r/3dsqrcodes • • 3h ago

Genesis/Mega Drive Game Teenage Mutant Ninja Turtles: The Arcade Game v0.3.6b (Genesis Homebrew by aguara.fox)

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4 Upvotes

This is a homebrew version of the Teenage Mutant Ninja Turtles arcade game (1989) for the SEGA Mega Drive, created from scratch using SGDK without using any source code from the original.

As this is a work-in-progress project, please note that it contains bugs, including graphics corruption, potential lockups, and other unusual behaviors that can occur during gameplay.


r/3dsqrcodes • • 4h ago

NES/Famicom Game Castlevania: Quest for Sarah v2.0 (NES Hack by Original Gamer 8A8A)

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3 Upvotes

Quest for Sarah is a sequel to CV2 Simon’s Quest, 40 years after.

New Enemies - Reworked Levels - New Items - New Weapons - New Bosses - All New Dialog - New Storyline - New Endings.

The history of the cursed Belmont bloodline is in the pages hidden throughout the game. Talking to the townsfolk will give you valuable information in finding Sarah before it is too late.


r/3dsqrcodes • • 8h ago

Request Post Pokemon Neo Ultra

3 Upvotes

r/3dsqrcodes • • 8h ago

Game Boy Advance Game Advance Wars 2: Black Hole Rising: Infinite COs (GBA Hack by XenesisXenon)

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14 Upvotes

Not 100% on the patch version. It is up to date as of October 15, 2026.

Summary:

  • Additional Commanding Officers (AW, AWDS, SFW, Custom)
  • Additional Maps (AW, AWDS, AWDoR, Custom, War Room Challenge 2012)
  • Skills System Implementation (AWDS)
  • Tower Terrain Implementation (AWDS)
  • Gameplay Optional Tweak Modes
  • Expanded UI functionality and stat tracking
  • Bug-Fixes of orginal game issues

Features:

Quick Game Start:

  • You can press A to skip the intro animation and go straight to the Title Screen from the first frame keypad input is available, compared to several seconds as previously.

Skills System from Advance Wars: Dual Strike:

  • Includes all skills included in AWDS, which all function.

Support for the Advance Wars: Days of Ruin map format:

  • Imports and implements AWDoR tile metadata so that the maps perform correctly when loaded.

Damage to Black Hole Inventions:

  • This is now an individual entry in the unit data and doesn't read the damage Vs. a Medium Tank.

Paralyse Status:

  • For functionality with Von Bolt's Super Power, a function that manages disabling units afflicted with this status

Transports Launching Units:

  • Allows for the capability to launch units (disembark from transports without setting wait mode) optionally, similar to the Days of Ruin Carrier unit.

Expanded Menu Options In-Game:

  • Includes an improved version of one of my previous mods, "Design Maps Jukebox"
  • Includes expanded menu commands to support additional features as contextually appropriate.

Additional CO Support:

  • Allows for more COs to be included over the previous hard caps.

Additional Terrain and Invention Support:

  • Allows for more terrain tile types, as well as inventions. Achieved by combining several terrain types used for BH invention facing into a single terrain ID entry.

Additional Map Support:

  • Game supports maps over the previous capacity (limited to 190 map headers, previously) now to a maximum of 65535 maps.

In Game UI Updates

  • Ability to see the calculated damage range (turn on/off in options with Animation C/Off or A/B)
  • Ability to see exact unit HP (Support for a Custom CO)
  • Ability to see paralysed status on a unit
  • CO Dossier shows defence values and has an extra stat page of information for Skills.

Gameplay Tweaks and Options

  • Access Battle Maps while holding L+R to show a variety of tweaks for Vs. and Campaign Mode

CO Power Charging Modes:

  • Enable powers to charge using the mechanics of Advance Wars, Advance Wars 2 (Default) or Dual Strike

Turn Timer:

  • Enable a short turn timer that automatically ends a player's turn if it is exceeded.

CO Lists:

  • Pick from lists of COs, restricting the Vs. mode selection to that set.

Campaign CO Selection:

  • Enable/Disable the ability to pick any CO for playing a campaign map.

Campaign Skills Selection:

  • Enable/Disable the use of Skills in the Campaign. Applies to both the player and opponent.

Campaign Skip Tutorial:

  • If Enabled, starts a new Campaign on the "alt" Orange Star missions used in the HC.

Debug Mode:

  • Enable/Disable a debug menu used for testing during gameplay, labelled "Xen Debug"

Full Unlock:

  • Sets all the game flags to have all standard AW2 content unlocked and purchased.

Bug Fixes

Fix for Hachi's Super CO Power:

  • This fixes two issues here. The first is that the AI would fail to use the ability to build units from allied cities. The second is that the build cursor would not appear for a human player during a Super CO Power activation of Hachi's. Both are fixed.

Null Tile Terrain Info:

  • Fixes a multitude of crashes and display issues for maps that have null tiles (Terrain ID 0). Will now correctly just resolve as just a null tile.

VS Mode UI

  • Fixes instances of graphics corruption when too many maps are in a map case.

CO Dossier

  • Fixed the game using an appended list of Text IDs, rather than the ones specified in the CO data

Indirect Classification

  • Adjusted the game to apply the "Indirect Unit" flag to a unit that was by using the class data, rather than just using the units' minimum range.

r/3dsqrcodes • • 9h ago

NES/Famicom Game Takeshi no Chousenjou [Takeshi's Challenge] (English), (Italian), & (Japanese) (Famicom)

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6 Upvotes

PLEASE REDOWNLOAD IF YOU DOWNLOADED FROM THE PREVIOUS POST! The new QR codes will overwrite your previous files for an easy transition. I had to switch emulators from VirtuaNES to Virtual Console for the Karaoke section. Hold L & R. This will bring up the controller switch. Press Y to switch to controller 2. Let go of L & R. Now press Down and A. Takeshi will say HELLO! That means it worked. Anytime you were supposed to talk into the mic on the real Famicom, you can just hit A on controller 2 and it counts. You do this to pass the Karaoke section. Don't forget to hold L & R and switch back to controller 1 so you can take control again!

English was translated by KingMike's Translations (source)

Italian was translated by NarpoJuri (source) - The full translation of text and tiles is made by Narpo without use of AI. AI is only used for the creation of the tool (made by Yambu87) to modify the text and tiles of original game.

Japanese is the Japan retail release

Takeshi no Chousenjou is a game based on the ideas and bearing of the name of Japanese comedian Takeshi Kitano.

The player takes control of a regular office worker who finds out that there is a treasure hidden somewhere on an island. The game world consists mostly of urban areas and is viewed from a side-scrolling perspective. The protagonist can jump and punch any character he encounters, even including the old man at the password screen (which results in a game over). The player character's health is measured in hearts. Hostile characters may attack him, but most of the people on the streets and indoor locations are harmless.

Besides exploring locations, the game includes other activities, such as obtaining a divorce from the protagonist's wife, completing a side-scrolling shooting sequence with a hang glider, and using a microphone built into the Famicom's second controller to perform a karaoke song (Read the first paragraph to get past this part!).


r/3dsqrcodes • • 21h ago

Question About a Post or QR Code Tales of abyss not working

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5 Upvotes

I’ve tried N.A. and euro version downloads on hshop and then even tried the QR code on here and all I get is black screen telling me to reboot. I was just wondering am I missing something or does it just not work?


r/3dsqrcodes • • 1d ago

Game Boy Game Pokémon: Shade Over Kanto: Purple Version v2.5 (GB Hack by Xillicis)

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21 Upvotes

The Virtual Console version is in monochrome. Nothing I can do about that.

Embark on a epic journey across Kanto and discover the looming indomitable threat that haunts Professor Oak. Featuring 100+ new Pokémon! New Pokémon types! New moves! Pokémon abilities! An all-star cast of challenging gym leaders! And a Nuzlocke mode guaranteed to make you sweat in fear! The challenge has never greater in this overhaul of Pokémon Blue!

Rated M for mature themes and crude humor.

There was a lot of changes and fixes in this update. I eventually got tired of tracking them all. Here is a list of (most) of the changes.

New Features

  • A new lab has opened up east of Vermilion City!
  • Added rare candy level display.
  • Added 8 new Pokémon abilities.
  • Enemy trainers have PP (Thanks to Porygondolier!)

Graphic Changes

  • Updated logo!
  • Improve Gabite's back sprite.
  • Added Garchomp's missing back sprite.
  • Cleaned up Talonflame's back sprite.

Balance Changes

  • Trainer levels have been rebalanced.
  • Refresh now also cures confusion and Leech Seed.
  • Intimidate now always activates instead of applying accuracy checks.
  • Smart AI no longer uses moves that have no effect.
  • Some TM locations have changed.
  • Many changes to Pokémon learnsets.
  • A few Pokémon evolution levels have changed.
  • Several in game trades have been changed.
  • The AI has gotten smarter.
  • The AI cheats less often.
  • Tuna and Sirloin are cheaper!
  • 4th Gym leader is slightly weaker.
  • A trainer on SS Anne has different Pokémon.
  • A Hiker after Rock Tunnel has a slightly weaker team.
  • Changed remaining Rare Candies in the overworld to other items.

Bug Fixes

  • Fixed a bug where Protect would fail on the turn after using an item.
  • Fixed a bug where Bide could hit through Protect.
  • Fixed a bug where enemy Pokémon would use the same move after waking up from sleep.
  • Fixed a bug when losing a fight to an Elite Four member, the player wouldn't get sent back to the Pokecenter.
  • Fixed several Gen 1 Bide glitches.
  • Fixed a bug where Soak would hit through Fly/Dig.
  • Fixed a glitch that would happen in a trainer fight when a Pokémon was killed by a weather effect (Sandstorm/Hail).
  • Fixed a graphical and audio glitch after a certain event.
  • Fixed a bug where Pokémon "send out" abilities were not triggering when the AI switches Pokemon.
  • Fixed a gen 1 bug, where "thrashing about" moves were not applying the correct STAB bonus. The move, Thrash, is auto loaded for each "thrashing about" move (e.g. Petal Dance).
  • Fixed an audio glitch that would occur after a fighting an enemy trainer/Pokémon during a certain event.
  • Fixed a bug where Protect was failing when it shouldn't.
  • Fixed a bug where Counter would activate when it shouldn't.
  • Fixed a bug where the game would crash if Mimic missed.
  • Fixed a bug where a creepypasta glitch would occur if a Pokémon with Magic Guard uses a move with recoil damage.
  • Fixed an issue on hard mode where the Cerulean Gym catch would flag the Pokémon Tower catch.
  • Fixed several game crashes that could occur if the player backs out of teaching a TM/HM and then tries to use an item.
  • Fixed a bug where stat up or down effects would eliminate the 50% penalties from Burn and Paralysis.
  • Fixed a bug where Guts and Quick Feet were not be reapplied upon switching in or sending out the respective Pokémon.
  • Fixed a rare bug where sometimes an incorrect move animation would play (credit to Porygondolier).
  • Fixed an issue where SAND FORCE was not working properly.
  • Fixed a bug where Regenerator and Natural Cure wouldn't activate.
  • Fixed a bug where Will-o-wisp affected Fire types.
  • Fixed a glitch with Magic Guard text.

Misc Changes

  • Added Awakenings to Lavender Town.
  • Added a warning once PC box is full.
  • Pokémon with Dry Skin now get healed when hit by Water attacks (formerly missing).
  • Arena Trap is now a percent chance to switch rather than automatic failure.
  • Fixed a multitude of grammar, spelling, and other miscellaneous text issues (shoutout to GamesKornerLive for pointing out these).
  • Improved and modified a variety of text.

r/3dsqrcodes • • 1d ago

SNES/Super Famicom Game Tecmo Super NBA Basketball 2027 v1.0 (SNES Hack by Hezi)

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8 Upvotes

A 2026–27 NBA season update to Tecmo Super NBA Basketball for the SNES, featuring all 30 NBA teams, All 6 divisions, 15-man rosters, accurate sim data, and modernized gameplay.

Here's a short list of new features:

  • 3pt shootout
  • Trading (activated by season mode roster menu. resets at the start of a new season)
  • USA vs World All-Star Game
  • Post game Player of the Game I've also added a few quality of life hacks
  • Sim to end
  • Pause during COM vs COM games
  • 3PT League Leaders sort by total 3PM made instead of %
  • View both teams in the lineup stats menu by pressing left/right
  • Plus much more that helps turn this game into an authentic Tecmo experience in todays era.

r/3dsqrcodes • • 1d ago

Game Boy Game Shin SD Gundam Gaiden: Knight Gundam Monogatari (English) & (Japanese) (Game Boy)

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12 Upvotes

English is by mr_sausage (source) - This is an AI-assisted translation project. OpenAI ChatGPT / Codex assisted with translation drafting, ROM analysis, programming and testing, alongside human review and gameplay testing.

Japanese is the Japan retail release

The series takes place 10 years after the conclusion of SD Gundam Gaiden: Kikōshin Densetsu. The designs of he characters come primarily from Mobile Suit Victory Gundam, with some plot elements coming from Star Wars and Fist of the North Star.

The Virtual Console Version is your normal, everyday injection. It's the one used in the official eShop/hShop games you've downloaded before. The mGBA Version is a N3DS exclusive. It offers more customization options like Super Game Boy support, button mapping, screen size, and fast-forwarding.


r/3dsqrcodes • • 1d ago

Request Post Terrifying 911(2001 bootleg gbc game)

6 Upvotes

The first request was removed due to me not explaining what it is. Terrifying 911 was a bootleg game made in 2001 which is just a bootleg metal slug port with 911 references here is more info on the bootleg as I would like to play it on my 3ds just to try for fun the weird thing is the game was made couple of months before the actual incident.

https://www.mobygames.com/game/134511/terrifying-911/

https://bootleggames.fandom.com/wiki/Terrifying_9.11

You can get a dump of it on

https://hhug.me/?post=71


r/3dsqrcodes • • 1d ago

Master System Game Croco Pinball v1.0 (Master System Homebrew by Oldschool Is Beautiful)

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6 Upvotes

MADE WITH CLAUDE OPUS 5.5 - AI-ASSISTED

The original Game Boy game logic was translated instruction by instruction to the Master System's Z80. Ball physics, flippers, scoring, bonus rooms and the gators all behave as they do on the Game Boy. Every frame of the port was checked against the original running in a simulator, and the game state matched in all eleven table sections and bonus rooms. Graphics, sound and controls were rebuilt for the Master System.

What's new on the Master System

  • Full colour: every table section, bonus room and sprite has been recoloured by hand.
  • Side panel: score, high score, balls, bonus, multiplier and current player are always on screen, so the score no longer covers the bottom of the table.
  • Scrolling between neighbouring sections of the table. The Game Boy blanks the screen at each change.
  • Converted sound: all 7 tunes and 37 sound effects have been converted to the Master System's sound chip.

r/3dsqrcodes • • 1d ago

Genesis/Mega Drive Game Tom and Jerry: Frantic Antics (Improvement v2) (Genesis Hack by Ti)

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7 Upvotes
  • screen resolution increased from 256 to 320. (Try the Full Screen for the best picture!)
  • in 1 player mode, now you can select play as Tom or Jerry on each level.
  • added music for levels 4,5,7,8 instead of repeated music.
  • fixed various bugs with damage.
  • a bit improved physics.

r/3dsqrcodes • • 1d ago

Request Post pokemon petalburg Dynasty Update request version 1.6.0

1 Upvotes

i think this the url to their web/info ( https://www.hackdex.app/hack/pokemon-petalburg-dynasty )


r/3dsqrcodes • • 1d ago

Neo Geo Pocket/Color Game (N3DS Only) Densetsu no Ogre Battle Gaiden: Zenobia no Ouji: Let Us Walk Together, So as Not to Lose Our Way [Ogre Battle Gaiden: Prince of Zenobia] (English) & (Japanese) (Neo Geo Pocket Color)

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5 Upvotes

English was translated by scienceandresearch (source) - AI Translation! "The English text was produced with an AI model (Claude, by Anthropic) under the direction of the project lead and checked in the game with the same AI and with automated tests. No human translator has reviewed it yet."

Japanese is the Japan retail release

A side story to the original Ogre Battle, the plot takes place during the fourteenth chapter ("The Capital of Milano") of the original game.

Much like its predecessor, the game is a blend of traditional RPG and strategy gameplay. As the hero of the game, you lead a growing army of troops as you progress through the game in a series of pivotal battles. Before each battle you are given the option to setup your army into distinct groups. Then you are given a mission on the map, and you can then set your army out to do your bidding. As your unit groups travel along the map on the way to their given objective, they'll happen along enemy unit groups. When they meet, the game switches to an isometric view of the automated turn-based battle that ensues.


r/3dsqrcodes • • 1d ago

Game Boy Advance Game Tactics Ogre: The Knight of Lodis: Enhanced v1.8 (GBA Hack by PandaLord421)

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16 Upvotes

RECRUITING

  • Every town shop has a rotating hire slot (vanilla: only some towns).
  • The rotation draws from 39 classes instead of each town’s fixed pair: Ninja, Archer, Wizard, Cleric, Knight (male and female versions where the game has both), Swordmaster, Dragoon, Valkyrie, Siren, Warlock, Witch, Priest, both Tamer classes, Hawkman, Mermaid, Fairy, Lich, Angel Knight, Ghost, Gorgon, Gremlin, Dragon, Mushus, Naga, Vrtra, Dragon Zombie, Griffin, Cockatrice, Octopus, Cerberus and Giant.
  • Leave town and come back (or reload) to re-roll the offered class.

SHOPS

  • Every shop sells every item from the start of the game (185 items), including former treasure/quest-only gear.
  • Item prices are x5 (capped at 65,535).
  • The six unique items that had no price (both Anbicion swords, Longicolnis, Snapdragon and two others) are sold for 60,000 each.
  • Selling never pays more than buying, so there is no buy/sell money loop.

LEVELING AND STATS

  • EXP gains are doubled.
  • Leftover EXP carries over after a level-up (vanilla discarded it).
  • Level cap raised from 50 to 99.
  • Stat growth per level is doubled for every class. Existing units grow faster from their next level-up; new recruits use the new growth.

GOLD

  • Gold from battle rewards, battlefield pickups and story events is x10.
  • Selling items is unchanged.

PERSUASION

  • Persuasion is a flat 80% for every unit that can be persuaded.
  • Bosses and other units the game never lets you persuade stay at 0%.

TREASURE AND LOOT

  • Buried treasure always gives the best item of its table; the weakest tables now hold rare gear such as Oracion, Brionac and Balmung.
  • After-battle spoils and Versus prizes: cheap gear is replaced with top-tier equipment (stat-boost consumables are kept).
  • Enemies that dropped cheap items, or nothing at all, now drop top-tier equipment when defeated. Spell drops are unchanged.

AI AUTO-BATTLE (story battles and encounters)

  • On the deployment screen press R, open System, and pick the new “Control Setup” icon. This is the same window Training Mode uses.
  • Set Team A to “Com.” and the AI will play your units.
  • To take control back mid-battle, hold L + R during the AI’s turns; you get control after the current unit finishes its action.
  • The setting is remembered for later battles until you change it.
  • Enemies are always CPU-controlled in story battles, whatever Team B is set to.

KNOWN LIMITATIONS

  • Deployment stays at 8 units. The game stores the deployed party inside the save data and many routines assume exactly 8, so raising it is not safe.
  • Training Mode’s Team A setting and the auto-battle setting are the same switch, so Training shows “Com.” for Team A while auto-battle is on.
  • The AI plays your units the way it plays enemies; keep an eye on important battles and fragile units.

r/3dsqrcodes • • 1d ago

Game Boy Advance Game Metroid Fusion: SA-X v2.99 (GBA Hack by LimitedSlipDev)

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20 Upvotes

Replaces playable Samus with the SA-X's actual Power Suit body across the whole game and rebuilds her arsenal to match: the full SA-X loadout from frame one — Ice Beam with the SA-X's own sounds, a 250-damage charged Hyper shot, every movement upgrade — and the suit keeps the SA-X's colors through the entire game, exactly like the real thing.

What's changed

The suit

  • Nearly every pose in bulky-shoulder shape (SA-X native art, ZM Full Suit imports, and TheMa-x sheet art) — including full aim matrices (standing, mid-air, crouch, ladder) in native left/right art so the cannon stays on the correct arm, and true vertical aim sprites (the SA-X has no vertical-cannon art anywhere in the ROM; those come from the sheet). Only the ceiling-ladder set stays Fusion-silhouette — no fitting art exists.
  • Cutscenes are SA-X too: save/recharge/nav stations, the ability download, and the save-load materialize (ZM bulk-suit sprite, with the vanilla pixel-dissolve effect preserved) — done via in-place blob reskins that keep the cutscenes' fixed tile budgets byte-identical.
  • Fan-art poses are quantized and injected (injected_sprites.json + sheet cells at build time): crouch set from SemiJuggalo's expanded sheet; ladders, vertical aim, neutral fall, and the front-idle breathing cycle from TheMa-x's complete SA-X sheet.
  • The suit never changes color. Varia/Gravity pickups keep the SA-X's own palette (the Gravity purple recolor was deliberately dropped in v2.68 — the SA-X doesn't turn purple, and neither do you).
  • Save/nav/recharge pads play the SA-X's room-scan idle; dying plays the kneel-down (trimmed before the X-blob mutation frames); getting slashed by the Omega Metroid plays the SA-X's actual cower.

The loadout (read this — it looks like a bug but isn't)

  • Everything from frame one. A per-frame stub forces the full SA-X arsenal into your live equipment: all five stacked beams, missiles, supers, bombs, power bombs, and the whole movement suite. The story's download events themselves are untouched, so triggers still fire.
  • Upgrade-guardian bosses still spawn — because the hack withholds that one boss's item while you're in its sector until you've actually earned it. Walk into Sector 2 and Hi-Jump drops out of your inventory until Zazabi is down; that's the gate working, not a glitch. Every guardian is location-gated this way (Main Deck ones room-precise).

The beam

  • The SA-X boss is killable (it isn't, with vanilla ice!): per the metroidret/mf decomp, its weakness is WEAKNESS_CAN_BE_FROZEN only, and every ice damage path gates on CHARGE_BEAM|BEAM_BOMBS — so ice-flagged shots deal zero to it. One data byte (0x2E57D2: 0x40 → 0x41) adds the charge-beam weakness. Bonus: you can freeze the SA-X with its own beam.
  • Charged shot = Hyper Beam: 250 damage, no freeze, SA-X super-missile boom.
  • SA-X sounds, vanilla charging: uncharged fire plays the SA-X ice beam sound, charged fire the SA-X explosion; the charge-up loops are vanilla (earlier versions remapped the charging sound IDs by mistake — sounded like the SA-X firing on full-auto).
  • Screw attack uses the SA-X's green-spiral sprite + sound; space jump uses the spiral-less spin so the two read differently.
  • Ice/diffusion missiles no longer freeze (the beam owns freezing now).

How it works

Nintendo built the SA-X as a literal shadow-Samus: same per-frame tile-streaming format, same OAM layout, same palette loader. The only differences are mechanical (VRAM tile 512 vs 0, palette row 8 vs 0, one combined gfx blob vs split body/legs) — all translatable with arithmetic, not redrawn art. ZM's animation struct is byte-identical, so its sprites import the same way after a pixel-index remap.

Everything is generated by one Python script from clean dumps. Sprite data goes to empty padding past 0x7A0000; code stubs that must sit within THUMB BL range (±4MB) of their hooks live in verified zero pads inside the data region. No code is relocated.

Anchored against the metroidret/mf and metroidret/mzm decompilation projects — sprite stats, weakness enums, sound IDs, and projectile logic all verified against source rather than guessed. See CHANGELOG.md for the full (occasionally painful) discovery history.

Known issues

  • The 30Hz beam "ghosting" (the SA-X's signature flicker) is currently misbehaving and is being reworked.
  • Screw-attack flash/FX still imperfect (native spin art + removed golden arcs is the current state; the authentic electric flicker is in but under review).
  • Ceiling-ladder (horizontal ladder) poses remain Fusion-silhouette.

The Virtual Console Version is your normal, everyday injection. It's the one used in the official eShop/hShop games you've downloaded before. The mGBA Version is a N3DS exclusive. It offers more customization options like button mapping, screen size, and fast-forwarding.


r/3dsqrcodes • • 1d ago

SNES/Super Famicom Game Ken Griffey Jr. Presents Major League Baseball: The 30-Team Expansion v2.0 (SNES Hack by daylayown)

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6 Upvotes

MADE WITH CLAUDE OPUS 5.5 AND CLAUDE CODE! UNCLEAR IF THIS IS VIBECODED OR AI-ASSISTED

On the game-type menu, ALL-STAR is now FRANCHISE. (The Home Run Derby is still there, under it.) • Pick a club and a season length (FULL, MEDIUM or SHORT) and play the season, with today's divisions, the 1.5 schedules, standings and playoffs. • After the World Series comes the off-season. Every player ages a year. Young players improve, stars peak in their late twenties, and veterans decline, each at his own pace. • Veterans retire. Each club calls up its real minor-league prospects: 300 of them, ten per club, from Triple-A, Double-A and High-A, rated from their 2026 minor-league seasons. The Yankees' George Lombard Jr., the Mariners' Lazaro Montes and the rest come up when there's a spot. When a club runs out of prospects, new young players arrive. • Team strengths follow the rosters, so a club that loses its stars falls back and a club whose prospects hit rises. • The OFF-SEASON report shows your club's retirements and call-ups, how many players retired around the league, and the champions of past seasons. • FRANCHISE, CONTINUE SEASON picks up your season, or starts the next one at team select. You can switch clubs between seasons.

QUICK-SIM Hold SELECT and press A on Today's Game's PLAY icon to simulate your game, the way the rest of the league's games are played. Your rotation still turns over. A whole SHORT season sims in a few minutes, so you can watch a decade go by in an evening or play the games that matter.

PLAYER CARDS From the second season on, player cards show a stat line that fits each player's current ratings. A slugger who's slipping shows it.

HOW IT WORKS • The league plays forward from the real 2026 rosters. Every player has a hidden peak and a growth or decline rate. Each off-season, ratings are re-ranked across the league on the 1994 game's own scale, so the league stays balanced: in long test runs no club runs away with it and none collapses. • Retirement follows age, with stars hanging on a little longer and struggling veterans leaving sooner. About 35 to 70 players retire a year. • Everything fits in the cartridge's original 8 KB battery save, in space the game reserved for edited player names (which this mod hasn't used since 1.0). Your 1.5 Season save carries over, and a franchise is saved separately from a regular Season.

WHAT IT DOESN'T DO (YET) No trades or free agency: players stay with their clubs until they retire. A franchise starts from today's clubs; a 1994 start would be a fun next step. Tell me what you'd want most.


r/3dsqrcodes • • 1d ago

NES/Famicom Game Earthbound Beginnings - overscan cropped (to remove messy top and bottom)

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3 Upvotes

Special thanks to u/cmkomppa for the rom that doesn’t crash in Nintendo’s emulator


r/3dsqrcodes • • 1d ago

Genesis/Mega Drive Game Tiny Toon Adventures: Buster's Hidden Treasure (English), (Indonesian), & (Spanish) (Genesis)

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7 Upvotes

English is the North American retail release

Indonesian was translated by Ruenis (source)

Spanish was translated by Wave (source)

Hit it big when you join Buster Bunny on a 33-stage hunt for treasure. So loaded with hare-raising animation, it's like playing in a whacked-out Tiny Toon cartoon! Do you dare to set paw on this mysterious island? Trip through 7 tangly territories that include an overly enchanted forest, caverns of bubbling lava-lava, secret underground seas, plains that are just plain crazy, a freaky factory, a mega mountain and a spooky shipwreck rumored to be dripping in 14 carrot gold! Save Babs Bunny and the rest of your pals along the way and you'll really see some kooky island hopping. With Gogo Dodo as your guide, you can be sure this adventure is packed with tricks, traps, and hidden bonus areas!


r/3dsqrcodes • • 1d ago

SNES/Super Famicom Game Super Metroid: Project Base v0.8.4.2 (SNES Hack by begrimed)

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6 Upvotes

Project Base is a Super Metroid ROM hack with smoother mechanics, level edits, new content, graphic edits, custom code, and much more.

The difficulty level of Project Base is roughly the same as Super Metroid's difficulty level, which means that completing the game does NOT require any glitches or advanced techniques (not even walljumps). The current release is stable and fully playable.


r/3dsqrcodes • • 1d ago

Game Boy Advance Game Pokémon: Spirit v0.8.0 (GBA Hack by Masl)

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24 Upvotes

Join the Discord HERE

On your journey, you set out to collect the 8 gym badges of the Shuga League and thwart Team Spirit, a villainous team that seeks to end all suffering by extinguishing humanity's spirit, believing true peace can only be achieved in a world stripped of human emotion, conflict, and compassion.

Features:

  • Gen 1–4 Roster (No Fakemon): Features Pokémon up to Generation 4 with no Fakemon, featuring a fully functional regional Pokédex containing 303 obtainable Pokémon.
  • Custom Starter Typings: Choose between retyped starters tailored for your adventure: the Typhlosion line (Fire/Ground), the Sceptile line (Grass/Dark), and the Empoleon line (Water/Steel).
  • Brand-New Shuga Region: Explore an original, fully built region featuring vibrant custom tilesets, overhauled routes, and a detailed official-style Town Map.
  • No Required HMs: Traditional Hidden Machines (HMs) have been removed; Pokémon can execute field moves based on their typing once unlocked through Gym Badges.
  • Complete Main Storyline: Play through the full Team Spirit story campaign leading up to the climax and the Shuga League.
  • Full Shuga Pokémon League: Battle through the Victory Highlands, tackle Victory Road, conquer the Elite Four, and become the Champion.
  • Post-Game Quests & Legendaries: Access brand-new post-game areas (including Route 311 and Route 316) to team up with Stonepass City Gym Leader Rainer, uncover the secrets of ancient ruins, and track down Legendary Pokémon.
  • Trainer Rematch System: Dedicated NPCs located at the end of most routes allow you to reset trainers on demand to battle them again for leveling and training.
  • Custom Soundtrack & Visuals: Includes a custom wild battle music theme adapted from Pokémon Ranger 2, redesigned battle HUDs, refreshed HP bars, and enhanced overworld color palettes.

r/3dsqrcodes • • 1d ago

3DS/DSiWare Game Zombie Outbreak Simulator for the Nintendo 3DS (ZOS-3DS) is here!

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5 Upvotes

Introducing ZOS-3DS! ZOS is short for Zombie Outbreak Simulator, and is the official acronym for the game coined by its original developers, Binary Space. Binary Space many years ago developed a game called Zombie Outbreak Simulator, a mobile game for both Android and iOS. The game is barely maintained (if it even is at all, the developers haven't updated their website since at least 2024 with news), the game got so old and broken on Android that Google forcibly delisted it. The iOS version on the other hand is still alive and well. The game is free to play however does have in-app purchases or you can watch ads to get extra features (ads make it temporary, purchases make it permanent), or you can buy the "pro" version on iOS to get it all without IAPs. The Android version never had a pro variant and was only free to play with IAPs. ZOS-3DS is based on the newest (and last) Android version released, and removes IAPs, ads and any other unrelated Android thing such as sharing.

With this all being said, let's get down to the AI disclosure. Yes, Claude was used to help make this decompilation possible. Specifically, I gave it the APK and it decompiled the game in full, converted it over to 3DS in C++ and I did debugging along with Claude using Azahar, and I did live hardware testing by myself on my New Nintendo 3DS XL. I also did minor Old 3DS testing by tweaking Azahar's settings however otherwise it does not have Old 3DS testing.

https://github.com/Octoblimp/ZOS-3DS

https://gbatemp.net/threads/wip-alpha-1-android3ds-android-2-0-eclair-on-the-nintendo-3ds.684894/ (Look here for game photos etc.)


r/3dsqrcodes • • 1d ago

SNES/Super Famicom Game Dangerous Dave (SNES Homebrew by Ludufre)

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6 Upvotes

One of John Romero's earliest games before he became world-famous as one of id Software legends, Dangerous Dave is a fun platformer similar to Super Mario. You are Dangerous Dave, a little precocious kid who must find ten skateboarding trophies that your nemesis Clyde Cooper hid in a pirate's hideout. Gameplay in Dangerous Dave is nothing you haven't seen if you have played other platform games. What makes the game memorable and a lot of fun, however, are the many cool secret levels and the great sense of humor. Your enemies include creative monsters with names like WeirdWeeds, FearsomeFire, and WickedWater, all of which have unique attacks and characteristics. Level designs are excellent, showing much of Romero's knack that would become a hallmark in id Software games. With a lot of secret levels, humorous monsters and gags, and simple but fun gameplay, Dangerous Dave is a solid shareware game that paves the way for id blockbusters.


r/3dsqrcodes • • 1d ago

Game Boy Advance Game Pokémon: CC: Operation Masquerade v1.1 (GBA Hack by Turtleye, hedara, & Pawkkie)

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15 Upvotes

No AI usage, as reported by the creators.

About

Based on the Contigency Contract gamemode from the Arknights games. Tiana has gotten an invite to a convention, with a whole new battle experience as its main feature. Set battle modifiers, change your teams and customize your Pokémon, and aim to reach the highest score you can! Gamble your hard-earned credits on obtaining new Pokémon, items, and unlocking their full potential, or simply enjoy your time at the convention.

Features

  • Our favourite protagonist Tiana
  • A variety of Pokémon with small, custom tailored movesets & abilities
  • 6 gauntlets of 4 trainers each with unique teams, strategies and AI logic
  • 24 fully custom trainers from the Arknights games, complete with overworld sprites.
  • Completely from-scratch graphics, including the overworld, the battle interface, and other menu screens
  • New moves and abilities
  • A gacha system for all your gambling needs
  • An unholy amount of scripting for the size of the map

Lastly, here's the relevant documentation. However, we strongly recommend doing fights blind to start off with

To celebrate the hack's launch, you can redeem the code "Keeper" (Case sensitive) at the receptionist for some extra goodies!

What changed in v1.1 September 29, 2026

Enter the code "Ishar'mla" for extra goodies!

Full changelog compared to version 1.0

  • Updated the multichoices at the Arena, Pokémon and Item booths
    • Now also has a "Help" option if you need a reminder on how things work.
  • Added scripts to the originium crystals
  • New Ability: Static Discharge
    • Sets Electric Terrain when hit by an attack
  • Togedemaru: Electric Terrain -> Static Discharge
  • Updated Skadi's team to be better at using Perish Trap
    • You cannot run away
  • Added the ability to remove items from box Pokémon while on the PC screen

Bugfixes

  • Fixed an issue with the item pity not working correctly
  • Fixed box Pokémon's potential being reset if you pull duplicates
  • Removed Weather Ball from Magmortar's Potential 2
  • Removed Thunderpunch from Medicham's Potential 1
  • AI now knows Seed Sower is activated by all attacks, not just physical attacks
  • Fixed Sunbreak triggering on any attacking move rather than just Fire-type ones
  • Select action can no longer be pressed during gauntlets in the overworld

r/3dsqrcodes • • 1d ago

Game Boy Advance Game Metroid: Super Zero Mission Revamp v10.3 (GBA Hack by MegaManZX1.2)

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11 Upvotes

Metroid Super Zero Mission Revamp is an an expanded version of Metroid zero mission that uses room layouts from Super Metroid GBA Edition and Super Metroid Revamp as well and it uses room layouts that are still in game and other three tilesets from Metroid Fusion in five of the following rooms in tourian and has a number of adjustments of it’s own to fit the game world including palette edits to Samus.

The Virtual Console Version is your normal, everyday injection. It's the one used in the official eShop/hShop games you've downloaded before. The mGBA Version is a N3DS exclusive. It offers more customization options like button mapping, screen size, and fast-forwarding.