r/magicTCG • u/Egg---- • 16h ago
Looking for Advice Any thoughts for my Ratonhnhaketon deck?
Me and my roomate picked out commanders for each other and he gave me this one, I love its mechanic and its super fun but I want to hear other opinions!
I tried to build it going wide with the goal of making tokens with equipment rather than voltron, but the last time I played with it I managed to stack all my equipment onto [[Ratonhnhakè:ton]] and get a win with a [[Ramses, Assassin Lord]] Trigger.
I have lots of blink effects so that I can refresh the unlockable and hexproof effects on the commander but I wanted to know if anyone knew of better ways to make the commander stronger? Ideally I think I need more things like connive and surveil to get more equipment into the graveyard and follow that up with ways to accelerate my commanders effect.
I dont think my colors have many easy extra turn effects so I tried to build double strike but all the equipment with that keyword feels to clunky to use especially when its put on the 1/1 with menace so its hard to find a balance between making the commanders ability strong while still having strong equipments for the tokens.
Any constructive criticism or card swap reccomendations would be super appreciated! I quite enjoy this decks gimmick and would like to make it more consistent and powerful, thanks!