r/tes3mods • • May 03 '26

Shout-Out The 2026 Morrowind Modathon Modding Competition - Announcement Video

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150 Upvotes

r/tes3mods • • 6h ago

Discussion Is Adanumuran Reclaimed safe to install mid-game?

3 Upvotes

the popular mod feature drug smuggling and all that operation within the Adanumuran cave, but it seems even if you have already loaded that cell, it actually brings you to a new interior?
"With mods that add to Adanumuran: you won't have access to the original cave. (unless you coc)"
it also says
"- Explore Dwemer ruins to find Dwemeri artefacts (including new loot: apparatus, lockpicks, hammers)
- Explore caves to find raw ebony."
so I don't know of this changes dwemer ruins or some caves?

Lastly it mentions that its incompatible with mods that "alter the Imperial confiscated goods or the Bitter Coast or Ascadian Isles shipwrecks, manors, mines and caves"
I still don't know if that just adds a little item in those interiors, which should be fine to my saved game, even if the cell was previously loaded. If it overhauls them, then I think that would have broke the cell though.

I don't know thats why im asking anyone whose played this mod if this mod makes cell edits or just add items for you to collect.
I had not explored the Adanumuran cell

Openmw 0.51
"https://www.nexusmods.com/morrowind/mods/43340"


r/tes3mods • • 12h ago

Help Remove Sload Soap from General Merchant/Publican inventories

4 Upvotes

Pretty much what the title says.

I'm using Sun's Dusk - Needs & Survival, and while it provides excellent and unobtrusive basic needs, it also adds bathing, which I turn off.

Unfortunately, this mod also adds Sload Soap to the inventory of every single publican & general merchant in the game for bathing purposes. Turning off the bathing module does not remove it from the merchants inventory.

"Sload Soap isn't soap" aside, it's still a rare alchemical ingredient (11 total in all of vanilla) . While I recognize this is done for gameplay reasons, I find it really immersion breaking.

Anybody know of a way to remove the Sload Soap from their inventory lists?


r/tes3mods • • 15h ago

Help S3maphore doesn't plays vanilla combat music

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0 Upvotes

r/tes3mods • • 4d ago

Community Discussion Is there any info as to when tes3mp is going to be updated?

8 Upvotes

The last version is more than 4 years old. I can't imagine how cool it would be to play with those cool, new mods implemented (Mercy AI overhaul for example).

I tried to google and browse the discord channel, but it seems it is abandoned.

But maybe someone here knows something?

p.s. please omit the lore of the project, I KNOW that it was / is in development by only 2 people and etc.

Thanks.


r/tes3mods • • 4d ago

Help Looking for a way to look at/try on all the beautiful armor/clothing/weapons in Tamriel Data

3 Upvotes

Like the title says, I'm looking for a way to see how all the different pieces of gear will look on my character, but without going to all the painstaking effort of collecting every last piece or tediously adding them to my inventory with the console. What's the best way to just try out all the armor pieces and do some fashion for my Nerevarine? Should I get a special mod or is there a place I can find every piece of armor/weapon/clothing in one location?

(The item chests in test maps seem to be missing a lot of stuff so that doesn't seem to be an option.)


r/tes3mods • • 5d ago

Release Being surrounded by darkness always... brings me back to a certain time.

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7 Upvotes

Updated OAAB Mannequin Race with some new features.


r/tes3mods • • 6d ago

Community Discussion Open Morrowind journal writing mod.

5 Upvotes

I seem to love journal writing mods in my TES playthroughs. Previously I’ve used MWSE, and Calendar, this time I’m trying Open MW.

I am using https://www.nexusmods.com/morrowind/mods/60025, recently released, which I’m very happy with. I thought I’d post here, because when I was searching Reddit it wasn’t mentioned.


r/tes3mods • • 7d ago

OpenMW PSVita & Morrowind modding

1 Upvotes

Hi! I just jailbreaked my vita and i would love to mod Morrowind (OpenMw) but i cant seem to find tutorials online. I'm also extremely new to all of this and if someone with patience could explain it to me step by step it would help me lots. I would love having optimization mods, and eventually follower mods if possible.
Thank you so much !


r/tes3mods • • 9d ago

Discussion How hard would it be to make a mod where Ashlander dialogue is all in Daedric font until you get your speechcraft to a certain level?

17 Upvotes

In order to mimic your character learning the language somewhat.


r/tes3mods • • 9d ago

Release Release -- Simple Wagon + Minigame

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17 Upvotes

Fully animated, full physics, hauls passengers and luggage. Includes a Taxi style minigame, earn some Septims in you spare time charging passengers a fare. Get it here


r/tes3mods • • 10d ago

Review Dynamic Combat - Prototype Test | Combos, Power Attacks, Dodge, Manual B...

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18 Upvotes

r/tes3mods • • 10d ago

OpenMW Oblivion/Skyrim-style physics in Morrowind (unofficial OpenMW fork)

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81 Upvotes

Title speaks for itself! Fork of OpenMW 0.52.0 adding object physics, ragdoll, physical projectiles, etc. Can be downloaded here.

Before you ask, yes, this was vibecoded (Opus 5.5), I'm One Of Those People. Frankly, I didn't think this was going to work at all when I started poking at it, but the slop machine greatly exceeded my expectations. Upshot being that I cannot confidently attest to it not being a glitchy mess outside of the opening area. But based on several hours of messing around, it works pretty damn well in Seyda Neen for a proof of concept.

Per my testing, it's compatible with old OpenMW saves, but new saves created in the fork are not backwards compatible due to the way it handles ragdoll information in save files. I haven't tested any OpenMW mods with it yet but in principle there shouldn't be any issues with content mods. Anything that touches physics will probably be a no-go.


r/tes3mods • • 10d ago

Help Help identifying where this mod comes from

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31 Upvotes

A long time ago during during military deployment I installed morrowind on my phone and the only mod I ever used was where this video of who I assume to be Michael Kirkbride binge eating as the replacer for the player's nightmare intro. Fast forward to today, I transferred my game and files over to my new phone, I can't find any trace of such mod on Nexus when I search "Michael" or "Intro" and can't think of anywhere else I've installed it from. The mod is still installed, but I don't know how to copy it as an mp4 file, messing with the .bik files one by one doesnt seem to work, so I can't tell which file it is nor a way archive it in case I want to use the original intro. All I've got right now is this ill timed screenshot that returns nothing in google image reverse search except unlreated mukbang videos. Please help


r/tes3mods • • 10d ago

Help Help

0 Upvotes

I have a problem. I’ve had Morrowind for a few months now and have played it for about 120 hours. After taking a break, I decided to finally install some mods to try out—mainly to fix that annoying crash that always happens during my games. I don’t know why, but the mods caused the game to crash even more, to the point where I could no longer play with my old characters. Finally, after several attempts, I decided to give up on the mods and delete everything to get Morrowind back to how it was when I first started. But unfortunately, the deleted files keep reappearing, and when I manage to remove them, the game crashes even more often, preventing me from creating a new character.

I bought the game on Steam and don’t know what to do.


r/tes3mods • • 11d ago

Help MWSE Journal Mod Reccomendation

10 Upvotes

Looking for a Journal Mod for MWSE.

Mainly looking for something where I can hide quests that I got, but would like to mark them as “inactive” or something like that. Playing with player housing mod and it gives me a quest every time I come across a player home for sale, and it’s starting to pollute my Quests log.

Also would be nice if I could write stuff in the journal


r/tes3mods • • 11d ago

OpenMW OpenMW TR files in Construction set

2 Upvotes

So I installed TR through OpenMW which means my game files and mod files are in two separate places. How do I get the Construction kit to see them both?


r/tes3mods • • 14d ago

Release I made another OpenMW mod. It lets you mark items as junk and sell them all with one button press (or none). With regards to the OCD hoarders community, as always.

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13 Upvotes

r/tes3mods • • 13d ago

Community Discussion Tamriel Rebuilt 4E

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1 Upvotes

r/tes3mods • • 14d ago

Release I made an OpenMW mod. It tells you if an item is a quest item. It's pretty nice. Epecially for paranoid OCD hoarders. Like me.

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6 Upvotes

r/tes3mods • • 13d ago

Help Can I use beautiful cities of morrowind with the morrowind starter pack modlist

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0 Upvotes

r/tes3mods • • 14d ago

Help Weird water texture

4 Upvotes

Hi all!

Does anybody have any idea what is causing this weird water texture? I've only seen it on this specific water in Old Ebonheart


r/tes3mods • • 14d ago

Help Unique Identifier for Cells? Grid coordinates, Name or both?

2 Upvotes

I'm looking at data in Construction Set and JSON extracted from the .esm files using tes3conv and trying to reconcile the 2.

In the CS I see Cell Name and Grid (no region). Cell Names are not unique, exterior cells for the most part seem to be named for region or city they are part of. Grid appears to be unique coordinates for exterior cells, but for Interior cells the Grid column just says "Interior" in the construction set.

In the extracted JSON using tes3conv I see Name, Grid, & Region. Interior cells do have grid coordinates, but they are wildly large numbers and its not clear to me how they are getting assigned . Example:

"type": "Cell",
    "flags": "",
    "name": "Balmora, Vorar Helas' House",
    "data": {
      "flags": "IS_INTERIOR | RESTING_IS_ILLEGAL",
      "grid": [
        3547940,
        1061158912
      ]
    },

Does anyone know how or where tes3conv is pulling the grid coordinates for interior cells? Are they going to be reliably unique across mods (aside from mods that make changes to existing cells)? Also, can I safely assume that all interior cells have a unique name?


r/tes3mods • • 15d ago

Help ESM error help

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2 Upvotes

r/tes3mods • • 16d ago

Release [Release] Guns and Glory

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21 Upvotes

Get it here