r/beatsaber • • 1h ago

News Beat Saber Update v1.45.3 with “Ghostbusters” by Ray Parker Jr.

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• Upvotes

Hey players,

Spooky season gets its Shock Drop: “Ghostbusters” by Ray Parker Jr. The Academy Award-nominated theme from the 1984 film just haunted its way into Beat Saber. Keep an eye out while you play, you won't be alone in there.

The Level Editor got a pile of upgrades, including Mirrored Paste, a Bulk Change dialog, draggable Light Gizmos, event seeding shortcuts and a redesigned keybinds page with search.

We also fixed a long list of visual bugs across environments, including Panic 2.0, Dragons 2.0, The Prodigy, Coldplay, Lady Gaga and Hip Hop Mixtape 2. Full release notes below.

See you on the leaderboards!

RELEASE NOTES:

[Meta Quest 3S, 3, 2]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment

[Oculus Rift]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: Left and right lasers lit the surroundings unevenly in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment
- Fixed: Older v2 maps started with default blue lights even when they had their own lighting
- Updated: Improved performance on Rift S

Level Editor:
- Added: Mirrored Paste (Ctrl+Shift+V) pastes at the playhead and mirrors objects across the grid
- Added: Bulk Change dialog for editing many events at once, by absolute or relative values
- Added: Light Gizmos can now be dragged to move and rotate objects in the environment
- Added: Event box cells can be dragged to reorder them, plus new Sort by ID and Sort by Axis buttons
- Added: Event seeding shortcuts that fill empty lanes at the playhead (Alt+Shift+Z for Default, Shift+Z for Reset)
- Added: Custom Event Box Setup dialog for creating several event boxes for a light group in one go (“Custom” button in the + menu of a group event)
- Added: “Copy From” option in the color scheme menu for copying any of the game's color schemes
- Updated: The limit for basic (v1/v2) light events went up from 120 to 10,000
- Updated: The keybinds page now has collapsible categories and search
- Fixed: Seeded events did not match the selected environment
- Fixed: Typing in text fields could trigger editor shortcuts
- Fixed: The selection box did not resize when jumping between groups with Tab / Shift+Tab
- Fixed: Deleting an object cleared the active selection
- Fixed: Deleting vNJS events could lock the camera or crash the editor
- Fixed: Editing an event in a group with Alt could move it to the wrong lane
- Fixed: Objects and events could be pasted past the end of the song
- Fixed: The editor opened in the wrong editing mode after leaving and reopening a beatmap
- Fixed: Clearing a field restored its previous value instead of the default
- Fixed: A beatmap without a cover image could save the previous beatmap's cover file name
- Fixed: A leftover arc could appear on the timeline when pressing Alt
- Fixed: Beat markers, bookmarks and BPM regions did not move when the window was resized

[Steam]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: Left and right lasers lit the surroundings unevenly in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment
- Fixed: Older v2 maps started with default blue lights even when they had their own lighting. Maps with a dark intro now start dark
Level Editor:
- Added: Mirrored Paste (Ctrl+Shift+V) pastes at the playhead and mirrors objects across the grid
- Added: Bulk Change dialog for editing many events at once, by absolute or relative values
- Added: Light Gizmos can now be dragged to move and rotate objects in the environment
- Added: Event box cells can be dragged to reorder them, plus new Sort by ID and Sort by Axis buttons
- Added: Event seeding shortcuts that fill empty lanes at the playhead (Alt+Shift+Z for Default, Shift+Z for Reset)
- Added: Custom Event Box Setup dialog for creating several event boxes for a light group in one go (“Custom” button in the + menu of a group event)
- Added: “Copy From” option in the color scheme menu for copying any of the game's color schemes
- Updated: The limit for basic (v1/v2) light events went up from 120 to 10,000
- Updated: The keybinds page now has collapsible categories and search
- Fixed: Seeded events did not match the selected environment
- Fixed: Typing in text fields could trigger editor shortcuts
- Fixed: The selection box did not resize when jumping between groups with Tab / Shift+Tab
- Fixed: Deleting an object cleared the active selection
- Fixed: Deleting vNJS events could lock the camera or crash the editor
- Fixed: Editing an event in a group with Alt could move it to the wrong lane
- Fixed: Objects and events could be pasted past the end of the song
- Fixed: The editor opened in the wrong editing mode after leaving and reopening a beatmap
- Fixed: Clearing a field restored its previous value instead of the default
- Fixed: A beatmap without a cover image could save the previous beatmap's cover file name
- Fixed: A leftover arc could appear on the timeline when pressing Alt
- Fixed: Beat markers, bookmarks and BPM regions did not move when the window was resized


r/beatsaber • • 6h ago

Screenshot THE BLOCK

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2 Upvotes

r/beatsaber • • 10h ago

Tech Support Game starts songs paused and won't unpause

3 Upvotes

For the past few days I've had a problem that I haven't seen a post about yet. If there's one already, please point me to it.

As the title says, whenever I start a song, the game shows the pause UI as soon as it loads, and if I try to unpause, either by pressing the controller's pause button or the 'continue' button, it will show the countdown wheel and immediately pause again when the song is supposed to continue. Pressing 'restart' indeed restarts the song, but still with the same issue, and pressing 'menu' exits the song to bring me back to song selection as it should, and everything else in the game works perfectly.

This issue happens on every song without fail, be it from official packs or custom, regardless of difficulty, play mode or modifiers.

Here's a list of what I've tried so far:

  • enabled long-press to pause in the settings
  • verified the integrity of the game files
  • uninstalled all mods
  • restarted my computer
  • disabled OVR adv./toolkit just in case
  • unbound every button of my controllers (except the triggers so I could still navigate the game)
  • did a clean reinstall of the game (cleared the game files and appdata folder)
  • updated my computer
  • checked for steamVR updates, tried a beta build, also reinstalled steamVR
  • unplugged every unrelated peripheral

None of these things fixed or changed the issue at all, on every song, the game still pauses on the very first frame and unpausing just repauses again. In this state, the game is quite literally unplayable as it never even gets to begin any song.

Anyone knows what's going on? I've exhausted my troubleshooting knowledge and I have no idea where to go from here.


r/beatsaber • • 16h ago

Modding bmf mod questions + help

1 Upvotes

so i've just recently updated my beatsaber and modding stuff (i still had bmbf and it hadn't been updated since december 2021.. i was on version 1.17..) and i've just learned how mbf works!

i have a few tiny questions:

How does the Hollywood mod work to record gameplay? Is there a specific option i need to press to start recording? I couldn't find it

The discord mod still won't work even after repatching my beatsaber, do i need to do something to my discord to make it work?

And probably my biggest issue, i played a couple of maps but my score didn't save under the leaderboard and i didn't get any level up xp for prestige. Is that supposed to happen?

Also is there a way to turn on the ranks while playing a map.. since updating it doesn't say the rank under my score while i'm playing a map and it's bugging me,, same thing with the length of the song

Sorry for so many questions!! Thank you!!


r/beatsaber • • 23h ago

Video getting slightly better at fast streams

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7 Upvotes

r/beatsaber • • 1d ago

Question How to beat One

1 Upvotes

I have beaten every other song in the Metallica music pack, including Hit the Lights. However I cannot for the life of me beat the super fast part of One (starts at 5:40 I believe). Every time I die at the 2nd to 4th sections of that part of the song and I’m not sure how to control my hand movements enough to hit those notes. I do play about 0.2-0.3 meters below my actual height

If anyone has any good tips it’d be appreciated.


r/beatsaber • • 1d ago

Discussion Small Notes Should Not Take Away Score

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36 Upvotes

On Beatleader the small notes modifier makes it so you are way way lower on the leader board... it makes the game harder and yet it is treated like it give you an advantage?!


r/beatsaber • • 1d ago

Video Holy techy hot-start Batman. Miren, Expert (9.6 stars). BSR 4cb5c.

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12 Upvotes

r/beatsaber • • 2d ago

Question Overall jankyness of controllers, while playing some of the faster songs (some expert songs, and up). Can someone give me advice?

1 Upvotes

Ive been playing beatsaber on my quest 3, and im enjoying it very much. Ive stumbled onto a big bottleneck in my progression though, which is that now that im practicing lustre on expert+, a song that i really enjoy (but cannot beat on expert+), i have some problems with the tracking on my controllers. They lag around sometimes, and are slightly out of sync with the angle of my hand a lot of times, which makes me miss blocks that i shouldnt miss. This is especially obvious on the faster parts of the song, and when i need to cross over my arms, where the sabers literally cannot keep up.
It is kinda the same experience that i had, when i tried claw grip, and got to expert songs, where my hand blocking the sensors, made the tracking subpar (obviously). I dont do this anymore though, so its not the reason.
Im thinking that its a hardware problem, and i was wondering if its worth making an upgrade. My brother had the old HTC vive, and im wondering if i could maybe use the lighthouses that came with that, where i would have to buy some index knuckles or something of the like, to make the controllers work with it. Im not sure if this actually works, or if it would be as good as just playing fully in PCVR, with everything being of lighthouse environment. Or even if the old lighthouses work that well.
Anyways i want some advice on this, since i dont know if i wanna spend this money, since it could be quite much, if there was a cheaper alternative, that would give me tracking that could keep up with the hardest of beatsaber, since i plan on training the game a lot.

Some of the options i see, is just buying the vavle index controllers, and borrowing my brothers lighthouses. I at least heard there is software to sync the quest 3 headset with this environment, but im not sure. If it works, how much better would it be than my current situation.

The other option i see is buying a headset + (valve index) controllers that work in the environment. I also wanna know how much better this would be than the prior option i listed.

If anyone else could help me with this, or give me more options for my goal, i would highly appreciate it.

Thanks all in advance!


r/beatsaber • • 2d ago

Question Player height

1 Upvotes

Hi all,

I'm having trouble adjusting the height. Clicking the setting gives no options, and clicking the ruler just moves it from 1.7 to 1.8 where it gets completely stuck (won't go up or down).
This is happening on both my Meta Quest 3 and Steam VR versions. Is this a known issue or am I missing something?


r/beatsaber • • 2d ago

Game Mod Is there a mod or tool that creates full spread from an expert+ custom song?

6 Upvotes

I was wondering if there's a way to simplify existing custom maps. Most maps I find are Expert+ only, which means noobs like me don't have a chance.

I was thinking of coding a tool that would take an expert song and create hard and easy versions of it by stripping out some notes. Using audio processing algorithms to keep key beats in.

So now I'm doing some research to see if something like this exists already?


r/beatsaber • • 2d ago

Video Oopsies. I really need a wrist strap for the Maul Saber rig.

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53 Upvotes

r/beatsaber • • 3d ago

Question Rate the Grip?

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87 Upvotes

I found this grip a while back and tried it as a joke, but I've since been using it as my main grip.


r/beatsaber • • 3d ago

Discussion Quiet Water won! Next up: what Beat Saber level feels like it's rated easy, but it's actually normal?

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2 Upvotes

r/beatsaber • • 3d ago

Video GOD DAMN INDEX PAUSE BUTTONS

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67 Upvotes

The amount of times I've lost a PB or first place to the Index's pause buttons on accident is in the dozens at this point. This is absolutely the worst case I've had

(Lustre Expert)


r/beatsaber • • 3d ago

Video Lone Digger by Caravan Palace | Expert+ | Mapped by Nixie.Korton. AND. The dogs started it. They should have never tripped the bartender. Only the cage dancer survived. #beatsaber #barbrawl NSFW

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0 Upvotes

r/beatsaber • • 3d ago

Poll SFX PREFERENCES

3 Upvotes

I was thinking about posting some of my gameplay but I was wondering, what are people's typical sound preferences when playing and/or watching? In particular the hits. For me it definitely depends on the song but typically I keep it at about .7 because it adds base and it just makes whatever I'm playing go hard af lol but my husband cannot stand that shit. He cannot even deal with being in the same vicinity as me when I'm playing because the sound annoys him so much LOL part of why I'm asking is curiosity but also I don't want to annoy people with the videos that I may post so any suggestions are greatly appreciated since I'm kind of new to this.


r/beatsaber • • 3d ago

Video bread

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7 Upvotes

Link to bread: https://beatsaver.com/maps/42a2e

The bread got some spice.


r/beatsaber • • 3d ago

Tech Support 1.40.8 play button not working

2 Upvotes

Even after deleting everything including the appdata/roaming/bsmanager folder, after reinstalling everything, beat saber 1.40.8 streaming from pc to the steam frame the play button won't start maps anymore. What else could I try that it works again?


r/beatsaber • • 4d ago

Video Yall I actually locked tf in😭✌️

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364 Upvotes

r/beatsaber • • 4d ago

Question What constitutes a bad cut?

12 Upvotes

Sorry, I tried searching but couldn't find it.

I started playing a couple months ago. I found the campaign modes where you have to miss so many to be pretty stupid and annoying, very difficult to do when you're brand new to the game.

Well I've just been playing in solo mode for a while now, and I'm playing most songs on Expert.

So I decided to go back to campaign, I think I'm on level 21. The level is laughably easy to me at this point. I could miss any block I want or I could 100% the level no problem.

But I'm still failing the mission. I swipe though a block in the wrong direction, and it's not counting as a bad cut, but it is counting as a miss. So before I can get to 15 bad cuts, I'm failing the song, or the song ends before I can get to 15.

What am I doing wrong?


r/beatsaber • • 5d ago

Rant I envy you expert+ players these days

52 Upvotes

It's just unfair, you're all ridiculously lucky and you can do whatever you want whenever you want with no fear in the world of getting zapped by an ICD in your chest because dear God I hope you never have to experience a cardiac arrest at the age of 22 or younger, I am 27 now and I am still scared from the PTSD moment when I got shocked in 2022 around the end of the year when I was holding my breath , running out of sweat from dehydration, forcing my arms to beat an expert+ level with nearly a full combo until BAM I get a horse kick in the chest all because I was TOO EXCITED!!!

I panicked and yelled for my mother to call 911 immediately as I was getting shocked more times as it's attempting to lower my heart rate during the panic, I had my older brother near me to calm me down telling me to breathe, eventually minutes go by and I calm myself and the paramedics come in to check on me and take me to the hospital, fortunately after a nignt in the hospital it was not a real cardiac event... I was just playing expert+ too hard like I use to before my ICD was installed due to my heart, mind you my BMI is in the healthy range so I have no idea why my heart doesnt like me, I don't smoke cigarettes or drink alcohol, I just breath air ya know?

I still start to slightly panic when my heart rate raises too high up to 160 and above, technically my device won't shock me until 200bpm because I asked my doctor to increase the range before a shock is performed and everything has been good since 2022 as it is now 2026 putting on my headset is fine but opening beat saber still scares me to this day because of the shock my ICD decided to falsely save me, haha, I really don't want that happening again so unfortunately I must take breaks and for that I am absolutely jeeaaaallllouuuus of these expert+ players and new expert+ maps, mind you I havent really beat any new expert+ maps since 2022/2023 and I can no longer beat what I thought was hard back then either like for example GHOST which is a video I recorded https://youtu.be/mLsUfAq0aZs the wide arm swings for the far notes and fast paced sections are possible but I will end up having my heart race too fast these days, I love beat saber and it's unfortunate I can no longer continue my expert+ quest on the newer fast paced maps and have to downgrade to at least hard, which feels too slow as I am use to fast paced notes that go with the BEATS, beat saber is my all time favorite VR game as I have 1000+ hours across steam/oculus and being a veteran from when the game launched being limited these days is quite annoying because I must take care of myself first xD

I decided to type this up because I almost felt like I had an episode just a while ago, I went a little too crazy with memory lane expert+ maps and had to pull off my headset and sit down and breathe, it definitely sucks because I cant play as well as I use to lol, let this be a reminder to listen to your body and take breaks everyone, stay safe and dont beat too hard with your sabers!!!!


r/beatsaber • • 5d ago

Question What is the reason for Kaleidoscope environment on Quest to lack some of the blades positions?

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146 Upvotes

This seems stupid, I don't think that adding missing positions back to the quest version would impact performance of the game at all.

Edit: Well the most up voted comments under this post, are actually wrong. According to the level editor, and a game designer 😉, some environments before OST5 were not as controllable as we might think, some had a drop of randomness in them.

In the case of Kaleidoscope environment, an level designer can choose to make the spikes change their position, but can't choose to what position it will change to, it's random.

And yes I checked again, quest does indeed have all the spikes positions implemented, what was throwing me off was that they rarely landed on the sides in a row (right side of the uploaded picture).

So comments on the bottom, you were right, not those on top saying that quest is not powerful enough.


r/beatsaber • • 5d ago

Discussion Is there a Beat Saber level that feels like it's rated easy, and it actually is?

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0 Upvotes

r/beatsaber • • 5d ago

Beat Map [EPILEPSY WARNING] - Vivify Map Feedback

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39 Upvotes

I’m making a Vivify map, I just finished mapping the environment, but If anyone has any feedback or suggestions I would appreciate it!