r/CubeWorld • • 8h ago

Discussion Has anybody found these biomes in cube world omega?

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17 Upvotes

So far I only see the ocean, grasslands, desert, and snow.

Has anybody seen any of these other biomes that have been in the previous versions of the game? or perhaps they aren't implemented yet.


r/CubeWorld • • 16h ago

Question Cube World Omega Beta - Weapon Customization

10 Upvotes

So I’ve been playing the beta lately, enjoying so far. However, I can’t find any weapon customization table. Is the fact that there are none something that was announced that I missed or am I really unlucky?

I went through like 10 towns without finding one.


r/CubeWorld • • 1d ago

Mod Post Cube World Omega Mod Loader (CWOML) v0.1.0

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35 Upvotes

Just released v0.1.0 of a mod loader for the closed beta test of Cube World Omega.

Currently, since the game is online-only, only client side mods are capable of being implemented. The mods are data-driven purely with JSON and assets within a zip file. You can replace sounds, models, text, and theres some unique things you can do like set a model for a dropped item depending on the amount (like in the Rupee mod).

There are 2 example mods within the repository and shipped with every release.

There are bigger plans for the loader, as Cube World Omega matures.

CWOML's license is GNU GPL v3. Contributions are welcome, and there's a guide in the README. Fork and PR should work.

Disclosure: I use Claude Code to speed up development of languages I am already proficient with (this project is made with Tauri, Vue/TS/Tailwind- all technologies I have a lot of experience with as a developer of many years). Since it is already Tauri based it only made sense to develop the backend with Rust, which I cannot confidently admit to being great at. AI use is helping me identify the proper places to hook into within the game to make this possible, while doubling as a learning tool. I totally understand if this makes people uncomfortable. The complete source is available for anyone to look at and I am 100% open to those with more experience pointing out potential issues. AI contributions are fine, but I really encourage those that use it to have an understanding of the code they PR- and to tightly scope them.

Would love if some closed beta testers could test out the mods to see if there are any issues on their particular device. Currently, the release is for windows only but linux is planned.

Here is the repo: https://github.com/DanBagh/Cube-World-Omega-Mod-Loader

Here is the latest release, with the example mods beside it: https://github.com/DanBagh/Cube-World-Omega-Mod-Loader/releases

The exe is portable, meaning theres no installation. It creates a folder next to itself `cwoml-data` to store your mods and other loader related data, so you should probably keep the exe within a folder to keep things organized. Open to changes on this.


r/CubeWorld • • 21h ago

Looking for people to play Cube World Beta with!

5 Upvotes

Hey everyone!

I'm looking for people to play Cube World Beta with. If anyone's interested in teaming up and playing together, feel free to comment or send me a DM!

Hope to find some people to play with!


r/CubeWorld • • 1d ago

Wollay Post Working on bulk selling for Cube World Omega! Select items across inventory tabs, see their total gold value, and sell them all with one click. Equipped items stay safe, and stacks are sold in full. #cubeworld #cubeworldomega

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113 Upvotes

r/CubeWorld • • 18h ago

Fan Project [Dione Project] Last week you gave me a lot of ideas for my Cube World-inspired voxel RPG. Here's what I did with them

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0 Upvotes

Hey everyone! Last week I posted my dream voxel RPG here, with no name and no links. You left a lot of ideas in the comments, I read every one, and here's what I did with them.

edit: i just realized that the screenshots dont really showcase the gameplay for you guys, so here as a 5 min highlight video of the a session with my friends

5 min gameplay video

You asked where to follow the game. It has a name now, Dione Project, a website with a devlog at dioneworld.com, and a Discord: discord.gg/GeZVjGMdhS. You can leave your email on the site to get a playtest key. The Steam page is still waiting on Steam to approve my account.

You said the sloped UI felt off. You were right, it got tiring. I redid the whole UI. The HUD is straight now, and only the inventory and crafting screens keep a slight tilt.

You asked about magic. The mage has its skills now.

You asked for pets and taming. Animals, pets and mounts are in the next batch, together with player bases: your own land, building, farming, and night raids on your base.

I also spent the week on what a long play session showed me wasn't good enough yet:

  • Much bigger caves, and every ore has its own colour, so you know what you found before your first swing.
  • A new smithy. It all happens at one bench: you pump the bellows, watch the metal's colour, hammer in rhythm and quench. The better you work, the better the piece.
  • Alchemy and cooking by trial and error. You can add up to two extra ingredients, and when a new mix comes out, you get to name it.
  • Shops on the map, each with its own icon.

Everything that's coming is in the first devlog post: dioneworld.com/en/devlog/welcome

I want the community to help build this too, so feel free to suggest anything you'd love to see in a voxel RPG!


r/CubeWorld • • 2d ago

Fan Project [Cubes And Dragons] I've been making an open-world voxel RPG inspired by the Cube World alpha, and the free demo is out

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31 Upvotes

Hi everyone, how's it going? I'm new here and I'd like to share a project I've been working on for a while. When I was around 13, I found Cube World back in the alpha and got completely hooked. When the Steam version came out, it unfortunately wasn't what I was hoping for, and a lot of the things I wanted were still missing. So I made this project, inspired by the alpha and with a bunch of extra stuff on top. If you can, please give it a look and share your thoughts. I'll read every comment and take all of them into account.

Again, I'm new here, so I apologize in advance if I'm doing anything against the community rules, and for my English too, since I'm Brazilian. I'm following the instructions from the post about fan projects.

It's free on itch for anyone who wants to try it:

https://ericksuehiro.itch.io/cubes-and-dragons-demo


r/CubeWorld • • 2d ago

Fan Project [CWAR] The newest and most complex custom weapon I've made so far [ENG/ESP]

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46 Upvotes

This is still in work in progress, so it's subject to changes in balance, mechanics, etc. The Grimoire is the new weapon that the Mage class can use from now on, 4 spells in one weapon: homing orbs, a ring of fire that stuns, an area eruption, and the summoning of a Phoenix that shoots fireballs at a distance and a flamethrower at close range, giving each spell a specific purpose. Now, the Fire Mage ability: Beloved of Mana, increases damage by 50%, increases mana to 300, and when you reach the maximum, you can reactivate the ability to unleash a burst of fire. There are more details, but that's the general idea of ​​the weapon. There are still things to implement. What do you think? Do you think the set is a bit overloaded? I'll be showing the Water Mage subclass soon!

One last thing, would you like to be part of a Discord server where you'll see sneak peeks and smaller updates on the progress? Let me know!


r/CubeWorld • • 1d ago

Fan Project For months, I’ve been working solo from Mexico on a voxel-based RPG using a custom engine (it’s 5 MB in size). Alpha 0.1 is free, and I’d love to hear your feedback. [CubeUnbound]

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4 Upvotes

Hi! I’m Santiago, a solo developer from Mexico 🇲🇽. I’m sharing the game I’ve been working on for months: **Cube Unbound**, a sandbox action RPG set in a world made of cubes.

It was born out of the lingering desire left by *Cube World* and inspired by the games that shaped my gaming experience: *Minecraft*, *Terraria*, *MU Online*, *Metin 2*, and *Dofus*. I wanted to combine the elements I loved most from each of them.

**What you can do in Alpha 0.1 (free):**

- Choose from 10 races (the little frog is my favorite 🐸), each with 3 skill paths.

- Explore a world that gets more dangerous the further you travel, ranging from level 1 to 500.

- Enter 16 dungeons featuring room-by-room hordes and a boss at the end.

- Tame 31 mounts (some fly, others swim) and glide using a hang glider.

- Mine, build, fish, farm, and cook.

- Set up a stall in the town square and sell to villagers, *Dofus*-style.

- Play with friends via LAN.

I programmed it from scratch using a custom engine: the entire game is a ~5 MB zip file and runs on laptops with integrated graphics.

It is a true alpha: things are missing, and there will be bugs. That’s why your feedback is incredibly valuable to me—let me know what you like, what you don't, and what’s missing.

🎮 Download for free on itch.io: https://cubeunbound.itch.io/cubeunbound

📖 Wiki with everything in the game: https://ragnaropk.github.io/cube-unbound-wiki/

💬 Discord: https://discord.gg/6Q6FCpYM77

Thanks for reading! I’ll answer any questions in the comments.


r/CubeWorld • • 2d ago

Discussion Sub needs a rule about AI content and disclosures now.

100 Upvotes

You're telling me that some AI decompiling tools release that allow you to do things like play Minecraft in other games, or just creates mods for games that were previously impossible, and now people are magically able to create Cube World mods unlike what we've ever seen in the last 13 years?

Yeah, sure pal.

Would really like if the sub at the very least had a rule about needing to disclose this stuff.


r/CubeWorld • • 2d ago

Fan Project [MOD] KQD Exploration Reimagined - WIP (CW 2.0)

16 Upvotes

I've been working on a mod for CW 2.0, steam release.

I just want to share what is possible via modding :) New biomes, level system, POIs, quests, item crafting, structures... There are also mounts and new particle system. I wish I could one day release this "mod", but the licensing could be a little problematic.


r/CubeWorld • • 2d ago

Question Is there a way to join the new beta testing?

12 Upvotes

Why did I only found out about the beta testing just now. Is there a way to join or is it to late? I loved cube world when it came out, it's was and probably still my fav open world Adventure RPG game I've played so far.


r/CubeWorld • • 2d ago

Does anyone know how to acquire a lantern in omega? Or am I missing something

3 Upvotes

Also, I don’t mean to ask so many questions, this game so far is just hard for my brain to navigate. I’ve been to 2 towns and haven’t seen any lanterns, and looking through the keybinds, I don’t see anything about a lantern


r/CubeWorld • • 2d ago

Question Where are towns in Omega

3 Upvotes

I feel like maybe I am missing something but I can't seem to come across or even find on the map where a town would be?


r/CubeWorld • • 2d ago

Question I want to get back into playing Cube World

2 Upvotes

What should I do? Should I buy the Steam version or get the alpha? Are there any mods you'd recommend or anything like that?


r/CubeWorld • • 3d ago

Cube World if it was silly.

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45 Upvotes

The berserker ability from Cube World Alpha Plus


r/CubeWorld • • 2d ago

Is selling/ crafting not implemented yet in alpha omega?

1 Upvotes

r/CubeWorld • • 3d ago

Wollay Post Investigating invisible players and creatures in large player groups. #cubeworldomega

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56 Upvotes

r/CubeWorld • • 3d ago

Other I used ReShade to make Cube World Omega look more like Alpha

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123 Upvotes

Default on left, ReShade on Right

I keep seeing people complain about the bright washed out colors in Omega so I decided to try playing around with ReShade.

I'm not sure if Wollay is banning people for modifying their game files so use this at your own risk!

Installation (This will likely need to be repeated every time there is a beta patch):

Download ReShade from: https://reshade.me

Install it in into the cubeworld.exe file located here in the most recent folder, make sure to select vulkan(you will need to change the directory):

C:\Users\%username%\AppData\Local\com.wollay.launcher\games\cube-world-omega\beta\releases\(newest folder)

Once ReShade is installed, copy and paste the following into ReSharePreset.ini:

Techniques=Tonemap@Tonemap.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx
TechniqueSorting=AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Capture@Compare.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,DPX@DPX.fx,HDR@FakeHDR.fx,Restore@Compare.fx,Compare@Compare.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,SMAA@SMAA.fx,SmartVibrance@Smart_Vibrance_Plus.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx

[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=-0.250000
FogColor=0.000000,0.000000,1.000000
Gamma=1.000000
Saturation=0.000000

[Vibrance.fx]
Vibrance=1.000000
VibranceRGBBalance=0.000000,2.000000,1.000000

[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0

Run the game and enjoy. The key to open the ReShade menu by default is Home and you can go into settings to add an effect toggle key to enable/disable ReShade.


r/CubeWorld • • 2d ago

Question How do you get the blue keys in Cube World Omega?

2 Upvotes

Wondering how to unlock hests


r/CubeWorld • • 2d ago

The Cubes are Calling! **CUBE WORLD OMEGA - BETA ACCESS**

0 Upvotes

The CUBES are calling my name! The Boys have gotten the itch, and they are desperate to scratch it! Come chat and chill while Tyler and Ethan continue their Cube World OMEGA exploration! || https://www.twitch.tv/thetylerdrake


r/CubeWorld • • 4d ago

Fan Project [CWAR] Shields on Guardian [ENG/ESP]

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52 Upvotes

New ability for the Guardian subclass: Fortress. It generates a health shield based on 30% of maximum health, plus an extra 2% for each nearby enemy, up to a cap of 10%. After this fight, maybe it should just grant the full 10% bonus if it's a boss XD I gave it a legendary weapon just for fun


r/CubeWorld • • 4d ago

Cube World Omega - Troll fight

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44 Upvotes

r/CubeWorld • • 4d ago

Cube World Omega closed beta gameplay (German)

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8 Upvotes

r/CubeWorld • • 5d ago

Discussion Info regarding the closed community beta tests for Cube World Omega

177 Upvotes

Incase you didn't know, Cube World Omega is currently playable under a closed community beta test. There was no announcement for it, and most of the community outside of Reddit seems to prefer not making a big deal out of this. I personally played for over 10 hours, here is some info and details I got from playing so far.

About Wollay

  • He's back and he's receptive to feedback over his website.
  • He is working on the game and releases multiple patches everyday, usually addressing bugs the community has found and reported.
  • There is no direct way to contact him currently. The feedback section is restricted to those with beta access, and all the feedback seems to go through some kind of reviewing/filtering process before it reaches him.
  • Feedback remains private, but is then publicized after review to other beta testers so they can vote on it or report similar problems if the feedback is a bug report. This is probably done to keep toxicity out.
  • He shows gratitude to beta testers on multiple occassions through blog posts, personal emails, and even pins in the feedback section of the site.
  • Sometimes, he'll pop in the game and join other players in their adventures.

About the game

  • Things are subject to change and are constantly changing.
  • It is currently free for those who are given beta tester access. Manual approval through Wollay is required for this.
  • The game runs on a server, kind of like an MMO. There is no singleplayer at this moment, meaning you can't play offline or play the game without your account having authorized access. Doing so will prompt you to be "OFFLINE" in the main menu.
  • Every player is on the same world. They can theoratically run into each other by sheer coincidence, though it is unlikely.
  • There is no PVP.
  • You choose where to spawn on the map through a random seed generator during character creation. You can teleport to other players if you add them as friends at any time, unless you toggle player teleports in your privacy settings. You can also place pins on the map and access them through your inventory, so you can return to areas you were previously exploring if you decide to teleport to a friend.
  • There currently is no ingame chat. This is likely subject to change.
  • The current build features most of everything that was in the alpha, alongside some features from the steam release. A lot of the features from the steam version are not included.
  • There are no region locks.
  • Character levelling has returned. There is currently no way to allocate points. You level up skills by using them, kind of like Skyrim or Runescape.
  • There are skills associated to crafting, including alchemy, cooking, jewelry, weaponmaking, armorsmithing, and ingredient crafting. Higher levels of these skills allow you to craft multiple items at once or create higher rarity equipment.
  • Because the game was re-built from the ground up, it functions and feels different from the other two versions of Cube World. It is not difficult to get used to, though.
  • Every class functions almost the same way, save for a few balance changes. They all have their fourth skills unlocked, but I only know of Rogue's right now.
  • Assassin's fourth skill for Rogue throws a poison vial with an AOE DOT similar to the steam version. Ninja's fourth skill for rogue is a temporary buff that disables your cooldowns on your lunge and shuriken throw ability, allowing you to spam them.
  • Linux users have reported that the game doesn't work very well for Linux at the moment. Wollay has responded to player feedback stating he will investigate.
  • Weapon customization is back, this time without any limits to how many voxels you can place on a weapon but rather a limit on how far you can extend outwards from the model. Currently, that number is two voxels in any direction from the model. Customization currently doesn't include any buffs or gameplay benefits, including spirit cubes having no function. This is subject to change.
  • You can customize clothes too.

That's as much as I can currently recall off the top of my head right now. I might have forgotten some details but those are the most notable ones in my opinion.

Please refrain from sending any harassment, toxicity or hate towards the developer. It doesn't really help anyone. He's working on the game and listening to feedback, like how everyone has asked him to. Unneccessary toxicity isn't going to accomplish anything, and will only likely get access revoked from the current beta testing session.

Remember that he's just a solo indie developer that seemingly does this as his passion rather than for profit. He's not EA, Ubisoft, or some other greedy corporate entity that is only out for your money. If we could keep things civil, that'd be great for everyone involved. :)