r/indiegames • u/TessaPomf • 10h ago
Steam Next Fest Two wolves from my Horror Game talking
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r/indiegames • u/TessaPomf • 10h ago
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r/indiegames • u/Substantial_Bag_9536 • 15h ago
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r/indiegames • u/Final-System5343 • 21h ago
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You play as Grandma’s cat. During the day, we went all-in on that warm, sunny farm aesthetic. You're just doing cozy farm stuff with your paws and napping in the sun. But at night, you go down into a secret underground city to fight rats and keep the farm safe. For this, we shifted the palette to cool purples and moody lighting - trying to hit that Moonlighter dungeon vibe without losing the overall coziness.
Would love to know if this kind of style mashup appeals to you! (P.S. If you want to actually try it, we just opened up a playtest on our Steam page).
r/indiegames • u/Illustrious-Can9678 • 2h ago
Instead of repeating the same objects, we spent months creating thousands of unique items, using different 3D models and textures to keep things varied.
Meanwhile, other developers who started around the same time have already released their AI-assisted games and are seeing good sales. I'm genuinely happy for them and wish them even more success.
We're not against AI, and we use it in limited ways ourselves. We're not describing out game as AI-Free, but our approach took so much longer that we missed some of the hype and are still struggling to get wishlists.
It makes me wonder: is spending extra time on handcrafted content worth it when faster production can make such a big difference?
I respect both approaches. I'm just curious how other developers see this trade-off.
r/indiegames • u/unixvik • 20h ago
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I’m a DevOps engineer building my first multiplayer card game, Claim, solo in my spare time. After 2 years of development, I’m getting close to launch and need fresh eyes to tell me what’s wrong with it.
Coming from DevOps, I spent a lot of time bulletproofing the backend (Node.js, Colyseus, Redis, Docker, relying on async mutexes for fast state sync). Now, I need feedback on the visuals, i will launch a beta soon for the actual player experience.
https://playclaim.net
r/indiegames • u/iEnesius • 11h ago
One country. One chair. Five years.
It’s 03:12 in Valmor. The last lamp in the palace goes out.
Aren Maur is dead.
For thirty years, Valdoria called itself a republic. In truth it was one man’s house. He was elected, re-elected and never replaced. He built the ministries, set the army against the unions and the unions against the bank, and let each of them believe the arrangement would outlive him. Three things hold this country up: an army that expects to be obeyed, unions that expect to be heard, and a bank that expects to be repaid. Maur held all three in one fist.
He left no heir. No list. No deputy he trusted. A man who rules for thirty years does not train the person who will bury him.
Now it’s your chair.
Where the country stands
A tired economy. Three winters without a raise in the northern mines. A treasury that looks fine on paper and thin in real life. The Meridian Sea lenders are very polite, and that is exactly what should worry you.
A quiet war nobody names. Between Valdoria and Karelya lies the Northern Valley: a strip of black, oil-rich earth that both capitals print on their own maps, in their own colours. Karelya says history gave it to them. Valdoria says it’s simply where our soldiers sleep. Maur kept the quarrel quiet for thirty years. How, he never told anyone.
A secret in the Central Bank. An account no ministry may audit. Fourteen years of transfers marked “Northern Valley, restricted”, all signed by one hand. Someone close to you signed second, and says they never read what they signed.
A world cut in two. The Meridian Treaty Organization on one side, the Kaldrov Pact on the other. Every border, loan and treaty is now read as a choice of side. You have to pick, or pretend you didn’t.
You don’t pick a class. Your life picks it for you.
The game doesn’t start with a menu of “General / Union Organizer / Technocrat.” It starts years earlier.
You are eighteen, at Pit Nine, keeping the payroll for forty crowns a week. Four thousand miners stand at the gate with their lunch pails, and the shift whistle didn’t blow. A gendarmerie captain walks into the pay office, polite, cap under his arm, and says: “Eleven names, son. The strike committee. You keep the payroll. I have an hour.”
Do you tear the payroll and walk out to the gate? Stay at your desk and work out what a raise really costs? Hand over the list?
Then you’re twenty-five, in army service. Then thirty-three, in the Assembly’s press corridor. Then thirty-nine, on the fourth floor of the Central Bank, holding a folder you were never meant to see. Every choice is remembered. People you wronged come back. People you trusted come back too. The origin you end up with is never shown, only lived.
Then Maur dies, and the game hands you the country as the person you became.
What you actually do
Run the republic month by month,
for 60 months. Taxes, wages, subsidies, defense, press freedom, trade. Every lever moves approval, factions, inflation and the budget.
Manage five ministers who are real people.
Their own skills, loyalty and secrets. Win them over, earn their trust, or lose them at the worst moment.
Hold cabinet meetings and cut deals.
Bargain with parliament’s blocs, trade concessions, take the blame when a bill fails.
Face crises with no clean answer.
Floods, strikes, mine disputes, scandals. Every option costs something. Some costs arrive years later.
Build the map and watch it live.
Towns grow, roads and power lines spread, rivers and weather shape the land. Day-night cycle, traffic, trains, ships and people, all procedural. Place hospitals, schools and plants, then live with the result.
A world that reacts.
Rival blocs, treaties, trade, and the Valley. Your word, your favours and your secrets decide which side you are really on.
Visit the people.
Walk into a town and hear what your policies sound like from the other side.
Do you open Maur’s archives to the press, or burn them? Do you give up the Valley for peace, or hold it for pride? Do you build the country you promised, or the one you can afford?
Playtest build. Made by one person in pygame. Every picture, map and sound is generated by code, with no image files. There are rough edges, and that’s why I’m here.
What I’d love your honest feedback on:
In your opinion, should I focus on developing the interactive narrative or expanding the sandbox universe (allowing for more direct player involvement) in the game?
To share your ideas with me directly, join our Discord server and provide feedback on our game.
r/indiegames • u/zedtixx • 23h ago
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r/indiegames • u/Individual-Nerve6145 • 15h ago
I recently launched my first browser game called Receipt Please!
The idea is pretty simple: you're a receipt checker at Costco, and you have 90 seconds to inspect 5 shopping carts. It takes 1 minute 30.
Play here: https://receipt-please.com
I'm a solo developer, so I'd genuinely appreciate any feedback, especially on the difficulty and gameplay.

r/indiegames • u/Shamil-Dev • 4h ago
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Our Console turns a TV or laptop into a party game console. Scan a QR code with your phone, and you're ready to play.
It has 8 games so far, including 3D racing, football, trivia, and party games. No app or account needed, and it's free to play.
r/indiegames • u/SweetSunrisexx • 3h ago
After 2 years of learning i released: GoobVille! It is a brand-new indie browser life sim! Build a career, earn money, develop skills, start a family, raise children, or choose a life of crime in GoobVille. Your life, your choices! Goobville link
r/indiegames • u/RerunsVR • 18h ago
The concept is pretty simple. Every day, you're given a hypothetical scenario, and you have to draft five characters or real people to build the best possible team.
You can pick pretty much anyone. Batman, Abraham Lincoln, SpongeBob, Walter White, whoever you think would get the job done. We have over 200,000 real people and 400,000 fictional characters in our database with the ability for users to add more. Every person has their own stats and skills that you can view after you use them!
Once you've picked your team, the game simulates the scenario, gives you a score out of 100, and explains why your team succeeded or completely fell apart.
There are daily challenges, leaderboards, and different game modes.
We're still actively developing it, so I'd love to hear what you guys think. Especially if you manage to put together a ridiculous team that somehow gets a perfect score. we have a beta notes window in game :)
r/indiegames • u/schistaken • 22h ago
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r/indiegames • u/Ok_Implement_376 • 17h ago
Sharing the trailer for an upcoming indie MMORPG for the lovers of OSRS - Devs are ultra active and game has an active discord!
r/indiegames • u/Salty_Device2368 • 17h ago
Hey everyone,
I’m an indie dev from Central Europe working on a card game that uses a traditional historical Central European deck instead of the standard French/Poker deck.
Because of the historical setting and authenticity, the numbered cards use Roman numerals instead of standard Arabic numbers (for example: VII = 7, VIII = 8, IX = 9, X = 10), whereas standard Joker/Poker decks obviously use 7, 8, 9, 10.
Since I grew up playing with these cards, my brain reads "VII" or "IX" instantly without thinking. However, I started wondering if I have a huge blind spot here when it comes to Western audiences—especially players in the US and the Americas in general.
I know most people know what Roman numerals mean (from Super Bowls, movie sequels, Final Fantasy, clock faces, etc.), but knowing them and reading a full hand of cards at a glance to spot straights or count values are two very different things.
So my question for you is: 1. When you see VII, VIII, IX, X on playing cards, do you read them instantly, or does it cause a tiny bit of cognitive friction / mental translation? 2. Would you prefer: - Option A: Keep it strictly authentic (Roman numerals only, you get used to it after 5 minutes). - Option B: Add a small hover popup / corner indicator showing the standard number and value, with a toggle in the Settings to turn it on/off?
I’d love to hear your honest thoughts so I don't accidentally hurt readability for the sake of historical flavor. Thanks!
r/indiegames • u/Local-Builder-1970 • 20h ago
Subway Tycoon is a game where you run a company managing real world subway systems, the main focus is just on the train / subway system so do you think its got something? or should we just go back to old faithful?
r/indiegames • u/kirbythegrey2 • 17h ago
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r/indiegames • u/Tacohey • 7h ago
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Today is a good day because we, a two-person studio from Sweden, are finally announcing our first title Starmax.
Starmax is a sci-fi roguelike bag-builder: a deck-builder where you draw from a bag instead of a deck. Shape your bag, build your base, and combine the two into one engine. Explore hostile planets, scavenge for resources, and ship your cargo before your base is overrun.
All player-facing content in the game like music and art is made by people. You can check it out here https://store.steampowered.com/app/5300900/
Markus
Developer and designer at Tangleroots
r/indiegames • u/Arcupion • 1h ago
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Anyone interested in dinosaurs?
r/indiegames • u/houseli123 • 21h ago
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r/indiegames • u/Andrevery • 12h ago
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Beyond the Self is a psychological visual novel set in Severograd, a fictional city where everyday life gradually gives way to strange and unsettling events.
You play as a young psychology student whose ordinary life takes an unexpected turn when the boundary between reality and another world begins to disappear.
Explore a mysterious world, build relationships, make difficult decisions, and uncover the truth behind the people and forces shaping your destiny.
r/indiegames • u/NoLightRemains • 15h ago
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100% made by humans, No Light Remains has been in production for more than one year by an indie developer called Mad Baboon, 4 founders and a few friends working on a passion project voluntarily.
Thank you, cheers.
r/indiegames • u/Infamous_Stop_3641 • 11h ago
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Hello everyone, just introducing something i have been working on. This is a folk horror game based on Kerala’s culture. Just setting up the atmosphere and and exploring in engine.
r/indiegames • u/THANKLIGHT • 17h ago
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My game is a first-person puzzle game that I call “Portal-like”! It's a game where you use a flashlight to manipulate physics and geometry.
We’re launching at midnight in Korean time(I'm Korean), followed by a 5-hour developer livestream, and I’m posting this at 5 a.m. I just wanted to share how I feel right now.
It took us a little over three years and about two months to develop this game. I started out knowing absolutely nothing about Unreal, building things piece by piece and scrapping them over and over again, but I finally made it to launch. Developing a game is one thing, but finishing it, polishing it, and releasing it as a “product” is quite another. It feels like I’m sending my own child out into the world. Neither the development nor the marketing was easy, but I don’t think I have any regrets. Just the fact that I made this and got to show it to people makes me happy.
Of course, there’s still a long journey ahead, fixing bugs, reading people’s reviews… and looking at those dismal sales figures. Haha. Why are there always so many big-name titles launching at the same time? No matter how hard I look on Steam, I can’t find my game, but I’m still glad that a few fans like it and have been waiting for it.
So, what should I make next? (I’ve actually already got everything planned out, haha.)
Thanks for reading all this!
Maybe this present will help!
(Please one each person and comment what you used!)
| J7RIM-029RD-LTVN7 |
|---|
| HKWIC-VCXAQ-VHAKK |
| 5XK2A-VX4B0-ZLXIT |
| 0HJ6J-IBW9N-AHE3T |
| 2VDFL-0T8C5-GQ5LD |
| 8Z9TM-HMY54-IPZCB |
| L9M5G-R9VNP-THEEH |
| HELEN-V3AF5-75GBV |
| MKH3M-59BYY-J33ZL |
| 5Q2H5-AAR80-NJ9LQ |
r/indiegames • u/Helgrind444 • 22h ago
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r/indiegames • u/mikyjax • 18h ago
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Hey guys,
I'm proud to showcase my game Strikemania to you!
https://www.youtube.com/watch?v=M5Ypy2ZNUsA
I hope you find the concept and style interesting enough to wishlist this game, the playtest should open soon :)
Hope to see you there!
Mike