r/stunfisk • • 3h ago

Theorymon Thursday Protean/Libero should reactivate if the selected move matches the user's original type

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180 Upvotes

Would unnerf those Abilities without fully making the user unpredictable.

It would let Greninja turn back into a Water or Dark type, Cinderace turn back into a Fire type, and Meowscarada turn back into a Grass or Dark type. Would also let the dual types cycle between their base types, whereas the mono types would still be able to spam their main STAB without using up Protean or Libero.

Examples:

Greninja using STAB Ice Beam before using Dark Pulse to become a Dark type again.

Cinderace using Protect/Court Change before reverting to its Fire type to use Pyro Ball.

Meowscarada using STAB Triple Axle before using Flower Trick to become Grass type again.

This would make Protean/Libero strong again, no longer having to worry about getting stuck on the wrong type. Despite that, it would be quite balanced as you'd know the exact types your opponent can switch to, even in Closed Team Sheets.


r/stunfisk • • 2h ago

Theorymon Thursday Giving more Megas the Eelevate treatment

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105 Upvotes

Mega Beedrill: Hyper Stinger (Adaptability + Tinted Lens)

Mega Emboar: Staff Of Power (Mold Breaker + Adaptability)

Mega Chimecho: Floating Chimes (Levitate + Punk Rock)

Mega Camerupt: Seismic Force (Sheer Force + Earth Eater)

Mega Charizard X: Draconic Body (Tough Claws + Levitate)

Mega Sceptile: Thunder Drain (Lightning Rod + Volt Absorb)

Mega Altaria: Pixie Dust (Pixilate + Levitate)

Mega Absol: Magic Armor (Magic Bounce + Aura Guard)

Mega Scolipede: Metal Armor (Shell Armor + Steelworker)

Mega Barbaracle: Rocky Body (Tough Claws + Solid Rock)

Mega Audino: Healing Heart (Healer + Triage)

Mega Houndoom: Doom Power (Solar Power + Adaptability)

Mega Manectric: Ominous Voltage (Intimidate + Transistor)

Mega Banette: Mischief Magic (Prankster + Dazzling)

Mega Malamar: Peculiar Aura (Contrary + Filter)

Mega Victreebel: Corrosive Acid (Innards Out + Corrosion)

Mega Ampharos: Draconic Aura (Mold Breaker + Dragon's Maw)

Mega Chandelure: Spectral Force (Infiltrator + Grim Neigh)

Mega Mewtwo X: Neuroshift X (Steadfast + Psychic Surge)

Mega Mewtwo Y: Neuroshift Y (Insomnia + Psychic Surge)


r/stunfisk • • 5h ago

Theorymon Thursday Some new moves that I feel will be interesting new picks

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32 Upvotes

A lot of the move distribution I based it on mons who can realistically learn these, not just giving them out to mons to buff them. Let me explain:

  1. Screen Smash - my answer to inaccurate rock moves with wider distribution. It's a rock slide option without the flinch but also without the inaccuracy. IMO this isn't broken but i feel like it's a welcome addition.
  2. Heat Treatment - Mystical Fire just doesn't cut it for me. I need a bit more oomf. This is extremely niche in singles though, you can literally use flamethrower, it's the better option. In doubles it's a nice clutch coverage for gard, Flash fire effect still in play so it doesn't heal your flash fire ally. My interesting niche with this is doubles magmar with eviolite and follow me support plus this.
  3. Shock Therapy - An answer to no physical electric moves. It's physical so a lot of the learners are physical + the ones who learn heal pulse. Same with magmar, i like a doubles eviolite electabuzz follow me + this move. the good electric types have an option to use this if they don't wanna use volt tackle/zing zap/supercell slam.
  4. Powder Storm - yk like a dust storm? anyways. Bug type hurricane. I nerfed hurricane's confuse chance for this move to 20 because sleep is broken.
  5. Iron Brand - scald but physical, it's mostly on bad mons though! so it gives them some use.
  6. Spirit Siphon - Ghost type giga drain. It's pretty inoffensive. You have to choose between the stronger shadow ball or this slightly weaker semi utility move.
  7. Triple Breath - inspired by the greek legend of the hydra, i feel like there should've been a move for these mons to hit three times and have consistent multi hit damage ala twin beam, surging strikes. I feel like it's fair enough maybe slightly broken because of the random effect but it's limited distribution so that's at least keeping the move from being spammable by many. Edit: 10% proc per hit so 30% if all three hits connect, not 30% chance per hit.

Open to suggestions and opinions : )


r/stunfisk • • 27m ago

Theorymon Thursday New Helditems

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• Upvotes

I came up with some new Held Items, but I’m not sure if they’re too overpowered or too weak. Feel free to critique them! I’d also love to hear which Pokémon you’d use them on and why.

Exprerience Belt

It allows the holder to retain stat changes even when switching out, but caps any single stat boost at a maximum of +3 stages.

Ice Skates

Boosts the holder's Speed stat by ×1.50 (50%) while Snow is active.

Solar Panel

Boosts the power of the holder's Electric-type moves by 50% during harsh sunlight.

Stop Sign

Prevents the attacking pokemon from switching out with pivoting moves such as U-turn, Volt Switch, Flip Turn, and Parting Shot

Lockon Scope

The holder ignores redirection moves like Follow Me, Rage Powder, or Spotlight.

Special Mirror

When the holder is hit by a special move, the attacking pokemon takes 1/6 its max HP in damage

Springboots

Every other turn, the holder becomes ungrounded, gaining the effects of being airborne for that turn.

Hydro-Generator

During rain boosts the helders Electric type moves by 50%.


r/stunfisk • • 10h ago

Discussion What are some of the best and worst changes in pokemon history?

86 Upvotes

I.e physical-special split, new types being added, nerfing a pokemon or buffing a move.

I’m new, so I’d like if you could explain why it is so good or so bad as well!


r/stunfisk • • 5h ago

Theorymon Thursday Some more miscellaneous ideas for older Pokémon/Forms

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22 Upvotes

I thought OG Mega Absol deserved something now that Absol-Z exists. I think it would be fitting to tack the Fairy type on and make Absol-M represent benevolence while Absol-Z is clearly more focused on the Death motif. Magic Bounce also always felt like a strange ability choice for Absol-M to be honest, and also the fact it didnt get the Fairy type is weird given its obvious connection to mythology and angels in general.

The idea for Altaria-M honestly came as I was using it in Champions. There were many times I wanted to be running a single move like hyper voice or double edge in the base form to get value out of its support moveset and Cloud Nine, but that makes it basically useless damage-wise unless you choose to mega evolve it to get access to Pixilate. Transpose may be busted considering you now get a Fairy type Draco Meteor and Dragon type Moonblast, but I think its conceptually interesting enough to include and I'd love to see how strong it would be in practice


r/stunfisk • • 1h ago

Theorymon Thursday I made megas for my favourite pokemon that aren't very good

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• Upvotes

The idea was to make mons that are viable in OU and are actually usable compared to their base forms, which are all either ZU or PU

Trevenant: Turns into a bulky sweeper, capable of healing up with it's powered up ghost moves due to it's ability. Obviously outsped by a lot of pokemon, but between sucker punch and it's bulk, it's able to do a lot of damage to most mons in the game. Hopefully makes it a viable mega.

Honchkrow: Supreme Overlord allows this guy to do much of what Kingambit does, except with even more attack and enough speed to outspeed quite a few threats. After a swords dance, sucker punch does insane damage to a lot of mons. It's balanced by it being not super fast and being able to be outsped and 1 shot.

Hitmonlee: Gains the dark typing which, combined with its ability, allows it to fire off 135 base power sucker punches. Hitmonlee becomes a digusting set up sweeper with bulk up or swords dance. It's only weakness is it's speed, 97 being slow enough that a lot of mon outspeed it, and will likely one shot it due to it's poor HP stat and quad fairy weakness.

Tropius: having, essentially, Tera Shell means that it can take any hit in the game, set up a swords dance and sweep, making it a very terrifying threat. Also allows it to switch into ice type moves without worry, or heal up tera shell with synthesis. Also also the dragon typing just makes sense, it's been established dinosaurs are dragons after all

Vikavolt: the only reason why im letting it have speedboost is that is doesn't get calm mind, nasty plot or tail glow to up its special attack and become unstoppable. Speedboost makes sense within it's lore of being insanely quick, and allows it to quickly outspeed a huge amount of mons and destroy them with it's stupid base special attack.


r/stunfisk • • 5h ago

Theorymon Thursday Part 15 of buffing random Pokemon without going the route of boosting their stats or introducing original abilities or moves. How they struggle, where they lack, and what can we do to fix them: Cacturne!

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13 Upvotes

In doing research, I came to the conclusion that there are no Grass type Sand Rushers (or Sand Rushers with decent Grass offense). Since one of sand's biggest weaknesses will always be Water, I figured Cacturne really does fill a proper niche. It was between Sand Rush and Storm Drain for ability changes, but I figured on moving my resoning for Storm Drain into giving it Strength Sap. Also Cacturne is really cool. I like Cacturne. Desert stalker cactus scarecrow, c'mon man. That's awesome.

As per usual, I welcome all commentary or constructive criticism on these, anything helps. If you want to see your favorite Pokemon get a bit of love, comment below and I'll try to make the top comment a reality!


r/stunfisk • • 2h ago

Theorymon Thursday Giving certain signature moves to Lugia and Ho-oh

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8 Upvotes

Remember, these are Restricted Pokemon.

Lugia gets:

Bleakwind Storm: First off, let's go with the most fitting move for Lugia.... which it doesn't currently learn, for some reason. Yes, I know it's Tornadus's move, but Lugia fits the whole "powerful wind attack" theme much better than Tornadus.

Electro Shot: While Lugia's stormy motif is normally related to just the wind, I don't think it'd be a huge stretch for it to have an Electric attack either. Besides, Lugia's SpA stat is way too mediocre for a Restricted Legend. It needs a way to quickly boost up.

Psycho Boost: And finally, to showcase Lugia's destructive nature, we have Psycho Boost as its last buff. It pairs well with Electro Shot, and will make Lugia a force to be reckoned with (especially in dual Restricted formats so it can pair with Kyogre).

Ho-oh gets:

Revival Blessing: Firstly, no, I'm not insane. Secondly, the Revival Chicken needs Revival Blessing. And let's be honest, it's a great move, but it won't make Ho-oh broken. With threats like Kyogre, Miraidon, and Shadow Rider running around, Ho-oh getting this buff would let it keep up, but would not let it surpass them in the slightest. You'd have to choose whether your Restricted slot goes to a powerful support Pokemon or a powerful sweeper.


r/stunfisk • • 9h ago

Article [Articles] I found Over 100 Regulation M-C High-Level Teams From the Last 2 Weeks

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18 Upvotes

I searched through EVERY large Tournament: from Louisville, to Victory Road October Challenges, to Recife, and underrated ones like Clasificatorio n.º 1, all to find new, and relevant teams for you all

I included EV spreads where I could find them

Full List of Tournaments/Ranking I Searched Through were:

  • Recife Regionals Top 16
  • Season M-6 Top 100 (Only the Full, Public Teams)
  • VR October Challenge #1 Top 32
  • VR October Challenge #2 Top 24
  • Louisville Regionals Top 64
  • Clasificatorio n.º 1 Top 24

And these are on top of the Tournaments I searched through before at the start of M-C (Such as the Global Challenge I, Baltimore, etc.)

Finally, I included most of the variations you could find (Such as Torkoal on the Garchomp Z Bulky Offense teams, or Soak Basculegion on the Raichu Y Garchomp Z teams)

Hope you find a team you love! 💝 And let me know any changes or tweaks you would make

https://docs.google.com/spreadsheets/d/1RQcl7m7HsVZGZzqbEOEoX-a5PGStgNOmUC6_pUWJjN4/edit?usp=sharing


r/stunfisk • • 4h ago

Theorymon Thursday Mega Zapdos be: Art By Justsomefandomfan

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7 Upvotes

Type: Electric/Dark

Ability: Storm Cloak

HP: 80

Attack: 85

Defense: 115

Sp. Atk: 150

Sp. Def:  115

Speed: 135

Total: 680

When entering the battlefield, electric terrain is set, alongside boosting the highest stat; if terrain ends or is set on opposing side, highest stat is boosted again

My take on a Mega version n of Zapdos on being very fast and strong hitting mon hyper lethality but also being a new type of darm that needs player to use their head to tactical plant them or almost certain get OHKO

The numbers on the stats might not ve correct since I don't exactly know they are build but I'm hoping that this would have been hypothetical a viable pokemon but still love to hear your thoughts cheers


r/stunfisk • • 12h ago

Discussion Why is ogerpon hearthflame banned in natdex?

27 Upvotes

is it really stronger than the other ogerpon forms when it cant tera and is weak to rocks?


r/stunfisk • • 42m ago

Theorymon Thursday Mega Evolution Concept: Mega Snorlax

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• Upvotes

(Image Credit to Atlas-Divide on DeviantArt)

Atlas-Divide

Hello and welcome, today we have an interesting concept for a Mega Evolution.

The big fun roadblock of the original 151, Snorlax.

Even though it already has a super form in the form of Gigantamax, so does Charizard, and he got two Megas. So why not Snorlax? It’s a very popular Pokémon for game playthrough (although it’s struggled in Competitive, being ZU in Generation 9) which is a darn shame. Personally I have had pretty decent success with Snorlax in my local tourneys and battle circuits in my friend group.

So why is it not used more? It’s not a bad Pokémon by any means, and it has great potential.

But enough quibbling about use and history. Onto the stats~

(For a fun mini game, take a sip of your drink of choice for every synonym of big or mention of how large Snorlax is in this post. Please do not inebriate yourself.)

Snorlax

Type: Normal

Hp: 160

Attack: 110

Defense: 65

Special Attack: 65

Special Defense: 110

Speed: 30

BST: 540

Ability: Thick Fat/Immunity
Hidden Ability: Gluttony

(+1) Snorlax’s stats are still impressive 30 years after Gen 1. With an immense hp stat of 160, Snorlax is a beefy boy. Offense wise Snorlax has an attack stat of 110, which is great. A real standout is Special defense of 110 as well, making it pretty tough to break through with Special Attacks.

(+2) Being a Normal type, Snorlax gets access to an enormous Movepool with many strong options for both offense, defense, and support. Strong STAB in Body Slam can deal some great damage, and the high paralysis chance can potentially cripple the opponent.

For the nuclear option, Snorlax gets Double Edge and for even more nuke, STAB Giga Impact. (We miss you Return, we miss you so much) In terms of boosting moves, Snorlax has the devastating Belly Drum, maxing out its attack and thanks to still having a massive hp stat, it’s not too much of a cost. Curse is also an option, which can boost Snorlax’s attack and less than stellar defense to acceptable levels.

For your disruption and support options, Snorlax gets Yawn, which can force switches and let it set up Belly Drum or Curse safely. Snorlax can also use Rest to fully heal itself and can even sometimes survive the two turns it’s asleep for. Amnesia can buff Snorlax’s special defense to great levels.

Coverage wise, Snorlax has a smorgasbord of moves, such as Earthquake, Darkest Lariat, Hammer Arm, Drain Punch, Gunk Shot, the Elemental Punches, Heat Crash, Seed Bomb, Iron Head… I could go on but we might be here most of the day.

(+3) Snorlax’s abilities do tie in to its beefiness. Thick Fat cuts the damage of Fire and Ice moves, giving it a pseudo resistance to those moves. Immunity giving it immunity to Poison can stop Toxic and Toxic Spikes from hurting you. Meanwhile, Gluttony can let Snorlax use berries well.

(+4) Snorlax has a good amount of Item options, but most of the time it sticks with the tried and tested Leftovers, giving it slight recovery. It can run Sitrus Berry for a good chunk of its hp back, or if you want ridiculous offense out the gate, Choice Band can torque Snorlax’s attack up to very high levels without the hp cut of Belly Drum. (I run Choice Band Snorlax occasionally on my Trick Room Team)

However, This big guy suffers from several issues.

(-1) Snorlax’s speed is fittingly very low, only really getting to attack last, meaning it might lose too much Hp to use Belly Drum. It’s Physical Defense is also low at 65, and while it can boost it with Curse, it takes at least two uses to get defense up to acceptable levels.

(-2) Snorlax’s reliance on Rest and Leftovers to stay healthy leaves it very vulnerable to being knocked out before it wakes up. Yawn can help force opponents to switch out.

(-3) Snorlax really hopes that Paralysis to connect with Body Slam so It could potentially have some safety to set up.

(-4) Belly Drum going off effectively means Snorlax starts a fight at 1/2 health. This can blow up in your face.

Now a Mega Evolution probably isn’t that needed here, but I would love one just to see how I could create one. Who knows? It might turn into the beefy big boy that probably won’t stay down.

Mega Snorlax

Type: Normal

Hp: 160

Attack: 150

Defense: 75

Special Attack: 75

Special Defense: 150

Speed: 30

BST: 640

Ability: Fur Coat

Explanation: Yeesh, talk about bulky. Mega Snorlax main weaknesses has been its Physical Defense and Speed, and while I really don’t think he can use much speed (Trick Room Teams are still pretty competent) he should get something to help patch up the physical defense issue. I chose Fur Coat specifically to help with that, and Mega Snorlax still only has 75 Physical Defense. However this does buff it considerably in practice, as Fur Coat halves damage from Physical moves.

Mega Snorlax’s other stand outs include a far better attack stat and special Defense stat of 150, meaning Belly Drum sets (while still effectively starting at 1/2 health) hit significantly harder and Mega Snorlax’s special defense can now eat several powerful special attacks. Thanks to its Normal typing letting most things hit for neutral, Mega Snorlax now is a serious threat that would need Fighting types with powerful physical STAB or even a big boost to break it.

Mega Snorlax is meant to serve as a tank, sponging huge hits while also hitting back incredibly hard. Opportunity cost really depends on what you want, I don’t believe it would have that big of a niche in this hyper fast Meta right now. Trick Room would turn it into a monster for sure.

Is this Busted? Maybe. However I still think Mega Snorlax has answers, especially things like physically bulky or Choice Band Great Tusk that can bash Snorlax with boosted Close Combat. Fast Fighting type Megas could also blast through and manage to revenge kill it once it uses Belly Drum.

But what do you think the comments below and constructive criticism if you want to, I’m always opened to learn more. Heck, give me some trick room sets for this just so I could see how it would measure up right now.

Thank you and have a great day!

-RRed19


r/stunfisk • • 3h ago

Theorymon Thursday Idea for a hypothetical pseudo legendary Pokémon: Art By tomats_art

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4 Upvotes

Type: Fire/Fairy

HP: 100

Attack: 80

Defense: 90

Sp. Atk: 135

Sp. Def:  90

Speed: 105

Total: 600

Abilities:

  1. Draught
  2. Regenerator 
  3. Natural Cure

New Signature Move: Phoenix Melody ​​

Type: Fire

Category: Special 

Power: 80

Accuracy: 100

PP: 10

Makes contact?: No

Phoenix Melody deals damage and has 30% chance of the user causing either Infatuation or burn.

My take on a hyptherhical fairy type pseudo legendary pokemon. Considering the plethora of other dragon types, I thought that a fairy-type speculative legendary was long over due to the fact that we don't have a fire-type on either, so that was a definite bonus.Also inspired by Phoenix, sure we have Ho Oh, but you can never have enough of them


r/stunfisk • • 11h ago

Discussion Does anyone know the title to the end of video melody of Jimothy Cool videos?

11 Upvotes

I'm a big fan of jimothy cool and I love the music he outs as background music and the melody I love the most is the one he outs at the end of every video but I still cannot find out where it comes from or if it is even a full song.

Does anyone know the title of the melody?


r/stunfisk • • 4h ago

Theorymon Thursday A physical equivalent to Expanding Force (Visual Inspiration in second picture)

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2 Upvotes

Mirror Assault is basically what the name suggests: mirror images attacking the target. The goal of this move is to give Psychic attackers a good physical move, while also letting them deal spread damage (which is currently rather rare for physical attackers).

The distribution of the move is shown in the image, although some other mons (like Lucario, maybe Greninja) could also be eligible for it. Personally, I think it's easier to counter than Expanding Force, since Intimidate users (with Incineroar in particular) are running around a lot nowadays. Whether the Huge Power Megas should get it is debatable, because I'm not sure whether they'd become blatantly OP if they get this move. (Medicham will probably be balanced, but I'm not sure about Starmie.) As for Mega Mewtwo X, I hope this will really improve its viability. It suffers a lot from not having strong STAB moves, so I think giving it Mirror Assault is deserved.

Let me know whether this move is absolutely bonkers, or is balanced enough to get added.


r/stunfisk • • 1d ago

Discussion Who is the most broken “regular” Pokémon in Smogon Singles?

220 Upvotes

Currently, there are a total of 12 “regular” (no Legendaries, Pseudo-Legendaries, Starters, Paradoxes, or Ultra Beasts) that are currently banned to Ubers in their respective generations. They are the following:

Wobbuffet (RSE & DPP)
Wynaut (RSE & DPP)
Machamp (DPP)
Cloyster (BW)
Aegislash (XY & SM)
Dracovish (SS)
Galarian Darmanitan (SS)
Annihilape (SV)
Espathra (SV)
Palafin (SV & Champions)
Volcarona (SV)
Gholdengo (Champions)

Which of them do you think is the most broken in their respective generations?

EDIT: Mega Evolutions are not included in this list. I don’t think it would be fair to count them as “regular” Pokémon.

EDIT 2: I forgot to include SV Archaludon, Sneasler, and Ursaluna-Bloodmoon lmao. Not that it matters since I don’t think they are anywhere near the most broken of the bunch.


r/stunfisk • • 6h ago

Theorymon Thursday Today is Theorymon Thursday! Please read inside for the new guidelines

1 Upvotes

Theorymon Thursday is a fun community day where users get to post hypothetical changes to any meta they want. The following are posting rules:

  • 1. All Theorymon posts must a) target at least one metagame or format and b) describe how it affects that meta or format in 600 or more characters. It's okay to be wrong, just try your best!

    Example prompts to answer to hit the character minimum:

    Who would use this ability?

    Why would this move be used on X Pokemon?

    What Pokemon counters this?

    How would this Theorymon impact the top 5 used Pokemon in OU?

  • 2. Image posts must be High-Effort or Original Content and contain informative text. If not, they should be a Text post.

    General Style Guidelines

    Good Examples

    Bad Examples

  • 3. Posts and top-level replies must be constructive

    No jokingly broken Theorymon and overzealous buffs, save it for Sunday Comments should not only dunk on the OP -- explain your thoughts!

  • 4. No Retired Theorymon Topics

    • Giving neutral or positive abilities to Pokemon with hindering abilities (i.e. Regigigas, Slaking, Archeops, etc.)
    • Stealth Rocks but of a different type than Rock (Stealth Icicles, Stealth Lava, etc.)
    • Altering the type table (i.e. Changing Ice or Rock type's resistances, etc.) This includes trying to buff or nerf a specific Pokemon by changing the type table.
    • Eviolite variants (i.e. Eviolite but for Atk/SpAtk, etc.)
    • Assault Vest variants (i.e. Assault Vest for Defense)
    • "Which pokemon is most impacted by single movepool change?"
    • An ability that sets Trick Room
    • Giving Paradox Pokemon unique abilities

Check out these rules in our posting guidelines section as well, We'd like to ask you to hold any feedback until June. If it can't wait, feel free to send us a modmail.


r/stunfisk • • 20h ago

Team Building - Other Metagames [National Dex OU] Help hazard stack agaisnt hatterene

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9 Upvotes

The gameplay is mostly hazard then force switches/do a shit ton of damage with Swellow and Urshifu. With a pretty good defensive core of Skarm and spdef Jellicent, Stunfisk is there because, with his special bulk, he can tank any hidden power ice or water trown at him by the electric types that otherwise destroy my team and set up rocks, do great chip with earth power or paralize with discharge/thunderwave their switchin. Jellicent and Stunfisk are both special bulk since skarm has phys bulk to spare and both static and rocky helm counters most physical attackers. Cursed Body is broken and works on everything btw.

The bigest problem, as you might see is that I lose to preview upon seeing Hatterene. And idk if it's because i'm using it wrong, be it my set or my plays, but lokix isn't doing shit most of the time, unless he gets THE matchup. Is there any spinner that counters Hatterene that Would with good on my team? I'm thinking to put on a speed booster Iron Treads to keep a bit of the revenge killing provided by Lokix. Any other options or tiny fix i'm missing?


r/stunfisk • • 9h ago

Discussion DraftDex update: Champions Reg M-C (And more features!)

1 Upvotes

Hey everyone! Following up on my last DraftDex post, which was a while ago now, a lot has changed since adding Champions Reg M-A support, mostly thanks to feedback from people actually running leagues on it.

Here’s what’s new:

Champions & drafting

  • Regulation M-B and M-C support, including their Pokémon pools and legal Mega Evolutions. M-C is now the default for new Champions leagues.
  • Draft Megas separately from their base forms. Commissioners can enable this when creating a league or importing a pool. So one coach can draft Garchomp and another can draft Mega Garchomp, with separate prices and draft slots. Keeping them together is still an option (And my preffered way for draft leagues).
  • Custom roster sizes: set a minimum and maximum anywhere from 6–12 Pokémon, either when creating the league or before the draft starts. For an 8–10 league, coaches can finish drafting at 8 or keep going to 10.
  • Missing-pool reminders so commissioners know to import a Pokémon pool before starting the draft.

League & playoff options

  • 14-team leagues with 13 regular-season weeks. Playoffs can be Top 7 with only the #1 seed getting a bye, or Top 6 using the existing 12-team league setup.
  • Playoff reseeding fixes: the top seed faces the lowest-seeded remaining team instead of getting incorrectly paired with #2.
  • Consolation options: a standard consolation bracket, a toilet bowl, or none.
  • Schedule-aware playoff tracking: clinched/eliminated status, magic numbers, and bye clinches account for remaining matchups and the league’s tiebreakers.
  • Matchups now open to the relevant week or playoff round, and signed-in users land on Matchups rather than My Team.
  • Spoiler-free scores now cover playoffs too, and MVP tracking stops at the end of the regular season.

Fixes & cleanup

  • Fixed score-saving failures and replay-upload issues, including playoff replays and handling forfeits/timeouts.
  • Restored playoff results in the league activity feed.
  • Fixed Mega information not appearing on M-C draft boards.
  • Cleaned up missing/duplicate pool entries, form-name matching during imports, and missing sprites such as Mr. Rime.
  • Fixed draft-order saves failing when teams were moved between occupied positions.
  • Fixed commissioner/admin access issues, including the feedback page.
  • Tightened checks around draft picks, trades, free-agent moves, and mock-draft access.
  • Added database indexes and improved loading on Standings, Matchups, and My Team. Still working on performance elsewhere.

DraftDex is still completely free, no paywalls, premium tier or even ads.

If you tried it before, I’d love for you to give it another shot. And if something breaks, please tell me what you were doing, that feedback has driven most of these updates.

https://draftdex.net


r/stunfisk • • 1d ago

Smogon News Shedinja has been restricted in National Dex Mix And Mega! (it could equip cornerstone mask to get Sturdy and become effectively immune to all direct damage)

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238 Upvotes

r/stunfisk • • 1d ago

Discussion Why is weather ball not showing up as water? It’s in the rain

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292 Upvotes

r/stunfisk • • 1h ago

Theorymon Thursday UPDATE: custom Pokémon Showdown mod — 5 new types, ~200+ new Pokémon, 120 moves, with its interactive pokédex and damage calculator and pokeranking

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• Upvotes

For the past few days they ve been building a custom mod that runs on a local Pokémon Showdown server. What's in it:

  • 5 new types (Ether, Obscur, Ancient, Cosmic, Nuclear), with a full 23×23 type chart
  • ~200 custom Pokémon, plus every official Pokémon from 420 BST up, all Megas and Primals
  • 92+ moves and 26 +abilities with real mechanics — delayed-hit curses, a persistent oxidation field, a quantum field that fluctuates each turn…
  • Every Pokémon gets 35 "secondary/other" moves and an extra ability for teambuilding variety
  • A custom Dex and a damage calculator that both include the whole roster, with strategic analysis and 1v1 win-rate estimates

battles: https://drive.google.com/drive/folders/1Aw1zJrPtLsOVEQzh2nF8D-AVxBCj1mBV?usp=sharing

pokedex: https://claude.ai/artifact/VzE6FUqDr2Bx5SHaB2vLsi


r/stunfisk • • 5h ago

Theorymon Thursday Spirit Island's Slumbering Serpent Beneath The Island (and the Locus Aspect) as a Pokemon, including the original "Incarnate" mechanic.

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0 Upvotes

So, an 'Achilles Heel' pokemon/spirit.

Best comparison I can make right now is Palafin but requires more effort, in a singles setting I'm sure you can pull off an awakening. Hopefully it's speed should keep it relatively balance when it does, as well as it's awakened signature move getting typically tanked by Flying and Levitating pokemon. I was also pondering having Absorb/Incarnating essence move be negative priority but that could screw it over more. So, it's hitting Ubers probably, at least OU.

But then there's doubles which, is another story entirely you have to wait 7 turns for base Slumbering Serpent and 10 for the Locus aspect.

Serpent is more well rounded and meant to be more self dependent with a reasonable (at least in singles) end game. Locus, has lower stats but more support versatility, especially its incarnate allowing it to be useful outside of its incarnating, but it takes much longer for it to incarnate, even in singles. But its incarnating essence move is much more of a net positive.


r/stunfisk • • 6h ago

Discussion Opinión

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  1. Spore definitely needs a nerf, as it currently centralizes the metagame and disrupts balance. 2. Recoil moves (such as Brave Bird, Flare Blitz, etc.) should still inflict crash/recoil damage on the user if the opponent successfully uses Protect. This would add a high-risk, high-reward tactical layer to the game and give Protect a much deeper strategic value against aggressive setups. Other than that, everything is perfect. Great Pokémon game!