With the state the game got itself into in the last month, please believe me when I say it does the exact opposite. Game was basically unplayable for anyone who hadn't grinded like a full-time job, because the late game gear was so wildly better than everything else you were literally non-competitive. Some balance adjustments and a full wipe were very much required here to level the field again for a bit.
I'm not sure. I certainly am not a pro Wardogs player, I don't even have access to level 3 helmets. But it pushed me to try other ways to make money, by sniping, ferrying, reviving, building. And in the end that stuff made a difference.
I'm not against wipes, but I'm also not totally for them either. Maybe a more creative solution is needed.
They've already presented some of their plans for that, like the "betting on yourself" stuff that appears to perform in a match/life that's in progress and the RPG-style role things in progress.
They're definitely being more aggressive with balance, design, and short seasons right now because it's an Early Access game where they want to spend a couple of years letting the players define the final product. They've said 1.0 is expected to launch in about 2 years.
38
u/ElMatasiete7 14h ago
I'm kinda iffy on that cause it does kinda fuck up the people who can only dedicate weekends to gaming