As per the title, I'm looking to hire someone to kitbash/edit/create a handful of static meshes for building kits. Primarily kitbashing, since I would like the pieces to be as vanilla as possible.

Could be anywhere between 6-20 pieces, depending. Some will probably take an experienced Blender user about 3 minutes. Some are a bit more complex (for me, anyway). Frankly I don't enjoy doing it at all, so I'd rather hire someone than continue to bang my head against the wall and try to learn something I don't like doing.

Price negotiable. If you're interested and have the relevant skillset, I'm confident we could work something out. Payment can be done via Paypal, Venmo, or Nexus DP. Whatever's easiest.

Mods, if this isn't allowed, please remove the post and let me know. I didn't see anything in the rules against it, but you never know.

Thanks for your time. Please message me any time if you're interested.


r/FalloutMods • • 15h ago

Fallout 4 [FO4] I want to alter an armor/clothing mod but I don't know how.

1 Upvotes

Okay, this is about the mod The Institute needs a suit like this and the TINASLT CBBE BS files that make it compatible with CBBE. I have been working for the last hour trying to adjust the suit or mesh of the bodysuit to remove the legs and the center torso section (the grey sections) from the outfit. I have followed a few guides and it doesn't seem to be working and I don't know what to do. Could I get some assistance please? I only need to be pointed to a guide I can follow and I will do it, so I'm not asking someone to do it for me.


r/FalloutMods • • 22h ago

Fallout 4 [FO4] AKM through Combined Arms nor registering ammo, think it’s trying to fire the wrong 7.62? Somebody help me out?

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3 Upvotes

For reference, this is the only gun having this issue. All the other replacers work fine. Trying to figure this out but I’ve never been good at making sense of this xedit stuff.

My modlist seems to be working fine besides this one issue. When I start my playthrough I use alternate start and give myself a start that has an AKM, it spawns with 130 or so 7.62, but it’s not the kind it can use! Any help on fixing this?


r/FalloutMods • • 1d ago

Fallout 4 [FO4] recent uptick in multiplayer mods

2 Upvotes

I’ve seen 3 different multiplayer mods this last week. Is this because AI has solved some of the issues people had before while making this or what?


r/FalloutMods • • 2d ago

New Vegas [fnv] NVForever Engine Rewrite

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236 Upvotes

My current rework of the engine that is reworking the functionality into 64 bit architecture to bring the game up to modern standards still very early days

https://github.com/LootJunkieAzza/NVForever


r/FalloutMods • • 1d ago

Fallout 4 [Fo4] Recommended mods

8 Upvotes

Just got a new pc and i want to mod fallout 4 , pleae give me a list of your must have mods .

Any type of mod is okay


r/FalloutMods • • 1d ago

New Vegas [FNV] Nuclear Sunset: what is the mod that turns note pop-ups into looking like blue prints?

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29 Upvotes

It's ugly as hell and I want it gone. Thank you


r/FalloutMods • • 1d ago

New Vegas [FNV] After creating Afterschool Special Remastered I've decided to create a GECK alternative - GECKO

1 Upvotes

No promises at all. After 15 years of modding different games I've decided to try to work on something really ambitious. Posting here mostly to share that it's got a really cool cell editor (not finished yet but still) and a navmesh autogeneration based on Recast algorythm (that I believe Beth uses in Skyrim and other newer games). I was reworking Havasu Blues, creating new cells, locations, dialogues and quests, and later Zion Trail, and I've decided that I really don't like working with GECK.

Everything is WIP of course.


r/FalloutMods • • 1d ago

New Vegas [FNV] issues regarding trees lod in viva new vegas

1 Upvotes

Hello everyone, i've recently gotten into modding for fallout new vegas, installed the full viva new vegas modlist, used MO2 for the mod manager, but when i started playing i got some issues with the trees, more specifically their lod, for some reason, they seem to be turning into buildings(?), y'all got any idea what could it be?

this third one is where you can see more clearly, just by the water tower


r/FalloutMods • • 1d ago

Request Wednesday - All Requests go here!

2 Upvotes

Please use this thread to post any requests you have for mods.

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Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.

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Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.

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The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.