r/3dsqrcodes • • 8h ago

Game Boy Advance Game Advance Wars 2: Black Hole Rising: Infinite COs (GBA Hack by XenesisXenon)

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14 Upvotes

Not 100% on the patch version. It is up to date as of October 15, 2026.

Summary:

  • Additional Commanding Officers (AW, AWDS, SFW, Custom)
  • Additional Maps (AW, AWDS, AWDoR, Custom, War Room Challenge 2012)
  • Skills System Implementation (AWDS)
  • Tower Terrain Implementation (AWDS)
  • Gameplay Optional Tweak Modes
  • Expanded UI functionality and stat tracking
  • Bug-Fixes of orginal game issues

Features:

Quick Game Start:

  • You can press A to skip the intro animation and go straight to the Title Screen from the first frame keypad input is available, compared to several seconds as previously.

Skills System from Advance Wars: Dual Strike:

  • Includes all skills included in AWDS, which all function.

Support for the Advance Wars: Days of Ruin map format:

  • Imports and implements AWDoR tile metadata so that the maps perform correctly when loaded.

Damage to Black Hole Inventions:

  • This is now an individual entry in the unit data and doesn't read the damage Vs. a Medium Tank.

Paralyse Status:

  • For functionality with Von Bolt's Super Power, a function that manages disabling units afflicted with this status

Transports Launching Units:

  • Allows for the capability to launch units (disembark from transports without setting wait mode) optionally, similar to the Days of Ruin Carrier unit.

Expanded Menu Options In-Game:

  • Includes an improved version of one of my previous mods, "Design Maps Jukebox"
  • Includes expanded menu commands to support additional features as contextually appropriate.

Additional CO Support:

  • Allows for more COs to be included over the previous hard caps.

Additional Terrain and Invention Support:

  • Allows for more terrain tile types, as well as inventions. Achieved by combining several terrain types used for BH invention facing into a single terrain ID entry.

Additional Map Support:

  • Game supports maps over the previous capacity (limited to 190 map headers, previously) now to a maximum of 65535 maps.

In Game UI Updates

  • Ability to see the calculated damage range (turn on/off in options with Animation C/Off or A/B)
  • Ability to see exact unit HP (Support for a Custom CO)
  • Ability to see paralysed status on a unit
  • CO Dossier shows defence values and has an extra stat page of information for Skills.

Gameplay Tweaks and Options

  • Access Battle Maps while holding L+R to show a variety of tweaks for Vs. and Campaign Mode

CO Power Charging Modes:

  • Enable powers to charge using the mechanics of Advance Wars, Advance Wars 2 (Default) or Dual Strike

Turn Timer:

  • Enable a short turn timer that automatically ends a player's turn if it is exceeded.

CO Lists:

  • Pick from lists of COs, restricting the Vs. mode selection to that set.

Campaign CO Selection:

  • Enable/Disable the ability to pick any CO for playing a campaign map.

Campaign Skills Selection:

  • Enable/Disable the use of Skills in the Campaign. Applies to both the player and opponent.

Campaign Skip Tutorial:

  • If Enabled, starts a new Campaign on the "alt" Orange Star missions used in the HC.

Debug Mode:

  • Enable/Disable a debug menu used for testing during gameplay, labelled "Xen Debug"

Full Unlock:

  • Sets all the game flags to have all standard AW2 content unlocked and purchased.

Bug Fixes

Fix for Hachi's Super CO Power:

  • This fixes two issues here. The first is that the AI would fail to use the ability to build units from allied cities. The second is that the build cursor would not appear for a human player during a Super CO Power activation of Hachi's. Both are fixed.

Null Tile Terrain Info:

  • Fixes a multitude of crashes and display issues for maps that have null tiles (Terrain ID 0). Will now correctly just resolve as just a null tile.

VS Mode UI

  • Fixes instances of graphics corruption when too many maps are in a map case.

CO Dossier

  • Fixed the game using an appended list of Text IDs, rather than the ones specified in the CO data

Indirect Classification

  • Adjusted the game to apply the "Indirect Unit" flag to a unit that was by using the class data, rather than just using the units' minimum range.

r/3dsqrcodes • • 9h ago

NES/Famicom Game Takeshi no Chousenjou [Takeshi's Challenge] (English), (Italian), & (Japanese) (Famicom)

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7 Upvotes

PLEASE REDOWNLOAD IF YOU DOWNLOADED FROM THE PREVIOUS POST! The new QR codes will overwrite your previous files for an easy transition. I had to switch emulators from VirtuaNES to Virtual Console for the Karaoke section. Hold L & R. This will bring up the controller switch. Press Y to switch to controller 2. Let go of L & R. Now press Down and A. Takeshi will say HELLO! That means it worked. Anytime you were supposed to talk into the mic on the real Famicom, you can just hit A on controller 2 and it counts. You do this to pass the Karaoke section. Don't forget to hold L & R and switch back to controller 1 so you can take control again!

English was translated by KingMike's Translations (source)

Italian was translated by NarpoJuri (source) - The full translation of text and tiles is made by Narpo without use of AI. AI is only used for the creation of the tool (made by Yambu87) to modify the text and tiles of original game.

Japanese is the Japan retail release

Takeshi no Chousenjou is a game based on the ideas and bearing of the name of Japanese comedian Takeshi Kitano.

The player takes control of a regular office worker who finds out that there is a treasure hidden somewhere on an island. The game world consists mostly of urban areas and is viewed from a side-scrolling perspective. The protagonist can jump and punch any character he encounters, even including the old man at the password screen (which results in a game over). The player character's health is measured in hearts. Hostile characters may attack him, but most of the people on the streets and indoor locations are harmless.

Besides exploring locations, the game includes other activities, such as obtaining a divorce from the protagonist's wife, completing a side-scrolling shooting sequence with a hang glider, and using a microphone built into the Famicom's second controller to perform a karaoke song (Read the first paragraph to get past this part!).


r/3dsqrcodes • • 3h ago

Genesis/Mega Drive Game Teenage Mutant Ninja Turtles: The Arcade Game v0.3.6b (Genesis Homebrew by aguara.fox)

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6 Upvotes

This is a homebrew version of the Teenage Mutant Ninja Turtles arcade game (1989) for the SEGA Mega Drive, created from scratch using SGDK without using any source code from the original.

As this is a work-in-progress project, please note that it contains bugs, including graphics corruption, potential lockups, and other unusual behaviors that can occur during gameplay.


r/3dsqrcodes • • 21h ago

Question About a Post or QR Code Tales of abyss not working

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5 Upvotes

I’ve tried N.A. and euro version downloads on hshop and then even tried the QR code on here and all I get is black screen telling me to reboot. I was just wondering am I missing something or does it just not work?


r/3dsqrcodes • • 4h ago

NES/Famicom Game Castlevania: Quest for Sarah v2.0 (NES Hack by Original Gamer 8A8A)

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3 Upvotes

Quest for Sarah is a sequel to CV2 Simon’s Quest, 40 years after.

New Enemies - Reworked Levels - New Items - New Weapons - New Bosses - All New Dialog - New Storyline - New Endings.

The history of the cursed Belmont bloodline is in the pages hidden throughout the game. Talking to the townsfolk will give you valuable information in finding Sarah before it is too late.


r/3dsqrcodes • • 8h ago

Request Post Pokemon Neo Ultra

3 Upvotes