r/CubeWorld • • 2d ago

Discussion Sub needs a rule about AI content and disclosures now.

You're telling me that some AI decompiling tools release that allow you to do things like play Minecraft in other games, or just creates mods for games that were previously impossible, and now people are magically able to create Cube World mods unlike what we've ever seen in the last 13 years?

Yeah, sure pal.

Would really like if the sub at the very least had a rule about needing to disclose this stuff.

99 Upvotes

46 comments sorted by

56

u/thelocomochoco 2d ago

I find this perspective interesting. Do people not have the same skepticism towards Wollay suddenly pushing out updates to Omega at an exponentially faster rate than he had for CW in the past decade?

40

u/ScionEyed 2d ago

I got downvoted pretty bad for saying his site (and I was told his launcher) looks like the same UI an AI would generate. So I, at the very least, do have some skepticism here.

12

u/WheatBreadinPrison 2d ago

My gf is a senior software engineer and she took one look at the website and had her own suspicions. Not trying to say its a bad thing its just an observation really

25

u/thelocomochoco 2d ago

He's very obviously using AI. Whether it's good or bad is not an argument that I'm making here, just that the naivety in this sub took me by surprise.

It does not matter how prophetic or remarkable of a game dev / engineer you are. Pushing almost dozens of changes to production that touch core gameplay systems, greenfield mechanics/features, and graphics and rendering is not something _anyone_ can do without AI assistance or an entire team. And, we already know he doesn't like to hire.

He is posting on a near-daily basis with changes that would require an entire team to implement and validate.

7

u/Virgurilla 2d ago

I kind of disagree, if your game is properly done, and you have built a solid infrastructure with everything properly named and placed, and tools for yourself, making changes to your game becomes trivial. Adding an item to your game should be little more than copying and pasting unless it involves a new mechanic, if you have to rework all your code every time you add something I think you're doing something wrong. Not to say he isn't using AI, but I've worked on games in very small teams and with a software engineering background I usually maximize flexibility and usability in my code, and it makes it so easy for designers (and myself) to make changes down the line that we could fix big gameplay stuff over an afternoon.

2

u/marr 1d ago edited 1d ago

Idk why people are suddenly convinced it's impossible to program without an LLM when it was going on for decades. How do they think Minecraft and Terraria happened?

2

u/DanMizu 1d ago

Minecraft and Terraria never implemented changes at this rate, even today. And they have full on teams *probably* not utilizing AI.

0

u/Virgurilla 1d ago

It's definitely a useful tool for a lot of things and it does speed up the process of, above all, debugging, but yeah let's not pretend wollay needs llms to write code xD

-1

u/bjergdk 2d ago

Every software developer uses AI in some regard. You would be an absolute fool not to.

And AI is only a problem when used by lazy developers. Like, when I use it, I dont just say "copilot make me a website" I will literally tell it in detail what I need it to make, so I dont waste time looking up syntax, etc. And instead the AI will write the exact code that I wanted to write anyways.

2

u/ScionEyed 1d ago

I’m going to say that a developer who uses AI to develop is a lazy developer.

2

u/pentchev 1d ago

This has to be ragebait, no?

0

u/bjergdk 1d ago

Im going to say that a developer who doesnt gets fired for being too slow and expensive.

2

u/marr 1d ago

Assuming management's only metric is lines of code per day.

0

u/bjergdk 1d ago

No, and that is a very narrowminded way of looking at it.

AI is just a tool. You could spend 2 hours writing your code, figuring out all the edge cases, optimizing it, etc. And don't get me wrong, I LIKE doing that, but if you already know HOW you are going to solve it, telling an AI to solve it in that specific way will literally make the AI write the code you were going to write in 2 hours be done in 10 minutes (including testing the flow).

So either you use AI, or your client and customers will be like "Why should we pay you guys the 2 hour going rate when this other bureau will do it in 30 minutes?"

It fucking sucks to be a software engineer these days, but you either get with the times or get left behind since you are no longer competitive.

Soft skills like architecture and design are way more important than knowing syntax these days.

Edit: But yes, if you use the tool badly, then you end up leaving slop grenades all around the codebase. But it's not the hammer's fault you bent your nails when you hammered them in.

10

u/pentchev 2d ago

Wollay is definitely using something. Look at this patch note and tell me he did this manually in 1 day, while replying to all the emails - https://wollay.com/patch-notes/2026-10-09-gameplay-and-launcher-updates/

5

u/SevenPolygons 2d ago

Exactly. Very few updates over the last 10+ years, and, coinciding with LLMs finally starting to generate decent code, his update frequency skyrockets. It’s very obvious that this is the case. Not that it’s something to be upset about, we’re past that stage

1

u/Another_Farming_Dud 3h ago

Tbh there is a difference between a known dev and randoms using AI.

Seniors will use it to fasten the work and actively understand what is being done to manually correct the output, whereas randoms can be people with very few knowledge which result in "make mod make no mistake" that are potentially horrendous outcomes for many reasons.

Yes disclosing won't tell you the randoms proficiency in dev knowledge, my intention was more towards the fact that your response isn't really addressing this too.

-4

u/thelocomochoco 2d ago

Oh wow, they do. Look at me getting downvoted to oblivion.

I encourage you to use those very AI tools to decompile the CW Omega client and look inside yourself

-3

u/ChaliElle 2d ago

cool story AI bro

-2

u/Virgurilla 2d ago

Nah not really. He has proven to be a highly competitive developer in the past, and I believe he has been working on this nonstop all this time, he just didn't post updates. Reminder that for most of the development process there is quite literally nothing to show. I don't know if he is using AI, there is a chance, but it's clear he isn't vibe coding it.

-14

u/BrokeDoop 2d ago

No, I personally don't think that's likely at all.

8

u/thelocomochoco 2d ago

I see. Then I have some oceanfront property in Arizona to sell you.

-2

u/BrokeDoop 2d ago

It would be quite sad if I'm wrong about this.

5

u/SevenPolygons 2d ago edited 2d ago

It is likely the case. We’re at the point where the quality of code generated by LLMs is high enough that it exceeds what most developers would write by hand. I was still handwriting most of my code a few months ago, but they’ve gotten good enough that (at the very least, if you guide them), the productivity gains are huge, and the quality is good enough. The timing of his productivity increase is too convenient to be explained by anything else.

To be fair, there’s nothing that suggests he’s using AI to generate any models/art assets. Getting upset over AI for code use at this point is a bit silly. If he was using it for art, that’d be a different story

4

u/Meem0 2d ago

Getting upset over AI for code use at this point is a bit silly. If he was using it for art, that’d be a different story

Can you expand a little on this? Genuinely curious, not trying to start shit. I'm a career programmer so this disparity between the general public perception on AI code vs art is interesting to me.

I do get it on a purely vibes-based level, like the idea of consuming AI-generated art is less palatable to me vs using AI-generated software. But I can't justify it any further than vibes. Especially in the context of games like Cube World or Minecraft, where it's common to hear people comment on the beauty of the landscapes that were generated by machine algorithms.

3

u/SevenPolygons 2d ago

I personally think we’re headed towards a world where that’s the norm (games where plenty of art assets are either fully or at least partially made by AI). If an artist can train a model on hundreds or thousands of the pieces they made, and it can recreate the style extremely well, I’m sure it’ll become a lot more commonplace (not a comment on the ethics of it).

I could’ve worded it better, but I meant to say that I’d understand their reaction if they were talking about art due to that same vibes-based reasoning we all do (and the current public perception of AI art). I personally agree with you and think that most justifications for allowing one art form (code) to be AI-generated while crucifying those who do the same with art (no matter how ethically-trained) fall flat

2

u/Virgurilla 2d ago

I'm honestly just sad the discussion cannot be had without everyone downvoting each other. This sub is so unnecessarily toxic on both ends.

13

u/pentchev 2d ago edited 2d ago

It's not that people didn't know how to decompile. It's that no one is unemployed enough to decompile an alpha version of a 13 year old game with a small community. So speeding the process makes it feasible to get anything done. Literally anyone in programming can tell you how annoying it is to read someone else's code, now try that but you can't even see the variable names.

1

u/Eeve2espeon 2d ago

People have gotten better at decompiling things though, also usually such a thing is a community driven project. Like no duh people with jobs can't do the project themselves

6

u/Jmackles 2d ago

Wollay afraid someone will finish his game before him 😂

2

u/DeepFriedFyre 2d ago

All this rule would do is give people a justification to cudgel people posting things that improve the experience of the game. Exclusively for the enjoyment of people who are anti-ai militants there's no benefit to the wider community and would just breed hate and discourage people from creating better mods using ai.

0

u/i_am_renb0 2d ago

If the baseline of creating a mod with AI is just a simple case of prompting, its not unreasonable to expect disclosure... the prompting author does not lose anything.

How long until the bad actors roll in on this with prompts to inject Cubeworld with malware under the guise of simple or fun mods?

1

u/DeepFriedFyre 2d ago

Ai or not that can happen, the only thing disclosure would being is more negativity and give people an excuse to hate on mod makers there is no other outcome. Disclosure doesn't change the mod, only the reaction to the mod.

1

u/Frosty_Direction9856 2d ago

How would an AI disclosure stop someone from posting malware? And why wouldn’t that be possible without AI?

if anything, a person who is creating malware is probably less likely to be some rando with no coding knowledge who just prompts, so I really doubt that would stop them.

2

u/OnetimeRocket13 2d ago

The issue with these kinds of rules is that they just end up being an honor system. Sure, the mods can make a rule saying that people have to disclose AI use, but how the hell are they going to tell when someone doesn't do that? Most people already can't tell the difference between something real and something AI generated, especially with stuff like mods. At that point, it's just kind of performative, because it's a rule that doesn't really do anything and isn't enforceable.

2

u/BrokeDoop 2d ago

You are right, but It's still better to have a rule that disincentivizes not putting a disclosure than simply doing nothing about it.
If someone gets caught purposefully not disclosing it when there's a rule to do so a lot of people are going to be really upset with them, which would be another reason for them to just obey the rule.

-2

u/OnetimeRocket13 2d ago

It only disincentivizes it if there is any consistent or reliable way to detect it, though. On rules for (just for example) not being a dick to others, you can pretty easily tell when someone is being a dick. You can just look at what they're commenting or posting and how they're behaving, and then you can enforce the rule. People have no incentive to act like a dick, since the mods can tell when someone is or isn't being rude, and so there is a risk of getting banned.

There isn't really a way of doing that with AI generated/assisted mods, though. You can do that with things like images or videos, but mods are significantly more difficult. At this point, it would take a minimal amount of effort to hide it, and any strangeness to the mod can easily be denied or explained away as a quirk of the mod author. When there isn't a good or reliable way to actually enforce a mod, there also isn't any disincentivization that comes with it.

I'm not necessarily arguing in support of AI generated mods or anything, either. I'm just pointing out that a rule banning them won't actually have much of any effect. You'll get some people who honor the rule and disclose AI usage, but that's really all that'll come from it. People who don't want to follow the rule won't, and there won't be a way to prove that they aren't. Worst case scenario, you'll have people falling victim to false positives, then backlash over it, and then a repealing of the rule. Best case scenario, everyone follows it. Realistic scenario, some people just refuse to do so, and nobody is the wiser.

3

u/ACupOfLatte 2d ago

That at the end is the answer, the disclosure is all we need for people like you who're whole heatedly against any and all gen AI use.

Imo, we shouldn't completely outlaw it like other subs as it can be a good and effective tool to use. The issue comes from the mod author themself, how diligent are they?

3

u/BrokeDoop 2d ago

The line gets blurred for me when people start using it as more than an assistant and I think at that point it needs to be disclosed.
When it comes to generative AI, like just straight up using generated code and assets, that's when it becomes an issue that needs to be addressed.

1

u/ACupOfLatte 2d ago

We don't need to sit here and quantify the spectrum of issues and what should be done about AI, we just have to put a label on it when it's used.

We're our own judges, opinions and such. Just let the individual decide on their own, that's all there is to it.

2

u/BrokeDoop 2d ago edited 2d ago

That's literally what I'm asking for.
I just don't think that the case I disclosed about generative content falls into any spectrum, I think its a pretty clear line to cross when people start generating assets and copy pasting code they barely understand.
Still, even in that case I think most people will just shun it when it has a disclosure, so that's good enough.

1

u/Furebel iLog 2d ago

Eh, mods that make game more fun are still mods that make the game more fun. It's only slop when the developer doesn't care about feedback, doesn't care about making something good, and only cares about shoving out broken flashy looking mess. It's not exactly the same case as with pictures and music, because in those you do things purely artistic, aesthetic, you pour your emotions in, do things to your liking, etc.

If you're using an AI to solve problems like just making the mod work or establishing a baseline code and then spend unslept nights tweaking every value, testing, rerunning the game 50 times, coming up with your own features, using man-made assets, I'd say it's still fine job and not slop. When it comes to programming AI just let more people who'd make slop in the first place make their slop, and helped people with vision and no programming knowledge actually get into programming and do a good job. I saw both kinds of people.

9

u/i_am_renb0 2d ago

OP asked for disclosure when used, not justification.

2

u/Frosty_Direction9856 2d ago

Why would this matter at all? It’s a sub for the game itself, not a coding/developer sub, we’re not here to judge or critique how you wrote the code for your game or mod.

If the concern is the quality of the mods being posted about, then just target low quality mod posts, although I feel like the quality of the recent mods has been higher than most of the ones we had before, so I doubt thats an issue.

-2

u/[deleted] 2d ago

[deleted]

2

u/BrokeDoop 2d ago

I am very well aware of how useful of a tool it can be for programming, but the ethics vary on how it's used, when it becomes more questionable people should be required to disclose their usage.
It also doesn't require much competence to 'Vibe Code' and I don't find the people willing to use AI decompiling trustworthy enough to believe that's not what they're doing.

0

u/TypicalNPC 1d ago

Now he has to actually create something worth while instead of riding on the coat tails of a decade+. idea.

Maybe AI is a good thing after all LMAO. More competition is great for the consumer. And with the assumptions of others using AI, who's to say he isn't himself?