r/IndieGaming • u/AleksejFonGrozni • 20h ago
Finally managed to release a Demo
Enable HLS to view with audio, or disable this notification
After a few months of toiling, changing, testing, debugging, story changing, reworking (well, you are all devs, you know the drill) I've finally managed to release a Demo for False Echo. At the moment it's English language only (other languages are planned for the main release but tech behind is WIP) and it features 3 playable days.
Without spoiling the story: you are a Security Officer aboard Sub 227. Stelantic Ocean, world at war. Top secret equipment at your disposal as well as classified communication/authentication. Basically analyze/encode/decode/survive.
I've received tons of feedback once the demo got out and currently I am making updates for the demo itself. If you have time to try it out and want to ping back feedback you can do it in multitude of ways (feedback form in the Game/Retromagine/Feedback, Discord, Steam discussions) or directly here. I am reading every single bit since it has proven to me that I've grossly underestimated the full potential of players creativity and problem solving (and quite overestimated my own).