r/skyrimmods • • 21d ago

PC SSE - Mod Triple Release: DovahKit, Weird Artifacts, and Ask Where People Are

531 Upvotes

DovahKit

For the last six years, I've been working on trying to make my own Creation Kit: a fully-featured GUI-based editor for game data. I haven't finished all of the features I wanted, but the editor has reached the point where it can load and re-save basically every kind of game data, with fully-featured GUIs for every kind of data that the Creation Kit itself offers a GUI for. DovahKit also has an incomplete scripting feature based on Lua.

DovahKit is launching as a public alpha. Some major features are incomplete; these are noted on the mod page.

DovahKit on NexusMods
GitHub repo

I've also made two mods using DovahKit. Both are intended as both real-world tests and proofs-of-concept for DovahKit, and one of them is also what motivated me to create DovahKit in the first place.

Ask Where People Are

This mod allows you to walk up to any named townsperson in the base game, ask them for the location of any other named townsperson, and get a specific answer in dialogue without any objective markers or similar. If someone is standing near a particular building, you'll be pointed toward that building; if someone is just upstairs, you'll be told so. Some characters also have unique dialogue, written with their personalities in mind; a few will even refuse to help you at all.

I had this idea back in 2017 and built a proof of concept back then, to confirm that my intended implementation would work; but I knew at the time that it'd be flat-out impossible to build all of the dialogue with the Creation Kit, and unreasonably difficult to do it in xEdit. This mod has more than five thousand lines of dialogue. This was the mod concept that motivated me to make DovahKit.

All of those thousands of lines of dialogue are unvoiced, so unless you're a very fast reader, you'll need Fuz Ro D'oh to use the mod. Unfortunately, that DLL hasn't been updated to work with Bethesda's latest patches. That makes this a very bad time to release a mod with unvoiced dialogue, but I wanted to release these mods alongside DovahKit, and I didn't want to delay DovahKit's launch for an indeterminate amount of time.

Ask Where People Are on NexusMods

Weird Artifacts

This mod adds a Khajiit merchant, Khahana, near Whitewatch Tower in Whiterun Hold. Khahana sells strange and offbeat enchanted items that spontaneously manifest inside of a wooden chest that she keeps buried for safekeeping. These artifacts include enchanted weapons and armor, such as a ring that prevents you from closing doors, a snowball that never melts (and can be thrown!), a fidget spinner quill that helps restore your character's focus and thus their Magicka, and a large enchanted crystal that teleports random supplies in when you shatter it.

I built this mod with two goals: to test DovahKit with real-world use cases, and to show off relatively niche functions in Skyrim's game engine and unconventional ways to use them. The mod page's Articles section has descriptions of how most of the artifacts and spells were implemented.

Weird Artifacts on NexusMods
YouTube video


It's been a long six years. There's a lot of work left to do in order to make DovahKit everything I wanted it to be, but it's exciting to finally have something to show for all the time I've spent already. I'll probably give it a few days just to make sure no major issues pop up, and then it's back to work.


r/skyrimmods • • 13d ago

[October 2026] Simple Questions, Simple Answers

9 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.


r/skyrimmods • • 6h ago

Development Achievement creators needed!

27 Upvotes

Hello!
I'm the author of Achievement Injector, a mod that makes it possible to create new achievements both for skyrim itself and for other quest mods.
After a bit of a hiatus I've updated the mod to support the most recent version of Skyrim AE, and I've been looking for more creators that would like to create achievements for their quest mods and / or their favourite mods.

Apparently many people didn't know of its existence, so here I am.
You don't really need to know coding to create achievements, for most scenarios all you will need is some simple json, so if anybody is interested you can dm me here on reddit, on nexus, or on discord at username "@nicklaj".

I've already talked to some mod authors so hopefully a new batch of achievements will be released in the coming weeks, but the more the merrier, right?

Cheers.


r/skyrimmods • • 12h ago

PC SSE - Discussion Real time terrian edits are working!

59 Upvotes

Managed to get a seam fix working for the next update


r/skyrimmods • • 3h ago

PC SSE - Request New maps recommendations

5 Upvotes

So I’ve just completed beyond reach and wow. personally I thought it was great and really was a change with the dark kinda vibe.

So I’m just wondering does anyone have any recommendations for other maps/expansions


r/skyrimmods • • 14m ago

PC SSE - Discussion Night 2 of installing gate to sovngarde without Nexus premium

• Upvotes

Last night I downloaded 350 < 400 mods

It was painful clicking all that

But thanks to the helpful community especially

*zweihandler09* this got very easy due to giving me some script I installed which lets me download the collection from nexus automatically.

I am very thankful to everyone's comment on my last post

It was helpful

Tomorrow morning I shall *hopefully* step into the gate to sovngarde and experience my first ever Skyrim big modlist


r/skyrimmods • • 4h ago

PC SSE - Mod Looking for follower mod NSFW

4 Upvotes

Hello, I used to play Skyrim with certain follower mod that no longer exist on nexusmod. I downloaded it from different site but at that time I knew name of this mod. Perhaps it was LoversLab but I cannot find it there right now.
She (follower) was kinda half demon cuz half of her body was purple (like burned out), she had white hair and there had to be done quest to get her more like in north area of Skyrim, thats all I remmeber and if im not mistaken she was custom voiced.

The only screenshot of her i have this and been looking for hours I might give up. https://imgur.com/a/s0siT5T

I also hope i chose right subreddit


r/skyrimmods • • 3h ago

PC SSE - Request Could someone make a custom skill tree that grants spells?

2 Upvotes

I just had this idea after looking at requiem and a few other spell mods.

I like the way requiem handles spell learning, which happens through perks but im playing gts and it has the full simonrim suite and i like the features, it's just not power fantasy enough.

I think enai's triumvirate and apocalypse and darenii's spell mods would work nicely. Even vanilla would benefit from this.

To put it simply, you get to choose a perk that teaches a spell. That's my idea.


r/skyrimmods • • 12h ago

PC SSE - Discussion Dedicated Healers

13 Upvotes

Any suggestions of a healer followers? I have tried Aniya and Celestine but they are not casting healing spells during combat. Thanks.


r/skyrimmods • • 36m ago

PC SSE - Discussion What quest mods play and feel like a true Skyrim DLC in the vein of saints and seducers extended

• Upvotes

title. i feel like it doesn’t get enough praise. I have played a few mods, but nothing has really felt like a true Skyrim dlc besides it.

the organic extension of the universe, amazing voice acting, and new loot, exploration ,and quests - all with Bethesda level polish.

no fetch quests, no back and forth run backs, no grindy sections, no go here and talk to this guy, actual cutscenes, new rewarding models and spells - I feel incredibly spoiled to have played it and am excited to go through it again.


r/skyrimmods • • 53m ago

PC SSE - Help Help bhk/tng

• Upvotes

On Skyrim become high king the next generation, I have been coronated and selected my high priest and royal blacksmith. I cannot find either of them. I need my wedding ring made and I need to speak to the high priest about what I need to do to propose to Ulfric. I tried to use console commands to get the pride with the help command to find Brodran, but I couldn't get a pride for him.


r/skyrimmods • • 1h ago

PC SSE - Help Nighteye too dark with Effects 11

• Upvotes

I just redid my mod list and everything is running (suspiciously) smooth, except one tiny detail: any kind of night eye spell/power is entirely useless. It only slightly desaturates the image, but doesn't make any changes to how much you can actually see. I have read somewhere, that ENB/Effects 11 can have that effect of basically ignoring night eye. But is it possible to fix? And how would one do it? I am entirely new to ENB/Effects 11, so I don't really get how it works yet. I use Nat effect 11 - true light edit, if that's relevant


r/skyrimmods • • 10h ago

PC SSE - Discussion Hi need help with decisions

5 Upvotes

Hi guys, I recently bought the Skyrim Special Edition from the Steam sale and looking forward to modding it. For me visuals are the most important thing.

My device specs are:

HP OMEN 16 Laptop

Nvidia RTX 4070 8GB (VRAM)

16 GB DDR5 RAM

1TB SSD

I would really appreciate modlists suggestions and help with modding in general as this is my first time modding Skyrim. I have played morrowind and oblivion before and I love the lore of Tamriel.

"Shame on you Sweet Neravar"

Before this I have done quite a bit of research but all of the recommendations that I found from YouTube and the internet basically makes me feel like I am a peasant with no way to enjoy nodded skyrim


r/skyrimmods • • 1h ago

PC SSE - Help Animations issue for DD and DDC NSFW

• Upvotes

Hi I'm pretty new to modding stuff in general and sorry if this ain't the right place to submit this to but after i got everything set my browser and stuff said it was missing what I'm assuming are animations and LL wouldn't let me post a question for some reason so I decided to come here and see if any of any of y'all could help by chance so Is their any specific animations or can it be just any animation pack?


r/skyrimmods • • 10h ago

PC SSE - Mod Looking For A Gloomy ENB

4 Upvotes

I'm looking for an ENB that retains the misty and gloomy atmosphere of the vanilla game and emphasises it. Any suggestions?


r/skyrimmods • • 1d ago

PC SSE - Discussion Call me crazy. But it's the only way for me

51 Upvotes

After a lot of trying and thinking

I've decided to install gates to sovngard Manually

Due to reason mostly because of my country It is currently impossible for me to get Nexus premium or even the 3 day trail.

I really want to play a good modist and this is the one that caught my attention.

I am Currently installing as I type.

And due to the limited speed of my own internet (1.5MB max speed) It is gonna take hours.

Let's hope it all goes well


r/skyrimmods • • 3h ago

PC SSE - Mod Spell Hotbar v2 and Controllers?

1 Upvotes

Not sure if this is the right tag, but for those who mainly play with a controller, what is your experience with this mod?


r/skyrimmods • • 4h ago

PC SSE - Help Please help my grass is gone :(

1 Upvotes

Hello friends, I am in need of help, I am now hours deep into reading and troubleshooting and I am genuinely stumped.

TLDR, I was trying to get a complete modlist going and following the STEP guide roughly for order of operations and understanding the logic behind many decisions. Have vanilla grass while doing this.
Upon reaching step 5 creating a grass cache, I switched over to InfernalRyan's guide and carried on forward. Created the grass cache successfully and now my grass is gone.

I did turn off True hud and auto parallax before generating and turned them on afterwards again. I have not yet run texgen, lodgen pgpatcher or dyndolod.

Steps I have already taken:

  1. Read this thread which has the same problem but in a different set of circumstances
  2. Double checked console command tg and moved around fast travelled etc
  3. Double checked ini file is okay both using bethini and manually bAllowCreateGrass and bDrawShaderGrass are set to 1
  4. Double checked GrassControl.ini and tried different combinations Use-grass-cache = true/false and Only-load-from-cache = true/false and DynDOLOD-Grass-Mode = 0
  5. Removed the grass cache and game recognizes that there is no cache and gives a warning. Put grass cache back, no warning but still no grass.
  6. Disabled NGIO/GrassOptimasations and tried steps 2 and 3 again
  7. Installed Northern grass SE to try and see if something happens but nothing changes, there is no grass in the game for a grass mod to work.
  8. My immediate next step is to try and use the Faster NGIO Grass Cache utility to remake the cache and try loading the game again.

More info:

System is CachyOS linux, using amethyst mod manager but you can respond to me as though it were windows, I am comfortable with that. I am confident that this is not a linux issue, there was grass in the game prior to this.

Edit: Upon uninstalling the whole modlist and loading an old clean save, the grass comes back.

Skyrim AE Steam version 1.7.104 I made sure I have no outdated mods installed that don't support this version and indeed it was working before i tried to make the grass cache so I doubt another mod could be directly in conflict. Maybe some weird other interaction is happening. Deployment method is symlink.

I am not using USSEP or any mods that require it because of some issues I had with it last time I was playing 4 years ago. I may use it and many other mods that fix things if i have to make a new load order from scratch again.

Some other mods on my list that I think could be relevant. Community Shaders, Seasons of Skyrim, Azurite Weathers 3, Skyland AIO, Enhanced Rocks and Mountains and Skyrim 3D rocks.

I don't know how best I can share my full modlist from this setup. I am able to export Amethyst's specific profiles that another amethyst user could load up and look at. Not sure if modwatch works in my case but I can give it a go.

Any help or pointers are highly appreciated!


r/skyrimmods • • 4h ago

PC SSE - Request Grim dark

1 Upvotes

So I'm remodding Skyrim and kinda want a grim dark vibe where the roads are dangerous and if you aren't prepared to fight your way to the next town or city it's game over.

So I'm looking for an invasion mod or similar where you have roaming groups of enemies that may even be found fighting hold guards and such.

Ik thalmor would got the best thematically, but I'm partial yo orcs myself, but I'll take even just upped bandit patrols and such


r/skyrimmods • • 18h ago

PC Classic - Discussion Loadkiller Demo for Skyrim LE

11 Upvotes

SKYRIM LE LOAD KILLER DEMO

Been working on this for a few years. Basically, this mod will theoretically reduce load times to a short fade, no load screen.

Here is my progress.

Cheers!


r/skyrimmods • • 5h ago

PC SSE - Discussion Modding Feedback/Discord

1 Upvotes

Hi! I am making a big overhaul of some perks, combat and magic. I'd love to know the best place to post updates/get feedback on features! I am on discord.

Thanks!


r/skyrimmods • • 12h ago

PC SSE - Mod Missing audio files for Skyrim mods

3 Upvotes

Hello, I hope someone can help me. I'm recording voiceovers for a Skyrim mod, but I'm running into some issues. I download the dialogue for each character using "Lazy Finder," and that works fine. However, I'm finding some lines that don't have an associated .fuz file. Did I miss something? Is Lazy Finder not the right tool? Please help—thanks.


r/skyrimmods • • 18h ago

PC SSE - Mod Mod Release: Disease Widget - SKSE

8 Upvotes

Ever annoyed that you don't know you have contracted a disease and found it later? This simple SKSE mod displays a customizable icon when the player got inflicted by a disease. All configurable in game using SKSE Menu Framework.
https://www.nexusmods.com/skyrimspecialedition/mods/195393


r/skyrimmods • • 1d ago

PC SSE - Mod Mod release: Drivable Carriage

29 Upvotes

Hello modders!

This is my first mod I'm posting about. I'd love some feedback and to hear some fun stories you all will have riding around.

Does NOT require SKSE! It's all vanilla scripting, so it should work on any game version 🚀

Mod in action:

https://www.youtube.com/watch?v=bzQtXxaGjrg

How it works:

It's a horse and carriage spawner using a new Conjuration spell called Spawn horse And Carriage which you will get when loading the game.

You'll be able to ride the horse and have the cart ride behind you.

Bring your follower along with you! Only one follower for now but may add more if enough users request it.

How to install:

Go to Nexus below and read through the steps on how to install. Hopefully I made it user friendly enough😄

Transparency:

I understand the fundamentals of code but for the sake of time and my limited understanding I did use AI - Claude & Gemini. I used it moderately, more so as a teaching tool and simplifying the math required.

Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/195278


r/skyrimmods • • 8h ago

PC SSE - Help Issue with grass lighting when using Kauz ENB and folkvangr

0 Upvotes

So as the title says i've been consistently running into the issue of the grass lighting not lining up with everything else. During the day time it tends to be darker than expected, which is easy enough to ignore, but during nighttime it completely derails the look of the game. I tried digging around in ENB settings but i have a pretty limited grasp on it. Switching complex grass on and off, trying to mess with all the grass settings- be it under the complex or basic tab doesn't have an effect on it by my estimation. If there's any setting, mistake or missing mod that might be causing it please let me know! This issue also seems to apply to small pebbles and such. Only thing that gets rid of the issue is disabling the enb completely, and even vanilla grass doesnt look right so i mostly think im using the enb wrong;

I also tried looking up the issue to no avail, posts i found seemed to have grass completely black which looks nothing like my issue

image of grass at night with enb off

image of grass at night with enb on

link to grass mod

link to kauz enb

load order/modlist (i had issues with exporting it so i might have messed it up)