My game is a first-person puzzle game that I call “Portal-like”! It's a game where you use a flashlight to manipulate physics and geometry.
We’re launching at midnight in Korean time(I'm Korean), followed by a 5-hour developer livestream, and I’m posting this at 5 a.m. I just wanted to share how I feel right now.
It took us a little over three years and about two months to develop this game. I started out knowing absolutely nothing about Unreal, building things piece by piece and scrapping them over and over again, but I finally made it to launch. Developing a game is one thing, but finishing it, polishing it, and releasing it as a “product” is quite another. It feels like I’m sending my own child out into the world. Neither the development nor the marketing was easy, but I don’t think I have any regrets. Just the fact that I made this and got to show it to people makes me happy.
Of course, there’s still a long journey ahead, fixing bugs, reading people’s reviews… and looking at those dismal sales figures. Haha. Why are there always so many big-name titles launching at the same time? No matter how hard I look on Steam, I can’t find my game, but I’m still glad that a few fans like it and have been waiting for it.
So, what should I make next? (I’ve actually already got everything planned out, haha.)
Thanks for reading all this!
Maybe this present will help!
(Please one each person and comment what you used!)
| J7RIM-029RD-LTVN7 |
| HKWIC-VCXAQ-VHAKK |
| 5XK2A-VX4B0-ZLXIT |
| 0HJ6J-IBW9N-AHE3T |
| 2VDFL-0T8C5-GQ5LD |
| 8Z9TM-HMY54-IPZCB |
| L9M5G-R9VNP-THEEH |
| HELEN-V3AF5-75GBV |
| MKH3M-59BYY-J33ZL |
| 5Q2H5-AAR80-NJ9LQ |