r/ftlgame • • May 24 '25

FTL: Multiverse 5.5 RELEASE - New Federation and Stargrove Sector

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242 Upvotes

FTL Multiverse 5.5 has officially released! For a full changelog of features visit the download page on the MV forums linked below!

You can download it from the Multiverse Forums here: https://ftlmultiverse.boards.net/thread/155/multiverse-base-version-stars-stripes

FTL Multiverse Discord: discord.gg/ftlmultiverse

Installation Guide: https://ftlmultiverse.miraheze.org/wiki/Installing_Multiverse

Updating Guide: https://ftlmultiverse.miraheze.org/wiki/Updating_Multiverse


r/ftlgame • • May 23 '24

FTL Related FTL Tournament Show Match | Friday, 24th of May

77 Upvotes

There will be a set of Show Matches happening over on Holoshideims Twitch Channel, kicking off at 17:00 CEST (5pm, UTC+2)

There are two sets of Best of 3s planned for the day.

The first Match will be Crowrevell vs Sleeping Dragon, which will be brought to you by Rand118 and Holo himself. First to win two Matches will take the Series. Both Crow and SD are with Pause players, with Crow being a participant in the first Iteration of the FTL Masters Edition. He made it to the Semi Finals, where he lost to NecroRebel who eventually ended up finishing second place in the Event. For SD, this is his second Show Match appearance.

Due to us having a hard cap on time, we will start the second Series at 20:00/20:30 CEST (8/8:30pm UTC+2).

The second Series will be played by Holo and NecroRebel. This Match will be brought to you by The_Farb and Crow. To many of you, Holo doesn't need an introduction. He has won a mind bending 124 consecutive runs of FTL on Hard, No Pause random ships, no repeats. He also had win streaks of 117, 92, 71, 70 and many more (you get my point). NecroRebel recently returned to FTL with our recent Show Match and we are happy to have our runner up of the first Tournament. Necro also completed the Cycle in Hard, No Pause multiple times.

For this Show Match, we have reworked our scoring formula and the linked video will explain everything you could possibly want to know about it.

We hope that it will be a great Show and we love to see all the people enjoying the content so far. The Main Event will be back this year and as always, if you want to receive pings for all updates in regards to future Tournament activity or give us feedback, feel free to join the Discord, select the FTL Role. As the driving force behind this, I am always about any sort of feedback because I want to bring you the best possible experience.

Thank you for your attention and have a great day/week <3


r/ftlgame • • 4h ago

FTL Related Clean-room cross-platform port for FTL!

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26 Upvotes

For the past few months, I've been working towards building a clean-room clone of FTL. The only input into this build has been the fandom wiki.

Much of it was built by hand through inferring behavior, so some systems don't behave identically (oxygen flow, npc behavior, combat are all slightly different).

The gameplay loop is fully functional (every enemy type, every weapon, drone, flagship, sectors, achievements, unlocks, etc).

My main motivation for this project is to play FTL on my phone. To this end, the game is full of mobile-friendly affordances.

The remaining work is split into three streams:

  1. Hard-FTL dependency: The important work of this project is the UI and the engine. All assets are currently placeholders until I make it possible to import your copy of ftl.dat, which WILL be required in order to play.

  2. Implementing a hyperspace-compatible API surface: This is a big one that will ultimately enable you to dynamically load any hyperspace-based mods such as multiverse.

  3. Play testing: I've tested every piece in isolation, but I don't know if it all works well consistently. I need help with this. I'll be publishing alpha builds to iOS and Android as soon as I manage to jump through all the approval hoops. Reach out if you'd like to help with this.

I've attached a few screenshots of the game.


r/ftlgame • • 2h ago

Working on an FTL inspired game - any feedback?

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16 Upvotes

Super excited to finally be showing off Broadside! Still got a little bit to go until it's ready, but just curious to hear what people's thoughts are based on this little first look?

I won't go too deep into the features - but it's essentially a mix of FTL, slay the spire, and some other classic rogue-likes; all in a world that's designed to feel lived in and real.

Happy to answer any questions!


r/ftlgame • • 8h ago

Image: Screenshot Flagship gave me a very thematic drop on phase 2

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43 Upvotes

Was searching the wiki thinking this was scripted... before seeing posts on here about people getting distraction buoys :p

it saved my run and lead to my first normal victory too!


r/ftlgame • • 2h ago

Bravio! Your Systems are now removed!

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5 Upvotes

"Hah, I if I can't kill you Ill remove your abbility to upgrade your systems, Your now doomzzed!"


r/ftlgame • • 2h ago

Ftl For android, Pocket Wormhole. Currently starting to go into beta testing, We woudl love to have Everyones feedback!

5 Upvotes

Ive been Helping Adamhulik Bugtest for his Project "pocket wormhole" Witch is a port of XFTL to android with a lot of revamped features

Currently the project is on V 2.7 and Is transferring into Beta after he fixes the last of the bugs reported!

We would love to have everyone's help on finding bugs and pointing out suggestions!

His project is at https://github.com/adamkulik/pocket-wormhole

Hope you appreciate the project and help us port it!

Also It does need a Copy of FTL(ftl.dat) so you must own the game before using it

[Adamhulik codes and doe sit in his freetime, might not always respond]


r/ftlgame • • 38m ago

FTL Related FTL on android, Make by adamhulik

• Upvotes

Hes been working on the project for a couple months now, Suggest supporting him

https://github.com/adamkulik/pocket-wormhole

This is the last repost I promise trust


r/ftlgame • • 12h ago

FTL Daily Discussion: Shield Overcharger (142)

15 Upvotes

"Creates single Supershield barrier periodically."

Type: Drone

Cost: 60

Rarity: 4

Power: 3

Speed: 5

Cooldown: 8/10/13/16/20s for 0/1/2/3/4 layers present

AE: Yes

Effect: Periodically adds 1 point of Zoltan Shield to regular shields (Overcharged shields are lost on an FTL jump)

A power-efficient (2 power instead of 3) version comes pre-equipped on the Stealth C

Wiki Page

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r/ftlgame • • 1d ago

News about my FTL inspired indie game

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300 Upvotes

Hello FTL enjoyers!

Following my post from 5 month ago I'm coming with news on my FTL-inspired space game, Cosmo Cargo.

After 5 months of fine-tuning interface, gameplay, new events and stupid alien dialogues I finally got a new fresh build to share (thanks a lot for your great feedbacks, it helped me a lot!).

The game is Cosmo Cargo, a PvE inventory autobattler roguelite where you deliver packages to friendly aliens and fight Administrators to save the galaxy.

The demo has a lot more replayability, content and polish so if you want to give it another try and share your thoughts about it, I'd love to ear that!

=Cosmo Cargo on Steam=


r/ftlgame • • 1d ago

Image: Fan Art Back again with another ship model! This time, it's the Fed Cruiser(SketchFab link in comments)

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156 Upvotes

r/ftlgame • • 1d ago

Image: Screenshot Is this RNG ?

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46 Upvotes

r/ftlgame • • 1d ago

FTL port for Android Phones/Tablets

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43 Upvotes

Github link: https://github.com/Sidd065/ftl-android

I had AI rework FTL's iPad port to make it run on Android devices.

This is just a fun project thrown together over an afternoon. [I didn't know](https://www.reddit.com/pgp70j4) about Project Wormhole when working on this.

It has a bunch of UX improvements to make it work better on a small screen.


r/ftlgame • • 1d ago

MOD: Multiverse Illestrian B run went really well

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7 Upvotes

Jumped into an ion storm and it literally did not effect me in the slightest due to all the power-producing crew I had

Then it evolved into all 3 most important systems being completely un-ionable. Immune to ion weaponry.

I managed to pick up both Envoy and Mafan in this run :)


r/ftlgame • • 2d ago

Image: Meme/Macro is there a lore reason why I just forced my rockman to watch his mangled dismembered brethrens for no discernable advantage of my own ?

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485 Upvotes

r/ftlgame • • 1d ago

Text: Discussion FTL Daily Discussion: Anti-Combat Drone (141)

10 Upvotes

 "Stuns combat drones attacking your ship."

Type: Drone

Cost: 35

Rarity: 1

Power: 1

Speed: 5

Cooldown: 7000ms

AE: Yes

Effect:

  • Stuns Combat, Hacking, and Boarding drones with 47.8% chance to destroy them during the 5 seconds stun
  • Starts fully charged when first deployed, but after the first shot it needs continuous power for 7 seconds to charge the next one

Comes pre-equipped on the Stealth C

Wiki Page

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r/ftlgame • • 2d ago

Text: Story After 10 years+ I finally beat the game

30 Upvotes

I posted about struggling a few years ago https://www.reddit.com/r/ftlgame/comments/wo9gsn/so_close_to_winning_for_the_first_time/

So I bought this game well over 10 years ago. I have played it in 3 bursts over that time. When I first got it I did like 10 runs and miserably failed. However, I really enjoyed the combat side of the game. Fast forward to 4 years ago and I picked it back up again on a whim. I got to the end boss 4 times but ultimately couldn’t beat the ship. In my opinion, the difficulty jump is pretty big going into the final fight. I got quite frustrated and put it down. Over the past couple of days I started to play again as I wanted something short while I listened to podcasts. Wasn’t attempting to win but just have fun.

First time I get to the final boss ship I beat it… and finished the game. Almost like not not trying was the key.

Ship was the standard Kestrel, full crew with all yellow skills in shield, piloting, weapons and engines. Level 3 shield and 45% evasion. I had x2 Burst laser 2s and a Breach missile unit. I also had Level 3 Cloaking.

Very enjoyable to finally do it. Sorry this is a bit random. Almost a fllow-up to my 4 years ago post!


r/ftlgame • • 2d ago

Image: Screenshot Good thing I bought a Long Range Scanner to avoid dangerous beacons

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28 Upvotes

First try on hard, btw. The choice was between sun and pulsar, so I chose sun. I survived the beacon, but not the sector.


r/ftlgame • • 2d ago

for that one guy who said fire beam is bad

25 Upvotes

but only because i got lucky with an ion star that disabled their shields


r/ftlgame • • 2d ago

I feel like there Might be Somthing Wrong With my Ship

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16 Upvotes

Is it the Wrong color?!!?


r/ftlgame • • 2d ago

I think I got the grip of the game now

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11 Upvotes

I struggled really hard to beat the game on normal with Engi A. I always failed in the later sections.

Two days ago I posted about my win (finally!)

After that, I played the Federation ship on normal and won the first try. Today I played the zoltan ship on normal and again won first try.
Both wins not even close.

Thanks everyone for the tips I got here!

I will continue to improve and when I've won with every ship on normal, I'll continue with every ship on hard.


r/ftlgame • • 2d ago

Text: Discussion Response from Subset about FTL on iPhone Duo

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152 Upvotes

Definitely not a confirmation, but it’s not “no” either. They’re confirmed to be at least considering it.


r/ftlgame • • 2d ago

Image: Screenshot Believe it or not, this is what peak performance looks like

49 Upvotes

r/ftlgame • • 2d ago

Text: Question Genuinely, tips?

16 Upvotes

I'm new to the game (like, new new), and I just got to sector 6 by the skin of my teeth. At this point, my strategy of burst lasering their shields has stopped working because the laser misses at least 1 shot almost every time, so I can do nothing to them. Bombing the shields first doesn't work either because the follow up shots with the laser still miss and I'm back to square one. Starting from S5 I had to seriously repair, but other than that, I've been upgrading my ship and selling spare cargo... should I have gone for more guns?


r/ftlgame • • 2d ago

Text: Discussion FTL Daily Discussion: Defense Drone Mark II (140)

15 Upvotes

"It fires faster than Mark I and can also shoot down incoming lasers."

Type: Drone

Cost: 70

Rarity: 3

Power: 3

Speed: 7

Cooldown: 880ms

AE: No

Effect: Shoots down incoming missiles, hacking and boarding drones, individual flak debris, and asteroids but also ion blasts and lasers (including those shot by combat drones) (Has blind spots)

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