r/BeamNG • • 21d ago

πŸ“£ Start your engines and hold on tight. BeamNG is coming to #PS5 on October 19th!

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997 Upvotes

#Teaser #PlayStation #WIP

Wishlist now πŸ‘€ https://go.beamng.com/playstation


r/BeamNG • • Jul 31 '26

Informative Ardente Wallpapers

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57 Upvotes

Hello, drivers!

With Version 0.39 and the Ardente now here, we wanted to share some stunning Ardente artwork with the community β€” all sized perfectly for wallpaper use βœ¨πŸ‘€

Grab them here: https://bng.gg/ardente


r/BeamNG • • 10h ago

Mod Dynamic Vehicle Wear is now out! Dirt, dents and scratches on *any* car, and any livery!

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746 Upvotes

The other day I made a post about the mod I'd been working on, and I'm happy to report that it's now out!

Dirt, mud, dust, scratches and dents on any vehicle (or portapotty, or piano, or...), with any livery!

Also featuring handwashing your car (and an experimental on-foot powerwashing mode πŸ˜‚).

You can try it out now in Early Access: https://www.patreon.com/carpmp/posts/early-access-172395832?le
As with all my mods, it'll be fully free. :)

I'm still going to keep working on this to make it chef's kiss perfect, and then I'll continue working on the next part of it... rain!

This first version includes:

  • dirt, grass, mud and the other terrain types to the body of the car
  • mud has a special effect on top of the normal ones
  • configurable distribution on the car (i like to have the front gather more dirt faster than the sides/rear, for example)
  • configurable colors for each terrain (i want to make this more accurate to each surface in the future)
  • scratches (when sliding) and dents (when impacting)
  • each terrain type affects the car with different speeds (for the main dirt and the dust coating)
  • crevices and edges take more/less dirt
  • pretty much all of this is extremely configurable because i know we all have different tastes

r/BeamNG • • 5h ago

Mod Road 35 WIP (Sweden)

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169 Upvotes

Swedish Map WIP

Made with real references.
4096 x 4096 area
Lmk if u have questions!
The rostov map is still under development.

If u want something, or interested in helping/knowing more etc, dm me on DISCORD (jargl97)
Im never active here pretty much


r/BeamNG • • 6h ago

Video Only 4 days left until BeamNG launches on PS5!

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163 Upvotes

r/BeamNG • • 2h ago

Video Cuttin it up at the Autobahn on a 300+ rocket

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61 Upvotes

oopsie


r/BeamNG • • 1h ago

Mod Enhanced Interior Camera + Hirochi Outlaw is a MUST!

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β€’ Upvotes

Both mods available on repo list, as is the awesome Mount Danger map! We're one step closer to BeamNG.ride

I was literally counter-tilting my head when cornering at the extremes of lean angle, just to see what's ahead. Then I remembered I had the EIC mod!

Just set the "horizon lock" to your liking to keep the pilot's head oriented more parallel to the road, it makes a HUGE difference for cornering vision.

Love how the pilot counter-balances to stay upright at low speed turns, but leans the head & body into the turn at higher speeds to keep the bike more upright, another great realistic touch!

...Okay, no more Outlaw posts for a while I swear!


r/BeamNG • • 6h ago

Video AM High with this mod i made LIMINALMODS on insta

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56 Upvotes

r/BeamNG • • 14h ago

Discussion Could the new truck have expedition configs like these?

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214 Upvotes

I think it would be cool to live out my dreams offroading in massive trucks. 4x4, 6x6, 8x8 variants, yknow.


r/BeamNG • • 3h ago

Question Tracked Wydra config if you ever get tracks and stuff figured out?

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16 Upvotes

The tracks have most likely been discussed and put down but..


r/BeamNG • • 4h ago

Screenshot Woah...

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20 Upvotes

Breathtaking sunset


r/BeamNG • • 5h ago

Discussion Idea Suggestion

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21 Upvotes

As you can clearly see here i have loaded my trailer that is coupled to my Ibishu 240BX. I have loaded it with 3 bathtubs, a small haybale and a small traffic cone with stripes on it. My idea is that, we should be able to customize trailers more and get custom loads on them without using the node grabber which is really tedious and when you reset everything just stays where its at and you dont like it gets moved out of the trailer and you gotta do it again you get me. This is my idea lmk what you guys think of it


r/BeamNG • • 15h ago

Question Dear Beamng devs...

102 Upvotes

I know you guys working so hard these days about the updates and stuff but can you guys have enough time to put rim blur to 0.40 update ? If it's possible i'll be so happy but i love this game anyways so i also understand there isn't much time left :)


r/BeamNG • • 1h ago

Free Fallout New Vegas Honest Hearts Full Map

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β€’ Upvotes

The full Zion Valley map brought to Beamng, with beamng water in place of New Vegas'. only things off simply due to the fact this is my first mod is that the ground texture is meh but if i fix it ill update it. Sorry my spotify got captured in the demo vid so enjoy the blues ig.

Link: https://www.modland.net/beamng.drive-mods/maps/fallout-new-vegas-zion-valley-map.html

Sorry for modland it was the easiest way to upload


r/BeamNG • • 1d ago

Mod I put the whole country in one mod to BeamNG

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710 Upvotes

I deleted previous post, cause I accidentally posted the wrong video to it

Before all, my long and detailed post was gone because blackout issue, so here the video I have on phone. It's the whole country of Ukraine(233 000 square miles)

Now the long text part. If you don't like this, the all links will be on bottom

A few days ago I posted about an experiment I had started after running into the obvious problem with real-world BeamNG maps: eventually the map simply becomes too large to generate and keep loaded in the traditional way.

So instead of trying to make a bigger static map, I started working on EarthNG, a streaming layer built on top of my Earth2Road generator.

The idea is pretty simple:

pick a place on the real map β†’ spawn there β†’ generate and stream the world around the car while you drive.

A lot has changed since my first prototype.

At this point I've prepared the whole of Ukraine as one EarthNG package.

The source dataset is split into 34,946 OSM tiles, around 3.3 GB, and the complete test package with Python, the companion process, BeamNG mod, terrain data and generated art is roughly 4.5 GB.

You don't load the whole country into BeamNG.

EarthNG only generates and keeps the part of the world you actually need around the car. Tiles behind you are unloaded, new ones are generated ahead, and already generated places stay cached so revisiting them is basically instant.

I also had to solve something I hadn't really thought about in the first prototype: BeamNG really doesn't like huge world coordinates.

So now every place you spawn gets its own local coordinate origin. I tested this on the other side of Ukraine in Uzhhorod, over 600 km from Kyiv, and the world still behaves normally instead of losing precision because everything is sitting hundreds of kilometres from 0,0.

The fast generator is also getting considerably less ugly.

It now streams:

\- roads and intersections

\- terrain

\- buildings with photo-based facades

\- roofs and building details

\- sidewalks and paths

\- fences

\- trees

\- parked cars

\- bus stops

\- road markings and crossings

\- distant scenery out to about 3 km

There are also multiple visual packs that can be switched while playing, including realistic, night, rainy evening, winter, autumn, cyberpunk and some more experimental styles.

And the important part: it can actually keep up with driving.

In one of the 300 km/h replay tests I got 0 missed tiles, 0 frames above 100 ms and a p99 frame time of 26 ms.

It's still very much experimental. Buildings and scenery can appear later than roads when generation is under load, there is plenty of visual work left, and I'm definitely not claiming this is suddenly Google Earth inside BeamNG.

But the question has changed quite a bit.

A few days ago I was asking whether a country-sized BeamNG map was theoretically possible.

Now I have one running.

There is one slightly annoying problem with showing more of it tonight: I currently have no electricity.

The timing of the power cuts during this project is becoming almost comedic.

So tomorrow I'm going to prepare and upload two more test datasets as a proof that this isn't something specifically tuned for Ukraine:

California and Great Britain.

These are actually much more interesting tests for me because I don't live there.

If anyone here is from California or Great Britain, I'd really appreciate it if you tried your local area and compared what EarthNG generates with what is actually there in real life.

I'm especially interested in things that are obviously wrong: road widths, intersections, building density, terrain, vegetation, suburban areas, rural roads, weird OSM cases, etc.

Screenshots of the generated place next to photos or Street View of the real location would be incredibly useful.

There is still a lot to improve, but I'm starting to think the practical limit might not be how large a BeamNG map can be anymore.

It might simply be how much of the world we can generate fast enough while you're driving through it.

EarthNG:

https://github.com/Alezx311/earthng

Earth2Road, the underlying world generator:

https://github.com/Alezx311/earth2road

The country packs will be here, just unpack the one you need and launch EarthNG.bat:

https://drive.google.com/drive/folders/1tz4PGSxX74oKtXYuq9Z9WAmNg_Kg0dgF?usp=drive_link

And the last one. Guys, im from Ukraine, we has a lot of electricity problems, so please support the project

Project will always be free, and i will never make a paywall, or something like that.

I struggling with the power supply for winter. Even a dollar will be very helpful!

πŸ”— Bank link
https://send.monobank.ua/jar/8ULAci5Sgx

πŸ’³ Bank card number
4874 1000 3505 0700

SWIFT

IBAN UA163220010000026203364418895
SWIFT/ BIC Code UNJSUAUKXXX
Receiver SOKOLOV OLEKSII


r/BeamNG • • 8h ago

Screenshot One of my favourite thing to do in this game is taking picture of my drift runs and editing them

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23 Upvotes

I pretty much learned how to drift to be able to do that ahah. Screenshots edited in After Effects


r/BeamNG • • 13h ago

Video Progress on the map viewer - Phone demo

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45 Upvotes

Testing out on iPhone 15 Pro, still very unoptimized. All resources are streamed in from the server.


r/BeamNG • • 22h ago

Video What the hell was this overtake

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211 Upvotes

This shouldn't have taken me an hour to make


r/BeamNG • • 3h ago

Mod Working on a Multi-Plane & Helicopter Recording Tool

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6 Upvotes

Hey, I’m working on a recording tool that lets you record multiple planes and helicopters. There’s still a lot of work to do but what do you think so far? Any suggestions for features I should add?


r/BeamNG • • 1h ago

Meta Guys. I wrecked my new Bolide. [OC]

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β€’ Upvotes

r/BeamNG • • 5h ago

Discussion a comment and rating system inside the in-game repo would be great.

8 Upvotes

i know you can do that in the forums but one less step would make much more easier for people to distinguish between sloppy low quality mods vs higher quality ones.

different sort methods would be great too, with updated filters including time range would be great.


r/BeamNG • • 3h ago

Video Limo Drifting

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5 Upvotes

r/BeamNG • • 2h ago

Screenshot My custom drag car (With and without body) goes 300 mph with NOS

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4 Upvotes

r/BeamNG • • 10h ago

Mod Hey, im back with the full country maps!

17 Upvotes

Hey guys, my electricity is back. Yesterday that was a lot of wishes in comments, when i revealed the whole Ukraine map in only 4gb size.

Today, i have something even more interesting, its the packs for California, UK, Zanzibar, New York, and Ukraine! All roads, buildings, straight into the BeamNG!

Its have some fixes, loading is faster, worjing traffic and much more!
Please, have a fun, all country packs will be there. For UK i separated the regions, so just picks the one you wanna ride

https://drive.google.com/drive/folders/1tz4PGSxX74oKtXYuq9Z9WAmNg_Kg0dgF?usp=drive_link

To play, just download pack, extract it, and launch EarthNG.bat. Process will launch BeamNG and put a small fake map into your mods folder. In Freeroam just choose the map and point to land.

The project is just a prototype for now, but it works. The whole country inside a BeamNG.

Please test it, write your wishes to improve the maps, anything you think about.
The whole project looks like impossible, but i really have an opinion that is possible the put the whole planet into BeamNG, but it will need the separeted server to do that. So country packs is the good solution for now

And the last one. Guys, im from Ukraine, we has a lot of electricity problems, so please support the project

It will be always free, and i will never make a paywall, or something like that.

I struggling with the power supply for winter. Even a dollar will be very helpful!

πŸ”— Bank link
https://send.monobank.ua/jar/8ULAci5Sgx

πŸ’³ Bank card number
4874 1000 3505 0700

SWIFT

IBAN UA163220010000026203364418895
SWIFT/ BIC Code UNJSUAUKXXX
Receiver SOKOLOV OLEKSII

Will back with a another packs later, its not simple to develop that and build when you only have a few hours in a day, hope you understand.


r/BeamNG • • 49m ago

Screenshot visual artifacts that do not appear outside of the game at all

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β€’ Upvotes

im not too sure what could be causing these but its only happened as of recently. any feedback is REALLY appreciated