r/heroesofthestorm • • 10h ago

Gameplay Mercy-Respec now that we're back... please?

7 Upvotes

All I want is 5-10 seconds to change my talent when I accidentally mis-click or change my mind on the fly... Just... something?


r/heroesofthestorm • • 13h ago

Discussion Are they planning on doing something for leavers?

3 Upvotes

I just played a ranked match where they got a kill early in min 1. Which wasn’t a problem because we soaked another wave so the exp was even.

What the problem was is our muradin typing “it’s ggs” and instantly leaving the game after that said kill.

Followed by our brightwing a few minutes later with the quote “I don’t wanna try without muradin” and also leaving the game, giving us a lose with 2 AFK’s.

My issue is 1) they are probably not banned and 2) why didn’t I get a rank point mitigation? We clearly lost because of rage quitters and we lose regular ranked point for it? Climbing is already hard and stuff like this makes it even more frustrating.

P.s. I’m not a leaver, got a chat ban once but never left a game so I doubt I have leaver status.


r/heroesofthestorm • • 19h ago

Gameplay I tried so hard :(( turned in 73% of the teams gems. 150!

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4 Upvotes

was an exciting match but they had the better comb and team overall.


r/heroesofthestorm • • 21h ago

Suggestion We need a Surrender option

0 Upvotes

Well, I said it. In my ARAM games I encounter with a lot of AFK or rage quitter players. Like , a lot. That would be nice and smoother , if we had a surrender button. What do you think?

Ps: I never understand why people taking ARAM seriously or getting angry for everything. Dude go play ranked. Back in my days, HOtS community was nicest of all. What happened guys, why even ARAM games are so toxic?


r/heroesofthestorm • • 17h ago

Discussion Am I setting my expectations too high, or does everyone feel this way?

16 Upvotes

I was thinking, wow, they haven't given any feedback on the release of Xal, or spoilers about the next steps for HotS, but then I saw that it was only released two and a half weeks ago. I don't know if it would be fair to pressure Blizzard for answers in such a short time, but I think it's necessary, considering we spent six years in the dark.

I think they might be wasting their hype. I don't play LoL anymore, but back when I did, I remember that every day I went to the news tab, there would be something new. It's always good to have something to see that the game is alive.


r/heroesofthestorm • • 16h ago

Suggestion Are There any good champs for A League Jungle main

1 Upvotes

I switched over from league, and in that game I only played jungle. I was very good at optimizing clearing camps, and squeezing value out of good pathing and maximizing on gold xp.

I was just curious if people have hero suggestions that play into the style I was best at in another moba

Appreciate any feedback :)

Edit* Thank you everyone, I think i gonna try sonya and maybe illidan. I should have been clearer, Im hoping to carry over the jungling aspect of clearing camps well. I played mostly bruisers and the occasional tank


r/heroesofthestorm • • 19h ago

Creative Hero concept - Illari - Healer

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23 Upvotes

Illari dont have mana but sunpower that regenerates passively its is only used for her Q, her other abilities cost no mana.

Passive - Sun Favorite
Active(d) - your next auto attack give your enemy the sunstruck effect, you can reduce this ability CD by auto-attacking enemy heroes

Sunstruck - enemy get revealed and marked, if that enemy is damage by x amount by any source the mark explode dealing area damage around it.

Q - Solar Rifle - lock in a target making a line between you two (similar to azmodan E) you heal all allies in this line, damage enemies and lose sunpower based on the healing/dmg. you also get slighty slower while holding it and cant auto attack and use other abilities. this ability dont have CD but need sunpower.

If you use your D while charging your Q you give sunstruck to enemies in the line instead of your next auto.

W- Healing Pylon - deploy a small turret that shot allies in medium range healing them, it shoots one ally at time and you can only have 1 turret active, it does not vanish except when destroyed or when you put a new one.

E - Outburst - knockback enemies around you and slow them
(i know its not how it works in OW but i dont think someone with 2 healing abilities should get mobility)

R1- Captive Sun - enter in a suncharged state that increase you move speed, attack speed and make you ignore unit colision, you can recast this ability to lauch a skillshot that explode when it hit an enemy hero dealing area damage where it landed to all enemies, appling sunstruck to all of them and slowing them.

R2- Eye of the sun - iluminate and reveal all the map and all enemies, them you can deal damage to 1 small point in the map with roughly jaina w radius and global range after a fair delay and stun the enemies in the area who also get sunstruck.

Pros - Specially good against invisible heroes and can give healing to 2 diferent places using the turret.

Cons - the healings are not good against bursts of damage and are often not enough to peel against an assasin burst. you also dont have a very good CC for engages


r/heroesofthestorm • • 15h ago

Suggestion Xal'atath trait should be a line

11 Upvotes

The more I play her the more I feel like her trait should work like Gall's shadow bolt ult. Pick a direction and shoot there. That way you can strafe better, and you never run into the dumb situation where someone is running away and your bolts hit just behind them bc that's where they were standing before.

Edit: for those crying about it buffing her, I'm not saying she needs buffs, I'm saying her ability feels wrong. Her numbers can and should be adjusted further


r/heroesofthestorm • • 13h ago

Gameplay Never Touching Ranked I guess

30 Upvotes

So I just tried my first Ranked match ever, figured I should try and so I can work on the higher skills of the game.

Never again.

constant abuse 4 minutes in until the very end for not understanding comps, not doing enough damage, not diving into a 2v4 (I guess they would prefer I feed), and having low team fight damage even though I was running around capturing camps (as Sonya).

Where am I supposed to learn about comps from playing this game? QM? Not a chance.

Told to just stay out of ranked which sounds INSANE to me since that's pretty much the core pillar of the game, and the ONLY place to learn and experience comps, drafting, etc. If these people want their game to stick around why are you telling people never to try? I am literally unranked; that means I'm new and if you're there with me you're probably just as bad or you would be higher up.


r/heroesofthestorm • • 18h ago

Gameplay Total Xal'atath moment

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0 Upvotes

Reddit xal'atath: 1 shots 50 heroes, amon and sargeras

Xal'atath when you play with them:

literally did nothing, threw easily avoidable ults and just died

Lost the game obviously because that's what happens when you play a moba after a 9-5


r/heroesofthestorm • • 13h ago

Suggestion Any plans to modernize this game?

0 Upvotes

I haven't followed the game closely but used to play around the covid era with friends. It was ok overall, and I think it has mechanics that mobas need.

However, it seems like about 4/5 games are very one sided. I don't really care to absolutely stop a team that is worse than bots or to watch my team have emotional meltdowns over a video game. There is no surrender mechanic, not even one that requires 100% of a team vote? Griefing doesn't seem to be punished, and reports don't seem to do much of anything (whatever they are doing doesn't stop sabotage from happening frequently).

They added a new hero, cool. But that's not what it seems like the game needs. It needs actual moderation and playability improvements so I don't feel bored in more than half my games. Has blizzard mentioned anything about this? I don't care about the latest cash grab skin or hero. I care about a competitive game that can have competitive matches. HoTS is a total crapshoot for that.


r/heroesofthestorm • • 10h ago

Gameplay Ladder feels terrible right now

8 Upvotes

I can understand having 5 mans facing 5 mans in ranked atm, but why are 3-4 mans even allowed? Makes solo queuing completely miserable by how many smurfs there are in the queue where you often have them teaming up with multiple. Duo smurf accounts are bad enough, but by how unrestricted the rules are now there is no legitimacy to any of the rankings anymore.

Added to that the amount of people who just troll games with no repercusions and really poor balancing with the meta Heroes being bonkers broken make this season feel absolutely awful. Heck, last weekend I had one guy who I got 3 games in a row with who apparently used a scripted hack to play the game in ranked and he even straight up said that he wanted to lose just to spite some people on the ladder, even when we had a solid chance of winning if he just played. Of course no reports in the world will ever have any effect either despite how deliberate it is. I remember ranked being historically a bad experience, but man. This season takes the cake. Makes me even regret coming back to the game by how poor it has been.


r/heroesofthestorm • • 13h ago

Suggestion Blocking and new matches

0 Upvotes

If we block someone can we please make it so they can’t be in your team in any mode ? Because what’s the point of doing then ? If someone feeds or mald or is afk and overall won’t play and you block him getting him right next game or game after is just infuriating. What’s the point of block then ?


r/heroesofthestorm • • 22h ago

Gameplay We gotta do something about players just running into the enemie base an dieing

4 Upvotes

I dont mean bad players. I mean the guys just tiltiing and feeding on purpose...


r/heroesofthestorm • • 15h ago

Fluff Bored and sick with COVID, so roast my level 1123 HotS profile

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34 Upvotes

I'm of the crowd who stopped playing for several years (right before Hogger was released, hence not having played him at all), and come having come back now. I used to do Storm League back in the day (high gold/low plat), but these days it's just QM and ARAM for me, solo or with friends.

I don't like "proper" "meta" builds and will do weird stuff just to be obstinate. If I was on your team and played a Q-build Xal'atath, I'm sorry that I'm not sorry.

Anyway, tell me all about how I suck at this game and my hero selection and preferences are literally the cancer killing HotS. GLHF!


r/heroesofthestorm • • 13h ago

Fluff WEDNESDAY RAGE THREAD | October 14 - October 20

1 Upvotes
  • POST IN ALL CAPS
  • ⁠VENT YOUR FRUSTRATIONS
  • ⁠ALL POSTS MUST BE HEROES RELATED

THIS IS NOT A THREAD TO OUTRIGHT ATTACK OTHER PLAYERS.

PREVIOUS RAGE THREADS (EXCEPT THOSE I HAD TO POST BECAUSE THE BOT STOPPED WORKING)


r/heroesofthestorm • • 12h ago

Gameplay You can't fully trust Stat sites for determining hero balance

0 Upvotes

Edit: (ADDING THIS because people seem to not know this, Xal'atath was hotfix nerfed a few days ago so when discussing her balance please use that as your frame of reference. her massive guttting was tucked away in a hotfix patch note that wasn't announced.)

Edit: Will be blocking anyone who can't add anything meaningful to discussion. You have one shot at proving your point with factual proof, if you come with none you're blocked. not wasting time on people that have no arguement.

Xal has a 60% winrate in ranked which seems good but she also has a 80% banrate... you can't take this stat seriously because the sample size is so small and there are so many factors influencing this stat. in 100 games 20 of them are xal games and only 12 of them are wins. Usually people wanting to play xal are super hyped to wanna play this character waiting game after game for her to get through and are ready to have a sweaty try hard match... prob have a team perfectly setting her up for these games. LIKE if you guys really want to prove Xal is still op after her massive gutting she just got then you need to all start letting her through in ranked so we can see her winrate when she isn't banned in most games. Banning a hero doesn't help at all when trying to determine a characters strength. ALSO you can't use QM as a guide either since its blind pick and full of casuals. This hero has clear weaknesses to CC heavy front lines that lock her down if she even tries to stack on them or blinds that disable her passive stacking preventing her primary source of dmg. Hyper mobile assassins that dash to her and one shot her. Her ultimate even at level 20 is easily displaced and canceled by CC.

Nobody can sit and say she is broken if they aren't even letting her through enough in ranked to get a sample size. From what I've seen playing as her into a competent group that knows her weaknesses feels near impossible to do anything. They will avoid you entirely when you aren't fighting for an objective delaying her stacking or retreat from a fight if the fight goes long enough for her to stack her passive. Leaving her to only stack in major fights where they hard focus her and kill her keeping her at low stacks. Nerfing her further would only make her even more impossible to play into skilled players. The only nerf that would make sense for her at this point is making her lose stacks regardless of quest thresholds. I was never ok with this buff from PTB. On ptb she couldn't fall below 30 but that was it, they changed it so she was protected after each threshold. Right now her damage is just on the verge of feeling like it tickles if she isnt at 100 stacks and feels like a bitch to stack and prep before a fight.


r/heroesofthestorm • • 1h ago

Fluff jokes over it’s been 8 years when is malganis getting nerfed

• Upvotes

topping winrates unkillable huge stuns and a stun that doubles as an escape and two don’t die buttons PLEASE


r/heroesofthestorm • • 22h ago

Gameplay Input delay

8 Upvotes

Hi, I played a lot of LoL and Dota2 and wanted to give Hots a try.

The tutorial was good, character movement response and spell casting is crisp. Ofc couse most likely its hosted locally on your PC.

Then I went into quick game and there is a noticeable input delay before your character moves or cast spells. Coming from crips and no delay response in LoL or Dota2 its difficult to enjoy playing with such noticeable delay. I have selected Europe and my MS is 32. Is this just how the game is? Worse net code and servers than LoL and Dota2? Or is there any fix to get response times close to the ones in Tutorial?


r/heroesofthestorm • • 22h ago

Fluff The coping mechanisms of a campbrained team that has yet to clear a wave

22 Upvotes
Three cavemen each with a caption: 'we have no dmg', 'focus morales', 4 times 'Imperius wants Ana to help them!'

This is bronze league. You've been brawling and chasing in mid for ten minutes. Alarak died to a camp he took ages to not clear. The minimap has never been seen and only seldomly heard of.


r/heroesofthestorm • • 9h ago

Gameplay Ok, if we're losing, I'm taking you with me.

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72 Upvotes

(But we're on the same team .D)

/Edit Also starring Sherlock Vala.


r/heroesofthestorm • • 23h ago

Fluff My friend reports at least one person about every other match.

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302 Upvotes

r/heroesofthestorm • • 3h ago

Gameplay Got MVP and 820k exp from one of the longest ARAM matches I've ever played :O

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40 Upvotes

One of the most fun matches I've played lmao


r/heroesofthestorm • • 13h ago

Fluff Never seen this error message before

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11 Upvotes

r/heroesofthestorm • • 20h ago

Creative Swann — Hero Demo and Concept

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447 Upvotes

"There ain't nothin' I can't fix!" — Rory Swann

Rory Swann is a Terran Engineer, a Veteran of the Kel-Morian Revolution and Raynor's Rocketeer, wearing his Modified Marauder Combat Suit.

Swann is a ranged tank capable of dealing much damage and efficiently pinning his enemies in place. He applies constant CC, which grows stronger as the fight progresses.
You can think of Swann as an alternative to Blaze — a mix of ranged DPS and a bulky tank; but Rory is a bit more on the "ranged DPS" side.
Note, that the raw numbers of damage/shields etc. in the teaser above may be a bit off. Its supposed to present the raw concept and ideas for Rory, not create production-ready, perfectly balanced hero.

Auto-attacks — Swann has standard auto-attack range with solid damage and fairly low attack speed (without stim). He can also hit in melee with his mechanical claw. In the teaser it deals less damage, but It could as well deal much more, to compensate for not applying Concussive Shell stacks or Punisher Shrapnel effect.

Concussive Shells (Passive) — Each ranged basic attack slows the target by 8% up to a maximum of 40%, for 3 seconds. With Swann's low baseline attack speed it takes time to apply maximum stacks, but overall its much harder to disengage the fight if there is enemy Swann in it.

Breach Missile (Q) — After a long wind-up shoots out a projectile that damages and stuns the first enemy hit. Teaser does not ephasize this, but the wind-up makes it very telegraphed (similarly to Blazes Jet Propulsion); it is also a moderately slow moving projectile, so slow down your target with Concussive Shells for easier snipe with your Breach Missile.

Reflective Shell (W) — Shields Swann for moderate amount of shield points. If it expires after 5 seconds – nothing else happens – but if it's broken via enemy damage — it damages and knocks back all nearby enemy heroes. Its a strong defensive ability, that can be used both to mitigate ranged burst damage, or to keep enemy melee heroes at bay.

Punisher Shrapnel (E) — Upon activation, each ranged auto-attack deals additional damage behind the main target for 50% of basic attack damage. The search area is a shape of a cone, which makes it easy to use it for waveclear, but challenging to use efficiently in teamfights (similarly to Greymane's Hunter's Blunderbuss). Use it to quickly clear a wave, force your enemies to spread out, or damage enemy backline through shooting at their tank.

Stimpack (R1) — Upon activation, grants Swann 20% movement speed and 50% attack speed. It costs no mana and has no cooldown, but in return it costs 20% of Swanns Max HP, taken over the duration. Make note, that this is pure HP damage, so it cant be mitigated with Reflective Shell or shield from his allies, so you will need a healer if you like your stims. Use it to quickly apply a lot of Concussive Shells stacks, instantly clear minion wave with Punisher Shrapnel or just simply dish out a lot of damage.
And yes, I know there are already many stim abilities in HotS: Morales Stim-Drone, Raynor's Adrenaline Rush (sort of), Blaze even got three different stims. But in my opinion none of them actually are "stims". StarCraft stimpack is supposed to be "become a devastating war machine, while your hearts tries to escape your chest" button, and thats what Swanns Stimpack is. The only other ability that actually resembles StarCraft stim in HotS is... Zul'Jins Amani Rage...

Empty?? (R2) — What would be your ideas for the second ult? I thought of Flaming Bettsy — a turret that Swann throws down, which engulfs nearby enemy hearoes in flames. Similar to Drakken Laser Drill, but deals AoE damage and is not so easy to destroy, but in return has much lower attack range, so its more of a zoning tool. Maybe you could come up with something better?

Some talent ideas:

  • Punisher Shrapnel applies applies Concussive Shell stacks to enemy heroes.
  • Increased cone size of Punisher Shrapnel.
  • Basic attacks against heroes with max Concussive Shell stacks deal %dmg.
  • Reflective Shell can be manually detonated.

Please Share with me what would you change or add! I love both Rory from SC2 and Marauders are my favourite unit in terran army (right after Siege Tanks of course), so I felt I had to make this.

PS. sorry for instant delete & reupload... the post got uploaded when I clicked on the video for some reason...

EDIT. to all dear ignorants who accuse me of making "AI concept": literally the only little place that AI ever touched in this entire post is blending in the text in the Swann's spotlight splashart, because I had trouble doing it myself. No other word, art or a second in the teaser was touched by AI. If thats enough for you to discredit the rest of enormous amount of work mainly in the game editor but also in video editor as "AI made", then I have no words for you...