r/IndieGaming • u/rmgblr • 6m ago
Original Content: I built new Chess game variant
The Ultimate Team Tactical Experience while playing Chess! ⚔️
Visit git-hub page for details.
Not sure how to post without getting deleted so keeping it short.
r/IndieGaming • u/rmgblr • 6m ago
Visit git-hub page for details.
Not sure how to post without getting deleted so keeping it short.
r/IndieGaming • u/JackBatko • 10m ago
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r/IndieGaming • u/Krannery • 15m ago
r/IndieGaming • u/Tasty-Employ-7795 • 16m ago
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r/IndieGaming • u/Jorden82 • 17m ago
r/IndieGaming • u/JoeRT17 • 30m ago
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r/IndieGaming • u/thepouchguy • 43m ago
r/IndieGaming • u/Internal_Singer_3771 • 53m ago
r/IndieGaming • u/Psychological-Pay927 • 1h ago
Free in the browser: www.crazygames.com/game/ether-suc. It now has a global leaderboard, and the current #1 is 898m. Feedback welcome!
r/IndieGaming • u/DDraper • 1h ago
r/IndieGaming • u/Grof_E • 1h ago
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Growing Knight is an incremental game of timing and positioning where you fight monsters, upgrade your skills and go for another run until you become unstoppable. Learn skills, spells and hire retinue to fight with you.
Steam: https://store.steampowered.com/app/5190290/Growing_Knight/
The core gameplay of this game consists of timing the positioning of the knight so that the attack occurs at the right moment, without being exposed to a swift enemy's counter attack. The width and depth of the attack are denoted by the sword graphic on the ground in front of the knight. When the sword graphic fills up, knight will attack if there are any enemies in range.
If the knight just waits in front of the enemy, he will be quickly attacked and lose Health. During the run, the global timer of Bravery is ticking down. If either Health or Bravery run out, the run is over. This creates a tradeoff where player must choose between a more aggressive play style and risk losing Health, or a more defensive play style and risk taking less loot during the run.
Powers are activated automatically when available, no need to spam abilities!
Explore the vast skill tree and make your best choices.
During the game, you will unlock units in retinue to fight on your side: pikeman, archer and priest.
Features:
* 4 Biomes
* Each biome has 4 enemy types + 1 boss enemy
* Skill tree with 60+ mechanically unique upgrades
* 6 Special Powers (Spells)
* 3 unit types in retinue
* Over 100 runs to complete
Try the Demo on Steam: https://store.steampowered.com/app/5190290/Growing_Knight/
"AI disclosure"
For translations within the game and on the Steam Store Page, we used a service based on machine learning.
No assets, code or other aspects of development were created using AI.
r/IndieGaming • u/EverfluxGames • 1h ago
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Apply via this form: https://forms.gle/WNA8TMLdqnCkUMjy5
r/IndieGaming • u/Narrow-Impress-2238 • 1h ago
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Just run in maze, shoot enemies and eat heals.
There are 4 weapon each with unique ability and 5 tiers.
Nice work 👍 worth to try
r/IndieGaming • u/antony920210 • 1h ago
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I've been working on a game called Phosphor Command, a real-time tactics game with a base builder behind it.
One of the things I wanted to get right was the forward operating base.
I didn't really want the base to just be a screen where you buy upgrades and watch numbers go up. I wanted you to actually see your company of troops and base growing around you.
You start with a pretty bare compound and a few squads.
As you make money from contracts, you can start expanding it. You build barracks to house more troops, facilities to support your operations, research buildings to unlock new technology, transportation infrastructure to move your squads around, and eventually much more.
The important part is that these aren't just icons on a management screen.
You actually build them into the base, and then see and walk around them. As your company grows, so does the number of troops walking around the base.
The layout of the base changes as you develop it, and you can walk around with your troops and see what you've built.
I'm trying to make the base useful, but also make it feel like somewhat of a home rather than something cold and static.
Your upgrades affect what your company is capable of, while the money you spend developing the base is money you can't spend elsewhere.
Upgrades also take time to build. Some require preliminary research, while others have prerequisites that need to be met first.
And in Phosphor Command, there is a threat that will eventually come to your base. I will make a separate post about this mechanic another time.
When it reaches your position, you don't get a separate abstract "base defence" screen. You defend the actual base you've spent the campaign building.
The fortifications you've invested in, the positions you've prepared, the troops you've kept available, and the decisions you've made several cycles earlier all become relevant.
That's one of the things I like most about the base system: it's both where you prepare for your own operations and something you eventually have to defend.
I've attached a showcase showing the base developing from an early compound into a much larger installation. You can also see a snippet of the defence mechanic, the research tree, and some of the different upgrades you can build.
r/IndieGaming • u/maggern188 • 1h ago
https://reddit.com/link/1x6f584/video/2j1q4hbd1lvh1/player
I am making a cozy little game where you run a small electronics repair shop. You take old devices apart, figure out what went wrong and bring them back to life. There is something surprisingly meditative about the whole process.
I want the repairs to feel realistic in how electronics actually work, while still being approachable if you dont know anything about electronics There is guidance along the way, and hopefully you will pick up a few things as you play.
The game currently includes 8 device types: radios, handheld consoles, mobile phones, cassette players, old school TVs, VHS players, digital cameras and laptops. There are 42 different faults, ranging from dirty contacts and worn belts to broken screens and failed chips. With up to three faults on one device, that adds up to over 1 400 possible repair combinations.
As your reputation grows, you unlock new devices and more challenging repairs, upgrade your tools and move from a garage into your own storefront. Between customer jobs, you can browse "FixBay" to buy broken electronics, restore them and try to turn a profit.
The game is made in Godot and assets in Blender. This is my first attempt at a 3D game, and I am very excited for this! It is very meditative to play! The plan is to publish as a computer game and VR.
You can try it out for free here: https://magson-games.itch.io/tiny-fix
It is still very much in beta, and feedback is very welcome! Hope you like it
r/IndieGaming • u/Zestyclose_Drag4487 • 1h ago
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This are a video of my text game and a link to it. I want you to try it and to tell me what I did good and what I could improve
I read your feedbacks and I‘m proud to have seen them and I fixed the most bugs (I didn’t fix multiplayer character balance because it‘s not needed yet)
Note:
- I developed it by my own
- You'll only be able to play this game on a computer or on a device with bluetooth keyboard
- I only made the textgame (or rather code) because I don't have a computer and therefore any possibility to make graphical/musical assets or to make the game with an engine. It‘s version is currently 0.0.0.0.3.7
- If you want to know more about the game, idea or progress write questions in the comment section
- The game is unfinished yet: Witch has the most playable story
- Please type only the numbers of the options. If you type anything but number the game will crash. I‘m on the way to fix it but now I don’t know how to do it. So enter options’ numbers please
- I’ve set a „debugger“ which maxes everything out (compiler only has 2 minutes for compilation. Therefore this time is too short to max anything out)
- Please don't only review the code. I know I have some "issues" (something I don‘t use but I want to use) with my code but I won't remove them for my own reasons
\\==> If you have suggestions how to improve it don‘t be shy to write them into the comment section
- Have fun
r/IndieGaming • u/filossof • 2h ago
Hey! I'm Izik, and I just released my first game, Paint Runner (vibe coded).
The world is black and white, and you throw paint to change it. Each color gives a surface a power: blue makes it bouncy, red makes you fast, green lets you walk on walls and ceilings, yellow shrinks you, and purple opens portals. The monsters follow the same rules, so painting the floor under them can make them race, get stuck, or wander into your portal.
It's free and plays in the browser: 45 short levels, no checkpoints, with leaderboards if you like chasing times.
🎮 https://filossof.itch.io/paint-runner
I'd love your honest feedback :)
Heads up: it asks you to sign in with Google so your progress and leaderboard times are saved.
r/IndieGaming • u/maziminds • 2h ago
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Classic snakes & ladders is pure luck based, you just roll the dice and hope for the best. but i thought what if we add a bit strategy in it
So i made Climb & Bite. a game where board starts empty and players build it. Half the blocks has ladder or snake to pick up. once you get it then on your turn you can use it before you roll.
so now it's not just luck but a proper strategy game. the snakes you place can hurt others but yourself as well. same for ladder. so now each snake and ladder is carefully placed to target other players. that makes it much harder to avoid
after some initial test i also added a feature of Power cards that gives players some perks like Protection against snakes for next turn, making opponent walks backward for 2 turns or just skip the whole turn etc.
play it with friends online or just with Computer offline, its fun both ways. also it has other features like shop items for different theme and daily rewards.
Note: it's in pre-registration right now. Full release is in early November.
AI disclosure: AI tools were used in making code and store-art. but idea of game is original.
Pre-register on Google Play: https://play.google.com/store/apps/details?id=com.maziminds.climbandbite
Happy to answer anything about the design or how it's built.
r/IndieGaming • u/DarkTowerInt • 2h ago
You're a young, inexperienced Dark Lord, freshly defeated by humanity, and it's time to take back what's yours.
⚔️ Fast, satisfying combat with weapons and magic
🗺️ Explore a fantasy world, from ancient ruins to frozen tundras and deserts
👹 Recruit goblins, orcs and trolls to fight at your side
Built mostly solo in Unreal Engine 5 (with help from 2-3 freelancers). If it looks like your kind of game, a wishlist would mean a lot!
Steam: https://store.steampowered.com/app/2695800/
AI was used for voice generation, localization and a couple of images. All the rest is human made.
r/IndieGaming • u/perfect1239 • 2h ago
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And yea pixel art is made with ai cause Im solo dev and sucks in it,some people still can't get that ai its not alternative of devs,its an instrument for them for realising their ideas and helping them to realise their own project,the projects that they want,not some big greedy company
r/IndieGaming • u/TapTypeOnline • 2h ago
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r/IndieGaming • u/MachNone2 • 3h ago
r/IndieGaming • u/MeltoRun • 3h ago
This is Melto Run: Online Multiplayer, a 2d multiplayer platformer, It will be soon published on Google Play Store.
r/IndieGaming • u/dule-sipu • 3h ago