r/supportlol • • Aug 16 '26

Guide How to Think Like a Support - A Detailed Guide from a Player Who Reached Master on Both Support and ADC

204 Upvotes

Support Fundamentals: Drafting, Lane Theory, and Playing Around Your Win Condition

Introduction

I reached Master as a support in 2023, mainly playing enchanters, as well as a lot of Lux and Senna. I later reached Master as an ADC. ( https://www.leagueofgraphs.com/summoner/euw/Ferriettia-8693#championsData-all-queues / https://www.leagueofgraphs.com/fr/summoner/euw/DaRadioVoice-EUW )

I have now decided to step away from ranked because I do not think I can realistically climb much higher. Instead, I want to share what I have learned, especially with support players. In my opinion, many players have lost sight of what being a support is really about: creating opportunities, controlling the pace of the game, and enabling the teammate most likely to carry.

This guide presents my general framework. It is not a rigid tier list, and every rule has exceptions depending on the champions, players, and current patch.

I. Support Pick Theory

The basic matchup triangle

Support matchups can be understood through a rough rock-paper-scissors system:

  • Engage tanks generally punish enchanters by forcing fights before they can scale.
  • Enchanters generally neutralize poke and burst mages through sustain, shields, and defensive utility.
  • Poke supports can pressure melee engage champions before those champions find a clean all-in.

In practice, however, the matchups are more nuanced than this triangle suggests. Some enchanters specialize in disengage. Janna, for example, can be extremely effective into engage tanks. Likewise, defensive tanks or wardens such as Taric and Braum can sometimes protect a carry even better than an enchanter.

Champion identity matters more than the champion's broad class.

1. Blind picking

If you have to blind-pick your support, you generally have two options:

  1. Pick a champion with enough early-game strength to secure lane control, such as Soraka, Lux, or Karma.
  2. Pick a flexible champion who can engage, disengage, and survive different lane types.

Alistar is the tank I consider the closest to a reliable blind pick because his kit remains useful in many situations. Even then, no tank is completely safe to blind-pick.

2. Synergy with your bot-lane carry

You should then consider what your bot-lane carry wants from the lane and from later teamfights.

Bot-lane carry profile Examples Supports they often prefer
Scaling hypercarry Jinx, Twitch, Vayne, Yunara Enchanters, or protective champions such as Braum, Taric, and Thresh
Short-range burst or all-in ADC Tristana, Kai'Sa, Xayah, Samira, Kalista Engage tanks who can create early kills and help snowball the lane
Utility or poke ADC Ashe, Varus, Jhin Mages and other heavy-poke supports
AP carry (APC) Seraphine, Ziggs, Swain, Karthus, Hwei Tanks, mages, and roaming supports

These are guidelines, not fixed rules. The same bot-lane carry can fit several different lane plans.

For example, Miss Fortune can play with Nami for stronger lane pressure, or with Rell or Leona for a powerful wombo combo. Lucian can also work with either lane pressure or hard engage, depending on the rest of the draft.

APCs generally work well with three support categories. Tanks give them reliable setup and a frontline, mages double down on wave control and poke, and roaming supports can use the APC's natural waveclear to leave lane on better timers.

Some strong or interesting pairings include:

Bot-lane carry and support Why the pairing works
Yunara and Braum Braum gives Yunara the frontline and protection she needs to keep attacking, while her repeated attacks help complete Concussive Blows.
Jinx and Thresh Thresh gives an immobile Jinx safety through Lantern, creates picks for her, and gives her the time she needs to trigger a reset.
Twitch and Nami Nami amplifies Twitch's opening burst and helps him stay on his targets, while her crowd control creates strong opportunities for his ultimate.
Ashe and Milio Milio increases Ashe's range and protects her, allowing her to apply slows and constant pressure from a safer position.
Kai'Sa and Leona Leona's chain crowd control quickly stacks Kai'Sa's passive and gives her a reliable target to follow with her ultimate.
Samira and Nautilus Nautilus provides reliable crowd control for Samira's passive and gives her the durable frontline she needs to commit to an all-in.
Smolder and Zoe Smolder can follow Zoe's bubble with W and R from a safe distance.
Caitlyn and Lux They offer long-range pressure, layered crowd control, and excellent wave and turret control.
Kalista and Neeko Kalista can help deliver Neeko into the fight, giving the lane explosive all-ins and powerful engage setup.
Varus and Soraka Varus can maintain constant lane pressure while Soraka gives him enough sustain to keep trading.

Braum deserves a special mention because he also works well with Senna, Ashe, and Varus. Their range and repeated attacks allow them to follow up on his passive safely. Jhin is the major exception: his fixed attack pattern and reload make him much worse at quickly stacking Concussive Blows.

3. Synergy with your whole team

Do not draft only for your bot-lane carry. You are not guaranteed to win lane, and that player is not guaranteed to become your team's best carry. Look at all five champions and ask what your composition is missing.

Lulu, for example, is excellent at keeping one carry alive. However, if your team contains several assassins who want extra damage and follow-up, Nami may offer more value by amplifying their burst and extending their crowd control.

You should also check whether your team has both a way to start fights and someone who can occupy the frontline. The frontline does not have to be a pure tank; a bruiser may be enough. A composition without engage or frontline is not automatically doomed, but it becomes much harder to create plays or contest objectives on your own terms.

If your team has neither a tank nor a bruiser, picking a tank support may be correct even if it weakens your direct synergy with the ADC.

4. Counterpicking

Once you have considered blind-pick safety, bot-lane synergy, and the full team composition, look at the direct matchup.

  • Against Rell, Janna is a strong answer when you also have a hypercarry to protect. She can interrupt or reset Rell's engage.
  • If you have a short-range ADC and the enemy support is another tank, Leona can be a very strong answer. She deals a surprising amount of damage, becomes extremely durable through Eclipse, and can absorb the enemy's initial aggression before turning the fight with her own crowd control.
  • Against an aggressive lane, Neeko and Lux are strong ranged alternatives when you are playing with a utility ADC. They can pressure the enemy ADC before the engage begins and control the space the enemy tank needs to enter.
  • Braum is another good answer to aggressive lanes when paired with hyper carry adc
  • Senna is not a blind pick in my view. She is especially valuable into enchanters, against whom she can often collect souls safely and scale for free.
  • Against several tanks, Brand provides strong sustained damage, while Renata can punish teams that commit heavily to front-to-back fights.
  • Soraka is strong into many poke lanes because she can erase their damage over time. Alistar can also work because of his passive sustain and his ability to punish an immobile mage when an engage becomes available.

II. Lane Theory

1. Positioning and tethering

As a support, you should usually stand on roughly the same horizontal line as your ADC, or slightly ahead of them. You must remain close enough to respond immediately if either of you is engaged on.

If you stand too far behind, the ADC has to play a one-versus-two lane. If you stand too far ahead without respecting the enemy's range and cooldowns, you give the opponents a free target. Good positioning means applying pressure while staying within your teammate's effective range.

This principle remains important after the laning phase: when you are protecting or shadowing a carry, stay close enough for both of you to affect the same fight.

2. Early-game plans by matchup

Your exact plan depends on the draft, but these are useful starting points:

Matchup General plan
Enchanter into engage tank Try to reach level two first, harass aggressively while the tank has limited options, and maintain pressure. After the second recall, slow the lane down when appropriate, let the wave bounce toward you, and look for a freeze so that you can scale safely.
Engage tank into enchanter Contest level two and threaten an early all-in. If the enemy is permanently hugging the turret and your ADC is safe, use the pressure to roam, coordinate with your jungler, or place deeper vision.
Poke support into enchanter Your default target should always be the enemy ADC. Hit them whenever they walk up to last-hit and reduce their health as much as possible. Every successful spell makes it harder for them to farm, trade, or survive the next all-in. Do not waste your main poke on the support unless it creates a clearly better trade or a kill.
Enchanter into poke support Actively bait the mage's key spells without taking a full combo. Position so that their skillshots also pass through or land on the minion wave. This disrupts the enemy ADC's farm, changes the wave, and, most importantly, spends the cooldown on you or the minions instead of your ADC. Use that cooldown window to regain pressure.
Playing against an APC bot lane Contest the wave immediately and aim to hard-push from level one, whether you are playing a tank or a ranged support. Keep fighting for push whenever it is safe so that the APC has to spend abilities on the minion wave instead of poking your ADC. If the APC gains permanent wave control, your ADC will be forced to farm while taking constant spell pressure.
Roaming support into most lanes (Camille, Poppy, Bard) Try to reach level two first and use that spike to establish pressure. From there, choose between two wave plans. Freeze when you are strong enough to zone the enemy ADC away from farm and experience. Hard-push when you have useful vision, your relevant summoner spells are available, and you have enough jungle information to survive a gank. In either case, trade to lower the enemy bot lane's health and bait its key abilities. When you choose the push, crash the wave before using the timer to roam, invade with your jungler, or threaten mid lane.

Do not push blindly when you have no information about the enemy jungler. This is especially important when your Flash is down or you do not have useful vision. Pressure is valuable only when you can survive the response.

3. When to roam

Good roam timings usually appear when:

  • You have just crashed a large wave into the enemy turret.
  • The wave is bouncing back toward your ADC and they can collect it safely.
  • Your ADC has recalled or does not need you for the next wave.
  • Your jungler is contesting an objective, an invade, or a play you can reach first.

Do not roam when the enemy has frozen the wave away from your ADC, when a large enemy wave is creating a dive threat, or when your ADC can easily be zoned from experience and farm. A roam is not successful if your ADC loses two waves and dies while you gain nothing elsewhere.

4. What to do after a bot-lane kill

After a kill, decide between crashing and freezing based on the wave state, health bars, jungle information, and recall timers.

  • If you can push quickly and safely, crash the wave into the enemy turret. This denies minions, prevents an easy freeze, and gives you a clean recall.
  • If the enemy wave contains enough extra minions to hold a freeze near your turret, freezing can deny the returning ADC a large amount of gold and experience.
  • If you cannot finish a crash before the opponent returns, forcing the push may leave your ADC with a terrible wave. In that case, stabilize it instead.

Hitting the turret is not always the correct choice. A plate may give immediate gold, but staying too long can ruin your recall timing, expose you to the enemy jungler, or make you lose the next wave. Take the plate only when it does not cost you more than it gives.

If you are winning bot lane but the enemy jungler is extremely fed, you do not need to keep forcing plays. Freeze closer to your turret, deny the enemy ADC farm, and make the jungler take a real risk if they want to intervene. Do not throw away your lead simply because you feel pressured to keep attacking.

5. Lane vision

A Control Ward is a tool for information; it is not an objective you must protect at all costs. If defending it would cost health, tempo, or a death, let the enemy clear it and replace it later.

In the early game, your default Control Ward should be in the river. River vision protects bot lane while also giving information about rotations toward mid lane, which makes it the most efficient area to control early on.

Use your Stealth Ward or upgraded support warding item to cover the relevant tri-brush on your side of the map. This gives you information about the enemy jungler's route and protects against ganks that avoid the main river entrance. Together, river and tri-brush vision cover the most important early paths into bot lane.

III. Mid Game

Once the first bot turret has fallen, identify the teammate with the highest realistic chance of carrying the game. Do not stay attached to your ADC out of habit.

If your lane went even or your ADC is behind, play around a fed mid laner, top laner, or jungler instead. Your role is to multiply the strength already present on the map.

When playing around a teammate:

  • Ward the paths around them rather than only the lane they are standing in.
  • Hover nearby from fog of war so that you can counter an engage or create a numbers advantage.
  • With your jungler, secure entrances, accompany invades, and prepare objectives. Help speed up a camp only when tempo matters, and do not take their resources.
  • With a split-pushing top laner, shadow them from far enough away that the enemy cannot see you, while warding the routes the enemy would use to collapse.
  • With an assassin, establish deeper vision and control fog of war so they can find flanks and isolated targets.
  • With a mage, place more defensive vision, watch for flanks, and prevent divers from reaching them.

Prepare objectives before they spawn. Recall early enough to buy wards, move with your team, clear enemy vision, and establish control before the fight begins. Arriving after the enemy team has already occupied the area removes most of your agency.

IV. Late Game

The late-game principle is similar to the mid game: play around your current win condition, not around a role label.

Your ADC may have recovered and become the teammate you should protect again. Re-evaluate after every major item spike and every fight. At this stage, death timers are long, so avoid unnecessary face-checks and move into dark areas with a teammate whenever possible.

Know what your composition needs from you before the fight starts. You may need to engage, mark an assassin, peel for a carry, or hold a key cooldown to disengage. Do not spend your most important ability simply because the first target entered your range.

V. Runes, Summoner Spells, and Itemization

Item strength and build paths change from patch to patch, so focus on what each item accomplishes rather than copying the same build every game.

Summoner spell choice: prioritize Exhaust

Exhaust is a summoner spell rather than a rune, but it should be part of your setup before the game begins. When your main job is to protect a carry, prioritize Exhaust in most games.

Heal can be powerful during the early laning phase, but Exhaust remains valuable against almost anyone who tries to kill your carry. A well-timed Exhaust can destroy an assassin's or diver's entire kill window by reducing their damage and limiting their ability to stay on the target.

Whenever possible, let the ADC take Heal while you take Exhaust. Do not waste Exhaust on harmless poke: hold it until the enemy commits and is about to use the main part of their burst.

Enchanters

Stop buying Ardent Censer automatically just because you are playing an enchanter. Build for the teammate you are enabling and for the threat that can stop them.

Moonstone Renewer and Redemption can provide excellent teamfight sustain. Locket of the Iron Solari can protect your team from burst, while Knight's Vow can help keep one important carry alive. You do not need all of these items every game; choose the tools that solve the actual problem in front of you.

In many games, survivability and reliable utility will create more value than a small increase in theoretical damage.

Mage supports

Mage support builds fall into two broad categories: anti-frontline damage and burst with magic penetration.

My default rule is to avoid Lost Chapter items on mage supports. If you manage your spells correctly, your natural mana pool and support resources should usually be enough. On a support budget, spending gold and an item slot on mana you do not need delays the damage spike that makes the pick useful.

  • Against a team with several tanks or high-health frontliners, rush Liandry's Torment. Its sustained damage is better suited to long fights and durable targets.
  • Against a squishier team, rush Stormsurge for earlier burst and flat magic penetration. This is the blue item that calls down a lightning strike after you deal enough damage.

The goal is to reach the item that fits the game as quickly as possible rather than automatically buying a mana component first. A champion that genuinely cannot function without additional mana can still be an exception, but Lost Chapter should not be the default purchase simply because you are playing a mage.

Lux as a catch and utility support

On Lux specifically, I currently use her less as a pure damage mage and more as a catch or engage bot. My preferred utility build is Imperial Mandate into Redemption, Locket of the Iron Solari, and Knight's Vow.

The goal is not to compete with your carries for damage. Land Light Binding, trigger Imperial Mandate, and turn the catch into an engage for your team. Redemption, Locket, Knight's Vow, and Prismatic Barrier then give your carry far more protection than a standard full-damage Lux build would provide.

Vanguards and defensive tanks

The same logic applies to engage supports. Locket, Knight's Vow, and Redemption are strong utility options when your job is to enable the team rather than become the main tank.

Adapt your defensive items to the enemy composition:

  • Abyssal Mask when your team benefits from the magic-damage amplification and you need magic resistance.
  • Frozen Heart against attack-speed-dependent carries.
  • Thornmail when your team needs Grievous Wounds and armor.

If you are the team's primary tank or engager, items such as Dead Man's Plate and other mobility tools can help you reach the target and start fights reliably. If another teammate already handles the frontline, prioritize cheaper utility that protects your win condition.

VI. Support Controls the Early Game

Stop playing the lane as if your only job were to stand behind the ADC and wait. The support usually dictates the pace of the early game through positioning, brush control, trading, wave pressure, vision, engage, and disengage. The ADC contributes damage and must manage the wave, but the support often creates the conditions that allow the lane to function.

This does not mean every lost lane is entirely the support's fault. It means you should review your own decisions before blaming the ADC: Were you standing in range to trade? Did you contest level two? Did you track the enemy jungler? Did you use your roam and recall timings correctly? Did your wards protect the wave state you were creating?

After the laning phase, the ADC has a greater responsibility to convert their gold into damage and carry fights. Your responsibility remains the same throughout the game: identify the best win condition and give that player the space, vision, protection, or engage they need to succeed.

That is the essence of support. You are not merely following the game. You are deciding where your team is allowed to play.


r/supportlol • • Jan 26 '26

Guide The Art of the 2v2 - Polypuff

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32 Upvotes

r/supportlol • • 1h ago

Ranked nami mains! one trick?

• Upvotes

How do you guys feel about one-tricking Nami (solo q ranked)? I love nami but I feel like in low elo she is very difficult to "carry" games on, if your adc has no idea what they are doing, compared to someone like seraphine. BUT I feel like Nami is just also such a well designed champ! I have a high winrate on her if I am able to communicate with my adc but for solo q its so difficult. Im not sure :-(


r/supportlol • • 6h ago

Help How to handle bruisers?

2 Upvotes

It's not often but every now and again I come across bruisers as adc or supp. I usually play enchanters. I'm gold.


r/supportlol • • 15h ago

Discussion Soloq grind

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2 Upvotes

What do you guys think i should play on soloq? I was dimons month sgo and now plat2 idk how that is even possible... been almost diamond for the wholse season and hit it lile 3 times already. Now i just lose everytame and feel so fucking lost...


r/supportlol • • 15h ago

Help Any help with climbing out of low elo?

2 Upvotes

I'm a Rakan OTP & I have been stuck in silver for a long while mainly due to my skill, I'm not ashamed of it or anything because it's my skill level but i've been wanting to improve so I can play with my friend who mains ADC more without throwing so i'll appreciate any tips.

The thing I struggle with the most is mainly engaging, especially early on in laning phase. I'm not good at engaging early or properly positioning in a way to where my ADC can get good value. I try to sit upfront or in a bush so that my adc can farm fine & then they have to be wary of my W but most of the time it just doesn't work because I just get poked out. I might seem dumb but I genuinely have no idea what to do there, I usually back up and mess up the entire lane state because of it.

Also, what should I do against ADCs who can just poke out my ADC? Like a caitlyn? I'm not too sure what to do there especially against Caitlyn since she can E my W & her traps always mess up my positoning for engages. My laning phase is actual just diabloical on Rakan, like wayy worse than it should be as a OTP.

I just actually suck at engaging and i'd really appreciate any help that I can get. I really wanna try and get better but my lack of game sense is kinda beating me up, like I never know which comps I can be aggressive into for early game or like when I should be engaging. Usually it is when the enemy used their abilities or are out of position but they're always out of my W range when they use their abilities & if they're out of position, it's always just a lost trade anyway.

This is all probably a skill issue ngl but i'd appreciate any advice / tips I could use that could help me get better.


r/supportlol • • 1d ago

Discussion Who's the most funny/entertaining high elo support youtuber?

3 Upvotes

Someone with active, funny commentary and a good editor, minimal dead air. Basically the Alois of support. NOT purely educational or chill and preferably not an OTP.


r/supportlol • • 1d ago

Discussion Stupid ass strategy

3 Upvotes

Context: I am mainly a jungle main since I started playing the game, but my next favorite role is support, specifically roaming ones, I just see them as junglers that don't have to farm chickens, so I play mainly pyke when auto filled because I am obsessed with influencing the map.

Anyways so I am bored of playing PVE in the jungle because I feel lonely.

Now, if there are 2 things I ignorantly hear on reddit about supp role they are that
1) Jungle is the next most important matchup wise after top
2) Jungle is the easiest role mechanically

Now what if I take those 2 points and produce a cursed strategy? unlock every single support in the game and just always pick the right one.

Can someone give me their insights on how much impact does this actually have? Pro players almost ALWAYS pair ezreal karma, mf rell, cait bard, lucian millio, yunara lulu...etc
Some of these are obvious some not so much but why?

If I supposedly have enough knowledge to pilot every single enchanter in the game, does this mean I have a clear edge over a support OTP with mastery? The answer is obvious for every lane but not for support, the role known for being easy (sorry, not my words), not only with pairing but also countering when chance presents itself.

"you can't first time in ranked"
-I have done multiple A-Z runs and played every single champ in the game first time in ranked, I know what they do.

Do you think this is just bad? good for blessing my ADC? good for ranked?


r/supportlol • • 1d ago

Discussion Looking for a fun (but viable) off meta support

13 Upvotes

- So I finally hit masters in jungle after wayyyy to many years and feel like I've hit my ceiling/looking for a new challenge. I'm not a player that's bothered about high kda, I don't even think I'm mechanically great. I think I just play the macro well.

- Supports always been my secondary role but I don't claim to be good at it at all. I love playing Rakan, but what I'm really looking for is some obscure interesting support ideas that you guys have either tried or theory crafted.

- I don't love playing enchanters, I quite like champions with some cc, or knock up or whatever. I also really love playing aggressive early. Part of the issue I find with support is I'm not good at slow playing a lane 😂 I also frequently play with a friend, so if you have some interesting bot lane combos that would be super cool.

Any help is appreciated! 🙂


r/supportlol • • 2d ago

Plays/Clips Held Qiyana hostage until somlder arrived

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29 Upvotes

Dont mind my pick xD ( also that sound was somthing glitched in the game i think its the tower after being demolished)


r/supportlol • • 2d ago

Discussion Anyone using the Coach K draft tool?

8 Upvotes

It was my first time today and I thought it was pretty neat, figured I'd see if anyone else liked it- https://coachkarakal.com/drafting


r/supportlol • • 1d ago

Guide Dantes gets coached by Corejj for a few games

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0 Upvotes

i watched this video of dantes getting coached by worlds champion COREJJ and i thought it was helpful and gem of a video and could be for others so i wanna share it


r/supportlol • • 2d ago

League News League of Legends Patch 26.21 Preview

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35 Upvotes

r/supportlol • • 2d ago

Discussion What are the best duo botlanes?

19 Upvotes

Just say everything that comes to your mind, also jubgle support duos are good. Pref emerald+ and for example i say ashe sera


r/supportlol • • 2d ago

Rant Why do people pick Shaco Support

45 Upvotes

As an ADC main I just need an answer. I actually cannot remember the last time I saw a shaco support do anything other than lose a game.

They can’t fight bot 2v2 in 99% of matchups if the enemies are competent, he has shit teamfighting, scaling, and is very hard to pilot.

I cannot see any upside or reason to ever lock in the champ support.

Why does he still get picked somewhat frequently it makes no sense to me.


r/supportlol • • 3d ago

Plays/Clips a little mischief

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117 Upvotes

r/supportlol • • 3d ago

Guide How i role swapped from ADC to Support and got Diamond by playing like a rat

73 Upvotes

I've been an ADC main ever since I started playing League 3 years ago. I hit Emerald 4 on ADC this season, after finishing last year as Plat 4.

Back in March when I reached Emerald 4 for the first time I was really excited, but little did I know I'd be stuck in E4 all this time since. With almost 300 games played this year I was getting so frustrated being hardstuck. I felt like I often knew what the best play was, but my team wouldn't follow my pings so the play just never happened.

Two weeks ago I finally decided to swap roles to Support. I know botlane matchups really well and I know exactly what ADCs want from a Support, so why not.

At first I played tank engage champs like Nautilus (which I always liked playing with as ADC). I had some success, but overall I felt like I really needed my jungler to play to my setup in lane. Instead, junglers were constantly pathing top even when they had a Naut support bot.

Frustration built up and eventually I just decided to adopt a totally new strategy.

Fuck the conventions. I'm playing to what I think is right, and if I bait my team then I take full responsibility.

This culminated in me dropping tank champs for agile playmakers like Camille, Pyke, and Pantheon. The key point about these champs is their early game burst damage potential, their CC, and their ability to put ignite to good use.

The strat:

Every game where my toplaner isn't AFK in fountain, I immediately ping to fight top and walk into the top bush. I wait for the first wave to arrive and then I cheese the unsuspecting enemy toplaner. These people got so used to their lane being an island, they never expect this. I don't even need to get their flash or kill them, just chunking them to 50% is enough and it's almost always guaranteed. My toplaner is instantly set up for success in the early game, even in a losing matchup, the kill pressure from the enemy toplaner is instantly vanished. Plus, if I do burn the enemy toplaner's flash, I'll just come regank in 4 minutes, for a potential dive or another big chunk of their hp.

Immediately after chunking the toplaner, I walk back into an unwarded bush, press B, and walk botlane. I recall in the bush to keep zoning the enemy toplaner since they can't tell if I stayed or not. Keep in mind if we stay we leech the toplaner's xp, so you either stay and wait for the all-in, or leave immediately.

enemy toplaners from my most recent games where I did this strat

At this point it's around 1:50 game time and hopefully your ADC respected the 1v2 and didn't die. Out of 15 games where I did this, I only had one game where my ADC died before I arrived to lane at 2:10, and it was an autofilled ADC anyway. So no loss there.

When I get back bot I focus on gathering xp and hitting lvl 2. You will get level 2 before the enemy laners hit level 3, this is your timer to look for an all in if the matchup allows for it, or at least to chunk the enemy adc. Trade your hp for theirs! If you know you can get out after engaging, and that the enemy botlane have little to no engage, go for it, even if its an overall losing trade on your hp.

Waste your flash if you have to. i take hexflash on camille and pantheon so it's not a huge loss for me to be without it. Again, depends on the matchup too, you may need flash to get on top of them, in which case keep it.

From here on out we just play the lane. If you successfully traded hp with the adc, your adc will actually be able to farm with the pressure you just created. This means they catch back up in farm, and you are able to get wave priority.

Around scuttle timer, ping your adc to set up the wave so it crashes. Remember, your jungler is boosted, but so is the enemy jungler. So they both will make a suicide play for the scuttle fight, and if you're there, winning that fight is basically guaranteed.

We then recall, preferably on the same timer as the adc after crashing the wave.

Now we have a timer for roams while the botlane wave is pushing back into our tower. If the enemy toplaner is without flash, it will be the easiest kill of your life and you should run there immediately. However, you should also pay attention to what your boosted jungler is doing after their recall. They might go for an invade so you have to hover them too. At this point if there is ANY action on the map, I completely forget botlane exists and full force the fights. I am running ignite with HoB, this is my time to shine.

After some fighting- which hopefully, if you were playing like a minimum of a sub human you should have won (i have 0 mastery on pyke, camille and pantheon, i am not mechanically good on these champs). You should now head back botlane. Time to leech some xp from your masochist adc who was 1v2 in lane for the past four minutes.

We don't only leech the xp though, we give some value back in the form of pressure. Remember we are playing bullshit champs that just trade on the adc with high brust and very little counterplay. Leech xp, trade your hp for the enemy adc's hp, recall. Basically i do this until a minimum of lvl 6. Here you make a decision, if your adc has some kills on them and the rest of the map is neutral or not doing so good, just stay botlane, as much as I hate staying botlane, it's a gamble playing for anyone else especially if in the eight minutes since the match started they already managed to prove that they are not very good at the game.

But lets assume your strat worked and your team is ahead (this is 80% of games), once I have my levels I just perma roam again. Don't forget to get a ward or two in bot river for your adc so they can at least walk up to the wave alone. Note that in team fights I am the engage and I will die if I need to. i am a few levels under everyone in the lobby at this point, and assuming i haven't ks'd any kills, my kda and gold are terrible. At this point i just keep trading my life to save a teammate, or get a teammate kills in return. I'll literally take a hook for someone on pyke even though i will get immediately one shotted. This includes coming back to botlane every once in a while and getting my adc a kill in return for my death just so it keeps them relevant.

As soon as I started picking pyke, camille, and pantheon, I started versing almost exclusively against threshes and lulus. They don't understand my time in lane will be very short, so they basically counterpicked nothing. They have limited mobility and can't match my roams, they mostly afk sit in botlane and watch how they are slowly losing the game. Sometimes they try to match your roams, and this is when you can set up a trap and catch them when they are rotating.

I end my games around 2-3 levels under their support, with a horrible kd like 2/10/23 on pyke. I suck mechanically at my champs, but none of that matters. Their toplane is tilted since the first minute, their jungler is always at a numbers disadvantage. My adc is finally at 3 items, game is over.

tilted enemy jungler and support on my pyke

For the doubters, all of my recent games:


r/supportlol • • 2d ago

Help Building champion pool

2 Upvotes

Hey folks,

I'm switching back to support after being an adc main for a few years and I wanna build a good champion pool.

First question, how much champ is too much considering I don't play mechanicly intensive champs like Pyke or Thresh ?

I mostly like champions that have simple kits that still allow for a lot of skill expression. My pool right now is :
Alistar (my blind pick or when team need frontline/engage)
Rakan (When team has mobiles skirmishers or when I need to peel against assassins)
Braum/Janna (when we need peel/disengage depending on bot matchup and if team needs some frontline or not)

Do I have most bases / matchups / adc pairing covered with that ? If not what should I add ?

I'm considering adding Renata/Zyra/Poppy as pockets picks as I like these champs and I played them a bunch a while ago (Zyra to play with Cait/Jhin mostly, Renata to play with Varus/Kalista, Poppy to cuck heavy dash teams), is that unnecessary ?


r/supportlol • • 3d ago

Discussion Do you sacrifice yourself for your team?

14 Upvotes

As a support if we get ganked and we are both dying I would sometimes go in deeper while pinging my adc to escape so only one die. But after laning phase I am wondering, would you die to save a teammate? I am talking about getting hooked to trade your life for your teammate or something of equal value.

As a support is your life the least valuable or this will only be worth if said teammate holds a high bounty?


r/supportlol • • 2d ago

Discussion Anything I could do better this game?

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4 Upvotes

Demoted to emerald 4 off this game, trying to work on my support secondary but keep getting games like this where my adc dies 15+ times, spams their barrier off cd but doesn't get punished. Highest kp in game and my only death was getting farmed in the fountain at end of game. Jg died 12 times and the only other human on my team was the riven but it wasnt enough. What do you do when you get teams like this all day?


r/supportlol • • 3d ago

Plays/Clips I said arms up, Sergeant!

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21 Upvotes

r/supportlol • • 2d ago

Ranked Is it possible to climb the Ranked ladder if I'm a Support Main?

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0 Upvotes

r/supportlol • • 3d ago

Discussion What are good roaming supports Meta and Off-Meta

0 Upvotes

I'm just looking for something fun to play while I level my account. Elo's Gold and I'll play any champ


r/supportlol • • 4d ago

Achievement Emerald for the first time in 10 years! That climb was really tough for me, now I need to take a break from ranked lol

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54 Upvotes

r/supportlol • • 4d ago

Guide Please stop throwing your hooks!

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205 Upvotes