r/CubeWorld • u/gena_sealov • 9h ago
r/CubeWorld • u/u_ok • Jun 02 '26
Mod Post Update regarding fan project posts
Users in the subreddit seem to be largely split in regard to people advertising their Cube World adjacent projects here, so I'm going to lay down some ground rules going forward. These are subject to change based on feedback:
You can still post your Cube World adjacent projects in the subreddit. Users can decide if they want to see it via upvoting or downvoting.
You must use the new "Fan Project" flair for any posts that are in relation to your Cube World adjacent project.
You must include the title of your project at the start of your post title in brackets/parentheses in order to make your post immediately discernible as non-Cube World.
I'll be monitoring the subreddit and discussion in regard to this post and others as usual and may adjust these rules going forward. Thanks!
- u_ok
r/CubeWorld • u/u_ok • Apr 15 '24
Mod Post Cube World Omega FAQ + Updates
Unofficial Discord: https://www.discord.gg/cubeworld
Cube World on Steam: https://store.steampowered.com/app/1128000/Cube_World/
Official Cube World website: https://picroma.com/
Wollay's blog: https://wollay.com/
Wollay's twitter: https://x.com/wol_lay
What is Cube World Omega?
On May 25th 2023, Wollay released a new blogpost detailing his latest project, Cube World Omega. Cube World Omega is a new version of Cube World that is being designed on a new engine with new features, but in the spirit of the Cube World Alpha, which has often been described as a better game than Cube World's official steam release.
When will Cube World Omega be released?
We don't know! Wollay has not made any indication as to when the game will be released.
Will I have to buy Cube World Omega?
We don't know whether the game will be a free upgrade from the current Cube World (similar to how Alpha buyers got the Steam release for free) or if it will be a separate product.
What's new in Cube World Omega?
Wollay periodically posts updates on his Twitter account. You can find that here: https://x.com/wol_lay
r/CubeWorld • u/Tomoki14 • 9h ago
Commission to add an option for longer ranged POI markers to show up.
I’ve been playing since the very beginning, I’ve seen the good, I’ve hoped for the better, I’ve experienced the steam release, and there’s always been one thing that I wished would be there.
I feel like as an accessibility option, the radius of POI spots should be adjustable, not to the degree of showing what it is, but at least putting down an “!” Or “?” On something on the map that’s a bit far, that way you can find towns quicker (which will help get the ball rolling faster) or combat the aimlessness that can set in at times.
The reason why I say an option, instead of a change, is because there are many players that wouldn’t like that, and I get that! When the alpha dropped, I loved the lack of direction… but I’m a married man now, with a lot less time on my hands.
I harbor no ill will to wollay, and I really don’t wanna come off as nagging, or unappreciative, because I really do love this game, and I love that wollay is giving it one more shot, so please don’t think I’m trying to complain.
TLDR: I’d like an option for adjustable automatic map marker radius.
r/CubeWorld • u/KushAidMan • 21h ago
Discussion Has anybody found these biomes in cube world omega?
So far I only see the ocean, grasslands, desert, and snow.
Has anybody seen any of these other biomes that have been in the previous versions of the game? or perhaps they aren't implemented yet.
r/CubeWorld • u/Gliyunost • 1d ago
Question Cube World Omega Beta - Weapon Customization
So I’ve been playing the beta lately, enjoying so far. However, I can’t find any weapon customization table. Is the fact that there are none something that was announced that I missed or am I really unlucky?
I went through like 10 towns without finding one.
r/CubeWorld • u/DanMizu • 1d ago
Mod Post Cube World Omega Mod Loader (CWOML) v0.1.0
Just released v0.1.0 of a mod loader for the closed beta test of Cube World Omega.
Currently, since the game is online-only, only client side mods are capable of being implemented. The mods are data-driven purely with JSON and assets within a zip file. You can replace sounds, models, text, and theres some unique things you can do like set a model for a dropped item depending on the amount (like in the Rupee mod).
There are 2 example mods within the repository and shipped with every release.
There are bigger plans for the loader, as Cube World Omega matures.
CWOML's license is GNU GPL v3. Contributions are welcome, and there's a guide in the README. Fork and PR should work.
Disclosure: I use Claude Code to speed up development of languages I am already proficient with (this project is made with Tauri, Vue/TS/Tailwind- all technologies I have a lot of experience with as a developer of many years). Since it is already Tauri based it only made sense to develop the backend with Rust, which I cannot confidently admit to being great at. AI use is helping me identify the proper places to hook into within the game to make this possible, while doubling as a learning tool. I totally understand if this makes people uncomfortable. The complete source is available for anyone to look at and I am 100% open to those with more experience pointing out potential issues. AI contributions are fine, but I really encourage those that use it to have an understanding of the code they PR- and to tightly scope them.
Would love if some closed beta testers could test out the mods to see if there are any issues on their particular device. Currently, the release is for windows only but linux is planned.
Here is the repo: https://github.com/DanBagh/Cube-World-Omega-Mod-Loader
Here is the latest release, with the example mods beside it: https://github.com/DanBagh/Cube-World-Omega-Mod-Loader/releases
The exe is portable, meaning theres no installation. It creates a folder next to itself `cwoml-data` to store your mods and other loader related data, so you should probably keep the exe within a folder to keep things organized. Open to changes on this.
r/CubeWorld • u/Afek333 • 1d ago
Looking for people to play Cube World Beta with!
Hey everyone!
I'm looking for people to play Cube World Beta with. If anyone's interested in teaming up and playing together, feel free to comment or send me a DM!
Hope to find some people to play with!
r/CubeWorld • u/TheIceCreamBoyy • 2d ago
Wollay Post Working on bulk selling for Cube World Omega! Select items across inventory tabs, see their total gold value, and sell them all with one click. Equipped items stay safe, and stacks are sold in full. #cubeworld #cubeworldomega
r/CubeWorld • u/HolidayYard4584 • 1d ago
Fan Project [Dione Project] Last week you gave me a lot of ideas for my Cube World-inspired voxel RPG. Here's what I did with them
Hey everyone! Last week I posted my dream voxel RPG here, with no name and no links. You left a lot of ideas in the comments, I read every one, and here's what I did with them.
edit: i just realized that the screenshots dont really showcase the gameplay for you guys, so here as a 5 min highlight video of the a session with my friends
You asked where to follow the game. It has a name now, Dione Project, a website with a devlog at dioneworld.com, and a Discord: discord.gg/GeZVjGMdhS. You can leave your email on the site to get a playtest key. The Steam page is still waiting on Steam to approve my account.
You said the sloped UI felt off. You were right, it got tiring. I redid the whole UI. The HUD is straight now, and only the inventory and crafting screens keep a slight tilt.
You asked about magic. The mage has its skills now.
You asked for pets and taming. Animals, pets and mounts are in the next batch, together with player bases: your own land, building, farming, and night raids on your base.
I also spent the week on what a long play session showed me wasn't good enough yet:
- Much bigger caves, and every ore has its own colour, so you know what you found before your first swing.
- A new smithy. It all happens at one bench: you pump the bellows, watch the metal's colour, hammer in rhythm and quench. The better you work, the better the piece.
- Alchemy and cooking by trial and error. You can add up to two extra ingredients, and when a new mix comes out, you get to name it.
- Shops on the map, each with its own icon.
Everything that's coming is in the first devlog post: dioneworld.com/en/devlog/welcome
I want the community to help build this too, so feel free to suggest anything you'd love to see in a voxel RPG!
r/CubeWorld • u/PaleontologistOk8942 • 2d ago
Fan Project [Cubes And Dragons] I've been making an open-world voxel RPG inspired by the Cube World alpha, and the free demo is out
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Hi everyone, how's it going? I'm new here and I'd like to share a project I've been working on for a while. When I was around 13, I found Cube World back in the alpha and got completely hooked. When the Steam version came out, it unfortunately wasn't what I was hoping for, and a lot of the things I wanted were still missing. So I made this project, inspired by the alpha and with a bunch of extra stuff on top. If you can, please give it a look and share your thoughts. I'll read every comment and take all of them into account.
Again, I'm new here, so I apologize in advance if I'm doing anything against the community rules, and for my English too, since I'm Brazilian. I'm following the instructions from the post about fan projects.
It's free on itch for anyone who wants to try it:
r/CubeWorld • u/Fine-Surprise-7100 • 2d ago
Fan Project [CWAR] The newest and most complex custom weapon I've made so far [ENG/ESP]
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This is still in work in progress, so it's subject to changes in balance, mechanics, etc. The Grimoire is the new weapon that the Mage class can use from now on, 4 spells in one weapon: homing orbs, a ring of fire that stuns, an area eruption, and the summoning of a Phoenix that shoots fireballs at a distance and a flamethrower at close range, giving each spell a specific purpose. Now, the Fire Mage ability: Beloved of Mana, increases damage by 50%, increases mana to 300, and when you reach the maximum, you can reactivate the ability to unleash a burst of fire. There are more details, but that's the general idea of the weapon. There are still things to implement. What do you think? Do you think the set is a bit overloaded? I'll be showing the Water Mage subclass soon!
One last thing, would you like to be part of a Discord server where you'll see sneak peeks and smaller updates on the progress? Let me know!
r/CubeWorld • u/LogBeneficial3922 • 2d ago
Fan Project For months, I’ve been working solo from Mexico on a voxel-based RPG using a custom engine (it’s 5 MB in size). Alpha 0.1 is free, and I’d love to hear your feedback. [CubeUnbound]
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Hi! I’m Santiago, a solo developer from Mexico 🇲🇽. I’m sharing the game I’ve been working on for months: **Cube Unbound**, a sandbox action RPG set in a world made of cubes.
It was born out of the lingering desire left by *Cube World* and inspired by the games that shaped my gaming experience: *Minecraft*, *Terraria*, *MU Online*, *Metin 2*, and *Dofus*. I wanted to combine the elements I loved most from each of them.
**What you can do in Alpha 0.1 (free):**
- Choose from 10 races (the little frog is my favorite 🐸), each with 3 skill paths.
- Explore a world that gets more dangerous the further you travel, ranging from level 1 to 500.
- Enter 16 dungeons featuring room-by-room hordes and a boss at the end.
- Tame 31 mounts (some fly, others swim) and glide using a hang glider.
- Mine, build, fish, farm, and cook.
- Set up a stall in the town square and sell to villagers, *Dofus*-style.
- Play with friends via LAN.
I programmed it from scratch using a custom engine: the entire game is a ~5 MB zip file and runs on laptops with integrated graphics.
It is a true alpha: things are missing, and there will be bugs. That’s why your feedback is incredibly valuable to me—let me know what you like, what you don't, and what’s missing.
🎮 Download for free on itch.io: https://cubeunbound.itch.io/cubeunbound
📖 Wiki with everything in the game: https://ragnaropk.github.io/cube-unbound-wiki/
💬 Discord: https://discord.gg/6Q6FCpYM77
Thanks for reading! I’ll answer any questions in the comments.
r/CubeWorld • u/BrokeDoop • 3d ago
Discussion Sub needs a rule about AI content and disclosures now.
You're telling me that some AI decompiling tools release that allow you to do things like play Minecraft in other games, or just creates mods for games that were previously impossible, and now people are magically able to create Cube World mods unlike what we've ever seen in the last 13 years?
Yeah, sure pal.
Would really like if the sub at the very least had a rule about needing to disclose this stuff.
r/CubeWorld • u/Purple_Employment_74 • 3d ago
Fan Project [MOD] KQD Exploration Reimagined - WIP (CW 2.0)






I've been working on a mod for CW 2.0, steam release.
I just want to share what is possible via modding :) New biomes, level system, POIs, quests, item crafting, structures... There are also mounts and new particle system. I wish I could one day release this "mod", but the licensing could be a little problematic.
r/CubeWorld • u/westupin0510 • 3d ago
Question Is there a way to join the new beta testing?
Why did I only found out about the beta testing just now. Is there a way to join or is it to late? I loved cube world when it came out, it's was and probably still my fav open world Adventure RPG game I've played so far.
r/CubeWorld • u/CG_Revelation • 3d ago
Question Where are towns in Omega
I feel like maybe I am missing something but I can't seem to come across or even find on the map where a town would be?
r/CubeWorld • u/Tomoki14 • 3d ago
Does anyone know how to acquire a lantern in omega? Or am I missing something
Also, I don’t mean to ask so many questions, this game so far is just hard for my brain to navigate. I’ve been to 2 towns and haven’t seen any lanterns, and looking through the keybinds, I don’t see anything about a lantern
r/CubeWorld • u/pandaua123 • 3d ago
Question I want to get back into playing Cube World
What should I do? Should I buy the Steam version or get the alpha? Are there any mods you'd recommend or anything like that?
r/CubeWorld • u/pentchev • 3d ago
Cube World if it was silly.
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The berserker ability from Cube World Alpha Plus
r/CubeWorld • u/Tomoki14 • 3d ago
Is selling/ crafting not implemented yet in alpha omega?
r/CubeWorld • u/aBoyFromTheFuture • 4d ago
Wollay Post Investigating invisible players and creatures in large player groups. #cubeworldomega
r/CubeWorld • u/ItsDronez • 4d ago
Other I used ReShade to make Cube World Omega look more like Alpha
Default on left, ReShade on Right
I keep seeing people complain about the bright washed out colors in Omega so I decided to try playing around with ReShade.
I'm not sure if Wollay is banning people for modifying their game files so use this at your own risk!
Installation (This will likely need to be repeated every time there is a beta patch):
Download ReShade from: https://reshade.me
Install it in into the cubeworld.exe file located here in the most recent folder, make sure to select vulkan(you will need to change the directory):
C:\Users\%username%\AppData\Local\com.wollay.launcher\games\cube-world-omega\beta\releases\(newest folder)
Once ReShade is installed, copy and paste the following into ReSharePreset.ini:
Techniques=Tonemap@Tonemap.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx
TechniqueSorting=AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Capture@Compare.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,DPX@DPX.fx,HDR@FakeHDR.fx,Restore@Compare.fx,Compare@Compare.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,SMAA@SMAA.fx,SmartVibrance@Smart_Vibrance_Plus.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=-0.250000
FogColor=0.000000,0.000000,1.000000
Gamma=1.000000
Saturation=0.000000
[Vibrance.fx]
Vibrance=1.000000
VibranceRGBBalance=0.000000,2.000000,1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0
Run the game and enjoy. The key to open the ReShade menu by default is Home and you can go into settings to add an effect toggle key to enable/disable ReShade.
r/CubeWorld • u/cypherpunks132 • 3d ago
Question How do you get the blue keys in Cube World Omega?
Wondering how to unlock hests
r/CubeWorld • u/RyBear0821 • 2d ago
The Cubes are Calling! **CUBE WORLD OMEGA - BETA ACCESS**
The CUBES are calling my name! The Boys have gotten the itch, and they are desperate to scratch it! Come chat and chill while Tyler and Ethan continue their Cube World OMEGA exploration! || https://www.twitch.tv/thetylerdrake