r/CubeWorld • • 8h ago

Discussion Has anybody found these biomes in cube world omega?

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17 Upvotes

So far I only see the ocean, grasslands, desert, and snow.

Has anybody seen any of these other biomes that have been in the previous versions of the game? or perhaps they aren't implemented yet.


r/CubeWorld • • 16h ago

Question Cube World Omega Beta - Weapon Customization

11 Upvotes

So I’ve been playing the beta lately, enjoying so far. However, I can’t find any weapon customization table. Is the fact that there are none something that was announced that I missed or am I really unlucky?

I went through like 10 towns without finding one.


r/CubeWorld • • 21h ago

Looking for people to play Cube World Beta with!

5 Upvotes

Hey everyone!

I'm looking for people to play Cube World Beta with. If anyone's interested in teaming up and playing together, feel free to comment or send me a DM!

Hope to find some people to play with!


r/CubeWorld • • 18h ago

Fan Project [Dione Project] Last week you gave me a lot of ideas for my Cube World-inspired voxel RPG. Here's what I did with them

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0 Upvotes

Hey everyone! Last week I posted my dream voxel RPG here, with no name and no links. You left a lot of ideas in the comments, I read every one, and here's what I did with them.

edit: i just realized that the screenshots dont really showcase the gameplay for you guys, so here as a 5 min highlight video of the a session with my friends

5 min gameplay video

You asked where to follow the game. It has a name now, Dione Project, a website with a devlog at dioneworld.com, and a Discord: discord.gg/GeZVjGMdhS. You can leave your email on the site to get a playtest key. The Steam page is still waiting on Steam to approve my account.

You said the sloped UI felt off. You were right, it got tiring. I redid the whole UI. The HUD is straight now, and only the inventory and crafting screens keep a slight tilt.

You asked about magic. The mage has its skills now.

You asked for pets and taming. Animals, pets and mounts are in the next batch, together with player bases: your own land, building, farming, and night raids on your base.

I also spent the week on what a long play session showed me wasn't good enough yet:

  • Much bigger caves, and every ore has its own colour, so you know what you found before your first swing.
  • A new smithy. It all happens at one bench: you pump the bellows, watch the metal's colour, hammer in rhythm and quench. The better you work, the better the piece.
  • Alchemy and cooking by trial and error. You can add up to two extra ingredients, and when a new mix comes out, you get to name it.
  • Shops on the map, each with its own icon.

Everything that's coming is in the first devlog post: dioneworld.com/en/devlog/welcome

I want the community to help build this too, so feel free to suggest anything you'd love to see in a voxel RPG!